Native Fullscreen mode is supported. Select it using "Window type" in the launcher dialog.
Game no longer requires a separate Java download. It has its own private JRE.
Updates to some default graphics settings.
Removed UI items related to deprecated online features.
32-bit Windows is no longer supported.
The game will keep your settings and game progress from previous local installations on Windows PCs. Unfortunately the Mac OSX version does not retain these.
If there are any critical issues there's a beta branch you can use to go back to the last pre-1.1.0 version.
As always please let me know on the Community page how you get on.
Josh S.
Full walkthrough now available
Steam user katyarun has posted this brilliant full walkthrough video for Tricone Lab:
https://www.youtube.com/watch?v=4UV_AUr5OY4
It's even broken down by map, with a little on-screen indicator for level. Perfect for helping you beyond that particularly difficult level, or for just having a look at the game content. Each level is solved quickly, the full video is about 1 hour.
Thanks katyarun!
Version 1.04 Released
Version 1.04 release notes:
Steam API integration now uses the latest version of Steamworks4J: 1.8.0
If Steam API integration prevents the game launching (reported by several users on Windows 10), it can be disabled in the "Install" tab of the settings dialog.
The latest version of Launch4J is used on Windows, which may improve JRE integration.
Game is tested on, and marked as supporting 64-bit Mac OSX.
Version 1.03 released
Microfix: proper error reporting when trying to create a user with an invalid user ID on Tricone Lab Online.
Version 1.02 released
This maintenance release contains the following:
A fix to the tricone lab online feature. So, looking at level stats and downloading / uploading custom maps should now be working again.
A bug fix to a pretty fundamental geometry issue deep in the code. This change should make the game run a bit faster and also may fix some other bugs such as weird behaviour on the map screens.
I added a 4K resolution option. To be honest I am not sure if this works properly as I don't have a big enough test monitor. But it should be OK.
Apologies for the long delay in getting this release out.
Have fun with Tricone Lab!
josh
Version 1.01 released
This micropatch is a security update relating to Tricone Lab Online (the puzzle sharing database).
Josh
New Puzzle Editor Tutorial Videos
Did you know that Tricone Lab has a built-in puzzle editor?
Not only that but you can share your custom puzzles using a dedicated online service, and of course download and play puzzles made by other players.
The puzzle editor is super easy to use but just to make the process as straightforward as possible I've created this series of 3 tutorial videos demonstrating from start to finish how to create and share puzzles.
So, hope you enjoy these and I would love to see some new custom puzzles created soon!
Josh S.
Tricone Lab has left Early Access!
I'm thrilled to announce that Tricone Lab, my passion project of many years, has now left Early Access!
The brand new trailer can been seen here:
https://www.youtube.com/watch?v=nakjRosCeH8
If you’ve played and enjoyed Tricone Lab, please take a few minutes to leave a Steam review. It's been very rewarding for me to read the reviews so thanks very much if you've already written one. As we all know, reviews are also one of the ways that people find new games, so if you feel like leaving a review, please do!
Additionally, these reviews help me gauge which elements of the game work well and which elements don’t. For example, with the help of the community, I’ve identified levels that proved to have a higher difficulty level than originally thought and so the level ordering and difficulty ratings have been amended accordingly.
Tricone Lab might have left Early Access but whether you enjoyed the game, or think there are areas that I can improve, I’d love to hear your feedback!
Thanks for your support!
Josh
Tricone Lab Early Access ends July 27th!
The time has come! I’m super excited to announce that the full version of Tricone Lab will be available from 27th July!
Thanks to everyone who took the time to play the game and provide feedback during early access, you’ve been massively helpful in shaping the experience.
I first started developing the ideas which led to Tricone Lab in about 2009 so it has been a long and interesting journey to create this game in my spare time, put it out there, get feedback, and now even have people contributing content. I've got some strong (and possibly strange) ideas about game design and I’m pleased to say a lot of these have ended up in the game, which has a lot of my personality in it.
I’m really excited for you to play the final release!
Thank you for all your support.
Josh
Early Access Status Update
Hello everyone, it’s been a while since I last gave you an update so I thought I’d give you an overview of what’s happened so far in early access. As a solo developer working on this on top of a full-time job, this has been a long process, but a really rewarding one, and all your feedback and input has been hugely appreciated.
Here’s a breakdown of the four key areas that have been improved upon in Early Access:
1. Difficulty curve has been improved to create a more rewarding experience and help players progress more naturally through the game.
2. A number of new and improved Steam Achievements have been implemented.
3. A number of bug-fixes and other graphical improvements.
4. Full testing and improvement of the level editing and sharing capabilities
As well as all this, a good number of community-created maps have been given “approved” status as part of Tricone Lab Online’s quality control procedures. There are now 4 additional maps containing 20 levels. These can all be found on the Tricone Lab Community Server.
You can find full breakdowns of the above updates here: http://steamcommunity.com/app/392610/allnews/
Keep an eye out for more Tricone news this week - I've got some exciting news to share.