Trapper: Drug Dealing RPG cover
Trapper: Drug Dealing RPG screenshot
Genre: Simulator, Strategy, Adventure

Trapper: Drug Dealing RPG

Small patch to Battlemode UI Update 6.2 number 3

In this patch:
-Audible card was fixed
-Push card gives the defense less powerful cards typically
-New UI feature in battle mode that displays offensive cards and highlights each move as played
-Fix bug that caused you to be stuck in the battle reactions layout if Dre was killed in battle
-battle mode optimization

Small patch for Battle mode ui update 6.2

Fixes a bug that effected the leveling system and a bug to enforcer protection that cause Dre to be locked out of combat availability.

Small patch Battle mode UI update

Fixed an issue with the crackhouse being attacked and you can click the fight button

small patch 2 battle mode UI 6.2

small patch to fix issue with battle mode resetting and issue with battle mode in home invasion starting properly

Small patch for Battlemode update 6.2

Adds a robbery cooldown to prevent you from being robbed continuously in the early game and fixed a small bug with girlfriends

Battle Mode UI Update 6.2

What's up Trappers! It has been a long and bumpy ride but finally the newest update to Trapper: Drug Dealing RPG has Arrived! With this update I have corrected a lot of the issues from the previous builds battle system and did some optimization as well. Now it should not be as hard to reach the target number and I have completely removed any possibility for the dreaded black screen of death to pop up during battle! I completely revamped the girlfriends and distributors system of the game giving them a new lease on life. I added 7 new potential girlfriends and distributors have a leveling system the allows them to sell 2 different types of drugs once they reach level 4. I have added several new businesses to the game that allow you to micromanage them to your hearts content. You have the option to put a stash house or even a sweatshop in the backroom of most of them to really increase profits! New houses have been added as well. They can be manipulated in a similar manner as the businesses, but you also have the option to turn them into a crack house as well. Having option is a great thing with the new raid and robbery system you will need to move your illicit activities as local heat raises to stay clear of the police and stickup kids! The Gunner and Ninja archetypes have received new abilities that alter the game loop in an enormous way! Now as the Gunner you can seek out victims to rob for some quick cash and jewelry that you can sell at the local pawnshop. The Ninja also has a similar ability, except he can canvas neighborhood on his own for B&E opportunities, instead of just waiting for them to fall in his lap. The UI has gotten an upgrade allowing you to navigate through the game with ease and the buttons are now located in similar places on each screen if they are available. There is so much packed into this update I struggle to recall everything in it. Warning this update has massive changes to the foundation of the game and it is very like you may need to restart your playthrough. I hate to cause you guys such inconvenience but it's a small price to pay for the continued growth of Trapper!

Small Battle fix

Small bug fixing patch for battle system fixing issues re-entering battle mode, multiplier cards no longer move if within the battle equation and fix text errors.

Battle Mode Update 6.1

I know it has been a long time in the works but today the new battle system has been added to Trapper: Drug Dealing RPG. The NEW battle system allows you to take up to 4 of your crew members into nail-bitting combat scenarios that put you up against 3 to 6 enemies. You can have your crew members and lackies fight to the death for you while staying out of danger or risk it all and join in on the fun. If you have established a gang you can have your lead enforcer step into battle to crush your foes. Once you have a crackhouse up and running, during robbery attempts you gain control of the crackhouse leader to fight to protect the stash and money. This new system gives you access to all 9 of your potential crew members in ways not yet seen in the Trapper Universe. This update will serve as the foundational piece that spurs tons of decision-making possibilities in future iterations of the game. With this massive update complete future updates are likely to begin to arrive in much more of a timely manner so keep your eyes peeled for update 6.2 where more characters will be added into the equation. Check out the Lathon gaming Youtube channel for video tutorials. If you happen to find any bugs in the new build of the game don't hesitate to post your issues in the new bug forum on the community tab. Road map update will be presented in the next two weeks,,, Stay Tuned Trappers!!!

fight system bug fix

Small update with a bug fix for the fighting system that caused it to be unplayable now fixed

Update 5.0 B-Ball Update

Welcome to Update 5.0 where you are now able to play a turn-based pick-up in the park. Be careful tho, players don't mind playing dirty at this park so be ready for a fight! With each game you play you gain experience and skill. With enough experience you can unlock skill badges the will take your game to the next level! Your skills can also degrade with inaction. I would like to thank all of my fellow Trappers that support the game by donating and buying the game and shout out to my A1 day 1's for all of the help with bug reporting and ideas for the future of the game... You are appreciated. If you find any bugs or have any ideas let me know!

Feature of Update 5.0
-New turn-based B-Ball Game
-New Music
-New customer animations
-New fistfight animations
-New Fistfight location
-New fistfight Opponent
-Fistfight Bug fix
-and more...

Youtube tutorial and roadmap update coming soon.

This update took A LOT of hardwork... I hope you guys enjoy it! Happy Trapping!