Tuebor cover
Tuebor screenshot
PC Mac Steam
Genre: Fighting, Shooter, Real Time Strategy (RTS), Sport, Strategy, Hack and slash/Beat 'em up, Indie

Tuebor

A Quick Update

In response to iamaplayer's comment on the community hub, asking about offline play:

There's no offline version of the game since we thought we'd catch on a bit more and didn't plan on needing for an offline version (since there wasn't a single player campaign planned at the time). However, I've been thinking about packaging up the dedicated server module to let anyone host their own server and not have to worry about which region it's in.

I'm a solo dev now (down from the 50-some I'd employed during the making of the game). And I've been slowly working in updates when I'm able, but sadly it's slow going due to needing to pivot from this being my full-time job, to working a day job and then trying to find time to dev too. I've got plans for this game which include releasing all of the heroes I'd planned (planned 60, got 30 done by EA launch), more arenas (been working on about 5 more, just not done yet), and making it available to let a player create their own arenas to upload as a Steam workshop kind of deal.

Keeping all that in mind, I'm still only one dude so it'll be slow going (to say the least).

If anyone would be interested in helping pivot this title, feel free to reach out.

Menu Updates - Unreine Gone

Main Menu
* Fixed the Damage Chart tab in the Options menu, it now correctly displays the chart which shows how damage flows through shields, armor, and health.
* Adjusted background of My Heroes tabs a little more.

Breath of Fire Map
* Unreine has been chased away until I can figure out how to tame her better.


AntBeeBird (Grachawk) Animations Fixed

All animations for Grachawk's abiliites 1-4 have been fixed and now display correctly.

Menu System Updates Continue

Menu Updates:
* Reverted some main menu landing screens to previous versions to add more character to the game and visual appeal.
* Repositioned some main menu cameras for better angles included My Heroes landing page to be closer to the hero. Only Manco has a problem with this.
* Added more graphic novel style outline options to Video Options from menu system. There is now Very Thin, Thin, Thick and Heavy. These increase the thickness of the outline border on in-game and menu models.
* Rebaked all main menu light builds for better shadows and visual appeal.
* Added new option to Options tab for damage flow chart, but I'm stupid and didn't link it correctly this build so it's just Controls vs. 2.0 tab currently.

Known bugs:
* Unreine Kreiger is floating about in Breath of Fire but has taken a vow of passive aggressiveness and refuses to attack anyone, causing a distraction to the bots.

Menu Optimizations and Load Times

* Updated file sizes in game to be divisible by 4 allowing in-engine compression to reduce menu file sizes down from 5-20mb to 900k.
* Removed input mapping in favor of control scheme image due to some UI breaking from pressing LMB RMB or ESC while input mapping controls.

Menu GPU FPS throttling and Khurnn ability revision.

The following updates have been patched into Skull Ball

Menu System:
* Forced MAX FPS at 120 for the main menu level only to reduce engine setting of allowing unlimited framerate which was causing the main menu to use 100% of GPU.

Heroes:
* Khurnn has has his shield ability swapped from LMB to RMB in order to keep in line with other heroes ability schemata.

Levels:
* Breath of fire has had its lighting rebaked for better static shadow textures.

Menu System Updates - File Size Updates

The following changes have been deployed to the game:

Main Menu System
* My Heroes tab has been improved to allow players to read the items/training for their heroes. It's not aesthetically where I'd like it yet, but it is easier to understand and read.
* Added new tool tips to some loading screens
* Removed some meshes from main menu to give it a more streamlined look (work in progress, more to come).

Game Size
* Excluded old maps from previous game builds, the total installation size has shrunk from 21GB installed down to 11GB installed.

Rager is now playing.

Rager used to oversee the LavaFlow energy capturing facility but she has now taken up residence in Mire's Den at the request of Mire himself to antagonize the Skull Ball Heroes. She is not overly smart and will attack anyone within arms reach. She's over powered and tough to kill, just like a good juggernaut should be.

Things you should know about Rager:
* She won't help you, or your opponents, but she will stun lock you.
* She has 50,000 health, good luck with all that.
* She's sometimes stupid from all the hits she's taken to the head, sometimes she'll just stand there confused.
* She's OP.

First update coming since 2018 to Steam

I got the build box working again and moved it to a virtualized machine so I won't have to worry about hardware failure ever again (fingers crossed).

First Updates:

I wanted to test stability of the build so made minor updates to the menu system and some of the character blueprints to change some functionality. The following minor updates have been implemented to the Steam test build:


* Reverted Ione to have a melee attack instead of a second rifle zoom (simply press Ctrl like everyone else).
* Replaced *most* instances of the previous game name (Tuebor) in the menu system with Skull Ball Heroes. Some are embedded in the image file which will have to be tracked and changed.
* Updated navigation links for NPCs in Tollway map so the orange NPCs don't get stuck on the edge of the starting area.


Planned next small updates

Maps and Heroes
* Fix Grawchawks missing animation montages (all abilities).
* Evaluate performance tweaks for every map to increase frame rate.

Menu System
* Evaluate how to make the training and upgrades menu easier to understand and use.

If all goes well with today's test update will move to live servers.

Servers back online effective 16-NOV-20

Backup and migration work completed early, testing went well and database and game servers are back online.

Minor updates:

  • Database backup complete
  • UE Engine version update progressing slowly
  • Website and branding conversion underway slowly


Ideal First Big Planned Update

  • Bodies explode when character is killed (date tbd)