Fixed softlock that occurred when hitting the last crystal of a level and an enemy at the same time in Endless mode (thanks Slinkinum).
Controller Fixes
Three smaller fixes for improved controller support:
Fix cutscene easter egg being played when clicking buttons and cursor was in place of the portraits
Fix position/target selection not working on controller in level editor
Fix menu not working after dying twice in challenge mode
Thanks for playing Turnament!
Cutscene Fix
Fixed transportation animation appearing in cutscenes where it didn't make any sense (thanks to NikSynaly and his brother)
Repair Seeker Fix
Fixed a bug where repair seekers would still be able to use their abilities after the first repair seeker already used all of the remaining energy (thanks Marut).
Adjusted credits you get from player levels (thanks Djigallag).
Improved build size
Another list of small updates:
Changed compression of all music from PCM to Vorbis, which reduces file sizes by about 90% and has basically no loss in audio quality. Build size has been reduced by roughly 450MB.
Restart in challenge mode restarts current level now
Circles around seekers now get disposed of properly after the animation is done
Slowdown occurs more accurately now when a collision is being detected and game speed resets quicker
Added a red collision warning icon
Removed Catty & Batty sprites & scripts from project
New ambient sound in cutscenes now fades out better when switching scenes (to avoid clicking noise)
Updates will probably slow down soon, but we shall see!
General Fixes and Small additions
Here's another round of fixes and small additions:
Added signal sound to cutscene 22 (thanks Djigallag)
Planet transitions in cutscenes now have a small effect (thanks Djigallag)
Cutscenes now have a low ambient noise in the background (thanks Djigallag)
You can now use L2/R2 or LT/RT or G/H to decrease/increase gamespeed in-game
Using the "turn cross" ability you can also turn them off now if all squares are turned already (thanks Djigallag)
Adjusted level 10 so you don't get hit by a drone immediately after loading the level
Added restart button instead of "return to title" button in campaign and challenge mode levels (thanks Darrn)
You can now leave some menus with SPACE (thanks Darrn)
Clicking on slider arrows left or right is now a bit better (i.e. Audio volume)
When checking controller glyphs, the example display is now forced to show controller icons (thanks Darrn)
Mouse cursor now gets hidden when playing with controller or keyboard
Slightly increased speed when moving cursor with controller stick
Level editor: Fixed broken seeker being in front of level editor settings after playing once (thanks Darrn)
Fixed background of options not having their own blue tiles
Fixed WASD not working correctly in menus (thanks Darrn)
Fixed white line showing through in cutscenes where Neek and Adalina get displayed
Fixed issues with resolution check at startup. Switching to fullscreen also switches resolution correctly now (Thanks Darrn, Kowi, Hobo, Millie)
Thanks for playing Turnament 💎
Small Update for Endless Mode
More hotfixes!
Fixed level 20 not being like the original. Now Neek is in danger again and you have to protect him. (thanks bodertz)
Endless Mode: Keep changing music every 10 levels after level 99.
Endless Mode: Removed long dialogue version of Torment of Mine from random music selection.
Endless Mode: More enemies and crystals will spawn in higher levels now.
Endless Mode: Crystal variety increases with higher levels.
Energy is now limited to 999.
Thank you for playing Turnament 💎
Hotfix for Cutscene 23
Fixed a very important sentence in cutscene 23.
It is extremely important. Especially the first sentence.
💎 Join the Discord to discuss the game and share your levels: https://discord.gg/TYRyHgk
Now for a full list of changes since the last update:
Additions
Added French translation /by Khimitsu)
Added Swedish translation (by Pao)
Added German translation (by Muddasheep)
Added three more music tracks
Added cutscene easter egg (thanks Nungy)
Level Editor: Clicking upload shows which username it is going to use before you actually upload, and the current stats if it's already uploaded (total plays & likes)
You can now press ESC in several more menus (i.e. achievements) (thanks Nungy)
Added "return to title" button next to the menu button to reduce number of clicks (thanks Nungy)
Added visual aid in cutscene 2 to show how to turn squares and destroy enemies (thanks FindTheStrawberry)
Added visual aid in cutscene 4 to show what broken squares look like (thanks FindTheStrawberry)
Added demonstration on how to use a ghost repair seeker in cutscene 24 (thanks Mentalist)
Added control types A and B (thanks FindTheStrawberry)
Added dynamic glyphs for the first few levels instead of "super secret tips" (thanks FindTheStrawberry)
Remade Options > Controls display, which also now shows dynamic controller glyphs (thanks FindTheStrawberry)
Added option to override controller glyphs for Xbox, Steam Controller, Switch, PS4 and PS5 (thanks FindTheStrawberry)"
Endless Mode: Show last 5 runs on the left side as buttons, click to use it as seed number (which changes statistics on the right)
Improved chain reaction performance by removing old numbers faster (Text is expensive)
Endless mode: Randomly chosen background stays for 10 levels now and changes with the music
Added tips at bottom of the board in first 5 levels
Revamped control overview layout
Made sounds appear depending on position of origin
Further improved sound output when various sounds get played at the same time (especially for challenge level 13) (thanks NikSynaly)
Added easter egg for endless mode
Added MacOS support (thanks to Pinkerator for testing)
Fixes
Fixed energy display being shown in unlockables scene (thanks VEVEN & Hobo)
Fixed dialogue sometimes overlapping with buttons at the bottom.
Fixed an issue that caused an ungodly amount of spawned explosions that would almost crash the game and cause limitless memory spikes (3.6GB witnessed) (it is now named the Clog Cannon) (thanks LyssVT)
Fixed an issue where the asteroid icon in level editor got removed after dying in playmode. (thanks Mentalist)
Fixed distortion of track number 3 (Lost in Space) because it was too distracting (thanks NikSynaly)
Fixed issue where clicking retry wasn't possible anymore in Challenge Mode (thanks NikSynaly and Hector)
Fixed resolution check when starting the game for the first time. It will now load the closest windowed resolution, instead of the smallest (thanks FindTheStrawberry)
Fixed turned squares staying turned throughout the transition (thanks Hobo)
Fixed transition fading out too soon on some occasions, now it truly waits for the level to load (error was caused by stopped coroutines on destroyed objects)
Fixed bug that caused chain reaction to continue while game was paused
Thanks for playing!
Release Date Announcement
Turnament is going to be released on February 17th 2023!
Here's what happened since the last update:
Started working on two additional music tracks
Added Gamespeed option (between 50% and 100%)
Auto-select seeker in endless mode (suggested by Toyoch)
Pause screen menu items make more sense now (no more "restart" in Unlockables)
Added melody to building crystals in level editor
Updated credits (added all my Patrons too)
Added challenge mode (30 remixed levels)
Added Japanese (by Toyoch)
Disabled input while level loading player levels (avoid softlocking with pause screen)
Fixed layering of seekers (repair seekers are not semi-hidden behind enemy drones anymore)
Fixed transition performance by using a baked image (red moon) and just applying bloom to it
Fixed creator shot timing being off in the build versions, it also works with slowdowns now
Launch is less than a month away! Make sure to add it to your wishlist: