Fixed a small but significant bug that caused closet button to remain invisible even after you talk to K Kush. Preventing players from accessing weed grow minigame.
Trapper Weed Grow Crafting Update 7.2
Welcome back Trappers! With this update you can now grow your own weed. Start off in the closet of your home and scale up to the warehouse. In order to set up the closet build a relationship with K Kush from weed delivery opportunities. You can grow up to 4 plants at a time. Get started by going to the revamped mall. The Plant Rite store is where you can find pots, grow tents and other items you can buy to start and enhance your ability to grow weed. Water and watch your weed plants grow from the seedling stage to the flowering stage. It's important to remain vigilant. The growth process isn't just a walk in the park. Plants can spawn as male or female. Female plants yield those beautiful flowers that hippies love to set on fire, while male plants wish to pollinate the females. This causes the females to have low yields, that are full of seeds. Next build a grow operation within your warehouse. At this level the process isn't as hands on. You take a managerial role by hiring and scaling up the operation. I hope you have been enjoying the pace and quality of the latest updates. Coming up next is the largest update to date... The Criminal Network Update! Stay tuned because things are about to get real. Check below for all the features contained in the latest updates.
-New weed growing system that allows you to grow up to 4 weed plants -New warehouse weed growing system that allows you to hire up to 3 employees to manage up to 4 ploys to grow massive amounts of weed -Revamped mall with 5 different stores -Updated character portraits -Minor UI adjustments -Update background artwork throughout the game
Trapper Dope Boy Magic Crafting Update 7.1
Welcome back Trappers! In the Dope Boy Magic Crafting Update 2 new systems have been added. The Coke Cutting mini-game and the Crack Cooking mini-game. First off, the Coke Cutting mini-game allows you to take higher grades of coke and mix them with diluting agents (baby laxatives, meat tenderizer and laundry detergent) and enhancing agents (aspirin, lidocine, borox and fentanol; the games version of a powerful opioid). The point of the game is to keep the potency above certain thresholds, while stretching the product to increase profits. Each threshold has different levels of risk to lower the quality of the coke. The Crack Cooking mini-game utilizes a simple game similar to a color based game of sudoku(which represents how well you whip the work). The more baking soda you use, the more likely you are to burn the mixture. With greater risk there are even greater rewards because if you are successful, you can more than double the volume of crack you end up with! This update features many more upgrades and bug fixes. Check the notes below for more details! -2 new mini-games that give the player greater control of product -Revamped sweatshop with enhanced UI and greater earning potential -Revamped Pharmacy Opportunities with more drugs for purchase, lower prices and greater earning potential -Revamped Corner Store with new items and upgraded UI -New Over Flow system that holds drugs that don't fit in your inventory; at the risk of being stolen -More Gang interactions -Fixed bug in B&E reaction that caused error in the number of drugs stole in home invasion -Fixed bug that caused an inability for coke to be delivered -added ability to sell low, mid and high quality coke in the trap by clicking the coke icon
P.S. New youtube tutorial drops tomorrow to teach you guys how to use all of these new features!
Trapper Crafting/B&E Update 7.0
Welcome back Trappers! In the latest update I have set the foundation for the new crafting system, which will be completed in the next update! As well as completely revamping the B&E system and adding depth to the gang system. Take a look below to see all of the items added within this game changing update! -New Crafting menu -You can convert keys of coke to units of coke & pounds of weed to units of weed -Coke is now graded in a tiered system based on quality -Robberies take place in different areas of the city, with each area having different stats (gang presence, police presence, wealth level and area heat level) Each stat influences the outcome of robbery and B&E attempts -Only pounds of weed and keys of coke can be bought from the plug -Keys of coke and pounds of weed can be added to the safe and inventory. These items will save you much needed space as they are contained in vacuum sealed packages. Holding items in unit form will take up more space. -7 new items and all drugs have been added to the B&E system -New items can be sold at the pawnshop -B&E system is composed of 6 home archetypes (impoverished home, middle class home, upper-class home, low level trap house, trap house and Gang affiliated trap house) Each home type has different possibilities for what could be found within them -Homes can be searched a second time with added risk of police messing up your plans -All gang info can be found in rivals menu -All gangs have a relationship stat that will dictate how they react to you when you encounter them -Encounters screen has been updated to reflect all new stats and added a new encounter system to add variety to your encounters -Fixed bug in distributor leveling system -Fixed game breaking bug in Gunner robbery follow system and home invasion that caused you to get stuck in battle reaction screen -Can now meet girl when searching the city
Trapper Update 6.5 Asset Map
This small update adds a layout to the Asset map found in the office. It gives a visual to all of the properties you own, allowing you to easily watch your empire grow. The following items are all of the fixes and things added to the game. -Added a location system that tracks where you are in Cloverland -Added a location heat system that keeps track of what parts of the city are hot or not -Fixed issue with Huch's move Snake Eyes in battle mode that causes the game to freeze -Fixed issue the corner store selling more items that it actually has; causing the inventory of the store to go into negative. -Fixed issue with Sid's pills that cause him to sell pills him did not have; causing his pill stash to go into the negative. -Fixed an issues with the safe that allowed player to exploit the system to get drugs/ money they don't have; causing safe stats to go into the negative -Fixed a bug that causes player to encounter police after death, when heat is over 80
Trapper Update 6.41 patch
Fixes a bug that caused the game to freeze while exiting battle mode if you ran away
Trapper Update 6.4
Things added in Update 6.4 -A new user-friendly layout for the safe, stash house and vault. Adding sliders to the mix, removing the need to click buttons a million times -A new status layout with the office that gives you a quick overview of; how much drugs/ money your distributors have on hand and the supply/ money levels of all the businesses you own -Upgradable safes -removed audible card from battle mode wild cards -fixed a bug that caused the game to freeze after exiting battle mode
Battle Mode 6.32 Patch 2
This patch fixed the following items: -Apply a stricter cooldown for robberies -Fixed a bug that did not allow you to bail out Dom -Optimization for bball mode & battle mode -Fixed a bug that caused Carsino to not unlock -Fixed bugs with corner store inventory -Fixed bug that prevented the level up system from working properly -Fixed pawnshop bug that caused $1,000 to be add to player every time the screen switched -Fixed bug with bball fight that causes you to become stuck
Battle Mode 6.3 Patch 1
A small patch that adds: -More paths to the battle system -New goon search mechanics; allowing you to pick crew members to go and fight for you -New health icon and stats and to the main UI display (You may need to start a new game if the UI is not displayed properly) -New weapon graphics -Map icons animation when the cursor is above them
Battle Mode Complete Update 6.3
Welcome Back Trappers! In update 6.3 I focused my efforts on completing the battle system. 18 fightable characters have been added to the battle system. Police, weed delivery contacts, and coke delivery contacts. Weed and coke connects have special moves they can pull off during combat. The enemy AI has been completely rebuilt. Defensive cards have been revamped and a new enemy leader protect mode has been added to special characters that are cautious in battle. A new health and hospital system has been added to the game as well. Now, Dre's maximum health is tied to his fitness level. If Dre is injured during battle he will end up in the hospital where you have the choice to rest, heal, and stack up hospital bills; or leave the hospital early and risk ending up in battle with low hp. The level up system has been revamped, making it easier to unlock the crack house, stash house, and sweatshop; but each time you level up your monthly expenses go up! New music has been added to the battle mode, reaction screens, and more! Distributor bug where distros go to jail, but no money or drugs are lost is fixed. The equipped weapon bug is fixed, no more having to re-equip your weapon every time you sell a weapon. More opportunities to gradually reduce stress have been added. Stash house graphic has been fixed. Sweatshop leader button has been fixed and more.