Trials of Wilderness cover
Trials of Wilderness screenshot
Genre: Simulator, Adventure, Indie

Trials of Wilderness

Patch 3.7.1

added: new models for castle walls and keeps
added: new objects in the village
changed animations for crossbow, shotgun and hunting rifle
10 wood sticks can be made from 1 wood log
fixed: can't pick up items from the water
changed wood texture on player buildings
changed models of torch and leather stick
fixed: no sound of wolf footsteps
fixed: cold appears at the beginning of a new game
fixed: cooked meat in the campfire has a scale of 0.5
fixed: animals cannot pass by the door
fixed: mossy wood planks were obtained from dry tree
reduced size of the location markers
fixed: the water in the bucket is invisible when the bucket is placed on the floor
the value of tamed animals in the shop has increased
location marker data will now be saved even if you do not save the game
other changes and fixes

Patch 3.7

added: new sun and skybox
added: new water shader
changed: environemnt colors
health is no longer restored if you are hungry or thirsty
fixed: a bear trap cannot be destroyed with a tool if it is not closed
fixed: top and bottom parts of the image are sometimes out of sync when the camera is moving
fixed: the bow mesh is not visible when thrown to the floor
fixed: tool run animation is played even if the weapon is not equipped
other changes and fixes


Patch 3.6.1

added: location marker for bear trap
savages from town don't chase players out of town
the wooden planks texture is now brighter
at the beginning the wolves and bears are spawned even further away from the players
fixed: can't see the full difficulty text in the main menu
fixed: the player hands cast a shadow
fixed: can't pick up meat from a bear trap
other changes and fixes

Patch 3.6

added: new grass, flowers and bushes
on easy mode wild animals will not attack if you are low on health
changed sky color in the evening
changed sun lighting colors
optimized medium and low graphics quality
decreased trees health
removed texts above the iron ore and bush when a new game starts
iron can be bought in the shop
wood planks can be taken as start items
fixed: dungeon 1 low fps bug
fixed: hp slider appears on small stones that cannot be collected
fixed: no bear footsteps are heard
fixed: the message "you must select save slot" is not visible in the main menu
fixed: animation of savages when they die on a cliff
fixed: the ambient sound is muted when multiple sounds are played at once
fixed: mesh of the planted tree is not visible when the tree is cut down
fixed: the bed effect disappears after few seconds
fixed: culling problem at the cave entrance
other changes


Patch 3.5.1

added: new models for savages and bear
changed colors in post processing to make the environment looks more realistic
changed animals armor texture
fixed: can't remove items from the crafting queue
fixed: stairs mesh is transparent in the village
other changes and fixes

Patch 3.5

added: new environment (trees, grass, rocks...)
added: cliffs on the mountains
added: wind effects for trees and plants
the type of tree and the amount of health are displayed when you look at the tree
animals do not stop following when they go to eat or drink
changed bow animation
changed stairs model, fixed: sometimes animals can't walk on the stairs
grass and plants are removed when the foundation is placed
other changes and fixes


Patch 3.4.1

added: 28:9 aspect ratio support
crafting time reduced to 10 seconds
increased stack of small items to 30 (ammo, berries..)
changed post processing effects
you get the same number of ore with stone and iron pickaxe, but it takes longer to gather with stone pickaxe
fixed: animals cannot drink water if the bucket is on the ceiling
fixed: rotation of objects while you place them on a hill
fixed: cant destroy box shelves
fixed: no water bucket is obtained when is destroyed with a tool
fixed: rabbit cannot move out of the trap if you destroy the trap with tool
fixed: the follow sign is not visible on the pheasant
fixed: two bombers are spawned instead of one
fixed: animals movement in the house

Patch 3.4

added: 2 dungeons
added: markers panel
added: more rocks on the largest mountain
added: direction signs in the castle and town
changed sun lighting, fixed bright plants and water in the morning and evening
changed fire particle system
need less resources to make bear traps, small traps and catapults
basic shotgun shells are now made of stones instead of iron
increased stack of gold to 30
health potion now heal tame animals 100hp instead of 50
fixed: a potion can be made with an empty bottle
fixed: the animals pass through the walls in an abandoned mill
fixed: the iron disappears in the furnace
fixed: red shotgun shells are not saved in the shotgun

Patch 3.3

added: Bags for more space in inventory
added: particle effects for wood, stone and blood
added: Arrows can be picked up. Arrows disappears after 5 min. Wood, stick and stone disappears after 20 minutes, other items never disappears.
added: items that can be taken when starting new game (shotgun, iron tools and health potions)
added: selection with the scroll wheel in building plan
added: the sounds of magpies and dove in the forest
at the beginning of the game more deer, pheasants and rabbits are spawned.
changed iron ore texture and bush branches texture
changed furnace and campfire UI panel
increased shadows resolution on ultra and very high graphics quality
changed iron ore texture, bush branches texture and oak leafs texture
help texts can be restarted in the main menu
corn can be bought in shop
wolves and bears that are nearby will disappear if you respawn on the bed that is outside
on peaceful difficulty tamed animals do not attack wild animals until wild animals attack first
fixed: a follow sign may appear when you click Z even if the wolf is dead
fixed: the player has 0 health when the game starts
reduced the range of which an animal can hear the player

Patch 3.2.1

added: new sounds
added a "buy" button in the shop, instead of selling gold for the items
changed grass texture
the corns that is spawned on the map gives corn seeds instead of corn
fixed: the animals walk a little above the foundation
fixed: the animals will not eat if they follow the player
fixed:the furnace mesh is not loaded