added: cold system, it will be cold at night and in the mountains. You need to use armor to reduce the cold and the campfire to warm up. added: queue for crafting added: markers on the foundation showing where the pillars should be placed fixed: wild animals attack the player at the spawn point fixed: the foundation can be destroyed if only 1 pillar is placed fixed: the terrain turns black in the dark when you respawn fixed: multiple texts are displayed at the same time when you craft an item other bug fixes
Patch 2.5.1
added: more help texts added: respawn after death will only be in one place until you make the bed added: hit marker when shooting with a shotgun and hunting rifle added: when a campfire is made you get 2 wood inside added: window changed: the animals will now run away 50 meters when they see a player instead of 80 changed: reduced duration of night time to 6 minutes changed: increased brightness at night changed: water shader changed: marker icon which shows the location where you died changed: increased whistling distance from 50 to 60 meters fixed: the water is very dark in the morning fixed: the building plan cannot work if you press a number greater than 6 fixed: you can move if you open a chat while fishing fixed: can't ride a horse if he has followed you before other bug fixes
Patch 2.5
added: more small bushes added: small stones all over the map added: ceiling frame, you need to place a ceiling frame so you can place pillars above the stairs added: option to increase or decrease the brightness changed: increased post processing contrast changed: grass textures and grass colors changed: when gathering corn seeds you get 10 instead of 5 changed: all plants used for brewing are obtained twice as much changed: walking sound effect fixed: pillar cannot be destroyed if you have not chosen to place the pillar fixed: savages cannot enter the house when they destroy the door fixed: player arms material other bug fixes
Patch 2.4
added: 2 new creatures that are spawning in 2 places on the map added: 2 new items: thick leather and wings, they can be sold in shop changed: grass textures changed: increased day time from 23 minutes to 30 minutes changed: when the inventory is full the flesh and skin fall to the ground changed: reduced spider damage to 24 changed: reduced sun intensity from 1.8 to 1.6 fixed: the client sometimes cannot revive the wolf fixed: wood planks from the lumber mill cannot be picked up fixed: the water pipe does not rotate when placed on the tap other bug fixes
Patch 2.3.1
added: armor for bear and wolf added: peaceful difficulty added: you can catch a pearl with a fishing rod, and sell it in a store added: a marker showing the location where you died, but only if you don’t have a bed changed: more things are now being spawned in the villages. Gunpowder, iron, gold... fixed: fall damage bug on small hills fixed: armored savage walk animation fixed: revive text is not displayed when the client joins the game fixed: on some bush berries do not appear on the client other bug fixes
Patch 2.3
added: new building system and 6 types of wooden planks added: small trees added: signs that show the location of the castle, town, shop, cave added: you can revive tame animals when they fall to the ground added: new bushes added: new berries, can be spawned on all types of bushes changed: terrain textures changed: terrain grass changed: difficulty changed: health potion now heals 100 health, but stops when you take damage changed: health is now regenerating faster changed: the poison potion now deals damage faster
Patch 2.2
added: shop where you can sell things for gold, or buy things with gold added: water pump, taps and water pipes for automatic transport of water from the river to the bucket and planter added: 2 new potions: slowness and poison added: spider poison and fly monster's blood for brewing changed: Titan can now be damaged with all weapons, when his health drops below half he gets 50% movement speed changed: cooked meat and green berries give 5 health, and blueberries give 2 health when you eat them changed: decreased movement speed of savages with a bomb changed: decreased damage of red shotgun shells changed: items can be thrown away when you drag them out of inventory changed: now it will take more days to spawn bosses at normal difficulty fixed: the fishing rod will not work if you look at the sky when you use it
Patch 2.1.1
added: Horse bridle, with this the horse will not run away from wild animals, you need to put on a horse's head added: a marker that shows where your bed is when you are away from it added: 25% more health when you play on easy difficulty changed: wild animals will not regenerate their health over time changed: reduced running distance of deer, pheasant and rabbit changed: pants and a vest now give more protection, but a helmet and boots give less protection changed: description for some items from the workbench changed: textures of some grasses fixed: a savage with armor is not created again after death in the village fixed: savages in the village cannot walk around fixed: the pheasant cannot be trapped fixed: the bear did not want to drink water if the bucket was not completely full fixed: sometimes a trigger rope cannot be placed fixed: can't reload the ballista after loading the saved game fixed: the parachute is activated when you close the inventory, if you have used it before
Patch 2.1
added: new town with armored savages, you should sneak inside and take the loot added: 9 types of new small size bushes added: a rope that can activate a balista when someone lands on it added: new savage armed with handmade grenades changed: decreased building block distance around villages changed: pictures of some items from the inventory changed: terrain textures fixed: wood material on an iron axe fixed: an ip address field appears on the clients other bug fixes
Patch 2.0
added: new network system added: new trees, rocks and bushes added: new terrain textures added: hunting rifle added: bat monster added: titan (a new boss that spawns in late game) added: castle, inside you can find steel and other stuff added: steel, is a resource for crating added: you can give animals speed or health with potions added: handmade bomb added: a new torch that can be placed on the ground added: very hard difficulty, changed all difficulty levels added: new animal sounds added: new sounds in the forest added: auto save is happening every half an hour changed: main menu UI changed: all animals and savages scripts changed: AI audio sources changed: animals breeding time changed: you cannot place structures near the village and the castle changed: Werewolf now attack players, tamed bears and tamed wolfs changed: help text fixed: can't find mushrooms inside bush fixed: play time on clients fixed: spider poison effect duration fixed: player eyebrows texture fixed: player animations fixed: furnace and campfire cooking other bug fixes