A somewhat small patch, fixing some serious problems/bugs.
Also a few changes and some level tweaking.
After some testing and talking with players I have found a serious issue regarding the player taking damage and enemy contact.
Players making contact with enemies would get stuck, draining their health completely and killing them. A very unfair way to die indeed.
This has been fixed, I have reworked the way the player takes damage.You will now be able to continue moving/shooting while being attacked and when you take damage your player will indicate he is hurt by flashing along with an audio cue.
I know this must have been frustrating and I hope this fix makes for a better Saint experience .
<*>Fixed problems with room fade transition memory leaks/lag.
<*>Poison smoke has been removed for the time being.
<*>Smoker enemies have been re-designed and are now called "Forged Faces"
These shield like enemies act as front line tanks soaking up most projectiles and protecting those behind.
<*>Obstacle orbs will now explode when you make contact. Player will no longer get stuck on these and die.
<*>Made some small changes to level 2-1.
<*>Added two new journals.
<*>Added new achievements,
"In my sights" Kill the Green Zone boss.
"A Skilled Hunter" Kill the Red Zone boss.
"Master Of Transmutation" Transmute 500 items
Trigger Saint Is Live!
Trigger Saint is now available on steam in early access!
I would like to thank all of the players/testers/fans for all of your help and support.
Spread The Word!
Aaron Arcand
Undergroundies
Trigger Saint Patch Notes 1.0.0.7
Trigger Saint Patch Notes 1.0.0.7 4/27/2015
-New Khonsu death sprites and animations.
-Teleport sparkles now animate faster.
-Re-designed levels 1-2 and 2-1 for better flow and feel.
-Fixed problems with poison smoke.
-Added motion blur effect to Khonsu and his musket while in running mode.
-Added sound effect for opening books.
-Added new barriers, some can now be destroyed if they take enough damage. Destroying them might even reveal secret journals and teleports.
-Player will no longer be stuck in run mode after game load.
-updated title screen.
-Other small bugs and fixes.
Edit:
-Added intro story.
-Added transition fades for room switching.
-Fixed problems with player getting stuck on barriers.
Coming Soon!
-The Blue Zone!
-Hardcore Mode (No Saves)
-New Modules!
-New Enemies!
Patch Notes 1.0.0.6
Trigger Saint Patch Notes 1.0.0.6 4/19/2015
-Trigger Saint has new artwork for his primary sprites and spirit charge! Enjoy!
-Tweaked player masks, more precise.
-Moving orbs in tutorial section are now red, moving orbs on level 2-2 are now blue.
-Player will now face left after spirit charging left.
-Player should no longer shoot to the right if hit while shooting.
-Re-designed lvl 2-2 and added movement course.
-Added poison smoke, green smoke that will damage player when contact is made. Released by "Smoker" enemies on death.
-Re-worked ALL kuna musket modules and artwork.
-Added new props to levels.
-Added second tutorial section to better explain the secondary attack and detonation.
-Fixed all problems with "Yellow Smoke" bugs.
-Second boss fight will no longer crash.
-New enemies, "Blue Scouts" ,"Purple Scouts" and "Guardians".
Trigger Saint Patch Notes 1.0.0.5
Trigger Saint Patch Notes 1.0.0.5
4/3/2015
-Starting attack is now set to 1.
-Max spirit is now set to 50.
-Updated artwork for multiple items.
-Re-introduced the Hero's Medal item.
-Added two new items, the "Spirit Charm" and the "Spirit Converter".
-Added new journals.
-Added new enemies, "Smokers", "Level Two Scouts" and "Reavers".
-Added "Circle Of Stones" These are similar to portals, they will take you to the spirit realm. Here you can find journals that expand on the back story, rare items and loads of skill coins. Take caution, some are heavily guarded by enemy forces.
-Teleport sparkles are now green and Circle Of Stones sparkles are now purple.
Achievements!
I am very excited to announce that Trigger Saint achievements are now live! Currently there are eight. More to come very soon, Enjoy!
After more thought about Saint's release on Steam I have decided it would be best to release Trigger Saint as an "Early Access Alpha" title on May 1st.
Until then I have planned to give out Steam keys to a few people in the group who are interested in dedicated testing for release.