Trials of Wilderness cover
Trials of Wilderness screenshot
Genre: Simulator, Adventure, Indie

Trials of Wilderness

Patch 1.9

added: caves, gunpowder and savages are spawning in caves
added: catapult
added: fall damage and parachute
added: raidable houses
added spider
added spider poison effect
added: palm tree
added: new rocks
added: new bush
added: 2 new flowers
added: movement key bindings (W, A, S, D default)
added: help texts
changed: almost all rocks are climbable
changed: player buildings texture
changed: terrain mesh
changed: grass
changed: increased carriage size
changed: fishing rod now requires 2 rope, instead of 5
changed: decreased meat cooking time
changed: bed is now craftable without workbench
changed:decreased savages call distance
changed: navigation mesh on rocks
changed: help text
fixed: animal view distance
fixed: savages movement on player buildings
fixed: pause game on clients in multiplayer
fixed: savages move in groups
fixed: bow savage sound effect
fixed: particle effects lighting and other bug fixes

Patch 1.8

added: potions
added: brewing table
added: new plants (Nightshade, Valleys Veil, Forest Eye)
added: Werewolf (a new boss that spawns after a couple of days)
added: Shaman (a new npc that guards a sacred book used for crafting)
added: Shaman House
added: Horse carriage
added: Balista
added: New crafting/placing sounds
added: Handmade shotgun shells
added: "drop food to tame" text when when an animal is traped and taming % percent gauge when feeding an animal to tame it
added: there are now two bullet
added: Gunpowder
added: ammo switch option
added: Clay
added: Bear traps are now destroyable
added: new effect when taking damage
added: Keybindings are now changable in-game
added: reset button on keybindings
added: resolution is changable in-game
added: screen options are changable in-game(fullscreen etc.)

changed: optimized animal colliders, less cpu intensive
changde: bears, wolf and savages cant spawn near players when they enter the game for the first time
changed: terrain textures
changed: grass colors
changed: foundations now have higher pillars, you can now place more foundations on not even ground
changed: bed texture
changed: when you get on a horse the camera is placed straight automaticaly
changed: updated "help" text
changed: two more sticks will spawn when a player respawns


fixed: player names in chat
fixed: savage won't attack a gate
fixed: sticks standing upright on spawn points
fixed: rendering for objects used to make a base (foundation, wall, ceiling..)
fixed: rendering for some objects
fixed: animals view distance
fixed: savage spear hits being heard from far away
fixed: osome minor buggs
fixed: Exit button

removed: text from the right upper corner
removed: waterSkin
removed: medicinal herb

Patch 1.7 (CO-OP is finally here!)

With this patch we will be releasing the new beta Co-op feature. It may have some bugs so please help us make the game better by reporting them directly to us on the discussions "Bug Report" page.
All saves will be deleted.

patch notes:

added: "Exit to main menu" button
added: new ambient textures
added: new stone textures
added: new terrain textures
added: player models
added: new first person animations
added: new third person animations
added: new campfire and furnace burning sound


fixed: items on the ground are destroyed if inventory is full
fixed: running while crouching
fixed: item names not visible in the inventory
fixed: _Enter key
fixed: animal sounds not being in 3D

changed: increased scale of small animals
changed: lighting is better in the morning and dusk
changed: animal collision changed slightly
changed: decreased scale of boxes and furnaces
changed: animal movements on foundations
changed: main menu
changed: effectivnes of traps is increased

Patch 1.6

Patch Notes:



New feature: new item( Planter, used to grow corn much faster but reqires water)
New feature: new tree harvesting mechanic( trees will no longer give wood on hit, instead you must chop them down to harvest them.)

Added: new item (stick, used for crafting)
Added: new item (wood log, used for crafting)
Added: new item ( hand held torch)
Added: new bucket spill function.

Changed: reduced the chance to get a sappling.
Changed: you can gather 5 corn instead of 10 from a corn kernel.
Changed: some crafting recepies now need wood sticks.
Changed: corn now grows slower.

Fixed: corn plants are no longer stackable when planted.
Fixed: tree saplings are no longer stackable when planted.
Fixed: shadow turn on/off button.
Fixed: Animals will no longer spawn in the ocean.
Fixed: Load game button bug.
And other minor bug fixes.

Patch 1.5.1

Patch notes:

New feature: Abandoned lumber mill(a new spawn location for wood planks)
New feature: blue and green berry shrub( a new source of food and medicinal supplies)


Added: new item (medicinal herb)
Added: tips in loading screen
Added: sound while eating
Added: sound while drinking
Added: sound when out of stamina
Added: savage walking sound
Added: animal walking sound

Changed: game menu
Changed: loading screen
Changed: pheasant call is now heard over shorter distances

Fixed: iron rock respawn rates
Fixed: wolf colliders
Fixed: optimised AI

Patch 1.5 (The revamp)

patch notes:



complete new environment
New feature: New game lighting (more realistic)
New feature: New Tree (Maple)
New feature: New Tree (Birch)
New feature: New Tree (Pine)
New feature: New Tree (Swamp tree)
New feature: New Bush (small bush)
New feature: New Bush (Large bush)

Added: names of items in crafting
Added: rotten tree
Added: New stone (Large stone)
Added: New stone (Small stone)

Fixed: items not being saved when thrown on ground
Fixed: light now reflects from animals
Fixed: sun shines thru solid objects
Fixed: some stones not playing sound on hit

Changed: map size
Changed: the game will now run in the background
Changed: better performance (higher fps)

Patch 1.4

Patch Notes:

New Feature: Added Fishing
New Feature: Weapon Added (old hunting rifle)
New Feature: Ability to demolish buildings

Added: Planting trees now randomly rotates it.
Added: New item (fishing rod)
Added: New item (fishing bait "meat pieces,corn")
Added: New item (Shotgun Shells)
Added: New ore (sulfur)
Added: New animal (Fish "carp")
Added: New animal (fish "catfish")

Changed: Difficulty level now affects the number of ores and Savages that spawn on the map.
Changed: Difficulty level now affects the speed of a players food and water bar.
Changed: Increased plant growth time.
Changed: Increased animal growth time.
Changed: Increased ore smelt time.
Changed: Animals can no longer go deep in to the ocean.

And other minor changes.

Fixed: corn not droping when ripe bug.
Fixed: corn collider.
Fixed: Animal running animation.
Fixed: Dark sky after save bug.
Fixed: Animal stats not showing on certain angles.
Fixed: Animals breed instantly after save bug.
Fixed: Animal walking animation.
Fixed: Water bucket collider.
Fixed: Water bucket running bug.

And other minor bug fixes.

Patch 1.3.1 (minor bug fixes)


patch notes:

Added: description for items in inventory.
Added: more wind directions

Fixed: whistle sound not playing bug.
Fixed: bush draw distance bug.
Fixed: not being able to move after being killed by bear trap.
Fixed: animals being able to hit in bear trap.
Fixed: iron axe mesh stutter bug

Changed: size of a couple of items.
Changed: animals being able to hit in bear trap.
Changed: iron tools are more durable.

And some other minor bug fixes.

Patch 1.3

Patch notes:

New feature: players can hide behind the bushes from animals.

Added: new bush models.
Added: description to every craftable item.
Added: new grass.
Added: new foliage.
Added: "Help" button in main menu.
Added: "Default controls" button in main menu.

Fixed: Player being able to walk thru rocks bug.
Fixed: Horse not able to see player bug.
Fixed: Wolf running in place bug.
Fixed: Bear running in place bug.

Changed: Corn despawn time reduced from 10 to 2 minutes.
Changed: Reduced animal view distance.
Changed: Reduced animal grow rate.
Changed: Increased animal breed cooldown.
Changed: Increased ambient sound.

Patch 1.2.3

Patch notes:

new feature: players can plant trees
new feature:crosshair is now visible while using a bow

added:wilderness ambience sound
added:pheasant call sound
added:wolves howling sound
added:new item(sapling)
added:crosshair is now visible while using a bow

fixed:gate not opening bug
fixed:horse riding while jumping bug
fixed:unable to see animal stats
fixed:player loot chest not disappearing after looting it
fixed:player death screen falling below map bug
fixed:unable to place small bucket


changed:animals will not stack at gate
changed:stone axe is more durable
changed:iron axe is more durable
changed:more iron ore is gathered from iron nodes
changed:smaller crosshair
changed:animal food/water decay timers reduced
changed:increased iron node spawn rate
changed:increased number of rocks