Trine 3: The Artifacts of Power cover
Trine 3: The Artifacts of Power screenshot
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Genre: Platform, Puzzle, Adventure, Indie

Trine 3: The Artifacts of Power

Frozenbyte 15th Anniversary and Update to Shadwen!



To celebrate our 15th anniversary we are having our games on sale and added an update to Shadwen!

The update, called Escape from the Castle, adds 14 re-worked levels to Shadwen for free to all platforms: Windows, Linux and Mac. You can read more from our blog or go to Shadwen's Steam page from here.

Don't forget to take advance of the bundle prices for example with Frozenbyte Collection. Its price adjusts if you already own some of the games!

We also made a video to show our progress from our first game, Shadowgrounds to Shadwen. You can find it below.

https://www.youtube.com/watch?v=KmZ9OTmBLjQ

Thank you all for supporting us for so long! :)

AMA from Trine 3 devs on Reddit, 11am EST February 26th

Shadwen Special Event: Play the Demo, Drop the Launch Price!



Play the demo, drop the launch price!

You can try out a sneak peek demo of Shadwen, our upcoming stealth-action game, for a limited time. Each playthrough helps drive down Shadwen's eventual launch price. So go ahead, download the demo and start playing! :)

Don't forget to share your best moments with #FromTheShadows for a chance to win Shadwen & Frozenbyte related prizes!

https://youtu.be/vLIUyBr4lfo

HOW TO PARTICIPATE



STEP 1: Get the demo!


STEP 2: Play!

  • Each playthrough contributes to a community score.
  • The higher the community score, the lower the launch price!
  • Play as many times as you want!
  • Follow the community score & launch price at www.shadwen.com


STEP 3: Share and win!

  • Share your best moments with #FromTheShadows for a chance to win Shadwen & Frozenbyte related prizes!


Event ends Monday February 29th 2016 18:00 GMT
Rules available at event page.



ABOUT SHADWEN



Shadwen is a stealth-action game where the only rule is to remain unseen. Stay hidden – or the ruthless guards will kill you on sight!

Shadwen, an assassin on a quest to kill the king, has a chance encounter with an orphaned girl, Lily. She follows Shadwen on her dangerous journey, but when the ruthless guards get too close, Shadwen must take action right in front of Lily’s eyes.

Will Shadwen risk the girl’s budding trust by resorting to violence, or try and find another way while keeping her real purpose concealed?

To kill or not to kill – that is the question.



FEATURES

  • MOVE FREELY – Sneak and explore around the dark and gritty medieval province and use the environment to your advantage – use your rope to grapple onto rooftops, silently drop down from ceilings, or veil yourself in the shadows.
  • STAY HIDDEN – Pick your assassinations carefully. Avoid being seen, heard or getting caught indirectly. Suspicious sights and noises will alert the guards – use it to your benefit!
  • TIME IS AN ACCOMPLICE – Time stands still when you are not moving Shadwen, allowing you to stop at any point mid-motion. Rewind time to manipulate your past and present actions!
  • USE PHYSICS – Use physics and a freely attachable rope to drag and topple objects. Make deaths look accidental; let gravity do the grave work.
  • CREATE TRAPS AND HAZARDS – Set up traps and hazards to lure guards towards their untimely demise; discover new ways to eliminate or distract your foes by crafting items into deadly surprises, including poison traps, spike devices, decoy toys and more.
  • TWO CHARACTERS – Embrace the darkness with Shadwen and her abilities to protect Lily and create a safe passage for her.




More screenshots available on our blog

What do you think? :)

Trine 3 Update: Turkish text localization + minor optimizations

Changelog


v1.11 / v1.1.1 (build 3102) - February 9th, 2016
Turkish text localization + minor optimizations

Technical
* Optimized the game a bit
* Added a feature which drops the resolution if on laptop battery mode (windows only)

Localization
* Added Turkish text localization

Launcher
* Fixed windows launcher Stereo 3D default value which was always CUSTOM by default.

Info
* All v1.11 (Steam, GOG, Humble and App Store) builds are online multiplayer compatible with this build (check the version number from game's main menu)

Frozenbyte Christmas Calendar 2015!

Chance to win free Frozenbyte games each day!



To celebrate the upcoming holidays, we wanted to do a Christmas Calendar for you this year.

We'll post pics and give away game codes for our games each day until 24th December for some lucky winners - so if you don't have all our games yet or you have friends you think might enjoy them, check our blog for more info!

HOW TO PARTICIPATE:



You can participate on any of our social media channels (links below) - detailed rules always on our blog (first link). If you participate on all of them, your chances to win are higher. :)



Happy upcoming holidays! :)

Trine 3: The Artifacts of Power update v1.11 (bug fixes)

We have updated Trine 3: The Artifacts of Power to version 1.11. This is mostly a bug fix update following the previous update that added some content and other important features, but improves “The Quest for Cake” level also, and stabilizes the SteamOS, Linux, and Mac versions a bit. Changelog below and also available in the game’s files.

In addition, Steam is having the “Exploration Sale” at the moment and the games are on sale:


Here's the changelog:

Changelog


v1.11 (build 3091) - November 26th, 2015
Bug fixes!

Technical
* Fixed rare crash issues
* Fixed out of memory issues if stayed too long in the same level

Optimizations
* Added rendering quality logic for OS X and Linux builds (launcher graphical settings now actually changes the looks of the game)
* Added lots of small optimizations around the engine and gameplay logic
* Optimized Zoya (Thief) grappling hook

Rendering
* Fixed Russian font for OS X and Linux

Online Multiplayer
* Fixed issue where boss level fire balls didn't work if FPS was too low

Levels
* Tweaked "The Quest for Cake" level (lots of small gameplay issues fixed which were reported by users)

Gameplay
* Tweaked Amadeus (Wizard) levitation logic (objects can now be taken as companion even when character is not on ground)
* Tweaked Zoya (Thief) grappling hook

Input
* Added missing selectLevel bind into input menu (you can now configure the enter chapter bind)
* Fixed input issues on OS X when game was started (ALT+TAB / CMD+TAB issue)
* Fixed input issues with Steam on-screen keyboard

Info
* All v1.11 (Steam, GOG, Humble and App Store) builds are online multiplayer compatible with this build (check the version number from game's main menu)

Free New Level and SteamOS/Linux Support + Weekend Sale!

[IMG]http://i.imgur.com/lto3L18.jpg[/IMG]

Content Update: New Level & SteamOS + Linux Support



We've just released a new content update for Trine 3: The Artifacts of Power! It includes a free new level as well as official support for SteamOS and Linux.

The new level is a mini adventure featuring the three heroes and their (or mainly Pontius's) desire for some food - a cake, no less! As a response to fan feedback, the adventure is set in the style of the Book theme!

https://youtu.be/hheRlzjf2OQ
Full changelog below and in the game's files.

Weekend Sale



To celebrate the update, all Trine games are now also now on SALE for this weekend from Thursday 5th November until Sunday 8th November! Don't forget to tell your friends so that you can play together. :)

[IMG]http://i.imgur.com/TGv7WEt.png[/IMG]



Trine 3: The Artifacts of Power OS X version is still available on BETA - official release later this year!

Any thoughts about the update? :)

[IMG]http://i.imgur.com/bcgJ5RY.jpg[/IMG]

Changelog


v1.10 (build 3080) - November 5th, 2015
Content update! New level! Linux and SteamOS official release!

Levels
* Added a new level "The Quest for Cake" !
* Added similar checkpoint logic to Lost Pages levels than Tutorial levels have, now you can die during the level and continue without restarting the whole level

Gameplay
* Amadeus (Wizard) accurate or companion levitation cannot be started while not on ground ("the Wizard box exploit")

Technical
* Re-builded the game data due to some engine level changes which increases the size of the update.
* Fixed crash issues which could occur when changing characters (rapidly)
* Fixed rare crash issues with physics objects (when physics contact happened)
* Fixed rare crash issue which could occur when levitating objects with Amadeus (Wizard)

Optimizations
* Added (minor) optimizations all over the gameplay and engine logic while working on other platforms :)

Rendering
* Fixed sway which was randomly disabled sometimes
* Fixed overly bright fogs for Linux and OS X

Input
* Fixed some rare double input issues with backspace button and input in general

GUI
* Fixed loading screen glitching when changing save slots or deleting them
* Fixed missing character when deleting a save slot

Cinematics
* Fixed minor issues with the intro cinematic (polished scene, no more holes in the geometry, no more characters running through the walls etc.)

Achievements
* Fixed issue where Trineangle related achievements were only unlocked on level exit, now they are unlocked when last one is collected in a level

Stereo 3D
* Fixed Stereo 3D feature available pop up which was missing
* Fixed Trine 3: The Artifacts of Power main menu logo which stuck on screen when Stereo 3D was enabled

Public Editor
* Reworked the whole resource processing logic

Info
* All v1.10 (Steam and DRM Free) builds are online multiplayer compatible with this build (check the version number from game's main menu)

OS X Known issue
* Mouse needs double click so that one click passes through, this can be fixed by ALT+TAB / CMD+TAB the game and back

Update v1.03: Bug Fixes & Linux & OS X (BETA) Fixes

New update with fixes for the Linux & OS X versions (currently on BETA), some fixes for the Windows version as well. :)


Changelog


v1.03 (build 3069) - October 26th, 2015
Bug fixes and Linux&OS X fixes!

Rendering
* Fixed The Chronicles of the Guardian page turn effect which was upside down for Linux and OS X
* Fixed visible edges on glow (some of the lights' and glows' edges are visible e.g in the The Astral Academy)

GUI
* Added Trineangle icon to checkpoints which have all the Trineangles collected (map level)
* Fixed save slot menu issues (correct localization)

Localization
* Fixed missing Turkish characters
* Polished Finnish localization

Gameplay
* Fixed issue where Amadeus (Wizard) could pick up objects with zero input

Input
* Added gamepad detection on the fly for Linux and OS X
* Added Logitech Rumblepad 2 binds for OS X
* Added Xbox 360 wireless binds for OS X
* Added PS3 controller binds for OS X
* Added PS4 controller binds for OS X
* Added controller bindings for swimming up/down with Zoya (Thief) for Linux
* Fixed general issues with Steam Controller on SteamOS
* Fixed Amadeus (Wizard) object levitation issues with gamepad for Linux and OS X
* Fixed Amadeus (Wizard) object levitation issues with Steam Controller
* Fixed console (F8) arrow key issues (left/right)
* Fixed Xbox 360 gamepad "START" button for Linux
* Fixed Xbox 360 gamepad X and BACK button in "Join an Online Game" menu for Linux
* Fixed Xbox 360 gamepad default binds for OS X
* Fixed show previous hint bind for Linux

Audio
* Fixed missing speeches in various levels for all languages

Launcher
* Fixed launcher issues for Linux and SteamOS (launcher window is now bigger and works better on gamepads and Steam Controller)


Info
* All v1.03 (Steam and DRM Free) builds are online multiplayer compatible with this build (check the version number from game's main menu)


Linux & OS X known issues
* Crash: Linux: Segmentation fault when exiting the game (happens to some users)
* Rendering: When using full screen and smaller resolution than desktop resolution, black borders appears and image isn't scaled to full screen
* Rendering: Fog at the start of The Astral Academy is brightly yellow coloured
* Rendering: Water is flickering near the big watermelon in The Three Heroes - Pontius level
* Rendering: Anti-Aliasing causes subtitles to clamp together
* Rendering: Graphics glitching when underwater in Academy Outskirts
* Rendering: Subtitles with linebreaks overlap
* Rendering: Some letters are cut from the bottom
* Launcher graphic settings doesn't change all rendering settings internally for the game (game isn't that optimized as it could)
* Launcher: OS X: Cancel button doesn't actually close the launcher, the process still stays in the background (normal X close works)
* Binds: Linux: Xbox360 gamepad is not usable if you delete user binds manually
* GUI: Only upper game can be selected on "Join an online game" with gamepad

Mac & Linux BETA released, Windows version updated!



We've just updated the game, and the Mac and Linux BETA versions are now available for everyone to try.

Also the Windows version has been updated with lots of fixes! Check out the full list of changes below :)

********************************************************************************************************************
Trine 3: The Artifacts of Power changelog
********************************************************************************************************************

v1.02 (build 3060) - October 5th, 2015
Windows v1.02 patch and Linux & OS X BETA release


Technical
* Fixed some rare crash issues
* Fixed memory leak issues with AI navigation mesh data

Optimizations
* Batched model particles to single draw call
* Optimized AI navigation mesh data sizes

Online multiplayer
* Added a failsafe logic if online multiplayer game server doesn't respond so that game wouldn't jam into "Refreshing..." window
* Fixed issue where game used Local Area Network (LAN) for online games if Steam/GOG login failed

Levels
* Fixed and tweaked lots of small gameplay issues in all levels
* Fixed some broken AI navigation mesh data in various levels

Player characters
* Fixed issue where crouching could cause movement stuck
* Tweaked player character skills
* Tweaked player wall jumping so that exploiting wouldn't occur
* Tweaked surface jumps from water (now instant, not delayed)

Gameplay
* Fixed issue where wallhead projectiles cut Zoya's grappling hook
* Fixed issue where ALT+TAB could result missing characters
* Tweaked new level indicator in playable map scene
* Tweaked Trineangles visual deletion to be instant instead of delayed

Effects
* Fixed infinite looping effects when owner object had been already deleted

Input
* Added hardware cursor to be in use by default (can be changed from options.txt, InputModule::OSCursorVisible)
* Fixed cursor hide/show issues when using ALT+TAB
* Fixed cursor hide/show issues in general
* Fixed input disabling/enabling issues during cinematics
* Fixed Nvidia Shield Controller issues

GUI
* Fixed duplicate data in level's checkpoint menu
* Fixed game console issues (console can be opened from F8 button)
* Fixed incorrect tooltips when using user binds
* Tweaked level's checkpoint menu (automatically scale to correct size)

Save & Load
* Fixed end boss issues if player quit the game during the end boss and resumed game later on

Achievements
* Fixed incorrectly awarded achievements in online multiplayer game

Localization
* Added Finnish text localization!
* Fixed issue where missing localization caused game to be unplayable

PhysX
* Re-builded PhysX 3.3.3 libraries to fix rare physics issues

Launcher
* Fixed issues where some of the text didn't fit to launcher in various languages

Public Editor
* Added "Localization package" option to MOD export so that generating/testing user translated localization packages would be easier
* Added support for enabling or disabling the playable map for MODs (check MOD export dialog)
* Fixed issue where playable map was enabled on MODs
* Fixed missing keyboard shortcut info in HELP window

Info
* All v1.02 (Steam and DRM Free) builds are online multiplayer compatible with this build (check the version number from game's main menu)

Linux & OS X known issues
* Rendering: When using full screen and smaller resolution than desktop resolution, black borders appears and image isn't scaled to full screen
* Rendering: Fog at the start of The Astral Academy is brightly yellow coloured
* Rendering: Water is flickering near the big watermelon in The Three Heroes - Pontius level
* Rendering: Some of the lights' and glows' edges are visible e.g in the The Astral Academy
* Rendering: Anti-Aliasing causes subtitles to clamp together
* Rendering: Graphics glitching when underwater in Academy Outskirts
* Rendering: The Chronicles of the Guardian page turn effect is upside down (fixed already internally, fix will be added to next build)
* GUI: Keyboard tooltip texts goes outside of the tooltip graphics
* Launcher graphic settings doesn't change all rendering settings internally for the game (game isn't that optimized as it could)
* Crash: Linux: Segmentation fault when exiting the game (happens to some users)
* Binds: Linux: Xbox360 gamepad is not usable is you delete user binds manually
* Binds: Linux: Xbox360 gamepad "START" button doesn't work
* Binds: Linux: Xbox360 gamepad X and Back buttons don't work on "Join an Online Game"
* Binds: Linux: Steam controller doesn't work perfectly
* Binds: Linux: Amadeus (Wizard) accurate levitation upwards with gamepad doesn't work
* Binds: Linux: Show previous hint bind doesn't work
* Launcher: Linux: Launcher's highlight for controllers is not properly visible
* Launcher: Linux SteamOS: Drop-down menus don't work properly
* Launcher: OS X: Cancel button doesn't actually close the launcher, the process still stays in the background (normal X close works)
* Binds: OS X: Xbox360 gamepad binds doesn't work by default

Common known issues
* Some voice overs are still missing for various languages

Trine 3: The Artifacts of Power Released for Windows!

Today is the day! Trine 3: The Artifacts of Power has been officially released for Windows, meaning the Early Access period has come to an end. Check out the launch trailer below. :)

https://www.youtube.com/watch?v=uEnsYhBJ4Xo&feature=youtu.be

Like the previous Trine games, Trine 3: The Artifacts of Power supports both online and local co-op for up to three people - so don't forget to share the news with your friends so that you can play together!

Today's release is for Windows only, but we hope to release both Mac and Linux versions later this year.

The game is priced $21.99 / 21.99 € / £15.99. A 10% launch launch discount is applied for the first week. :)

The Trinelogy and Frozenbyte Collection 2015 Game Packages are also on -40% sale for a while, so if you don't have the previous Trine games yet, you might want to take a look. You can find both Packages from the Steam Store Page for Trine 3: The Artifacts of Power.

We'd like to thank everyone who took part in the Early Access - it's been a wonderful journey for us, and we hope you've enjoyed it as much as we have! You are awesome!

We also took some new screenshots to celebrate the release. :) You can find them from our blog.