Treasure Hunter cover
Treasure Hunter screenshot
Genre: Simulator, Indie

Treasure Hunter

Movie Games Sale #3 Starts Now!



Let the sale begin!

Catch the games from the Movie Games library at a lower price on a third Movie Games Sale! Eight games, including ours, with even 90% discounts!

The sale will last for two weeks! Visit the games store pages to get more info about the promotions!

https://store.steampowered.com/app/675170/303_Squadron_Battle_of_Britain/

https://store.steampowered.com/app/523650/Lust_for_Darkness/

https://store.steampowered.com/app/475090/Project_Remedium/

https://store.steampowered.com/app/803980/Plane_Mechanic_Simulator/

https://store.steampowered.com/app/530930/Soulblight/

https://store.steampowered.com/app/792300/The_Beast_Inside/

https://store.steampowered.com/app/748300/Treasure_Hunter_Simulator/

https://store.steampowered.com/app/723100/Orbital_Racer/

Movie Games Sale #3 is Coming!



Hello!

Movie Games Sale is back with a new discounts! If you missed before an opportunity to catch a games from our library in a lower prices, you have yet another occasion for that!

Prepare your wallets on this Friday (15.05), where the sale begins, and last for two weeks!.

https://store.steampowered.com/app/675170/303_Squadron_Battle_of_Britain/

https://store.steampowered.com/app/523650/Lust_for_Darkness/

https://store.steampowered.com/app/475090/Project_Remedium/

https://store.steampowered.com/app/803980/Plane_Mechanic_Simulator/

https://store.steampowered.com/app/530930/Soulblight/

https://store.steampowered.com/app/792300/The_Beast_Inside/

https://store.steampowered.com/app/748300/Treasure_Hunter_Simulator/

https://store.steampowered.com/app/723100/Orbital_Racer/

Movie Games Sale Strikes Back!

Have you missed the last sale? No worries, Movie Games is back with its discounts! Seven games, including our title, with up to 90% lower prices! Visit the Store to get more info about the promotions!



https://store.steampowered.com/app/675170/303_Squadron_Battle_of_Britain/

https://store.steampowered.com/app/523650/Lust_for_Darkness/

https://store.steampowered.com/app/803980/Plane_Mechanic_Simulator/

https://store.steampowered.com/app/530930/Soulblight/

https://store.steampowered.com/app/748300/Treasure_Hunter_Simulator/

https://store.steampowered.com/app/475090/Project_Remedium/

https://store.steampowered.com/app/723100/Orbital_Racer/

Movie Games Sale!

Movie Games enters the new year with huge discounts! Eight games, including our title, with up to 90% lower prices! Visit the store to get more info about the promotions!

Patch #6 is live now!



Hello Treasure Hunters,

Patch #6 is primarily here to address the problem some players still have with identification of the letter opener. It also fixes multiple problems that affected players playing the game in a different language than English.

  • Reworked the letter opener as it was still causing issues with identification.
  • Fixed an issue with the Ulfberht sword that affected language versions.
  • Fixed multiple treasure spawning issues that affected some of the language versions.
  • Correct metal type assigned to the Roman Medallion and the Weathervane.

Please let us know in the forum if you encounter any more issues. We are committed to continuously squash bugs and add improvements to the game as the past patches have shown.

We’d also like to thank you all for your support, it’s what keeps us as developers going.
And if you like the game and haven’t done so yet, please take a moment to post a review.

Take care,
DRAGO entertainment team

Problems with items identification [*Edit]

Hello Treasure Hunters,

We received your feedback that some of the items cannot be identified. We are of the issue and working on the fix. We released a patch that supposed to work, but for some of you, it still didn't solve the issue.

We want to introduce a couple of options to be sure it won't be a problem again. We wish to have the new patch ready on Tuesday. We will post a patch note once it is ready.

Please send us your saves and any videos of failed identification to:
support@drago-entertainment.com

Thank you for raising this in the discussions, reviews, and private messages. It is heartwarming that you're such a great community. We couldn't do it without you!

[*Edit] We described the whole process of correct identification in this post:
https://steamcommunity.com/app/748300/discussions/0/1771511442698049394/
Please follow it to know how to identify the item successfully while we work on further improvements to the entire mechanism.

Take care,
Drago Entertainment Team

Patch #5 is live now!


Hello Treasure Hunters,

At the start, we want to say how deeply sorry we are for releasing the Mega Patch with some overlooked bugs. Such a situation shouldn't happen after so many hours of testing we had. To make it all up, we are coming back to you today with the promised pack of the most needed fixes. We are very grateful for all the reports we received from our community in the last week. You are all simply the best!

Thanks to such amazing support we are able to improve our game continually. The next pack of changes is being developed as we speak, so we hope that you can keep bringing all your feedback and help us to grow Treasure Hunter Simulator into the best possible title.

The full list of changes includes:

  • Fixed an issue where the letter opener could not be identified. We also made a small improvement to the general identification calculation for the process to be more reliable.
  • The way we calculate how a treasure is being displayed when digging it up has been changed, and all items should now show correctly in the hole.
  • Fixed the issue where missions/jobs were not available beyond Bavarian Lake. This issue only affected the German version of the game.
  • Some typos have been corrected while at it.


Please let us know if the above fixes are working well for you. If they do, we would highly appreciate it if you could mention it in your users' review on Steam. You didn't add one yet? Please do so to help us with further development of our game ːsteamhappyː

Take care,
Drago Entertainment Team

The Mega Patch is Live Now!


Hello Treasure Hunters,

We just released our first content patch for Treasure Hunter Simulator. This patch introduces many new things, improvements, changes and bug fixes that you requested in your reviews and forum comments. In fact, the new update is so big, we decided to call it MEGA PATCH!!! (dum, dum dum!)

Please keep in mind that due to the number of balance and gameplay changes you will need to start a new game. We apologize for this inconvenience.

Our aim in this patch was to make Treasure Hunter Simulator a game that focuses on completion and finding all the treasures instead of having an endless supply of bullet shells. We continue to implement changes and improvements to the game, and this is the first large step to bring it more into the direction we should have taken at release.

Check out the full list of changes down below. Please let us know what you are thinking about our game in the current state. It would be awesome if you could go back to your Steam review and update it accordingly ːsteamhappyː

CONTENT PATCH



GAME FEATURES



  • We’ve added lots of new treasures scattered over all locations for you to find.
  • The locations you visit now randomize their treasures only once when you enter them for the first time. This allows for location completions and clearing them completely instead of having your progress reset every time you visit. This change does not affect the Exploration Mode.
  • Collection displays have been added to the office. These medium and small wooden boxes are created to hold specific sets of items. Once you find an item that fits into a collection, it will be automatically added there. Try to complete all the sets.
  • The identification system has been completely reworked. After spraying a treasure to clean it up, you need to recognize it by finding unique details on the item. This process becomes easier the more items of the same type you find.
  • The Exploration Mode is now available right away and no longer requires you to finish the Story Mode. This change has been made to allow the less hardcore treasure hunters to enjoy the game at their own pace without worrying about any storylines.
  • The office has been expanded. Now you can move freely to admire your collections in the new displays.
  • The displays in the office will show placeholders until you can replace them with a treasure you find. You can pick up one of those placeholders to get information in which locations you should look for that particular treasure.


BALANCE CHANGES



  • The prices of treasures have been increased to more closely reflect their value in the real world. Keep in mind that while the value of some treasures has now been greatly increased, it will still be worth a lot less than in the real world. It would be just impossible to balance the game with a treasure worth 100,000$ or sometimes, even more, so we sacrifice some realism for game balancing.
  • The prices for travelling to distant locations and buying detectors have been increased to fit with the new balance changes.
  • All jobs you accept now offer money as an additional reward to the prestige they offered so far. We felt that the main jobs should at least help cover the expenses. The gains from jobs increase significantly with your progress.


OTHER CHANGES



  • Treasures are now divided across locations in a much more thought out way.
  • The jobs and collections interface has been fully redesigned to be easier to understand and navigate.
  • Steam Cloud saving has been added to the game. It can be enabled via the new in-game “Other” options category.
  • The performance of all the maps has been greatly improved even on low-end setups.
  • The number of clicks needed to dig up an item has been decreased.
  • The treasure position in dug up holes has been improved, and now all items should be visible.
  • Treasures that have not yet been cleaned are covered with a lot more dirt.
  • The office and the main menu have been combined for a better experience and to reduce the number of loading screens.
  • The main menu camera settings have been readjusted to fit the new office.
  • New walking animations have been added to fit the office movement.
  • New hints have been added to the office map to explain office movement and collections.
  • The identification hint has been expanded to explain the new changes.
  • Each map can now be reset to force respawning of all treasures in new and different spots. This will reset your current progress on the map.


MAP OPTIMIZATIONS



  • Multiple world assets now have a better level of details (LODs).
  • Created hierarchical LODs for the first level of detail.
  • Multiple clusters of static objects have been merged into one.
  • Added missing culling for foliage and disabled the shadows on some of them as they just ate up performance without contributing much visually.
  • Added distance culling for various objects.
  • Removed some parts of the terrain that was never visible.
  • Scaled down the unnecessary complexity of some objects (wireframe density).
  • Disabled the tessellation of multiple objects that didn’t add anything in terms of visual quality.
  • Enabled density scaling for several foliages.


BUGS



  • Digging should be more reliable now. We changed the method of how items are detected and processed to get rid of multiple problems. It should also greatly help with the “You can’t dig here” issue.
  • Picture detection has been completely reworked which should resolve the problem with being unable to take certain pictures.
  • All items now face the correct way when starting the identification process.
  • Several translation issues have been corrected.
  • All treasures now have correctly scaled icons and backgrounds added to them.
  • Fixed an issue where the PDA could become invisible in the Oman Oasis map.
  • Several issues connected to the treasure randomization have been corrected.
  • The detector movement animations and camera placement have been improved.
  • Multiple “under the hood” code optimizations connected to the player movement, treasure placement and randomization, trash spawning and the save and load system.


Have fun,
Doctor Jones

The Big Patch: Identification


Identification of treasures is a big part of the Treasure Hunter Simulator gameplay and right now it’s the least engaging part of the game. Pressing one button whenever you dig out something felt tedious and out of place for a game that’s based on finding precious items.

To improve the overall feeling when finding an item and making it more engaging, we decided to increase the number of actions required to learn what an item actually is.

After picking up an item your first step will be to get all the dust and mud off of it using your trusted air can. This step is well known to anyone that played Treasure Hunter Simulator up to this point and it remains mostly unchanged.

The next step is something we added based on what we feel is the most interesting part of any treasure finding. After the dirt is gone you will need to look closely at the item and try to find parts of it that would make it easier to recognize what the object is. Through careful observation you will slowly increase your knowledge of the treasure and eventually be able to tell exactly what it is. Rotate it, view it from different angles and have a closer look.

The treasures differ in size and complexity, so some might require you to find more interesting points than others, but the entire process is completed by looking at an item from as many angles as possible.

However, since our character is a well-known and experienced treasure hunter, he won’t forget what he just saw. For every item that fits the same description the identification process will become easier requiring you to find less and less details in order to correctly identify the treasure.

We feel that this change will make the entire process a lot more engaging and a bit closer to the reality of treasure hunting.

The Big Patch: Economy Preview


The value of things you find and costs of traveling to locations multiple times has been an issue for many players, especially when they didn’t get lucky before the earlier patches and an item they needed might not have spawned when they travelled to the location.

To address these issues and many more, the next patch will change some of the basic aspects of how items are spawned and how much they are worth.

The first major change is how we generate what you can find in each location. Currently, all items are generated every time you enter a location. With the upcoming patch, they will only be generated when you enter the location for the first time. Every other time you travel to that location, you will be able to continue searching and digging. This change becomes especially important when your metal detector is limiting you in finding all items until you get a better one.

As we set up the dig sites only once now, this patch will also improve how items are distributed across locations to address another complain: for items to be more location specific. On top of the changes how we distribute them, the patch also adds many new items to find.

Currently, the pricing begins at $1 for trash items and goes up to about $50 for the really interesting ones. The upcoming patch will also change that aspect of game by completely revamping the pricing. While trash items remain at the low value, the more interesting items now go up in value up to several hundred dollars.
Yes, many of them are worth a lot more in real life, but that is a sacrifice of realism we have to make for the sake of balancing. Otherwise finding a single item worth ten thousands of dollars would basically make the entire economy aspect of the game obsolete.

We also altered the travel expenses to be more realistic, but increased the prices for better metal detectors to balance the in-game economy better. This however was not a zero-sum approach, just another step to make pricing more realistic. These price increases are easily offset by how much more items will be worth.
Additionally, each job you take for a location now will also have a cash reward on top of the prestige reward it had so far. Combined these measures should pretty much eliminate the need for grinding for cash if you don’t waste money going to locations every couple of finds instead of staying there for a bit longer.
Since we do not randomize the items every time you get to a location anymore, you will now also get a nice progress for each location showing you how many items you have found there and how much is still left to be discovered.

All these changes are great and address a lot of issues the community voiced, but where does it leave the Exploration Mode? While the overall changes such as new items and pricing still apply, the Exploration Mode retains its randomization of items every time you enter a location. However, the Exploration Mode will now stand on its own and can be played right away without the need to finish the Story Mode first.