The Continental Rangers are cooking up some BBQ for Labor Day! If you just started a new game, the BBQ will begin on the 4th day at midnight and you'll get a notification. If you are in the middle of the playthrough, you will get the notification in the next midnight. The BBQ party will last 10 in-game days.
A new fridge is added in the Continental Rangers camp, and you can put raw meat in it (talk to Larry about it) during the BBQ party, and they will automatically turn into cooked BBQ dishes in the big smoker outside.
Other changes included in this update:
- Visitations will now make all the ghouls in the current map very powerful. After the Visitation is over, the ghouls will act more aggressively, melee very fast, has double health, and deal double damage. But if you don't kill them, the next Visitation will make them even more powerful, doubling their health again.
- Added a radio in the player house in Ravenwood. It'll show up when you purchase either the couch or the desk. The radio will play some nice country music.
- Improved various gamepad navigation controls in the main menu
- Improved UI visibility for small screens such as Steam Deck
- The game will try to detect Steam Deck when you run the game the first time, and set the correct control method, UI size, and resolution
- Fixed a quest bug where if you interrupt the dialogue with Roman right after giving him the letter, you can't continue the quest any more.
- Completing Dead Zone mode will grant you Nightmare achievement as well
- Fixed a geometry stuck issue in the editor's office
Update 1.71-4 Patch Notes
- Added several tasks assigned by Editor McCarthy to guide a new player through the game
- Improved the clarity of UI sprites
- You can now ask Razor to send a raid group to help you attack the Army Cordon. Just head to Army Cordon and trigger the journal entry, and then you can ask Razor about it.
- Added a timer to check if player is stuck in "switching weapon" state for too long, and just clear the state for player. This might help with the rare occasions where player is stuck in switching weapon state indefinitely.
Update 1.71-3 Patch Notes
- Fixed a bug with Chinese and Ukrainian language, where the "Sticks & Stones" button for starting new game is pointing to the wrong function, and starts a hardcore mode instead of Sticks & Stones mode
- Fixed a bug with Chinese language, where the "Sticks & Stones" stamp on player status page doesn't display
- Semi-auto guns (such as handguns, sniper rifles) will now be truly semi-auto, so you will have to click LMB for each shot. Pump action shotguns are not affected by this, and you can still hold LMB to keep shooting.
Shadow Master DLC Is Now Released! Bug Fix and New Guns Too!
Dear Ghoul Hunters,
Thank you so much for your patience and support throughout the last few months, from when I first had the idea of a stealth-centric game mode, to turning it to an extension of the original storyline. It was one month late to the party, due to my sickness, scope expansion, and translations, but the work is completed now and ready for you to enjoy! :)
- A nasty, game-breaking bug with the inventory. If you pick up a larger item and try to put it in the backpack with no room for it, the item will get "stuck in your hand" and you can't exit the inventory.
- Increased the recoil buff for when you crouch, and also added an accuracy buff for crouching. You will see the crosshair shrinking just like most FPS games.
Special thanks to TayTay for bringing up the issue and suggestion above. I have no idea how long that inventory bug has been around, but I certainly haven't touched that code for eternity. I'm glad it's now been fixed! He also wrote a very detailed review that provided a lot of insight with the problems in the game, and I will slowly work towards enhancing the game accordingly.
Thank you to TayTay, and to many other folks who have left me detailed reviews, telling me what I did right and what I did wrong. Please feel free to engage me any time in Discord or Steam Community!
- Added two new weapons to the game: SKS-DMR (an entry level sniper), and SKS Carbine (a unique gun unlocked after player reading all of Haruko's autobiography)
- The SKS-DMR can be found in the Army Cordon level.
- Added a little ammo crafting tutorial in the form of a note. You will find the note in the dead body at the Old Mill next to Zernaskaya Village. I also added some ammo crafting ingredients in the village to help player learn ammo crafting as early as possible.
- Dismantling a throwing knife will no longer generate any gun powder, because it doesn't make sense :)
- You can no longer dismantle glowing skulls and gourds into metal and gun powder either :)
- But NPCs will now have a chance to drop gun powder along with casings.
Special thanks to EricRonin, who played Tunguska in a Twitch Stream and pointed out the lack of crafting materials at the beginning of the game. I would have never thought of that! https://www.twitch.tv/videos/1887558169
- The AIROTEK helmet can now be used as costume for trick-or-treating, with NPCs who like the look of it
Thank you again, and please let me know if you have any questions or suggestions :)
Quick bug fix
While I was fixing the problem with drinking Potion of Elation, I noticed a major logical error in the code that verifies if the item can be used at the moment. I fixed it for Potion of Elation but screwed it up for food, backpack upgrade, and repair kit.
1.71-1 will fix this issue.
De-janking Tunguska; DLC Update
Thank you for all the feedback! I took some time and drilled hard at the small issues that makes the game janky, and you'll have a much better time now with update 1.71 :)
- Added a "Destroy" button for when you loot a dead body. The button will be clickable when the loot is empty, so that you can get rid of this body to get to the other ones. This will help a lot for when the bodies stack on each other.
- When you eat, the green bar (eaten calories) will update while you are in the inventory screen
- Fixed a bug with Potion of Elation not drinkable unless you have low health + radiation + T syndrome
- Swapped the B and X button for controllers in UI mode, in order to match the common scheme used by other games. E.g. you press B to close a window instead of X
- You can now delete old saves! Just load your game, press Esc, click "Load", and you'll see the Delete buttons. It'll also ask you to confirm delete.
- A tutorial will pop up when Legionnaires first become hostile towards you, and it'll prompt you to hide behind covers (for new players)
- When your weapon's durability runs out (to zero), you'll get a console error about it. If you then open the inventory, the broken weapon will have a red background.
- Added more accent objects around Zernaskaya maps to make the roads less empty
- Placed blocks on steep stairs to smooth out the player's animation, and reduce chance of fall damage
- While in melee mode with ChaseCam control scheme, if you go next to a container it'll be highlighted, that way you don't miss it. You still have to put away your weapon to open it, this way you don't accidentally open them while swinging at enemies.
- Alcohol and gasoline will no longer be used as fuel in crafting/cooking since wood is much more abundant now. This also helps avoiding confusion for new players who tend to put alcohol in the fuel box instead of the ingredients box
- Visitation that drains your health will not kill you but leave you with 1 hp. This is to avoid situations where you are stuck in a spawn-death loop
- More enemies are added to the Army Cordon area to increase its challenge. It's still possible to get past this stage in three ways: jumping over the wall from the roof, use stealth to power up the generator and open the gate, or just kill them all. You just have to be a little more careful now.
I'm sure there might be other issues, so please feel free to let me know anywhere any time!
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Regarding Shadow Master DLC - I just finished translating the text to Chinese, Russian, and Ukrainian. Italian is still underway. I'm going to add one more weapon (to go with the Haruko story) and will most likely release it this coming week!
Also, if you don't mind writing me a short review, it will mean a lot to me, and help me tremendously :)
- Added some covers outside the barn to help player with gunfight
- Fixed a bug with carry weight not updating when picking up an item
- Fixed a bug with second sidearm's weight not calculated
- Added a warning and confirmation when player clicks "Load Last Save"
- Corrected the serum-XR recipe
- Player will now aim at NPCs with a lead based on relative velocity, IF the player has the "Accuracy" skill perk for the equipped gun type
- Slightly raised the lock-on aim point on an NPC for full auto weapons
- KS23 shotgun (Nightmare mode) will now always knock back the target
- Fixed various places in the game where Panned/Fixed mode cursor cannot interact with objects
- If player has very low energy when knocked out in Ashinaka, some energy is added to help the player
- When manually firing a full-auto gun in bursts, the recoil assist (which causes the gun to not fire for a second when the player experienced too much recoil) is removed for a smoother experience.
- Added the ability to aim at the buildings in Ravenwood to hide the roof, which helps with occasions when an enemy is under the roof and hard to aim at
- Crows will now drop more feathers in Deadzone and Sticks & Stones mode
- Further improved the panned camera movement during teleportation
Update 1.70-2 Patch Notes
- Fixed a bug where loading a game in Ravenwood breaks due to a broken portal object that I added accidentally in the 1.70-1 update
- For RUS version, made sure the potion of elation recipe fits into one page
- For panned camera mode, sped up camera panning movement when the camera is very far from the player (such as when you get teleported)
1.70-1 Lots of Fixes!
I apologize for the delay of releasing the Shadow Master DLC. After the beta test, I received some feedback so I'm going to take a few more days working on those:)
But in the mean time, I'm releasing 1.70-1 patch which contains a lot of improvements:
- If you have unlocked the Tesla Model 69 rifle, you can try using it to shoot at the ripples indicating fish herd. It might kill some fish for you!
- Added a cover object in luxury house area to help players avoid getting killed immediately when travelling from Water Treatment Plant
- You can now SHIFT-LMB click a thrown weapon in the backpack to automatically equip it into the EXPL slot, if only the backpack is open. If there's already another item in the EXPL slot, it'll be swapped with the thrown weapon you want to equip.
- Enlarged the invisible floor under the Station 11 train hangar. This way when you exit the hangar, the hangar roof doesn't immediately pop out and block your view
- You can now sell the Chechen Ledger (which you would normally sell to Alexei) to Vladmir for a little higher price, if you decide to not sell it to Alexei
- Improved the code that ensures player spawns at the intended location to avoid falling damage
- Added an entrance to the basement in player house in Ravenwood. The entrance is a trap door in the kitchen, and in the basement, there's a metal ladder that takes you back to the kitchen. This helps player access basement storage units more conveniently while cooking.
- In the basement added a mushroom growing bed which you can buy from Venkat. It'll automatically respawn mushroom over time.
- Crossbows will now leave bolt after shooting at dead bodies
- The Engineer Guide (Dead Zone mode, sold by Hans) now includes a recipe for crafting landmines. This way you don't have to always use the Jackhammer for that.
- Added sound effect for dive-roll action
- Dive-roll and jump now support i-frame: between the moment you press the key to jump, and the moment you land on the ground, player will be invincible from melee attacks.
- The game will remind player to save the game after making some change to the player notes
- Player can now sprint a little bit faster if weapon is holstered
- Fixed a bug with save game making previous saves dirty, causing items to disappear from traders
- Cannot use backpack extension when there's a carry weight boost active, to avoid messing up the base value
Shadow Master (English) Ready for Open Beta!
Hello Ghoul Hunters!
Thank you for patiently waiting. I have finally finished the work for Shadow Master DLC, and it's now ready for free open BETA!
Please note that currently I only have English version of it, because there are quite a bit of new dialogue in a new quest line, with a long story about Haruko's past, so I just need to finish polishing the English version before committing it to translation.
But if you are interested in playing the English version, please follow below steps:
1. Disable Steam cloud save for Tunguska
2. Back up all the files under C:\Users\\AppData\LocalLow\RotoristWorkshop\Tunguska
3. Enable BETA build using password "shadowmaster" from the settings window on Steam for Tunguska
4. Once you launch the game, you should see version showing as "1.70-0 beta" and a crossbow in the main menu scene
5. You can either start a new game with the "Sticks & Stones" mode
6. Or if you already completed Haruko's military document quest, just go back to her and select the "Interview" option in her dialogue to start the assassination quest line
I hope you have fun with it, and please let me know if you notice something wrong :)
And now, some new changes added to the 1.70-0 patch:
- Changed the appearance of the Lucifer melee weapon, and reduced its inventory size
- Increased the body turning speed while holding a melee weapon, and this turning speed now depends on the weight of the weapon - heavier the weapon, slower you turn around
- Added more coverage attribute for the "Breast of Nachtkrapp" armor, while giving it a handicap which is a 30% increased footstep noise
- Corrected the stack size of the Repair Kit for RUS, UA, and Chinese. They should not stack.