Turnover has been updated to beta build 648. This build adds some more helper hints, adds more decoration to some levels, and addresses a handful of issues.
New: In addition to the continue screen, added helper hints to the pause screen.
Changed: Modified & added more help hints. There is now at least 1 hint for every enemy situation in the game.
Changed: Completed a decorative pass on some earlier levels, adding more detail. Added some more decoration in parts for other levels.
Changed: Level 13: Modified a few Sentinel paths.
Changed: Level 17: Made the Sniper perches look more like perches.
Fixed/All: Added back a missing enemy in level 3.
Fixed/All: Fixed an issue with Snipers getting stuck in a sweep loop when losing sight of the player.
Fixed/All: Fixed a few clip issues in some levels.
Fixed/All: Fixed an intermittent shadow issue.
Beta Build Updated: Build 645
Turnover has been updated to beta build 645. This build improves some gameplay features, adds more detail to the levels, and addresses a number of issues.
Changes
New: Added a selection "animation" to menu screen.
New: Added a HUD Pickup animation & HUD key hint when aiming. Displays next to which object you are holding on the HUD.
New: Added player blip to minimap.
New: Added shadow to reticle.
New: Added some more debris around the levels.
New: Added some more decoration around the levels.
Changed: Modified enemy line-of-sight code. Spotting should be more forgiving, especially during sweeps & at corners.
Changed: Sentinels will now more quickly react to noises when searching.
Changed: Improved variety of fire extinguisher spray clouds.
Changed: Changed style of minimap blips.
Changed: Rescaled/repositioned text to fix issues with readability & text glyphs getting cut off.
Changed: Added a BG to the Options, Theater, & Binds screens.
Changed: Screenshots now save to Turnover's config/save file directory.
Changed: Made a couple levels a little bit more forgiving.
Fixed/All: Sometimes, an enemy would turn in the wrong direction briefly before investigating.
Fixed/All: Fixed an issue where enemies would sometimes have a brief moment to spot & hear after being killed.
Fixed/All: Improved NPC pathing routine.
Fixed/All: Fixed a few timers being broken upon unpausing.
Fixed/All: Fixed a sound spatialization issue during the camera fade at the beginning of a level.
Fixed/All: Fixed the Hard Mode choice dialog being difficult to read.
Fixed/All: Fixed the Steam achievement "The Shield and Sword" not unlocking.
Fixed/All: Added a missing HUD hint to the Theater screen.
Fixed/All: Fixed a few improper screen element positions in 16:10 resolutions.
Fixed/All: Changed HUD Opacity option to a 1-100% scale.
Fixed/All: Increased brightness of in-world HUD hints.
Fixed/All: Floor 11: Fixed a missing sprite.
Fixed/All: Floor 11: Fixed an odd Sentinel pathing issue.
Fixed/All: Minor optimizations.
Beta Build Updated: Build 637
Turnover has been updated to beta build 637. This build adds some atmospheric things and addresses a number of issues.
Changes
New: Added some atmospheric light fixture flickering throughout some levels.
New: Added lighting effects to fire.
New: More sounds / sound variety added to enemies. Ensured each enemy has individual "voices", as well as event sounds.
New: Security Turret: Added detection light: white on watch, yellow on focus, red on spotted.
New: Added a tiny visual indicator on noise objects when they are stepped on.
New: Added more log file outputs to track down bugs.
Changed: Changed the reticle style.
Changed: Modified a couple of HUD colors.
Changed: Better shading variance on fire extinguisher spray.
Changed: Security Camera: Detection light modified: white on watch, yellow on focus, red on spotted.
Changed: Increased max number of spawnable fire/effects entities. Should fix any problems with disappearing fire.