Genre: Platform, Hack and slash/Beat 'em up, Indie
Tribal Hunter
1.0.2.4
Hello, I apologize for the slow response to some of the recent issues. I am tackling them all this week. We are preparing to test for console ports, and I had to upgrade the engine to support the accompanying framework for Game Maker. It appears to have slightly changed the way some things work with the current GML event order, and am updating all of it now, starting with this patch fixing the Kitora event issue and the cinematic crash.
1.0.2.1
*Fixed issue with Possession Meter not functioning properly. *Fixed issue with some bosses getting softlocked in walls. *Fixed issue that sometimes causes game to crash on minimize.
1.0.2.0
* XP values adjusted for mountain region * Nerfs to castle boss HP * Visual adjustment to 'Trapped' bar * Adjustments to some objects not pausing properly * Gambling achievement changed to discovering the dealer.
1.0.1.9
*Fixed issue causing White Spirit to deal incorrect damage on some abilities. *Fixed issue allowing cannons to heal themselves.
1.0.1.8
*Fixed a critical issue with one of the secret bosses, causing a crash upon entering the arena.
1.0.1.6
Fixed a critical issue preventing an optional boss from being accessible, leading to crash.
1.0.1.5 Hotfix
*Quick patch to repair a critical issue with the Spirit Ice Dragon enemy.
1.0.1.4
*Fixed an issue with the contest cinematic locking *Fixed an issue with Killsha rematch bullets *Added missing Tanuki NPC to Fox Hideout *Added missing Spirit Bomb Dragon
1.0.1.3
Major patch stemming from many issues that arose from an engine version change at the end of last year. Some additional changes:
*Fixed issues with audio panning *Added more altars to areas with large stretches in between *Lowered health on White Spirit *Changed some outdated graphical effects/UI elements *Adjusted difficulty of spirit enemies, including the transformation speed *Fixed some pixel issues on Munch
If crashes still remain that I missed when doing my full evaluation, I will fix them shortly.
Temporary Rollback
I am going to roll back to the older build for awhile longer. From testing, there are more undiscovered problems than I thought. I do think I have covered most of them, but I will want to test everything privately all the way through. I am shifting to using the engine standalone rather than through steam, as it forces me to update it, leading to the issues that have cropped up.
I am anticipating on releasing the current build in about a week or less, which should be enough time for me to catch everything else that still remains.