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Genre: Adventure, Indie

Turnover

Turnover Updated: v1.0.879

Turnover has been updated to v1.0.879.

v1.0.879 Changelog



  • New: Added menu identifiers in the lower right of the screen so you know where you are when navigating the menus.
  • Changed/All: Significant rendering and CPU performance improvements. Should be be most impactful to those with low end systems.
  • Changed/All: For non-Xinput controllers, DirectInput is now internally preferred over WinMM. This should reduce or even eliminate any controller related crashes, as well as fix issues with some controller triggers not working correctly.
  • Changed/All: Improved rendering of vision cones.
  • Changed/All: Better fallback in the case of a missing game resource.
  • Changed/All: When an error is written to log.txt, the error message is also sent to standard output.
  • Fixed/All: Fixed an uncommon case where the Shock Tropper would become temporarily stuck to the player when attacking.
  • Fixed/All: Fixed an issue where the Shock Trooper would not turn correctly before attacking.
  • Fixed/All: Fixed F1 taking a screenshot when the game window was out of focus.
  • Fixed/All: Fixed a tiny memory leak.
  • Fixed/All: Other misc. fixes.

Turnover Updated: v1.0.874

Notable Changes



  • Most graphical elements in the game now make greater use of vertex buffer objects for rendering. This will give a performance boost, particularly for lower end systems.
  • Music and sound volume can now be set separately in the Options screen.
  • All 21:9 screen scaling issues have been addressed. There were some size/positioning issues in menus and they have been taken care of.


v1.0.874 Changelog



  • New: Added separate options for sound and music volumes in the Options screen so they can be set independently.
  • Changed/All: Floors, walls, deco, shadows, and vision cones are now created/rendered using a new method. This should significantly improve game rendering performance, particularly for low end systems.
  • Changed/All: Minimap hint arrows (for level exit, followers) will not be shown when you are very, very close to the hints. This should fix any spinning hint arrow issues.
  • Changed/All: Decreased the sensitivity of joysticks during menu selection, just to help prevent any accidental changing of Options when navigating menus.
  • Changed/All: Clarified some HUD text.
  • Fixed/All: Fixed a few tiny edge cases where enemy vision cones would not render correctly
  • Fixed/All: Fixed a few tiny edge cases where collision would not register correctly.
  • Fixed/All: Fixed an issue with XInput force feedback sometimes not registering when interacting with the Fireman.
  • Fixed/All: Fixed an issue with fire generation.
  • Fixed/All: Fixed a number of 21:9 resolution menu scaling issues.
  • Fixed/All: Fixed an issue in the Options screen where trying to select the borderless fullscreen would fail sometimes.
  • Fixed/All: Fixed an issue where default binds were not being set between runs when switching from a DirectInput controller to an XInput controller, or vice versa.
  • Fixed/All: Fixed a tiny handful of potential crashes.
  • Fixed/All: Fixed an annoyance in the Binds screen where the selection blip would not play.
  • Fixed/Linux: Fixed a potential crash issue when a user's HOME directory could not be determined for config/save files.

Turnover Updated: Borderless Full Screen Mode

Turnover has been updated to v1.0.865.

This update adds a Borderless option in the Fullscreen setting in the Options screen.

Borderless full screen is a windowed mode where the window is resized to cover the entire desktop and all "window dressing' is removed. It plays nicer with alt-tabbing, multi-monitor setups, or other situations where the normal full screen mode may have issues.

To try it out, go to the Options Screen, and change the Fullscreen setting to Borderless. Your desktop resolution will automatically be selected.

Note: Borderless full screen mode is only available for your desktop resolution.

  • New: Added a Borderless Full Screen option. This option is only available for your desktop resolution
  • Fixed: Fixed a minor performance issue with level loading.
  • Fixed: Fixed a minor performance issue with game rendering.

Turnover Updated: Issues fixes.

Edit: This build has been updated to address a minor issue.

Turnover has been updated to v1.0.863. This update includes misc. bug fixes.

  • Changed/All: Compiled executable with SSE2. SSE2 is now required.
  • Fixed/All: Linux: Fixed an issue on some distros where mouse aiming was inaccurate.
  • Fixed/All: Fixed an issue where some sprites would be rendered with incorrect texture coordinates, giving a warped appearance..
  • Fixed/All: Fixed some misc. audio issues.
  • Fixed/All: Minor bug fixes and optimizations.

Turnover Updated: Easy Mode Noise Display & Bug Fix

Turnover has been updated to v1.0.860. This update adds a requested feature: the display of noise distance in-world. This has been added in Easy Mode.

  • Changed/All: Radii for noise makers, excluding footsteps, are now displayed in-world when playing on Easy Mode.
  • Changed/All: Menu Screen: Descriptors for difficulty levels on the New Game selection dialog have been clarified (with recommendations).
  • Fixed/All: Options Screen: Fixed left mouse button and right mouse button holds not registering when changing Volume or HUD Opacity values.

Turnover Updated: New Graphics Setting & Bug Fixes

Turnover has been updated to v1.0.858. This update revamps the render quality setting and fixes a few bugs.

Render Quality Setting



The render quality setting has been changed to three choices:

  • Half Resolution: The game will be rendered at half the window resolution and will be scaled up to match the window resolution. This setting will reduce video RAM usage at an image quality loss. This can be useful if you are running a very old video card or an old on-board video chipset and need to increase performance.
  • 1:1 Resolution: The game will be rendered at the same resolution as the window resolution. This is considered the standard setting.
  • Double Resolution: The game will be rendered at double the window resolution, then scaled down to match the window resolution. This will consume more video RAM and require more processing power, but will give the best image quality.


Here is an example of the quality differences:


1920x1080 at Half Resolution


1920x1080 at 1:1 Resolution


1920x1080 at Double Resolution

Full Changelog



  • Changed/All: Changed "Render Quality" in Options to "Render Resolution". Half Display Resolution, 1:1 Display Resolution, and Double Display Resolution are the new choices for game render quality.
  • Fixed/All: Fixed a text alignment issue with the Save Slot selection dialog.
  • Fixed/All: Fixed a couple of tiny memory leaks.
  • Fixed/All: Minor performance optimizations.

Turnover Updated: Mac Launch Fix

Turnover has been updated to address the following:

  • Addressed an issue where Turnover would not launch on some Mac OS X PCs.

Turnover Updated: Bug Fixes

Turnover has been updated to v1.0.853. This update addresses a few bugs.

  • Fixed/Windows: Fixed an issue with some Nvidia cards exhibiting intermittent stuttering.
  • Fixed/All: Fixed a rare issue where changing levels/menus could cause a crash.
  • Fixed/All: Fixed a few minor precache bugs.

Turnover Updated: Input Issues Fixed

Turnover has been updated to v1.0.850. This update fixes the input issues that were recently reported. A big thank you to huub and Zamy for bringing the issue to my attention and working with me to get them fixed and tested.

Full Changelog



  • Fixed/All: Fixed an input issue when frame rate drops very low on older systems.
  • Fixed/All: Fixed a potential issue in the code for Coworker recruiting.
  • Fixed/All: Rewrote a portion of how inputs and held buttons are checked, fixing some input issues.
  • Fixed/All: A couple of misc. fixes.

Turnover Updated: Balances, bug fixes, and more.

Turnover has been updated to v1.0.848.

Notable Changes



  • In Windows, Visual C++ 2017 Redistributables are recommended. They will install the next time you launch Turnover.
  • The internal framerate cap has been raised to 240. Turnover should now play nicer at high refresh rates.
  • I've increased the internal rendering resolution of the game. Both low quality and ideal quality settings are affected. If you are running a very, very old system/laptop, the low quality setting is recommended.
  • A handful of levels have been rebalanced to improve gameplay.

Full Changelog



  • New: Launch Option: unlockcutscenes. Unlocks all cutscenes for viewing.
  • Changed/Windows: Turnover has been compiled with VS2017. Visual C++ 2017 redistributables should be installed prior to first run.
  • Changed: Rewrote the resource loading system. This will improve memory usage and may fix some rare instances where sprites and sounds will fail to load.
  • Changed: Increased frame rate cap to 240. If you encounter tearing or stuttering, VSync is recommended.
  • Changed: Increased the internal rendering resolution. This should improve visual fidelity.
  • Changed: Unlocking the "More Stamina" perk now immediately fills the player's stamina meter.
  • Changed: Rebalanced some areas in a few levels.
  • Changed: Minor changes and clarifications to some cutscene dialog and text.
  • Changed: Minor UI changes.
  • Fixed/All: Fixed an issue where portions of vision cones would sometimes be cut off when looking around.
  • Fixed/All: Fixed an issue where all of the player's stamina would not be available at the beginning of a level when the "More Stamina" perk is unlocked.
  • Fixed/All: Fixed a few sprite issues.
  • Fixed/All: Fixed a couple of incorrect error messages.
  • Fixed/All: Fixed an instance where a missing resource error would not exit the game properly.
  • Fixed/All: Performance optimizations.