Hello Everyone, the new Update should be released at end of June. New AI system will be added, so all bugs with savages and animals should be fixed.
I will change AI Combat, because players asked for this. If you have some suggestions what should be changed, please write a comment bellow.
The game will be Free to play.
Hi everyone, the game will be changed from paid to free on July 17th. Currently updates are delayed, but the game will still be updated in the future.
Update 4.9.5
The stack number is visible when looking at items on the ground (eg. "50 Corn") Reduced the default number of iron ores. Titan and troll will go away from the box when they kill you. Added help text Look down at the terrain while placing water pipe and trigger rope. Fixed: Can't gather rocks at the start point. And some more changes in the code.
Update 4.9.4
Fixed: Trees glow in the dark when a fire burns in a campfire or furnace. Other minor bug fixes.
Update 4.9.3
Added: palm trees, pine trees and new grass. Added: new footstep sounds. Changed wind and lighting on grass and leaves. Changed main menu background.
Update 4.9.2
Titan, Troll and Bat can now be found in any part of the map after a few days. Savages will attack the player base less often than before. The Troll can destroy player buildings. Reduced Savages speed from 8 to 7. Reduced Werewolf speed from 14 to 10. The Bat will no longer follow the player while chasing, you will be able to run away from him. Tamed wolves run away from spiders, but tamed bears attack spiders.
In the next update I will add more different biomes, and the environment will be changed.
If you think something should be changed in the game, feel free to write a comment. I need feedback from the players, thanks.
Update 4.9.1
Bears will no longer attack savages in the village. The difficulty can be changed immediately from normal to peaceful, you don't have to wait 5 days. When you kill savages their bodies stay longer than before. Fixed: The player can get stuck between boxes in dungeon 1. Fixed: On defense mode savages don't play running animation. Fixed some other issues.
Update 4.9
Added: new models for savages. Walking is faster while aiming with the crossbow. Items can now be splitted in a box or furnace. The ladder is placed at a smaller angle to make it easier to climb. Each player needs a separate bed to sleep on. Changed sleep animation. The ghost does not attack in some dungeon areas with narrow passages. Fixed: At peaceful difficulty wolf sometimes runs without animation. Fixed: A ghost attacks the host player in the house, if another player is left in the dungeon. Fixed: Animals cannot climb the ramp at a certain height. Fixed: The door looks smaller while placing them. Other changes.
Update 4.8.6
Added: AI movement difficulty can be changed in the game. You need to press Esc and then "Change difficulty" at the bottom. Ceilings can now be placed on top of each other, they do not have to be directly connected to the wall. When you return the difficulty from normal to peaceful, all creatures that attacked you will disappear. Fixed: If an animal or savage is dead during saving the game, a dead bear is spawned when the game is loaded. Fixed: Some trees will not disappear after you cut it down. Fixed: Removing a horse cart freezes the game if you stand on the cart while removing it. New models for savages will be added in the update 4.9.
Update 4.8.5
Added: Invert mouse option in the settings. Reduced fall damage, but added an injury effect if you fall from a high place. Added: Press Q to active parachute, it doesn't have to be in the hotbar, it can be in the inventory. Wealth level is now gained from selling items in the shop. Changed tool hit impact particles. Walls now fit better next to each other. Fixed: In the multiplayer, objects do not rotate well while placing. Fixed: AI can go through some trees. Fixed: can't pick up arrows if they are near a dead body. In the next update I will add new models for savages and change the combat system.