- To reduce player friction when they arrive at the old mill house, I put 3 ghost barley seeds in the mill house in a crate, in case player harvested less than 4 seeds in the ghost barley plants nearby.
- Fixed a bug with being able to spend skill points even if the skill is maxed out
- Reduced and randomized the amount of armor worn by NPCs in Dead Zone mode
- Made it easier to hover over a skill in the skills panel
Update 1.89-8 Patch Notes
- Fixed a performance issue where a high-cost function call gets invoked all the time for each dead body... crazy that I didn't catch this before
- When entering the game for the first time, it'll try to detect your local language and change to that language if supported
- Fixed a bug with using the controller right stick to select item quantity
- Fixed a null pointer error that can happen when you pick up an item
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Follow me on X (twitter) for fun facts, tips and tricks! https://x.com/RotoristWS
Small bug fix
Fixed a bug with the main menu. after launching the game with any mouse/keyboard control schemes, peripheral input devices should not move the cursor until you press a button on them.
1000 Reviews!
Thank you everyone! Tunguska has finally reached 1000 paid customer reviews :) It was a long journey, but the most fulfilling in my life!
I know I promised a free weapon when reaching 1000 reviews, but I delivered it early since I wasn't sure how long it would take, and I didn't want to keep everyone waiting :P The free weapon was the "Rafaga-18" pistol added to the game about a month ago, which is a 3-shot-burst or semi-auto pistol with a large 18 round magazine. You'll find it among Tier 3 NPCs such as the Lake Cossacks.
Now, to celebrate this major milestone, I decided to set up an X account and use it to post interesting stuff about the game - such as fun facts, tips and tricks. If you are on X, follow me there :)
- Fixed a bug with firing guns with controller, which causes the crosshair to flash every 3 frames.
- You can now earn a small amount of Crafting skill when creating food or serums of normal grade. High grade ones will give more skill progression.
- Changed the "F1-F5" controller button mapping to say "Pocket 1 - Pocket 5"
- Fixed a bug where player cannot kick animals.
Update 1.89-6 Patch Notes
- To reduce frustration for players, in normal mode if crafting fails due to incorrect ingredients/temperature, the ingredients will no longer disappear. But fuel and time will still be spent. In hardcore mode, the ingredients will still disappear.
(note that it's still highly encouraged to use the recipe book and click on the "collect ingredients" button to ensure crafting success)
- Fixed a bug where items that should be hidden still shows up even though you can't pick it up
- You can now sell seeds (including garlic and potatoes) in the shipping bin
Update 1.89-5 Patch Notes
- To avoid confusion, after completing the "blessed stone" quest, the game will tell player to go back to the quest giver for next step
- Added cheat code for spawning high quality food, food ingredients, serum ingredients, and serums. Syntax: Incorrect syntax. Use: \n get [durability(0-1)] [superior|premium|refined|purified] (refined/purified are only for serums)
- To avoid confusion, when player receives Jerry's notice about new meal order, he'll remind player to check out the chalkboard.
- You can now sell medicine and grenades in the shipping bin in Ravenwood.
Update 1.89-4 Patch Notes
- If player chooses to use the "Gamepad" control scheme, when creating a new character it no longer requires the player to input a firstname and last name (in case there's no keyboard available). Instead when player clicks "Submit" it'll use a default male/female name.
- Fixed several problems with Russian translation
- If player hasn't progressed far enough in the story and tries to create the experimental serum, it'll not be allowed, in order to prevent the quest being stuck.
Update 1.89-3 Patch Notes
- A lot of players gave me the feedback that sometimes they forget where a specific NPC is located and had to search for them. To alleviate this issue, I made it possible for you to find a list of all important NPCs in a location, by going to the Global Map and hover the mouse over each location.
- Fixed an issue with the barn legionnaire elimination quest, where if you pay 1000 rubles to complete the quest, once you go back to the barn, Sergey is gone and you can't get his key to the red chest and the small hut with the ghouls. The solution is that once you turn in the quest with Sidor, the chest and hut will be unlocked for you.
Update 1.89-2 Patch Notes
- Fixed a bug where the game spits out a bunch of error message when there are looters in the area
- Reduced sample count for volumetric lights to improve performance
- After achieving "Terminator" rank, the ranking progress bar will stay filled up to avoid confusion
- Added calories for certain hard-to-made foods
- Reduced health for certain types of ghouls
- Increased the amount of faction reputation gain when delivering serum or food by 50%
- Traders will sell more scrap metal to make it easier to repair weapons
- Reduced the amount of gas required to leave Tunguska
- Fixed the collider for the doors in player's house in Ravenwood
- Replaced the icon for the sabotaged gas mask so that player doesn't dismiss it easily
Melee Improvements + Loading Progress
Hello Ghoul Hunters,
It's time for your crowbars to shine! This update fixes some major issues with melee combat and should make it feel a lot better than before.
Implementing melee combat has always been a major challenge for me, especially in 3D. The challenge lies in hit detection, because there are so many corner cases to consider, such as:
- Able to hit multiple targets in one swing
- Obstacles between melee weapon and enemy
- Enemies that are too "low" such as wolves and spitters
So to make melee work, I have to implement different ways to detect hits.
This update addresses several issues around melee:
- When the enemy is very close to the player, if the player has a habit of clicking onto the enemy (hybrid control scheme or ARPG control schemes), the character might turn around and not able to hit the target
- Some swing styles can't land a hit if the target is at a certain angle
- Missing hits when attacking "low" enemies
With this update, you should be able to confidently click onto the enemy, and as long as the enemy is close enough and in front of the player character, it'll guarantee a hit.
Also this update adds loading progress whenever loading a save/scene requires more than a few seconds. Loading progress is a common feature, but man it was a mess to implement! After days of killing brain cells, it seems to be working well now.
Other fixes included in 1.89-1 :)
- If you get killed at the soviet border, the game will ask you if you want to skip this part. If you say Yes and you happen to be bleeding, your bleeding will continue after arriving at Zernaskaya.
- Removed the flickering flashlight in the main menu to avoid motion sickness.
- PP19 BIzon is now a side arm and can be equipped in the side arm slot.