We're still busy fixing bugs left and right, but we also found the time to balance the game a bit better. It's not a big update, but an update nonetheless!
Turmoil changelog for version 2.0.9
In this update we fixed several issues with treasure generation and the treasures marketplace (thanks to the community members who reported it). The prices and availability on the treasures marketplace has also been made a bit more forgiving.
Bugs
Fixed that the buy/sell prices of treasures in the Underground Collection did not properly scale depending on the area they are found in.
Fixed that the fog did not rise 2 months faster in The Heat Is On levels as intended.
Fixed that one artefact of each area would not spawn in that area, requiring you to buy it on the treasures marketplace every time.
Balance
Decreased maximum price that treasures are sold at on the Underground treasures market.
Increased minimum and maximum price that collectors will offer you on the
Underground treasures market.
Collectors on the Underground treasures market will no longer offer to sell you treasures that you already own or offer to buy treasures that you do not own.
Quality of life
The end-of-level charts now show details when you hover over the appropriate toggle button.
Update #42 Gas improvements
Dear oil entrepreneurs,
After lots of hotfixes following the launch of The Heat Is On, everything’s almost oilright now. We’re still working on some trickier issues, but we’ve also found time to improve the game in other areas than just fixing bugs. The most important one changes the way in which gas is received by Left and Right Inc. Oil prices will from now on react more directly to delivered gas, and it will now also make a difference if you upgrade the pipes that transport gas to Left and Right.
We’ve also increased the arrival speed of wagons (which also caused some frustration sometimes). But the best solution to spillage is still to buy enough wagons and upgrade them! For Mac users it’s important to know that we’ve disabled the end-of-game screenshots, as that seemed to be the cause of the crashes that many players were experiencing. Note that this does not affect the flashing oil/gas wells bug.
Changelog for version 2.0.8
Balance
Gas grown using magma heat will now fill up the existing well before increasing
the size of the containing well.
Removed limit on amount of gas sold per second. Connecting multiple pipes to Left or Right Inc. will now make the price go up faster.
Decreased gas boosting efficiency every $0.50 step from $2.50 and up.
Increased gas boosting price drop rate at every $1 step from $4 and up. This drop rate only applies when you are no longer boosting. The higher you boost, the quicker it will fall again giving you less time to sell.
Increased speed of oil conversion
Decreased heat cost of oil conversion
Increased brake speed of wagons for all upgrade levels, causing them to arrive at their goal more quickly.
Decreased decision making interval of wagons from 1.13 seconds to 0.93 seconds, making them respond to full silos and overflowing rigs more quickly.
Fixes
Disabled end of game screenshots for Mac OSX as it was causing segmentation and bus errors for a lot of Mac players.
Fixed that the game could crash by clicking one of the buildings during a new area introduction.
Fixed that the start button on the weekly poster would flicker endlessly in some cases of losing your internet connection.
Fixed that some of the hotkeys would not work during the tutorial.
Fixed that bank debt did not get saved in the campaign.
Fixed that the text on the play button would wrap in some languages.
Fixed that you could not get any land lease payback on a piece of land when loading a campaign with a finished land auction.
Update #41 - The Heat Is On!
DLC Day has arrived!
The new expansion pack: "The Heat Is On" is now live! Additionally, the Turmoil base game received some juicy updates and the option for character modding!
The update contains the following:
Expansion pack: The Heat Is On
http://store.steampowered.com/app/804760/Turmoil__The_Heat_Is_On/
New campaign, featuring:
New characters to play. Greenhorns Isabelle and Kai join the oil business and could use your knowledge of pumping and drilling.
A new village is being built in this area and its mayor wants you in on the spoils. Meet Maeve, Jack and Philip who will help you make the most of your land ownership.
Three new areas to explore containing magma, a new way to control the oil and gas supplies in a level. Unlock its full potential by buying Jack’s upgrades in the village.
A completely overhauled stock auction replacing the Dutch Auction of the original campaign. Overbid your opponents with outlandish piles of cash, or let them fight it out between each other while you bide your time.
Anthony has started a treasure collection in the Underground. Dig up the treasures found in the land and he will help you out. Missed a spot? Buy the missing parts of your collection on the Treasures Marketplace.
The professionals are back in the tough as nails expert version of The Heat Is On. Don’t even think about saving up money, you will be glad if you beat them by an inch!
New in-game features (Spoilers! Hover for details)
Connecting your pipes to magma will heat up your pipe network (requires Heat Conductivity upgrade, available in area 1).
Heated pipes have increased oil flow depending on their heat level.
Dig up treasures for Anthony’s collection using moles. (requires Treasures upgrade, available in area 1)
Heating up a joint connected to a gas well will grow the gas well until it hits another well or magma (requires Gas Growth upgrade, available in area 2).
Heating up a joint connected to an oil well will convert the oil to gas (requires Oil Conversion upgrade, available in area 3).
Strike an exclusivity deal with either Left or Right Inc. for a small cash boost.
And some more
9 new achievements. Can you beat them all?
An all new soundtrack by Jan Jaap Doeven including three in-game songs, and a special track for the stock auction. Featuring the Return of the Son of the Dowser.
The last area of the DLC campaign, Vulcanic Lands, is available as a single game level. This area includes magma and the Left/Right deals.
A new main menu background.
Changelog for version 2.0.4
Modding
You can now add dialog and images for your own characters. Find out how in this guide: http://steamcommunity.com/sharedfiles/filedetails/?id=1306643424
Send your creations to turmoilmods@gamious.com and we will share the best in a news post!
Graphics
The player now has a brighter golden portrait making it easier to distinguish your character at any time.
The end of game statistics have been improved with a new look to better fit the game.
All character portraits have been updated with shading.
Updated the credits screen with a new look.
Quality of life
Your campaign will now be saved when going back to the main menu, after a land auction and after a stock auction.
When playing the Weekly Challenge you get a small introduction about the area that you are playing in.
You can now buy village upgrades using enter.
Closing a Mayor’s Tip no longer directly exits to the village, instead it brings you back to the overview.
You can now close joints before they have finished building, to make it easier to plan ahead and not spill any gas. Re-opening a joint before it is finished will refund the costs.
Upgrades bought by rivals are now more clearly displayed.
Improved tooltip contrast in the land auction and upgrades scroll.
The village shops will now display a “sold out” text when there are no more upgrades to be bought, including future unlocks.
Several localization improvements.
Balance
Decreased the minimum and increased the maximum amount of possible oil, gas and rock for the Weekly Challenge.
Bugfixes
Fixed that sound and visual effects were not properly played when selling gas.
Fixed that the game would crash if noone made a bid in the stock auction because the AI was out of money.
Happy drilling! And stay tuned, we'll soon be back with news about a new challenge game mode!
We have finally finished our work on the DLC campaign for Turmoil! It will be called 'The Heat Is On' and it will be available on the 21st of March! To keep reminding you of this, we've added a countdown timer in Turmoil's title screen.
The Heat Is On will have lots of new interesting new mechanics and fun features. You can watch the trailer, read all about it, (and wishlist!) on its Steam page right here: http://store.steampowered.com/app/804760
A bit less exciting, but still very noteworthy are some performance upgrades in Turmoil. The game should run a lot smoother in situations where a lot of gas is being transported. The same goes for situations in which lots of wagons sell oil below $0.25 and above $2.00. And last but not least: performance with anti aliasing on has also been improved. So if you were forced to play without anti aliasing, you might want to give it a try again!
That's oil for now!
Update #39 - Bigger Mouse Cursor!
Howdy oil and gas people!
We've just updated the game and it's a tiny one. But we're sure it will make a couple of players very happy. Ever since Turmoil launched, we've received the occasional request to make the mouse cursor more visible. You can now make it bigger in the settings menu with a click of the button. So, that's that!
And while we've got your attention, why don't we update you a little bit about the upcoming dlc? Here are some random teaser facts with exclamation marks!
We're close to finishing it! We expect to release it somewhere in the first quarter of 2018.
There will be a new village, with a new mayor, and his tips are free!
You can find all sorts of interesting treasures in the underground!
There's a guy in the Saloon called Philip, and he likes to play cards for money!
There will be new in-level mechanics! With magma!
You'll see a lot of new faces, but also some familiar ones!
The village will have a cat!
Thanks for your attention, expect more news soon!
Update #38 - Audio Fix!
Hi all,
We have a small but important update for you: we were able to fix the Audio Bug that has been hounding us.
When a number of sounds would overlap, problems began to arise, but not for everyone. So we couldn't reproduce it ourselves. That was the tricky part. It happened mostly when scanning while building pipes and when the spillage timer and alarm would go off. A pretty normal state for Turmoil players ;)
Anyway, we think we solved it. Let us know if it happens again and we’ll look into it further. On a side note, welcome to all the new players. A few new videos have gone up on YouTube and we’re getting new players in as a result. Thanks!
Fix Audio Bug. Nuff said.
[EDIT] We've kept the reset audio button in the Pause menu, for if and when it happens again. But we hope you will never need it.
Weekly Challenge Anniversary
This week marks the 25th time that a Weekly Challenge is underway. We've never really given it much attention, so this feels like a good opportunity. Personally, I've enjoyed it a lot. And I'm not the only one. Each week, at least 1500 players take on the nerve-wracking challenge to earn as much cash a possible in just one try. It's way more popular than we expected it to be. A big thank you to all you for that!
Also unexpected is the high level of play. This may sound arrogant, but I did not expect that I'd have such a hard time getting to the top of the ranks. I succeeded in doing this only twice (my nickname is JB), and it took me all of my skills, knowledge, experience and a bit of luck to get the highest score. It's very humbling, as one of the creators of the game, to get beaten pretty badly every now and then. There are a few players that pop up in the top 10 very frequently and seem to be absolute masters of the game. One of them (老沐城) has won the challenge three times. Two other players (Theos and Remensto) have won it two times. A special mention must be given to 90573ice, who finished in the top 10 countless times, including a couple of second place finishes, but has not yet won it. Should be a matter of time!
Levels with gas still seem to be quite difficult for the majority of players. While we've made a couple of videos that explain how to best make use of it, based on the widespread rankings, it remains a quite complicated challenge. At the moment, we're hard at work on a new campaign which will be available as DLC in a while. It will still have natural gas, but we've made some good progress in making the oil price boosting mechanic more accessible. Expect more on Turmoil's upcoming DLC in our next post. In the meantime, good luck with this week's Weekly Challenge. It's Bonus Island's turn again. Small tip: if you don't need 40 fully upgraded wagons, you're doing it wrong! ;)
Happy drilling!
Jos
TRL out today!
We've updated the game today, just to announce another new game of ours: Team Racing League: http://store.steampowered.com/app/504460
A link to the game will now be visible in the Turmoil home page.
Elegant Engineering Bundle!
Hi all,
Turmoil is now part of the Elegant Engineering bundle. For at least a month these 5 great games can be sold in a bundle against a 40% discount!
Games:
We are up to version 1.2.6 of Turmoil. Update #37 - Audio Bully is dedicated to a number of fixes, most importantly the audio bug that repeated certain sound effects continuously. Another bigger fix is that players will now be able to play without an online connection again. After the Weekly Challenge update that was not possible any more.
Here is the full changelist:
Fixes
Audio - Added a reset sound button to the pause menu that will stop all sounds for a moment. Use this when sound gets stuck in a loop.
UI - Fixed several missing hover sounds, incorrectly centered text and positioning of a few sprites.
Crash - Game should no longer crash when incorrectly loading the weekly challenge. Check the Discussion here.
Campaign - William now correctly shows up on level 6 to tell you that the new level length is 12 months.
New
Loading times between screens are now shorter.
Added a confirmation window when returning to main menu from the town.
Land auction - The AI opponents now take less time to bid on land when playing on a slower computer.
Localization - Updated several Russian translations.
Localization - Reduced the scale of some texts that did not fit on specific translations.