Trials of Fire Weekly Update (v0.37) Release Notes
Good afternoon all,
This week’s changes are mainly visual, but feature an important update to the ‘Beacon of Hope’ quest to make the 1st objective much more reliable.
Next week’s update should feature a big balance update so watch this space.
As always, please join us on Discord for any comments or feedback.
Big Changes
Updated ‘Beacon of Hope’ quest so that the objectives will be easier to find in good time.
UI Changes
Added indicator for when a Legendary item is triggered to make it more obvious.
Updated item icons for numerous Legendaries.
Significant Bugs
Fixed damage displaying incorrectly when using random damage attacks (such as ‘Wild Swing’) with the Weakened condition.
Trials of Fire Beacon of Hope Update
Trials of Fire Beacon Update (v0.36) Release Notes
Happy Friday everyone
This week’s updated features a new story quest, Beacon of Hope to test your skills. This quest is shorter than the other story quests in the game, so tests your party building skills and world knowledge to the max.
As always, please join us on Discord for any comments or feedback.
Big Changes
New Story Quest: Beacon of Hope
Features new bosses and a new storyline.
Features objective based on exploration.
New bosses also incorporated into other modes – Custom, Combat Mode and Endless Odyssey.
Card Changes
‘Snap Shot’ – Updated effect to ‘Ranged Attack 2. Deal double damage if the target is Immobilised OR is not adjacent to any other character or Obstacle.’
‘Coordinate’ – Updated so it only effects friendly characters.
Balance Changes
Stealth – Stealth damage bonus is now divided evenly between all targets (rounded down).
Trials of Fire Weekly Update (0.355) now Live
Early Access Build v0.355 Patch Notes
Hi everyone and Happy 2020!
Only a tiny update this week, I’m afraid. Due to some middleware issues I got about 90% of the Unreal Engine Update done but was unable to finish it off. Along with New Year’s, it still took up most of the week.
Next week will be a full-on gameplay update.
Hope you enjoy the update – and as usual let us know your thoughts on our Discord server.
Big Changes
No big changes for this week.
Card Updates
‘Force Missile’ (Elementalist) – Updated so the secondary target can now be up to 2 spaces away instead of adjacent.
UI Updates
‘Custom Quest’ and ’Endless Odyssey’ quests now display the next boss you will face on the Journal page.
Cancelled Christmas.
Trials of Fire Holiday Update now Live
Trials of Fire Holiday Update (v0.35) Release Notes
Merry Christmas everyone!
In the spirit of giving, this week’s update features a bit of an overhaul to the Legendary items in the game to make them a more desirable reward for your efforts. Each Legendary will still excel a certain type of play/deck build, but they should no longer feel so punishing.
This update will be the final regular update of 2019, but we should be back in Jan with some exciting new content and hopefully upgraded to Unreal Engine 4.24. Hope you all have a wonderful break over the Holidays and wishing you a happy New Year!
As always, please join us on Discord for any comments or feedback.
Big Changes
Legendary overhaul
Legendary items have been improved to make them more usable in general, while still trying to support the same deck archetypes.
Almost every single Legendary has changed, so please check the descriptions before equipping/selling!
Xmas update
Some silly visual updates to the game to make it feel a little bit festive.
You can disable seasonal content in the options menu if you want to stick to the pure experience.
Significant Bugs
Fixed a bug in the interaction between the ‘Single Out’ card and cards stolen from the enemy team.
Fixed an issue with ‘Paranoid’ not working when drawn using a targeted draw effect like ‘Attack!’ or ‘Heightened Senses’.
Trials of Fire Weekly Update (v0.34) now Live
Early Access Weekly Update (v0.34) Notes
Good afternoon,
This week’s update has a few graphical and balance updates. We’ve tried to make the game more colour-blind friendly in battles and also made the Honing camp activity a core camping feature.
As always, please let us know what you think on our Discord channel!
Big Changes
Updated combat visuals to be a bit more colour-blind friendly.
Hero token and card colours come from a more distinguishable palette.
Added player portraits next to each Hero’s hand of cards.
Please let us know on Discord server if you have any comments or feedback – particularly if you are still having problems.
Honing for all.
Honing is now always available as a camping activity but will cost you valuable crafting resources.
The Apprentice follower now removes the material cost of Honing.
Acid changes.
Acid now only does 1 damage per stack of Acid.
Acid dealing cards have been tweaked a bit to compensate.
Card Changes
‘Acid Flask’ – Reduced cost to 1 (from 2).
‘Acidic Coating’ – This Power no longer consumes Resilience when used.
‘Acid Fog’ (Alchemist) – Reduced cost to 1 (from 2).
‘Drink Up’ (Alchemist) – Updated effect to ‘1 random friendly character receives a choice of 2 random Powers.’
‘Distract’ (Alchemist) – Increased Defence given to 3 (from 2).
‘Draw on Anger’ (Witch) – Increased damage to 4 (from 3).
Early Access Trait Update (v0.33) now Live
Early Access Trait Update (v0.33) Notes
Good afternoon,
This week’s update contains mainly updates for the adventure portion of the game. This build contains a handful of new traits (formerly perks) to find. I’ve also re-examined some of the adventure event choices to make the choices a bit tougher – even when playing with ‘Story Choice Spoilers’ enabled. As part of this, Hard Battles are now a little bit harder but will always give you a nice reward for risking the extra damage.
As always, please let us know what you think on our Discord channel!
Big Changes
‘Perks’ are now referred to as ‘Traits’ as they are often not entirely positive.
Added new traits that can pick up during each adventure.
Card Changes
‘Iron Skin’ – Increased Resilience to 4 (from 3).
‘Prepare’ – Increased Defence to 2 (from 1).
‘Aggression’ – Increased Defence to 2 (from 1).
‘Cunning Offense’ – Reduced cost to 2 (from 3).
‘Aura of Pain’ (Witch) – Increased Defence to 2 (from 1).
Legendary Changes
‘Elven Stalker’s Chain’ – Changed effect to ‘Every time you move more than 2 spaces gain +1 Damage for the rest of this turn.’
Balance Changes
Hard Battles are now a bit harder than before.
Content Changes
New enemy type.
Significant Bugs
Made doubly sure there are always obstacles on the players half of the map in Sun Flare battles.
Fixed ‘Charge’ allowing you to end up on the same space as other enemy units in conjunction with ‘Blinding Flash.’
Trials of Fire Soul Scarred Update now Live
Early Access Soul Scarred Update (v0.32) Notes
Good afternoon and Happy Holidays everyone,
PLEASE READ: This week’s update sees a big change to the core mechanics of the game to make players feel more empowered early in the game and to encourage the use of all 3 Heroes in battle each turn.
As always, check out the notes below, play the game and let us know your thoughts on Discord. We’d love to know what y’all think!
Big Changes
Soul Scarred
The first non-trivial (zero-cost) card played each turn now costs -1 Willpower.
The cost of affected cards is shown in green.
Soul Scarred balance changes
Many enemies now have increased health to compensate for the increased power of the player’s party
Slightly increased enemy numbers.
Power defence
Powers now have a variable Defend value (shown on the lower-left of the card).
Many powers now only grant 1 Defence, but some will grant 3.
Card Changes
‘Versatile’ (Assassin) – Reduced cost to 1 (from 2).
‘Calming Presence’ (Warlord) – Updated effect to ‘Each other friendly Hero draws 1 extra card at the end of your turn.’
Balance Changes
Elven Necromancer – Summons now start with +2 health.
Updated event choice priorities so you will get food more often when you need it.
Reduced move speed penalty to 20%.
Significant Bugs
Fixed ‘Demonic Pact’ dealing 3 damage each turn (it should deal 2) (it was benefiting from its own attack bonus!).
Fixed damage calculations from ‘Static Discharge’ and ‘Evocation’.
Fixed hang when you have a choice to draw from more cards than are currently in your deck.
Trials of Fire Early Access Weekly Update v0.31 now Live
Early Access v0.31 Patch Notes
Good afternoon everyone,
This week’s update includes a change to the Redraw mechanic to give the player a bit more control over what they want to redraw. This should allow players to get the combos they want a bit more easily as well as use their limited redraws without sacrificing powerful cards. Also slightly increased the effectiveness of the Weakness effect to give some more options for the Warrior to protect her allies.
As always, let us know what you think of any of the changes on our Discord server.
Big Changes
Update to Redraw mechanic.
When Redrawing cards, only cards in the Recycle Shrine will be redrawn instead of all cards.
This allows the player to choose which cards you want to redraw so you can keep cards you want to use this turn.
Card Changes
‘Tackle’ (Warrior) – Reduced cost to 0 (from 1) and movement distance to 3 (from 4).
‘Outmanoeuvre’ (Assassin) – Reduced cost to 0 (from 1) and reduced movement distance to 2 (from 3).
‘Head Rush’ – Updated effect to ‘Move1, Defend 1 + 1 per space moved.’
Balance Changes
Updated ‘Weakness’ effect to give -3 to damage to make it a bit more relevant on Cataclysm difficulty levels.
Updated ‘Stealth’ effect. Taking damage will now reduce your Stealth stacks by 1.
Significant Bugs
Fixed Combat Tutorial not ending properly if you use Undo during the battle.
Fixed ‘Aura of Pain’ (Witch) from sometimes giving positive named effects to enemies.
Trials of Fire Assassin Hero Update now Live
Early Access Assassin Patch (v0.30) Notes
Good afternoon everyone,
This week’s update sees the introduction of a new playable Hero, the Charred Assassin along with 15 new party combinations! This versatile Hero can take on a Melee or Ranged role effectively and makes use of the new Stealth mechanic.
We’ve also included a new Codex that can be accessed at any time to reference any tutorial and other useful information such as combat rules, game effects and named effects.
Please let us know what you think on our Discord channel!
Big Changes
New Playable Hero: The Charred Assassin
A new Hero specialising in dealing Melee or Ranged damage.
Focus on taking down high-value targets quickly.
Uses the new Stealth named effect for protection and for additional damage.
The Assassin will be automatically unlocked for anyone playing the game in the next 7 days.
Codex
Added a Codex to the game so you can reference tutorials, controls, game rules and effects from anywhere.
You can access the Codex from the Main Menu, the Journal Page in game or by hitting F1 at any time.
We’ll continue to add to this, so please let us know what info you would like to see added on our Discord channel.
Balance Changes
Increased the availability of crafting materials in shops but also increased their price a bit to make sure there is more to buy for your obsidian.
All class cards for each Hero are now unlocked from Soul Level 1.
Significant Bugs
Fixed ‘Shared Strength’ effect so the number of cards drawn is calculated correctly.
Trials of Fire Weekly Update (v0.29) now Live
Early Access v0.29 Patch Notes
Good afternoon everyone,
Not a massive update this week as I was taken out by illness for a couple of days – but there should be something pretty exciting coming in 7 days’ time! There are some balance updates – primarily in enemy deck composition to go along with last week’s Power changes.
As usual, thanks to everyone on our Discord for your on-going feedback so please let us know what you all think by jumping on and joining in the discussion.
Card Changes
‘Run’ – Updated effect to ‘Move 3 then Activate’. This essentially retains the same movement (5) but allows you to split the movement to move around enemies or hit and run.
‘Abjuration’ – Updated effect to ‘Every time you play a non-Power card, Defend equal to its original cost.’ This is to slightly reduce the effectiveness of stacking powers with Abjuration to bolster Defence.’
‘Heart Seeker’ – Increased damage to 6 (from 5).
‘Burn From Within’ – Updated effect to, ‘Magic Attack 5. Increase the damage by 5 for each card the target has lost from its hand this turn.’ Updated to increase the effectiveness against Bosses/Elites where the damage bonus becomes useful.
‘Dire Bat’ (Hunter) – The Dire Bat may now not perform Combo Strikes. I wanted to keep the Dire Bat as a cheap Summon that is effective at supporting other Summons and by removing the ability to Combo Strike it means you can’t rely on just bats for damage.
‘Drink Up’ (Alchemist) – Reduced cost to 0 (from 1).
‘Soul Blast’ (Witch) – Increased total damage to 20 (from 15).
Balance Changes
Reduced the difficulty of Sun Flare encounters.
Rebalanced powers on enemy units.
Significant Bugs
Fixed Powers going off-screen when hovering over a unit with 4 Powers active.
Fixed ‘Strike Through’ not triggering Combo Strikes on the second target.