We understand that some players have been experiencing crashes on certain low configurations since our last update, and we're trying to find solutions for these issues as quickly as possible. If you're experiencing crashes, please help us by sending an email to contact@undeadbattery.com with the subject 'Crashes,' and please describe us : >your device configuration (Mac or PC & OS version) >your graphics card (with up-to-date drivers) >steps to reproduce the crash (when and how it happens?)
For everyone else, we're happy to share the latest improvements included in this hotfix below :
NEWS: - Add a warning popup when you activate lumen (Global Illumination)
IMPROVEMENTS: - Improved trees rendering on Snow Odyssey and Alpine
FIXES: - Fix dark shadows on Alpine - Fix visibility of axis number in control settings - Fix an issue where you could spawn in the starting block in race mode - Fix a crash when you click on TRYP in the pause menu - Fix an issue with UI priority in race mode
Hot Fix (230324)
IMPORTANT - Lumen is now set to low by default as it causes lacks of performance on some configuration. You can manually set to ultra in the Graphics Settings > Global Illumination (last parameters) to activate and improve lighting.
IMPROVEMENTS: - Improved graphics settings to enhance performance, especially on Mac - Improved stability - Improved localization - Improved trees rendering and collisions on Snow Odyssey - Improved performance by putting Lumen (Global Illumination) to low by default
FIXES: - Fix a crash that occured while changing weather - Fix LowLevelFatalError crash from PipelineShaderCache - Fix challenge Antenna Dive preview - Fix roof that was missing inside Arrivals Station.
Hot Fix
IMPORTANT - Lumen is now set to low by default as it causes lacks of performance on some configuration. You can manually set to ultra in the Graphics Settings > Global Illumination (last parameters) to activate and improve lighting.
IMPROVEMENTS: - Improved graphics settings to enhance performance, especially on Mac - Improved stability - Improved localization - Improved trees rendering and collisions on Snow Odyssey - Improved performance by putting Lumen (Global Illumination) to low by default
FIXES: - Fix a crash that occured while changing weather - Fix LowLevelFatalError crash from PipelineShaderCache - Fix challenge Antenna Dive preview - Fix roof that was missing inside Arrivals Station.
New map : Snow Odyssey
It was a real challenge as It's our biggest and most complex map yet, and we've used cutting-edge technologies like Nanite and Lumen to create an immersive gaming experience.
We can't wait for you to explore the snowy terrain and tackle all the challenges that SNOW ODYSSEY has in store. And that's not all - our multiplayer version is currently in alpha, and we're already seeing some promising results. We're excited to keep working on it and bring you even more exciting features in the future.
We're so grateful for your support and can't wait to hear what you think of the latest update. Thanks for being a part of the TRYP FPV community!
We hope you will love to explore multiple areas we cooked for you : it's like 10 maps in one :)
And that's not all - our multiplayer version is currently in alpha, and we're already seeing some promising results. We're excited to keep working on it and bring you even more exciting features in the future.
Of course, this update will incude new features, challenges, races, scenarios, optimisations etc. (check patch notes for more details) We have already started to develop next contents and features, we'll come back to you soon !
You want to report a bug or discuss with other players? You can find the link to the discord server directly in the game in the main menu.
Thank you & Have fun!
NEWS: - Add new map Snow Odyssey with new areas, challenges, scenarios and races - Add Global Illumination system (Lumen), you can modify its quality in the graphics settings. Be wary, it can be quite a performance killer depending your configuration. - Add new challenge difficulties : "Rookie, Pro, Expert, Elite, Legend"
IMPROVEMENTS: - Some performance improvement and optimisations on previous maps - Upgrade engine version from 5.0 to 5.1 - Nanite on multiple meshes and folliages
FIXES: - Fix FOV issue - Fix replay record - Fix an issue with controller with different calibration values where the joystick at rest was not getting 0 - Fix Splash Screen not playing entirely on macOs (you can pass by clicking)
New patch & area in Alpine Ride
Hey! A small patch with a bit of content and a few fixes as well.
Join the community!
You want to report a bug or discuss with other players? You can find the link to the discord server directly in the game in the main menu.
Thank you & Have fun!
NEWS:
- Add new area in Alpine. - Add new race in Alpine. - Add new easy challenge in Alpine. - Add new challenges in Quarry. - Add new weather preset in Quarry.
IMPROVEMENTS:
- Small performance improvement for some configuration.
FIXES:
- Fixed the challenge quarry cliffs being unplayable. - Fixed trees that were in the middle of races. - Fixed axis input multiple activation. - Fixed crashed plane area name. - Fixed an unexpected error when trying to respawn without enough space. - Fixed race laps number (will show 1/1 instead of 0/1). - Fixed some french localization. - Fixed an unexpected error where you spawned with a fov of 5, you will now spawn with a fov of 120 if something wrong happen.
Migration to Unreal Engine 5
A new patch is finally available! We took way longer than expected, but we added some content to make up for the wait.
We did a bunch of optimization and also took the time to upgrade the engine from Unreal Engine 4.27 to Unreal Engine 5.0. For those of you who might be disappointed by the current performance of the game, we take this issue very seriously and we will continue to work on it as more options will become available from the engine.
Another major change is the first localization update! Don't hesitate to report anything on the discord as always. We also added more content on the desert map to make it more exciting to play.
What's next?
Some of you might be hyped to hear that we have laid the groundwork for multiplayer and is in developement, however our next priority is an update to the physical system. We think that it is better to reach a final and stable physic system before adding any major feature.
Join the community!
You want to report a bug or discuss with other players? You can find the link to the discord server directly in the game in the main menu.
Thank you & Have fun!
NEWS:
- DirectX 12 is now the default RHI on Windows. - Added the experimental Vulkan RHI. You now have options at launch to choose your renderer on Windows. - Added the media player in game. - Added Portuguese, simplified Chinese, traditional Chinese, Russian, Spanish and French localization. - You can no longer record replay while in race mode. - Removed center calibration. - Added "Use Guide" button in control options. - Added "Reset inputs" button in control options. - Added a popup in game if the choosen device is not detected. - Added slowmotion feature on cinematic mode (Press x to toggle). - Added new contents in Desert map. - Added new main menu background.
IMPROVEMENTS:
- Reduced disk usage by half. - Updated map and race selection preview. - Improved resolution scale quality with Temporal Super Resolution. - Improved ghost replay stability with variable fps. - Improved path trajectory. - Improved graphics default settings. You need to use the button "Detect recommended settings" in the video settings to see its effect. - Removed dynamic resolution setting. - Upgraded the unreal engine version from UE 4.27 to UE 5.0. - Improved overall performance. - Improved media player UI. - Improved physics stability, especially with low fps. - Improved UI scaling overall. - Improved number of axes with the number available from the selected device. - Improved path system with a single line instead of multiple arrows. - Improved fisheye effect. - Reduced intro volume. - Changed default inputs for Drone Mode Cycle (Tab -> D) and Toggle HUD (Left Alt -> Left Shift). - Updated challenge, race path looks and performance. - Updated a few items position on the hud. - Improved some graphics settings selection widget.
FIXES:
- Fixed a collision in the challenge "Ruins power loop" in the map "Alpine Ride". - Fixed dshot idle not working when your stick was at 0. - Fixed an issue with the optional axis "Restart Scenario" when set to None. - Fixed the input preview going wild when auto detecting optional axes. - Fixed reset double tap in race mode freezing the countdown. - Fixed an issue when a race was not ending correctly if your ghost was finishing first. - Fixed max fps selection setting. - Fixed the ghost not recording the first 0.05 seconds of the race. - Fixed an issue when clicking on the map would unselect your activity.
First Patch & Update
First of all, thank you for your feedback. We read everything on the discord and see a lot of interesting ideas and bug reports that are a huge help. This patch focus on bug fixing and improvements that were reported, like rates, but we wanted to do more with our first update :
> That's why we added also new challenges, a ghost system in race mode and two new flight mode: Angle and 3D.
We are aware of some controller issues and we are looking into it. As for optimisations, we are looking at our options with UE5 as well and will work on it soon. You can expect some news in a few weeks.
We will continue with these type of patch (next weeks) until we are satisfied with the state of the game and then the team will work on major updates.
Thank you & Have fun!
NEWS:
- You can now navigate with the gamepad in the map menu. - Added ghost for races. You can toggle the ghost in option/display. - Added buttons in pause menu to change map / mode. - Added new challenges (3 in Desert lost temple, 2 in Quarry valley, 1 in Alpine ride). - Added angle and 3D flight mode. You can find the corresponding options in option/control. - Added a delay in cinematic mode after respawn and at the start of a race, you must move your throttle to activate the physics. You can now rotate your drone freely before starting your favorite activity! - Added buttons to add delay in map scenario. - Added a message in the first calibration to make sure that your controller is plugged and powered before launching the game. - Added missing challenges and areas preview.
IMPROVEMENTS:
- Improved tips focus with gamepad. - Medal validation in race mode is now checking inferior or equal instead of strictly inferior. - The game save directly after finishing a challenge or a race instead of when quitting. - Improved cinematic in game tips to mention activities. - Save the current tab button in the map menu for the session. - Save custom spawn position in cinematic mode between sessions. - Reduced max drone mass from 100kg to 25kg. It should help with the progress bar precision. - You can no longer open the drone menu in race mode. You have to do the race like everyone else! - Changed "Metal Corridor" difficulty from hard to medium.
FIXES:
- Fixed a bug in the main menu when we clicked with the mouse the gamepad wouldn't work anymore. - Fixed a crash when putting the air density at the minimum. - Fixed actual & kiss rates. Enjoy! - Fixed "Get some precision" challenge duplicate in Desert lost temple and a wild "Crashed plane" challenge appeared. - Removed "difficulty" text in area. - Removed some graphics issues with landscape. - Fixed a typo in drone options. - Fixed actual high score border not containing completely the score.