Tamed animals will not trigger the trigger rope when they walks on it. The foundation can now be placed from a greater distance. Changed the key mesh in the dungeon. Changed shaman smoke particles. Fixed: The crossbow and shotgun are not rendered properly when the player standing near a wall. Fixed: AI navigation around trees. Fixed: The player is in a high position when riding a horse. Fixed: Items float when you pick up an item below them. Fixed: The gate in the town remains open when bears return to their positions after attacking the player. Other changes and fixes.
Patch 3.9.2
Added: new houses in the village. Added: the name of tamed animals can be seen above the head. The difficulty will be able to change at any time while playing. More savages will attack in a group, instead of 1. Changed 1 part in dungeon 2, changed material reflections in dungeon 2. Fixed: animals cannot eat and drink while the player is in the cave or dungeon. Fixed: animals drink salt water from the sea. Fixed: an animal cannot move away from a bucket if it needs to drink water 2 times, until the game is restarted. Fixed: the difficulty name is not displayed on clients. Other bug fixes
Patch 3.9.1
Added: You can escape from the island after collecting all 5 fuel containers for the ship. Added: Trailer at the beginning when a new game starts. Added: A house on the shore where players are spawned until they make a bed The dungeon 1 has been expanded Fixed: Sugar and honey are not dropped in the middle of the bear trap. Other bug fixes
Patch 3.9
Added: new main menu UI and changed in game UI. Added: new rocks. Added: a iron map in the shop. Added: a mouse trap to catch rats around the house. Changed textures for wood planks UI will now be smaller at higher resolutions (2K, 4K). Changed grass texture. When part of the house is destroyed, half of the wooden planks will be returned. Wolves and bears can drink water from the river, but for other animals you should place a water bucket for animals to drink. The whistle will now work even if you aim close to the animal (less than 10m). When the troll throws a stone, the stone mesh passes through the tree. When you drop the bait near the trap, it will be placed in the middle of the trap. Fixed: the bed map marker is not deleted when the bed is destroyed Fixed: the light of the moon changes abruptly at midnight Fixed: the net is not obtained when it is picked up Other changes and fixes
Patch 3.8.2
fixed: can't remove a pillar with the building plan fixed: The health slider is not displayed on planted trees fixed: a storage box and planter has 1 hp when load the game fixed: When any type of wood planks fall out of inventory, sometimes they turn into birch planks fixed: The animals pass through the house in the shop fixed: some objects in the dungeon 1 are flickering fixed: 2 savages are spawned in the same place in the castle fixed: corn does not give health when eaten fixed: can't pick up the yellow mushroom through a bush other bug fixes
Patch 3.8.1
added: fire effect for cooking in the campfire and furnace the long whistle now starting at 15 meters instead of 30 fixed: error message in the campfire and furnace fixed: the wolf's name disappears after the revive fixed: the bag naming remains active when the inventory is closed if you don't save it fixed: can't place the door on the doorway on saved games fixed: animals can be named from a great distance fixed: the wolf sometimes cannot attack the bowman fixed: iron ore are stacking on 10 instead of 20 fixed: the parachute object remains active forever if you activate it multiple times in a few seconds other changes and fixes
Patch 3.8
added: map, removed markers panel, press M to open the map added: help book, press B to open the book added: hold the X key and the wolf or bear will start looking for a wild animal added: new flowers added: new sound effects for whistle, troll and catapult added: ability to rename the bags, press x while the bag is open all items will be deleted from the floor, inventory and storage boxes will not increased stack size from 10 to 20, and from 30 to 50 for several items default whistle key is now F instead of Z fixed: the item disappears if you drag it from the first free inventory slot and hold it while the second item is made fixed: can't drop the bag if it is not empty fixed: the wolf tries to attack the troll, if the troll hit him with a rock fixed: chat opens if you press the enter key while renaming animals other changes and fixes
Patch 3.7.4
added: ability to add the description to the storage box increased hunting rifle damage to 80 changed AI movement in the house (fixed: wolf walking 1m above the foundation) backup of saved files will be created if an error occurred fixed: bear run and walk animations fixed: all bags has an open image after saving the game fixed: missing material on some objects (purple material) fixed: cant close input field, when press TAB while renaming animals fixed: a trigger rope cannot hit the werewolf if it runs straight over the rope fixed: sometimes the bear trap closes before the animals walks into the trap fixed: dead marker in the markers panel does not disappear when pick up things from the storage box fixed: items from the savages disappear if you loot them while the inventory is full other bug fixes
Patch 3.7.3
added: new objects in the shop and cave added: the ability to name tamed animals savages with a stick will be spawned more often when you aim the bow, the crosshair moves more than before the window bars are now horizontal, for a better view through the window fixed: the animals stand in the sea fixed: the bear does not collide well when it dies fixed: can crouch when inventory is open wolves spawned by shaman will attack the player even in a peaceful difficulty tools and important items are sorted in the hotbar if possible other changes and fixes
Patch 3.7.2
added: new savage with less damage, spawns more than savages with a spear added: savages can be looted when you kill them added: particle effects for shotgun torch stand no longer burns forever, it is necessary to put 2 leather every night fixed: all torches are burned when the client player enters the multiplayer game when starting a new game, the sticks, stones and leather will now be on the same wooden pole the sticks will no longer be on the ground other changes and fixes