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Genre: Simulator, Strategy, Indie

Turmoil

Patch notes for v3.0.38

Dear oil entrepreneurs,

Version 3.0.38 of Turmoil is now available. This patch brings some minor bugfixes and several changes to tune the game balance.

Game speed has been lowered by 10%


After the 3.0 update, we found the game was running 20% faster than the old version. This put a little bit too much pressure on decision making, so we decided to lower it by 10% again. This means the result is still a little more fast paced than before, but not as frantic.

Mole changes


The mole gas-seeking behaviour now uses the distance to the nearest corner of the gas well, instead of the distance to the center of the gas well when determining whether to reveal it. It improves the reliability of finding gas bubbles with moles, especially for larger bubbles.

Other changes



  • Updated localization files.
  • Reduced general memory usage.
  • The Higher/Lower minigame now retains the same set of cards after reloading the campaign.
  • Added particles to The Heat Is On stock auction.


Fixes



  • The in-level silo tutorial now gives you the proper amount of money required to complete the tutorial. A rounding error caused you to have too little money in some scenarios, which meant you could not continue the tutorial.
  • The single game menu now uses the entered seed when starting the level, fixing some edge cases where it would previously not use the seed.
  • The post-campaign dialog in The Heat Is On now uses the correct localization after having played the bonus island.
  • Resolved a UI issue related to attempting to build a pipe to the very edge of the screen in fullscreen mode.
  • The “Tip Top” achievement is attainable again, now by reading all the tips in the Turmoil campaign instead of buying them.
  • Fixed an issue where the "All Oil Sold" bonus was awarded even though not all oil was sold.
  • Fixed an issue where the Magmificent achievement requirement applied to the oil well's radius, instead of the volume as was intended. This makes the achievement easier to obtain.


Next up: Multiplayer


Starting next week we will be posting a weekly write-up about how the upcoming multiplayer game mode works. We hope you are as excited as we are about this, stay tuned!

Hotfix v3.0.35e

Patch notes for hotfix version 3.0.35e

  • Fixed an issue where cloud save would not trigger after every campaign save, causing desynchronisation between your local and cloud save when switching between devices.

Hotfix v3.0.35d

Hello all. Today we discovered an issue that prevented some players from logging in and thus from setting a nickname or submitting Weekly Challenge levels. This patch fixes the issue.

If you find yourself being unable to set a nickname or submit a level, please check that you're running version 3.0.35d (seen in the bottom left of the main menu).

Patch notes for v3.0.35

Hello! Today we bring to you some bugfixes and minor additions. Thanks to everyone in the community for reporting the bugs and for suggesting improvements.


  • Fixed an issue where syncing with the cloud would cause you to lose access to the expert mode if you had not won the Heat Is On expansion campaign.
  • You can no longer close valves while holding a wagon, silo, rig, dowser, scanner or mole.
  • Added option to only toggle valves by holding Control, then clicking. It can be found in Settings->Game. The option is turned off by default.
  • Starting a Challenge level right before the deadline and submitting it after the deadline no longer submits the level for the new Challenge. This caused players to be locked out from the new Challenge since they had now submitted a level for the new Challenge.
  • Winning the campaign before the final year now awards the expert mode. Previously the expert mode would only be unlocked when playing to the end of the campaign. This applies to both classic Turmoil campaign and The Heat Is On.
  • Improve text alignment for building names and player names. Mostly noticable in languages that use a non-default font. Thanks to Bokor for noticing this in the Hungarian version of the game.
  • Fixed an in-level integer overflow issue related to rig spillage that would cause submitted replays to be invalidated.
  • Fixed an issue where combining silos into a supersilo would play both the upgrade and the “Cannot afford” audio effect.
  • The level seed is now shown in the post-level statistics screen when playing a Single Game.
  • Having a bad connection to the game server no longer causes the game to take longer to start.
  • Play building placement error sound when trying to build a building over another.
  • Fixed issue where the floating heads above town buildings would not appear if you had exactly 50% stocks.
  • When holding a scanner: the scanner price preview is now layered in front of the grass.


That's all for now!

Turmoil 3.0 - Level Replays and in-game Challenge Leaderboard

Howdy oil entrepreneurs,

Today we present to you, Turmoil version 3.0. Turmoil is rebuilt completely from the ground up in order to facilitate all the new stuff coming your way. You already know about some of the new features if you've read the Playtest blog post, but we will go over them again here. First, a public service announcement:

This version is incompatible with saved games. Please read the paragraph "Your Campaign in progress" for instructions on how to continue your old campaign.

Lets continue with the highlights of the update.

New features


In-game Weekly Challenge leaderboard


You can now view the full Weekly Challenge leaderboard in the game instead of on the Steam Community. This includes a history of past challenges. The history includes any Weeklies played in the new version.



You can click a player's name in the leaderboard to view their past achievements. This player profile will get extended later on when more online features are added.



Those with a keen eye will notice the camera icons next to each score. That leads us to the next highlight...

Replays


You can now watch replays of all Weekly Challenge submissions. Learn some new strategies from those pesky top 5 players and claim your own spot in the leaderboard! Or go back a few weeks and laugh at your friends missing that one oil well by a few pixels. Replays will be available for all Weekly Challenges played from this week onward.



You can watch a replay by pressing the camera icon next to the score in the leaderboard.

Weekly Challenge Anti-cheat


Up till today, there was not really a way to prevent players from submitting invalid Challenge scores. This has changed! Scores will be automatically validated using their replays and removed if they fail the check. And no, the game will not ship with any anti-cheat software. Your Challenge submissions are checked 100% on the game server.

Save, Quit and Continue


One of the side-effects of adding replays to the game is that we can save your progress as a partial replay. This means you can now exit a level in progress and continue where you left off. It works for both campaign levels and single game levels! Simply close the game, go have that dinner, and come back to your level like you were never gone.



Ultrawide resolutions


Wider aspect radios are now supported up to 21:9. (addendum: even wider aspect ratios are supported in fullscreen as well but the sides will be filled up with black bars)

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Updated HUD


As you can see in the screenshots above, the in-game interface has been overhauled with an updated color scheme.

Campaign upgrade tutorial videos


There have always been a few upgrades that were confusing to use or difficult to explain in the short description shown in the town stores. Once again, we used the replay system to show a short video next to most of the upgrades, right in the town store. Some of the Mayor's Tips are also animated now. There were animated tutorials in the game already, but they were few and far between with a jarring 5 FPS.



New calendar menu


There is now a separate calendar menu where you can easily view the remaining duration of the level. You can access it by pressing the calendar.

The loan menu can still be found by pressing the money counter at the top of the screen.

Localization


You can find 4 new languages in the settings menu:

  • Hungarian
  • Japanese
  • Korean
  • Turkish

Town status indicators


As a final touch, the Town now shows pawns floating in the air whenever there is a new upgrade available or when you still have to do a land or stock auction. New upgrades are also indicated in the store with a little orange exclamation mark so you can't miss them!


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MacOS and Linux


Of course we're showing some love for all operating systems out there.

  • 64 bit MacOS is now supported
  • Mouse wheel input on Linux has been fixed (for instance when assigning wagons)

Your Campaign in progress


The 3.0 version is not backwards compatible with old campaign saves. Not to worry though, you can still access the old version of Turmoil through the Steam game properties panel. Simply right-click the game in Steam, go to BETAS, and select "old_campaign_compatible". Don't forget to disable the beta after finishing your campaign! You won't get any of the shiny new features until you disable the beta again.

If you don't mind starting a new campaign you can simply keep playing the latest update.

Your overall progress is automatically transferred to the new version. This means that you will still have the expert modes and the areas in the "Single Game" gamemode unlocked.

Modding


The old method of modding the player portraits and dialog is no longer supported. You can switch to the "old_campaign_compatible" beta if you want to keep playing with your mods.

That's all for now, thanks for sticking with us! Enjoy, and make sure to press Follow on the Community Hub or Steam store page if you want to stay up to date with the latest releases. We'd love to hear your thoughts in the comments as well.

Got feedback on the game, questions, or just want to hang out? Join us on Discord or the Steam Community forums!

Turmoil Playtest (has ended)

Update: the playtest for version 3.0 has ended. Follow Turmoil on Steam to get notified of future Playtests!

Dear oil entrepreneurs,

It's been quiet here for a long time, and that's about to change!

We've been working hard on a complete rebuild of the game, as well as a version for mobile. And, as promised: a multiplayer campaign!

But before we can roll out all of this good stuff, we need to gradually test if everything is in working order. We could use your help with this! You can find a button on the store page to sign up for a playtest of the new Turmoil. We will soon start this playtest with a limited number of volunteers.

New things we want to test are:


  • Replays of the Weekly Challenge
  • In-game Weekly Challenge leaderboard and history
  • Tutorial 'videos'
  • New and improved in-game UI
  • New languages (Turkish, Korean, Hungarian)
  • New aspect ratios (no more black bars in 16:9 full screen mode)
  • Loading screen tips
  • And hopefully the absence of lots of imperfections from the old version!


Depending on how many issues we encounter in the playtest, and how long it takes to solve them, the new version of Turmoil will replace the current one in a little while. Once that version has gone live, a multiplayer playtest will be next. We will soon also share more details about the new version and multiplayer campaign, so stay tuned!

For now: thanks for your patience, and we would appreciate it if you sign up for the playtest. We hope you will be invited to join it soon!

Turmoil for Nintendo Switch!



We're happy to announce here that Turmoil is now available for Nintendo Switch! The version for Nintendo Switch includes the base game and the DLC The Heat Is On.

So if you feel like playing Turmoil on your TV or on the go, make sure to get it! There's a special 20% launch discount.

And while we've got your attention, we'll have more exciting news in the coming weeks. Stay tuned!

Turmoil 2.0.12 - Minor patch

This is a patch for a minor UI issue that allowed players to start campaigns as the wrong character, corrupting the campaign and crashing the game at the first stock auction.

This patch includes the following changes
  • Fixed an issue where the game would remember the character you selected when in the DLC character select, then allowing you to start the game as a DLC character in the regular campaign.
  • Fixed an issue where the stock auction would crash when trying to load a non-existant image.


Previous campaigns that were started using the Heat Is On characters will keep the wrong characters but will no longer crash when opening the stock auction.

Update #45 - Big Things on the Horizon



Dear oil entrepreneurs old and new,


It's been a while since the last update, but this doesn't mean we that we've stopped working on the game! On the contrary, the success of Turmoil has has only enabled and inspired us to do much more. There are currently several big Turmoil things in the pipeline:

Multiplayer


Lots of you have asked for it, and we've always really wanted it ourselves too. To start with, we are aiming for campaigns to be playable against human opponents. These will probably be a shorter version of the original campaigns, with several changes to features like the Stock and Land Auction so that you can play against your friends and others in a turn-based fashion.

New Challenge Modes


The working title that we're using here is 'The Oilympics', and we've got a strong suspicion it will also be the official name. An example of a challenge could be a level in which Left and Right are closed, and then have to mine out all the oil with a limited budget. Each challenge is designed to test your skills in a specific aspect of the game and of course you will be able compete against rival drilling masters on the leaderboards.

Level Replays

Ever wondered why you couldn't get to number one in the Weekly Challenge? With the upcoming replay system you will be able to view how other players went about their business of maximizing profits. And you can also share replays with your friends.

Mobile

Turmoil on mobile! Turmoil is already available for iPad, but we are now also working on a version for mobile phones (you guys all have one, right? ;), and *drumroll*... Nintendo Switch. Nintendo conveniently gave the left and right Switch controllers the same color as the Left and Right Inc. buildings, so who are we to neglect such an obvious hint?

While we're happy to share this news right now, there's a difference with what we have in store and what's available in the store. It will take quite some time to get multiplayer working, we have to rebuild the game from scratch for that. So don't expect any of this in 2018. The release on Switch will probably be the first of this list, somewhere in Q1 or Q2 of 2019.

Briquid


In the meantime! If you’d like to play another game where you have to move liquid from one place to another, you might want keep an eye on our puzzle game Briquid. It’s one of the first games we ever made, and it will now also be available on Steam, on December 6th. You can check it out here.

Update #44 - Little Things



Dear oil barons,

Update 44 is not the biggest ever. It fixes a strange gas situation that we've found out about quite late. It turned out that growing gas went extra fast when fast forwarding the game. This has been balanced now. And among others, we've also added the option to use the mouse cursor from your operating system. Here's the full list!

Patchnotes for version 2.0.10



  • Added option to use the native OS cursor ingame.
  • Fixed a drawing issue with oil in pipes if the pipes were built in a specific order.
  • Fixed that text on oil drops in the land auction was scaled twice.
  • Fixed that the land lease would not be repaid and the land lease bonus not applied when stopping a level through the pause menu (contrary to the finances menu).
  • Fixed several inconsistencies in pipe heat and oil to gas conversions between game speeds (this affected the ingame speedup, and did NOT affect 30fps vs 60fps)