Change of the release date and additional translations
Fellow Treasure Hunters,
We know you have your backpacks packed and metal detectors up and ready, but we would like to ask you to hold the rush for treasures for just a little bit longer.
Today we supposed to release Treasure Hunter Simulator, but we are not able to do it.
Here’s the reason: we want Treasure Hunter Simulator to be the game you can enjoy and relax playing, but also a game in which you can get to know interesting information and historical facts. In order to provide both, we want to offer you the game in as many languages as possible.
As our game includes lots of facts, anecdotes and information about all the items and treasures you can find, our translators are really working tirelessly to translate it accurately, and they just need a little bit more time.
Therefore, please keep your enthusiasm and stay with us for a little bit longer, in return we promise to bring Treasure Hunter Simulator on your PCs in the following languages:
English
Polish
Spanish
German
Russian
French
Italian
Turkish
Korean
Simplified Chinese
Kind regards,
DRAGO Entertainment & Movie Games Teams
Treasure Hunter Beta Build 7
Adds a partial Chinese translation to the game for internal testing purposes and switching between languages. Other than that we fixed some further bugs.
Fixes an issue that caused highlighted options in menus to remain highlighted even though a different option has been selected afterwards.
Various smaller text fixes and typos all across the board.
Trash items are now named correctly and have a short description labeling them clearly as junk.
Fixes an issue with the mesh of the window frame that caused its upper part to flicker.
Treasure Hunter Beta Build 6
Another bug fix update. This build does not contain any new features or changes to existing features, just bug fixes.
Fixes an issue that caused the music volume setting not to work in Gettysburg.
Fixes an issue that caused the time trial job in Gettysburg not to register a player entering the marker correctly.
Fixes an issue that caused the game to crash when pressing Z immediately after opening the PDA.
Fixes an issue that cause to player character to continue to move when pressing ESC while moving.
Fixes an issue that often prevented rotating items in Y and/or Z axis in the item preview.
Adds a missing loading screen that is likely to have caused an occasional game crash upon loading a save game.
Treasure Hunter Beta Build 5
Just a maintenance update to fix a couple of issues recently reported. This build does not contain any new features or changes to features, just bug fixes.
Fixes a bug that caused the game to crash when frequently clicking the right mouse button while spraying an item.
Fixes a bug that occasionally caused the game to freeze when opening and closing the PDA in quick succession.
Fixes an issue that caused a massive drop in frame rates while rotating a found treasure.
Fixes a bug that caused the PDA to lock up when pressing M right after taking a picture with the in-game camera.
Fixes a bug that occasionally prevented switching to full screen when changing various screen settings due to the Apply button not being active.
Fixes a collision issue in Bavaria Lake that allowed players to enter an unintended area of the map.
Treasure Hunter Beta Build 4 Patch Notes
In order to avoid any issues with previous saves we ask everyone to start a new game once the patch is applied.
What's new:
Jobs:
All jobs now have their e-mail texts
Photo jobs now have a floating camera icon (in the world) to indicate where a photo should be taken
Photo jobs now detect if the camera is aiming at the correct location giving a clear indicator when that happens (sound and visual)
Trail jobs now display their timer correctly when abandoned and accepted again
Multiple jobs now have attachments to make them easier to understand
Completed jobs don’t show up again
Locations:
Both locations now have background music
Multiple treasure spawn locations have been moved out of other collisions
Other:
The in-game camera now has it’s own key („Z” by default)
Treasure Hunter Beta Survey
We prepared a short survey in the hope you can spare like 5 minutes of your time to help us narrow down feedback to some areas of the game.
While we received a lot of great feedback via email and some very good ones on the forum as well, we are now at a point in the development where we have to make some decisions going forward and having some structured feedback to certain aspects of the game would help us a lot - hence the survey:
We’d really appreciate it if you would participate in this survey. We don’t collect any personal data, not even your email. We just ask you to rate various elements of the game.
Treasure Hunter Beta Build 3 Patch Notes
In order to avoid any issues with previous saves we ask everyone to start a new game once the patch is applied.
What's new:
Survey
A survey button has been added to the lower right corner of the screen when in the main menu that will direct you to a questionnaire with specific questions to some aspects of the game. Those questionnaires will all be manually reviewed and used for making decisions about upcoming changes to game.
Money
Cash has returned to Treasure Hunter.
Cash rather than Prestige is now awarded when selling items.
Trash items are automatically sold (they also no longer require an identification).
Prestige
Prestige is now awarded upon picking up an item (value based on the rarity).
Metal Detectors
Prestige is required to unlock detectors.
Cash is spent to actually buy them once unlocked via Prestige.
Jobs
Many jobs have been updated to use more engaging mechanics.
The beta now gives access to 3 main story jobs and 6 side jobs.
New job type: Photo job – take a photograph using the in-game camera of a specific area and/or object in the world.
New job type: Trail job – create a trail between point A and B within a time limit.
Jobs with multiple objectives now save their progress.
World Map
Multiple pins have been moved slightly to better correspond to their world locations.
Traveling to locations other than the Bavarian Lake now costs money.
Each location now shows a small legend with percentage values for each type of treasure that can be found in that location.
Treasures
The treasures are now much more randomized and have a much higher pool.
The chance to find a trash item instead of a treasure has been tweaked.
A lot of missing descriptions have been added.
Other
Keybindings are now working correctly again.
A new "Unstuck" button has been added in the in-world menu in case you should get stuck.
All detectors should get stuck under the ground less often.
Treasure Hunter Beta Build 2 - Patch 1
Hello everyone!
We have just released a hotfix patch for the current beta build. This patch should solve all the jobs issues the game was having.
Treasure Hunter Beta Build 2 Patch Notes
Due to the number of changes we had to change the save system. This means that your current saves will not work correctly. Please start a new game.
What's new:
A new e-mail system has been implemented that allows you to receive email with tasks/jobs.
There are three types of e-mails: Special, Jobs and Side Jobs
Important e-mails explain the storyline based on the players progression
Jobs offer storyline important quests
Side jobs offer a quick way to earn some additional Prestige Points
Jobs and Side jobs can offer detectors as a reward
A camera has been implemented
You can now use the in-game camera to take screenshots without the HUD getting in the way. In the future we intend to use the camera for jobs as well.
Currently the screenshots are saved in "C:\Users\"USER_NAME"\AppData\Local\TH\Saved\Screenshots"
A PDA has been implemented
The PDA can be accessed while adventuring
The map, accepted jobs list (of this specific map) and camera can be accessed through the PDA
The map has been improved
You can now see the path you took on the map
All dug up items have been marked on the map
Exploration has been improved
You can now walk freely while the detector is working in the background looking for treasures
When getting near a treasure the detector will create a beeping noise and will allow you to switch to the "Precise search" mode.
The "Precise search" mode works like previously
A work-in-progress visual indicator for treasures has been implemented
Maps have been optimized further to decrease possible FPS drops
Tracks have been marked on the maps to make orientation easier
The Auction House has been removed
Selling items now happens instantly from the "Collection" menu
All references to money have been removed.
Detectors can no longer be bought using money
Identification cost has been removed
Sold items now award Prestige Points
Existing items descriptions have been reworked and more item descriptions added. This is an ongoing process.
Bug fixes:
Exceptional items can now be sold
The transparent terrain issue in the Bavarian Lake map has been fixed
Rotating the treasure while identifying has been improved
The in-office map has been improved for all aspect ratios
The digging sound is now correctly respecting the game sound settings