Trials of Wilderness cover
Trials of Wilderness screenshot
Genre: Simulator, Adventure, Indie

Trials of Wilderness

Patch 2.6

added: cold system, it will be cold at night and in the mountains. You need to use armor to reduce the cold and the campfire to warm up.
added: queue for crafting
added: markers on the foundation showing where the pillars should be placed
fixed: wild animals attack the player at the spawn point
fixed: the foundation can be destroyed if only 1 pillar is placed
fixed: the terrain turns black in the dark when you respawn
fixed: multiple texts are displayed at the same time when you craft an item
other bug fixes

Patch 2.5.1

added: more help texts
added: respawn after death will only be in one place until you make the bed
added: hit marker when shooting with a shotgun and hunting rifle
added: when a campfire is made you get 2 wood inside
added: window
changed: the animals will now run away 50 meters when they see a player instead of 80
changed: reduced duration of night time to 6 minutes
changed: increased brightness at night
changed: water shader
changed: marker icon which shows the location where you died
changed: increased whistling distance from 50 to 60 meters
fixed: the water is very dark in the morning
fixed: the building plan cannot work if you press a number greater than 6
fixed: you can move if you open a chat while fishing
fixed: can't ride a horse if he has followed you before
other bug fixes

Patch 2.5

added: more small bushes
added: small stones all over the map
added: ceiling frame, you need to place a ceiling frame so you can place pillars above the stairs
added: option to increase or decrease the brightness
changed: increased post processing contrast
changed: grass textures and grass colors
changed: when gathering corn seeds you get 10 instead of 5
changed: all plants used for brewing are obtained twice as much
changed: walking sound effect
fixed: pillar cannot be destroyed if you have not chosen to place the pillar
fixed: savages cannot enter the house when they destroy the door
fixed: player arms material
other bug fixes

Patch 2.4

added: 2 new creatures that are spawning in 2 places on the map
added: 2 new items: thick leather and wings, they can be sold in shop
changed: grass textures
changed: increased day time from 23 minutes to 30 minutes
changed: when the inventory is full the flesh and skin fall to the ground
changed: reduced spider damage to 24
changed: reduced sun intensity from 1.8 to 1.6
fixed: the client sometimes cannot revive the wolf
fixed: wood planks from the lumber mill cannot be picked up
fixed: the water pipe does not rotate when placed on the tap
other bug fixes

Patch 2.3.1

added: armor for bear and wolf
added: peaceful difficulty
added: you can catch a pearl with a fishing rod, and sell it in a store
added: a marker showing the location where you died, but only if you don’t have a bed
changed: more things are now being spawned in the villages. Gunpowder, iron, gold...
fixed: fall damage bug on small hills
fixed: armored savage walk animation
fixed: revive text is not displayed when the client joins the game
fixed: on some bush berries do not appear on the client
other bug fixes

Patch 2.3

added: new building system and 6 types of wooden planks
added: small trees
added: signs that show the location of the castle, town, shop, cave
added: you can revive tame animals when they fall to the ground
added: new bushes
added: new berries, can be spawned on all types of bushes
changed: terrain textures
changed: terrain grass
changed: difficulty
changed: health potion now heals 100 health, but stops when you take damage
changed: health is now regenerating faster
changed: the poison potion now deals damage faster

Patch 2.2

added: shop where you can sell things for gold, or buy things with gold
added: water pump, taps and water pipes for automatic transport of water from the river to the bucket and planter
added: 2 new potions: slowness and poison
added: spider poison and fly monster's blood for brewing
changed: Titan can now be damaged with all weapons, when his health drops below half he gets 50% movement speed
changed: cooked meat and green berries give 5 health, and blueberries give 2 health when you eat them
changed: decreased movement speed of savages with a bomb
changed: decreased damage of red shotgun shells
changed: items can be thrown away when you drag them out of inventory
changed: now it will take more days to spawn bosses at normal difficulty
fixed: the fishing rod will not work if you look at the sky when you use it

Patch 2.1.1

added: Horse bridle, with this the horse will not run away from wild animals, you need to put on a horse's head
added: a marker that shows where your bed is when you are away from it
added: 25% more health when you play on easy difficulty
changed: wild animals will not regenerate their health over time
changed: reduced running distance of deer, pheasant and rabbit
changed: pants and a vest now give more protection, but a helmet and boots give less protection
changed: description for some items from the workbench
changed: textures of some grasses
fixed: a savage with armor is not created again after death in the village
fixed: savages in the village cannot walk around
fixed: the pheasant cannot be trapped
fixed: the bear did not want to drink water if the bucket was not completely full
fixed: sometimes a trigger rope cannot be placed
fixed: can't reload the ballista after loading the saved game
fixed: the parachute is activated when you close the inventory, if you have used it before

Patch 2.1

added: new town with armored savages, you should sneak inside and take the loot
added: 9 types of new small size bushes
added: a rope that can activate a balista when someone lands on it
added: new savage armed with handmade grenades
changed: decreased building block distance around villages
changed: pictures of some items from the inventory
changed: terrain textures
fixed: wood material on an iron axe
fixed: an ip address field appears on the clients
other bug fixes


Patch 2.0

added: new network system
added: new trees, rocks and bushes
added: new terrain textures
added: hunting rifle
added: bat monster
added: titan (a new boss that spawns in late game)
added: castle, inside you can find steel and other stuff
added: steel, is a resource for crating
added: you can give animals speed or health with potions
added: handmade bomb
added: a new torch that can be placed on the ground
added: very hard difficulty, changed all difficulty levels
added: new animal sounds
added: new sounds in the forest
added: auto save is happening every half an hour
changed: main menu UI
changed: all animals and savages scripts
changed: AI audio sources
changed: animals breeding time
changed: you cannot place structures near the village and the castle
changed: Werewolf now attack players, tamed bears and tamed wolfs
changed: help text
fixed: can't find mushrooms inside bush
fixed: play time on clients
fixed: spider poison effect duration
fixed: player eyebrows texture
fixed: player animations
fixed: furnace and campfire cooking
other bug fixes