Trials of Fire cover
Trials of Fire screenshot
Genre: Role-playing (RPG), Strategy, Indie

Trials of Fire

Trials of Fire 1.02 Update now Live

Trials of Fire 1.02 Release Notes


Hello all,

What a week! It’s been a super exciting time for us since the 1.0 launch last Friday. We’ve been gathering tons of feedback and data from all our new players that will really help us make the game even better going forward.

This week’s update addresses some of the bugs that have been appearing and some small tweaks to the game’s bosses to make the challenge a bit more consistent at each boss tier.

For the next week or two we will be focusing on:

  • Updated tutorials to help teach new players some of the mechanics that can still be unclear.
  • A handful of new modifiers to allow you to play differently.
  • More balance changes based on new player feedback and data.


During this time. we will also publish a plan for content going forward.

Thanks!



Bugs

  • Fixed player getting stuck in the Combat Run quest if you leave the game while camping.
  • Fixed the Hybrid Berserker advancing onto the same space as their allies.
  • Fixed the Giant Worm head from sometimes appearing on top of its body after being pushed/pulled.
  • Tons of typos!


Boss Balance

  • Increased the Willpower of the Green Dragon.
  • Reduced the Willpower of the Red Dragon.
  • Reduced the Willpower of Lurker.

Trials of Fire Exiting Early Access

Trials of Fire 1.0 Release




Hi everyone,

This update sees Trials of Fire transitioning out of Early Access and into full release. It’s been an exciting ride to get here with our debut game and we’re glad that so many of you are playing and enjoying Trials of Fire already.

Along with the latest update, we also have a digital Artbook and Map as well as the game’s official Soundtrack available from Steam. If you prefer you can get all 3 in the collector’s Inferno Bundle.

As always, we want to express our thanks for the awesome support of our Early Access community who were so instrumental in getting us to this point - both with your support and feedback. It's no understatement to say we wouldn't be here without you!

Also note that along with the 1.0 release, we are resetting the game's leaderboards to give everyone a fighting chance with all the changes since the last leaderboard reset.


Thanks!
Whatboy Games



Trials of Fire 1.005 Release Notes

This update marks us moving out of Early Access and into full release.

Update highlights include a brand new playable Hero, a rework to the Assassin’s Stealth mechanic and a host of updates to item based cards.


New Hero – The Occultist

  • Communes with otherworldly powers to deal damage or buff your party. Beware though, such power always comes with a price.
  • Ranged damage dealer or support character.
  • Many of their abilities will do damage or place negative named effects on themself, but others will grow stronger as they take damage or get more afflicted.
  • Has the unique ability to remove cards from the battle to thin your deck on the fly or remove weaknesses.


Instant Cards

  • Many created cards have now been re-branded as ‘Instant’.
  • These function largely the same, as before, but are now removed from the game automatically when ending your turn (and do not count towards your 1 held card limit).
  • Instant is a new keyword with the following effects:

    • May not be Recycled or Redrawn.
    • Automatically removed from the battle at the end of your turn.

  • This keyword replaces the text on many cards.


Stealth Rework

  • We’ve reworked the Stealth named effect to better suit the Assassin’s playstyle.
  • Stealth now has no immediate effect and ticks down like any other named effect.
  • If you can maintain stealth until the start of your turn, it triggers some powerful new abilities.
  • Stealth effect:

    • Cannot be targeted by enemies unless they are adjacent.
    • Every time you are hit, lose 1 stack of Stealth.
    • At the start of your turn, gain +2 to Melee and Ranged damage for the turn and add a Move Unseen card to your hand.

  • Move Unseen token card – ‘Move 1 + your Stealth stacks, ignoring enemies.’


Hero Changes

  • The Spirit Speaker now has a Heavy Armour slot instead of Light Armour to allow for a bit of extra tankiness.
  • The Assassin no longer has access to Heavy Armour to slightly reduce their tankiness.


Language Update

  • Russian localisation now fully implemented.


Profile Management

  • You may now have up to 4 separate save profiles on your machine to allow other household members to play on one machine.


Item Card Review

  • We’ve updated a lot of the weaker item cards to make sure more items are viable in high-level builds.
  • Most of these buffs come in the form of powerful, conditional effects to boost the cards based on how you play them. This


Card Changes

  • ‘Fly’ – Changed effect to, ‘Move to any free space. Any Magic Damage cards in hand gain +1 to damage.’
  • ‘Quick Shot’ – Changed effect to, ‘Ranged Attack 1, then draw a card. Deal +2 damage if your previous card played was a Move card.’
  • ‘Quick Thinking’ – Changed basic effect to, ‘Look at the top 3 cards of your deck and choose one to draw. Refresh your Talent.’
  • ‘Chaos Missiles’ – Changed effect to, ‘Deal 3 Magic Damage to all enemies within 3 spaces. Deal +2 damage if you have 5+ Defence.
  • ‘Wing Smash’ – Now deals Magic Damage.
  • ‘Reel In’ – Changed effect to, ‘Ranged Attack 1 then Pull the target 3 Spaces. Afterwards, if the target is adjacent to you, draw a card.’
  • ‘Lunge’ – Changed effect to, ‘Move 1 to Target, Melee Attack 3. Every time you play a card, increase movement by 1.’
  • ‘Strike Through’ – Changed effect to, ‘Melee Attack 3 or Ranged Attack 2. Also hits anyone directly behind the target. If you hit 2 targets, gain 1 Willpower.’
  • ‘Sleep Dart’ – Changed effect to, ‘Ranged Attack 2. For every 2 damage dealt, shuffle a temporary Fatigue card into target's deck.’
  • ‘Dark Rite’ – Changed effect to, ‘Melee Attack 2. If you deal damage, take 1 raw damage and gain +1 to Magic Damage for the rest of the battle.’
  • ‘Reach’ – Increased cost to 1 (from 0).
  • ‘Armoured Advance’ – Changed effect to, ‘Move 2, Defend 3 and gain 1 Willpower. Shuffle an Exhausted card into your deck.’
  • ‘Wide Sweep’ - Changed effect to, ‘Melee Attack 5 on all adjacent enemies. If you hit 2 or more targets, draw a Defend card from your deck or discard pile.’
  • ‘Fearsome Shout’ – Changed effect to, ‘All enemies within Range 2 are inflicted with Exposed and discard a card. Gain 1 Willpower for every WEAKNESS card in hand.’
  • ‘Rage’ – Changed effect to, ‘Draw 2 cards. Gain 1 Willpower for every WEAKNESS card in hand. Shuffle a Fatigue into your deck.’
  • ‘Detonate’ – Reduced cost to 1 and changed effect to, ‘Destroy a friendly Summoned character and deal Magic Damage to all adjacent characters equal to the health of the destroyed unit.
  • ’Piercing Arrow’ – Changed effect to, ‘Unblockable Ranged Attack 3. If you spent 0 Willpower for this card, remove Defence equal to the damage dealt.’
  • ‘Phosphor Arrow’ – Changed effect to, ‘Ranged Attack 5. If the target is Burning, deal 3 Magic Damage to all enemies within 2 spaces.’
  • ‘Coordinate’ – Changed effect to, ‘Target other friendly Hero draws 1 card. If the target has any named effects, Activate yourself.’
  • ‘Improvise’ – Changed effect to, ‘Target friendly Hero upgrades a card in hand and reduces its cost by 1.’
  • ‘Last Stand’ – Increased defence bonus to 2 for each point of health below 10 (from 1).
  • ‘Aimed Shot’ – Changed effect to, ‘Ranged Attack 8. This card cannot be played. Cancel this effect at the end of your turn or when you play a Power on yourself.’
  • ‘Grit’ – Changed effect to, ‘Gain Protected 2 then Defend 2.’
  • ‘Think Ahead’ – Reduced cost to 0 and changed effect to, ‘Shuffle 2 cards from Shiv, Simple Shot and Guard into your deck. The next time you draw cards this turn, draw 1 extra card.’
  • ‘Insult’ (Warlord) – Changed effect to, ‘Inflict Defenceless 2 to an enemy character or grant Inspired 2 to a friendly character. Inflict +1 stack for every WEAKNESS card in hand.’
  • ‘Intimidate’ (Warrior) – Changed effect to, ‘Inflict Weakened 2 on all enemies within 2 spaces. Inflict +1 stack for every WEAKNESS card in hand.’
  • ‘Unstable Flask’ (Alchemist) – Changed upgraded effect to, ‘Choose 1 from 3 random BASIC cards to create in your hand and reduce its Willpower cost by 1. Then do this a second time.’
  • ‘Elixir of Power’ (Alchemist) – Increased card options to 4 (from 2).
  • ‘Run+’ – Changed effect to, ‘Move 4 and gain 1 Willpower. Activate.’
  • ‘Momentum’ (Warrior) – Changed effect to, ‘Defend 2. If your last card played was a Melee Attack card, draw a card.’
  • ‘Stalk’ – Increased Resilience to 3 (from 1).
  • ‘Battle Ready’ – Increased cost to 4 (from 3).
  • ‘Teamwork’ – Increased cost to 1 (from 0).
  • ‘Sneak’ (Assassin) – Now grants Stealth 2 (up from 1).
  • ‘Hidden Shot’ (Assassin) – Now grants Stealth 2 (up from 1).
  • ‘Smoke Bomb’ (Assassin) – Now grants Stealth 2 (up from 1) and increased cost to 2 (from 1).
  • ‘Shadow Strike’ (Assassin) – Changed effect to, ‘Ranged Attack 2 then move to the closest free space adjacent to the target. If you have Stealth, gain 1 Willpower.’
  • ‘Opening’ (Assassin) – Reduced damage to 2 (from 3).
  • ‘Low Profile’ (Assassin) – Increased cost to 1 (from 0).


Boss Changes

  • Increased the Willpower of the Red Dragon.
  • Reduced the Willpower of the Planar.
  • Reworked Blue Dragon deck a bit to increase challenge slightly.


Endless Odyssey

  • Standard (non) boss encounters will now ‘level up’ with every 5 objectives completed.
  • Enemies’ health will increase by 100% and they will draw 1 extra card each turn.
  • Enemy numbers will be reduced by 50%.
  • This is to stop the difficulty of these encounters being limited by the 9 unit maximum and to introduce more variety for those players fighting on in this mode.
  • Random (non-objective) boss encounters will also now increase in difficulty the further in you go.


Cataclysm Changes

  • Cataclysm 6 effect is now, ‘Bosses gain an additional 15% health and Power resilience bonus per Tier.’ Top Tier bosses now have a 200% bonus to Power resilience.

1.0 Week and Price Update

Hello everyone,

With the 1.0 launch fast approaching on Friday, I want to clarify what will be happening over the next couple of weeks, both for our existing players and new visitors to the page.


Friday April 9th


To start it all off on the 9th, we will be releasing the 1.0 update along with some digital extras (an Official Soundtrack and digital Artbook) as standalone or part of a Collector’s Edition bundle.
At this point, we will not be raising the price to our planned post-Early Access pricing, and in fact be offering a launch discount of 10% for a week.


Friday April 16th


The following week, once the launch discount has finished, we will also be increasing the price of the game to our post-1.0 price of $19.99.



As a big thank you to our Early Access community, we will be offering free access to all the digital extras to everyone who has purchased the game prior to this announcement and joined our Discord server. You will find details of how to claim this reward on our Discord server here: https://discord.gg/rrK97Ay.


If you have any questions, please post in the comments below or find us on Discord.

Trials of Fire 1.0 Release Date - April 9th

Hi everyone,

Whatboy Games is happy to announce the release date for our 1.0 update as April 9th 2021. After this point, we will be officially moving out of Early Access and into full release.

We put a new trailer up on the Steam page, or you can see it here: https://youtu.be/9P2gOn17-FQ

As well as a final coat of spit and polish, version 1.0 will feature an all new playable Hero as well as a number of updates to existing cards and mechanics to open up a host of new play styles and party builds for you to experiment with.

With only 10 days to go, we know that there is NO WAY we could even have come close to this if it wasn't for the support we have received from our Early Access adopters.

Thank you all SO MUCH for the help that you have given us since May 2019 - we'll always be grateful for the trust that you have put in us throughout this early access.

Thank you all,

Whatboy Games

Trials of Fire Weekly Update #82 now Live

Trials of Fire v0.89 Release Notes

Happy Monday everyone.

This week’s update is not going to be too exciting for our existing players I’m afraid. We’ve updated the game tutorials and tool-tips to help new players into the game more smoothly.

This update will also be the last Weekly Update before our 1.0 launch soon. (Look out for an announcement tomorrow!) It’s been a hell of a ride up to this point and we are so grateful to everyone who has tried out our Early Access build and given us feedback on Steam and Discord. The game is so much better because of all of you!

Let us know what you think of any of these changes on Discord and I’ll see you on the other side!

Tutorial Update

  • Updated combat and adventure tutorials to better explain game mechanics (and point players to where they can find answers in-game).


UI Updates

  • Updated card and effect tool-tips to be more consistent, clearer and give a bit more detail about how game effects work.

Trials of Fire Weekly Update #81 now Live

Trials of Fire v0.88 Release Notes

Happy Friday everyone.

This week’s update includes a big update to some of the in-game UI. We’re also looking at balancing out the Heroes’ class cards by tackling cards that are selected too or too much. While we’re not expecting parity on all card choices, this update tackles cards with a less than 10% pick rate or greater than 50%.

Let us know what you think of any of these changes on Discord!


UI Updates

  • Updated quest/party select pages.
  • Updated camp pages to be more consistent.


Card Updates

  • ‘Protector’ – Update effect to, ‘Whenever this character Defends itself, all other friendly Heroes within range 3 gain 2 Defence.’
  • ‘Grit’ – Changed effect to ‘Defend 2 then remove all negative named effects.’
  • ‘Defensive Movement’ (Warrior) – This card has been changed to ‘Shield Master’ with the effect, ‘Defending with an ACTION card, grants an additional +2 Defence.’
  • ‘Goad’ (Warrior) – Reduced Willpower cost to 0 (from 1).
  • ‘Line Up’ (Hunter) – Reduced damage bonus to +1 (from +2).
  • ‘Sheltered’ (Hunter) – Damage bonus now applies to Magic Damage as well.
  • ‘Rising Ire’ (Warlord) – Increased damage bonus to +3 and base cost to 3.
  • ‘Tenacity’ (Warlord) – Changed effect to, ‘Gain +2 damage to all attacks for each different positive named effect this character.’
  • ‘Lead by Example’ (Warlord) – Updated effect to ‘Defend 3 and grant Inspired to all other friendly characters.’
  • ‘Thorn Blade’ (Witch) – Increased Melee Damage to 3 (from 2).
  • ‘Earthfire’ (Spirit Speaker) – Reduced Willpower cost to 0 (from 1).


Bug Fixes

  • Fixed getting duplicates of Legendaries to choose from.

Trials of Fire Weekly Update now Live

Trials of Fire v0.87 Release Notes

Happy Friday everyone.

This week’s update includes a bunch of new achievements and some balance changes and bug fixes. I’ve been working on gamepad support this week, but it’s not quite ready for prime time yet, plus, a bunch of improvement to our final Hero for 1.0 release next month. Can’t wait to share more!

Most of the new achievements should unlock retroactively if you meet the criteria, so let me know if you don’t think you are getting what’s owed!

Let us know what you think on Discord!

Card Updates

  • ‘Pommel Strike’ (Warrior) – Increased damage to 2 (from 1) and cost to 1 (from 0). This new card has been proving a bit too strong compared to other class cards.
  • ‘Phantasm’ (Witch) – Increased base damage to 4 (from 3).


Trials of Fire Weekly Update #79 now Live

Trials of Fire v0.86 Release Notes

Happy weekend everyone.

This week’s update features new story and event content as well as a big rebalance pass on a lot of the enemies. The game has gotten a bit too forgiving with some of the recent changes to player options and Powers. This update should make encounters a bit more challenging across the board, but without an increase in enemy numbers. If you are scared, most of these changes will not affect Easy mode.

Let us know what you think on Discord – particularly your thoughts on the updated challenge!


Story Events

  • All Landmark events are now bespoke.
  • Added new ‘glasslands’ events to increase the variation on these locations.


Card Updates

  • ‘Grapple’ – Reduced Melee Damage to 4 (from 5).


Balance Updates

  • Upgraded some of the Basic Action cards on the lower-performing enemies.
  • Upgraded deck of some of the weaker act 2 enemies.
  • Reworked the Necromancer deck to give them options to escape from being cornered and more reliable access to summons.
  • All bosses beyond Tier 1 now draw an additional card each turn. (Medium difficulty and above).



Trials of Fire Weekly Update #78 now Live

Trials of Fire v0.85 Release Notes

Happy Friday everyone.

This week’s update features a few tweaks and fixes, and more importantly some new Class Cards for the existing heroes to round them all off with the same number of upgrades.

Let us know what you think on Discord!


New Options

  • New class cards for most Heroes to bring the number of upgrades for each Hero.
  • A handful of new items and item cards.



Card Updates

  • ‘Study’ – Changed effect to, ‘Target a character to gain a copy of each of their active Powers.’



Trials of Fire Lunar New Year Update

Happy Lunar New Year



To celebrate the Lunar New Year and Whatboy's 3rd birthday, we are offering a special seasonal quest and 50% off for a whole week.


Nian's Rampage

This special update features a new seasonal quest, inspired by Chinese mythology.

Players are tasked with gathering resources and weapons to take on the legendary beast, Nian when it returns to destroy your town.


  • Prepare your team for the inevitable battle against Nian, an unstoppable force of nature.
  • Collect unique items and Skill Cards to help you in your struggle.
  • Prevail to unlock a unique Legendary Item for use in future adventures.