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Genre: Role-playing (RPG), Strategy, Indie

Trials of Fire

Trials of Fire Lurker Update #43 now Live

Trials of Fire Weekly Update (v0.46) Release Notes


Good afternoon all,

I hope everyone is keeping safe this week and not feeling too isolated from the world. It’s been a pretty unusual week for most, to say the least, but here’s a weekly update to hopefully keep you entertained.

Please let us know what you think on Discord!


Big Changes

  • New Boss Enemy

    • New Tier 4 boss enemy (Dragon Tier).
    • Not associated directly with a quest yet, but you can find it in Combat Run, Endless Odyssey and Custom modes for extra variety.
    • You may also come across it during Act 4 of Godhunter (if you’re lucky!)



Card Changes

  • ‘Plotting’ (Alchemist) – Increased cost to 1 and updated effect to, ‘When you create or draw a card, you may choose between 1 extra option. Every time this effect is triggered, gain 1 Defence.’

    • Updated this card to provide a new defensive option for the somewhat squishy Alchemist.



Custom Quest

  • Increased maximum modifiers to 4.
  • Included a couple of new Modifiers.


Significant Bugs

  • Fixed a bug causing defensive powers (eg ‘Defensive Stance’) to always display Defence number as modified eg. ‘Defend
  • 2*.’

Trials of Fire Weekly Update #42 now Live

Trials of Fire Weekly Update (v0.45) Release Notes


Good afternoon all,

I hope everyone is keeping well and not feeling too isolated this week. If you are stuck at home, then what better way to spend the weekend than with a new Trials of Fire Update! This week’s update adds a new batch of item cards and items to find in-game. See if you can track them all down.

Please let us know what you think on Discord!


Big Changes

  • • New Item pack

    • o 14 new skill cards
    • o 20 new items




Legendary Changes

  • Dragonscale Shield – Reduced damage bonus to 1 for every 4 Defence.


Boss Changes

  • Since some recent mechanics changes a couple of the final bosses have lost a little bit of their sting. Adding a small boost to bring the challenge level up a bit.
  • Red Dragon – Increased health by 5 (Normal).
  • Planar – Increased health by 5 (Normal), also gains an additional 1 WP every turn.

Trials of Fire Weekly Landmark Update now Live

Trials of Fire Weekly Update (v0.44) Release Notes


Good afternoon all,

This week’s update focuses primarily on updating the Landmarks that appear on the map to help them feel unique and relevant to the history of Ashe.

We’ve also included some changes to common enemies and a few new enemy types to add a bit more variety into battles. Hope you all enjoy.

Please let us know what you think on Discord!


Big Changes

  • Landmarks

    • Doubled the number of Landmarks to find so you should come across these twice as often!
    • All Landmarks now have a unique look in the world.
    • All landmarks have a story event associated which gives a nice reward.
    • Most of these are bespoke and will help you learn about the history of Ashe, but some are still placeholder and will be updated in the coming weeks.



Card Changes

  • Outmanoeuvre (Assassin) – Changed effect to, ‘Move 2 then create a Shiv card in hand.’
  • Shiv – ‘Melee Attack 2. Cannot be Recycled or Redrawn.’


Enemy Changes

  • Updated warrior and archer enemies a bit to make them a bit more distinct across the different races. (No shared powers or non-basic attacks).
  • Added Alpha (Elite) versions of most monster enemies to make late-game monster battles a bit more exciting.

    • They all have a global ability that buffs up the team so take them down as a priority!
    • These enemies do not have a unique illustration yet, but are highlighted as Elite, so look out for them.


Trials of Fire Weekly Update #40 now Live

Trials of Fire Weekly Update (v0.43) Release Notes


Good afternoon all,

Just a small update this week, partly because we’re preparing for some cool new content next month and partly because I’ve had a cold kicking my ass for a lot of the week. We have some nice balance changes, mostly inspired directly from community feedback, so keep the analysis and suggestions coming.

Please let us know what you think on Discord!


UI Changes

  • Added a drop-down filter option to the Card Catalogue page to allow you to filter cards by class etc.


Card Changes

  • ‘Team Spirit’ (Warlord) – Changed effect to, ‘All friendly characters get 1 to all Movement.’
  • ‘Reload’ – Changed effect to, ‘Draw Ranged Attack card from your deck or discard pile. The next Ranged Attack you play this turn costs -2 Willpower.’
  • ‘Agile’ – Changed effect to, ‘The first time you play a Move card each turn, draw a card and gain 2 Defence.’
  • ‘Phosphor Arrow’ – Increased cost to 2 (from 1) and changed effect to, ‘Ranged Attack 4. If the target is Burning, inflict Burning on all enemy characters within 2 spaces, otherwise inflict Burning on the target.

Trials of Fire Weekly Update #39 now Live

Trials of Fire Weekly Update (v0.42) Release Notes


Good afternoon all,

This week’s update features a small, but significant change to the way Heroes draw cards at the end of the turn. This should allow players to more reliably pull off cool combos and make better use of powerful but situational cards.

Please let us know what you think on Discord!


Big Changes – PLEASE READ

  • Update to the card draw mechanic to encourage new players to play out their hands and to give more flexibility in strategies.
  • This should make more situational cards combos much more effective as you can hold onto cards from turn to turn without being penalised by a reduced card draw.
  • Card Draw mechanic.

    • Each Hero will now draw 3 cards every turn regardless of whether they already have a card in hand.
    • You will not be able to end your turn if any Hero has more than a single card in hand.
    • Heroic cards are no longer shuffled back into your deck when discarded/Recycled, they go in the Discard pile like any other card.



UI Changes

  • The item pop-ups on the equipment/paperdoll pages will no longer obscure the slots on your character.
  • The equipment slot icons on the character paperdoll have been moved so they are still visible when an item is equipped.
  • Added a little equipment type indicator to unequipped items on the equipment/paperdoll pages.


Significant Bugs

  • Fixed Leaderboards not showing any correct information other than the user’s score.

Whatboy Games Birthday Discount

Hi Everyone.

This week marks the 2nd birthday of Whatboy Games Ltd!

Honestly, it feels like only yesterday when we flew the coop to try to make it on our own in this crazy industry.

The last 9 months in Early Access have been pretty full on, but getting a chance to interact directly with fans on a weekly basis has been an amazing experience, so fingers crossed for many more years!

To celebrate we're offering new players 25% off Trials of Fire for the rest of the week and throughout the weekend.

Now let's get some cake!

Trials of Fire Weekly Update #38 Now Live

Trials of Fire Weekly Update (v0.41) Release Notes


Good afternoon all,

The biggest change this week should (hopefully) be invisible to the naked eye. We’ve updated to the latest version of Unreal (4.24) so should see some (minor) visual effect and performance improvements.

In terms of game content, each class has been given an extra class card to round them out a bit and we’ve redesigned the camping and crafting menus to be a bit more user friendly.

Please let us know what you think on Discord!



Engine Changes

  • Integrated Unreal Engine 4.24.

    • This should be invisible to the player.
    • Includes some small performance, rendering quality and streaming improvements.



Class Changes

  • Each class now has a new Class Card to round out their potential builds a bit.


Card Changes

  • ‘Regroup!’ (Warlord) – Reduced cost to 0 (from 1).
  • ‘Intensify’ (Elementalist) – Now increases named effect duration by 2 (up from 1).
  • ‘Necrotic Spear’ – Reduced cost to 1 so you get a full WP refund if you kill an enemy.


UI Changes

  • Rework of most of the camping/crafting menus to be more user friendly – provides more information and requires fewer clicks from the player.


Balance Changes

  • Increased the CR of the Fury to make Fury fights a bit easier in most cases.
  • Reduced the Resistance on the Glass Elemental to 1 and bumped health back up to 60.

Trials of Fire Weekly Update #37 Now Live

Trials of Fire Weekly Update (v0.40) Release Notes


Good afternoon all,

The big change for this week’s build is that we’ve zoomed out the overworld map to give the player a wider view of the surrounding environment. This should help to find food, points of interest and alternative routes for planning your next move across the world.

I’ve also introduced a number of balance changes to rarely picked and under performing class cards to try to push these into use a bit more often.

As always, please join us on Discord for any comments or feedback.


Map Changes

  • Zoomed out the map by an additional 40% to give you more of a view of the world to give the player more information in choosing their next destination.


Card Changes

  • ‘Mark Target’ (Hunter) – Increased Exposed stacks inflicted to 3 (from 2).
  • ‘Hit and Run’ (Hunter) – Updated effect to, ‘"Melee Attack [MeleeDamage] and draw a movement card from your deck or discard pile.’
  • ‘Insult’ (Warlord) – Updated effect to ‘Inflict Defenceless 2 to an enemy character or grant Inspired 2 to a friendly character.’
  • ‘Plotting’ (Alchemist) – Increased Defence to 2.
  • ‘Instinct Shot’ (Alchemist) – Increased damage to 4 (from 3).
  • ‘Controlled Chaos’ (Alchemist) – Reduced cost to 0 (from 1).
  • ‘Storm Conduit’ (Elementalist) – Updated effect to, ‘After playing a card that deals Damage deal 2 Magic Damage and inflict Shocked to a random enemy within 4 spaces.’
  • ‘Bulwark’ (Warrior) – Increased Defence to 6 (from 5).


Boss Changes

  • Glass Elemental

    • Lowered health by 5 (Medium).
    • To my surprise, the Glass Elemental has by far the lowest win rate of all the bosses. Just a small tweak for now to make him a tiny bit more palatable.

  • Planar

    • Increased health by 10 (Medium).


Trials of Fire Weekly Update now Live

Trials of Fire Weekly Update (v0.39) Release Notes


Good afternoon all,

Most of the changes this week are behind the scenes as in light of last week’s balance changes, we’ve been updating our data collection systems to make sure we can properly track the effects of changes balance changes across the player base. Of course, you can opt out of any (anonymous) online data collection in the options menu.

I’ve also made some updates to the Beacon of Hope quest in response to player feedback to make the first stage and first boss in this quest less RNG dependent.


As always, please join us on Discord for any comments or feedback.


Quest Changes

  • Beacon of Hope

    • Removed the need to go to an Elven ruin from the 1st Act of this quest to make this Act a lot more consistent in length/difficulty.



Boss Changes

  • Elven Illusionist

    • Now only spawns 2 illusions and the illusions all appear within 2 spaces of her to make AOE attacks more effective (as intended).
    • Named effects now reveal the illusions, so cards like ‘Spark’ and ‘Acid Fog’ are effective.





UI Changes

  • If you leave the mouse over a hex on the overworld map for a second, it will tell you how much food will be used to reach the destination.
  • When targeting certain cards (‘Ricochet Shot’, ‘Snap Shot’ and ‘Cover Shot’) obstacles will be highlighted on the battlefield.
  • On the crafting home page, each category will display character icons for each character that can equip an item in that category.

Trials of Fire Weekly Update now Live

Trials of Fire Weekly Update (v0.38) Release Notes


Good afternoon all,

This week’s update is part of a big January balance push to try to give the player more options for powerful builds based on the different items you find on each adventure.

There’s a lot of balance changes listed below, but the TLDR version is that we’ve shifted card balance so Item Cards should now be a bit more powerful than Class Cards. This is to make items a bit more exciting, but also to give the player more choice in deck size/composition. (Large item based decks vs smaller, more reliable class based decks).

As always, please join us on Discord for any comments or feedback.


Big Changes

  • Item vs Class Card Balance

    • We’ve shifted the balance a bit between Item Cards (cards gained from items) and Class Cards gained from levelling up.
    • Class cards retain most of the utility they used to have, but they should now have less damage potential than Item Card attacks.
    • Also tweaked up some of the less used Item cards and tweaked down some of the over-used class cards to hopefully give a more even choice in item and level up selection.





Card Changes

  • ‘Pinning Shot’ (Hunter) – Reduced damage to 2 (from 3).
  • ‘Hit and Run’ (Hunter) – Reduced damage to 3 (from 3).
  • ‘Signal Shot’ (Hunter) – Reduced damage to 2 (from 3).
  • ‘Bone Wolf’ (Hunter) – Reduced Health to 4 (from 5).
  • ‘Glass Lizard’ (Hunter) – Reduced Health to 5 (from 6) and Melee Damage to 2 (from 3).
  • ‘Earth Grab’ (Elementalist) – Reduced cost to 2 (from 3) and removed damage.
  • ‘Static Discharge’ (Elementalist) – Reduced damage to 2 (from 3).
  • ‘Charged Weapon’ (Elementalist) – Reduced damage to 2 (from 3).
  • ‘Tackle’ (Warrior) – Reduced movement to 2 (from 3).
  • ‘Bulwark’ (Warrior) – Reduced Defence to 5 (from 6).
  • ‘Measured Blow’ (Warrior) – Reduced damage to 2 (from 3).
  • ‘Hamstring’ (Warrior) – Reduced damage to 3 (from 4).
  • ‘Attack’ (Warlord) – Reduced cost to 0 and updated effect to, ‘Target friendly Hero draws a Melee Attack card from their deck and then Activates.’
  • ‘Inspiring Strike’ (Warlord) – Reduced damage to 2 (from 3).
  • ‘Resourceful’ (Alchemist) – Increased cost to 2 (from 1) and reduced Resilience to 4 (from 5).
  • ‘Blind Shot’ (Alchemist) – Reduced damage to 3 (from 4).
  • ‘Smart Infection’ (Alchemist) – Reduced Damage to 2-4 (from 2-5).
  • ‘Soul Blast’ (Witch) – Soul Blast damage now ignores defence and resistances.
  • ‘Knife Attack’ (Assassin) – Reduced Melee Damage to 2.
  • ‘Smoke Bomb’ (Assassin) – Increased cost to 2 (from 1).
  • ‘Mighty Blow’ – Increased damage to 8 (from 7).
  • ‘Meditation’ – Reduced cost to 4 (from 5) and increased defence to 4.
  • ‘Flame Fan’ – Reduced cost to 2 (from 3).
  • ‘Stab’ – Increased cost to 1 and updated effect to, ‘Melee Attack 2. Draw a Melee Attack card from your deck.’
  • ‘Chop’ – Increased damage to 4 (from 3).
  • ‘Clash’ – Reduced cost to 1 (from 2).
  • ‘Strike Through’ – Updated effect to, ‘Melee Attack 3 or Ranged Attack 2. Also hits anyone directly behind the target.’
  • ‘Lightning Bolt’ – Increased damage to 5 (from 4).
  • ‘Offensive Stance’ – Reduced cost to 0 (from 1).
  • ‘Battle Stance’ – Reduced cost to 2 (from 3).
  • ‘Fearsome Shout’ – Reduced cost to 1 (from 2).
  • ‘Rage’ – Updated effect to, ‘Draw 2 cards. Draw 1 fewer card at the end of your turn.’
  • ‘Husk’ – Reduced Health to 5 (from 6).
  • ‘Detonate’ – Reduced cost to 2 (from 3).
  • ‘Draw Strength’ – Updated effect to, ‘For each friendly Summon, Defend 2 on that Summon and on yourself.’
  • ‘Crazed’ – Increased damage bonus to 0-3 (from 0-2).
  • ‘Dig Deep’ – Reduced cost to 0 (from 1).
  • ‘Incite’ – Reduced cost to 1 (from 2) and updated effect to, ‘Grant Inspired to all of your summons and activate them.’
  • ‘Heart Seeker’ – Heart Seeker now gains 1 bonus damage every time you finish your turn with it in hand.
  • ‘Burn From Within’ – Increase damage bonus to 6 per card lost (from 5).



Legendary Changes

  • ‘Falloran’s Arc’ – Updated effect to, ‘All Ranged Attacks deal +1 Damage for each other Ranged Attack card in hand.’
  • ‘Juggernaut’ – Updated effect to, ‘At the start of turn, if you have 15 or more cards still in your deck, draw a card.’



Balance Changes

  • Removed the Necromancer’s health bonus for his summons to compensate for some more powerful Summon based cards.
  • Tweaked challenge value on other enemies based on card changes.



Other Changes

  • The starting weapon you pick for each Hero is now remembered when you begin a new run.