Turnover cover
Turnover screenshot
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Genre: Adventure, Indie

Turnover

Update: v1.0.691 SteamOS Hotfix

Turnover v1.0.691 has been updated to address a startup issue.


  • Fixed/SteamOS: Fixed an issue that prevented Turnover from launching on SteamOS.

Turnover is 33% off, Upcoming Update News

store.steampowered.com/app/372250

Turnover is currently 33% off for Steam's Lunar New Year Sale. Happy Lunar New Year to all my friends out there!

Upcoming Update



Since Turnover's last update, I have been gathering feedback and working on a major update to Turnover.

The update will include:

Difficulty Modes: Turnover will have 3 difficulty modes to choose from: Easy, Normal, and Hard. Overall, gameplay for each mode has been refined and levels have been balanced. The aim is to remove frustration while retaining the game's core challenge.

AI Improvements: Searching and spotting has been improved, making enemies more aware and suspicious. Many AI issues have been addressed as well.

Collision Improvements: Enemy, player, and projectile hit detection has been revisited and improved. One example is that the player will now smoothly slide across walls when colliding, resolving sticking issues.

Control, Interaction, and Game Play Improvements: Players can now snap throw without aiming (with an accuracy penalty), Security Servers need to be unlocked with a password, and NPCs can be recruited and dismissed with one bind.

And numerous bug fixes, stylistic improvements, and some performance optimizations.

This update is currently in testing and should be ready within the next few weeks.

Turnover: Updated to v.1.0.691, Controller Improvements and Misc. Fixes.

Turnover's first post release update is now live! v1.0.691 improves controller support, brings some stylistic additions, and addresses bugs.

Aim Sensitivity



For controller users, there is a new Aim Sensitivity option that sets the speed of aiming/looking ahead. The option can be found in the Binds menu.

Controller Menu Navigation Fix: New Launch Option



I've had a couple of reports that some controllers clash with the default binds, making menu navigation difficult. To help players with this problem, there is now a new launch option: setcontroller. Running this option will take you straight to the Binds screen, where you can easily set the correct binds so you can navigate the menus and play the game.

Binds Menu Access



Access to the Binds menu from the title screen has been moved to the Options menu, just to keep things grouped together. Also, you can now access the Binds menu from the Pause screen, for easier checking or changing while in-game.

v1.0.691 Changelog




  • New: Controller aim sensitivity is now configurable from the Binds screen.
  • New: The Binds screen can be accessed from the Pause screen for quick changing/reference.
  • New: New launch options: setkbm and setcontroller. These take you straight to the Binds screen so you can set your binds down the line. Useful if you controller isn't compatible with the default binds, causing menu navigation issues.
  • New: Sergeant alerts will now trigger the minimap alert indicator.
  • New: Alerting patrols/Sergeants will trigger a color desaturation effect. Colors return when patrols are no longer alerted.
  • Changed: Access to the Binds screen has been moved to the Options screen.
  • Changed: "Pause" will no longer skip the server preview and level opening. "Use" and "interact" still do.
  • Changed: Reworded some HUD text for clarity.
  • Changed: Slightly increased the camera preview pause between nodes.
  • Changed: Slightly better fallback if the game's config file is corrupt/malformed.
  • Fixed/All: Fixed a HUD warning on the Binds Screen if a bind is not set.
  • Fixed/All: Fixed the camera flying to the wrong place if the game is paused during the server preview/opening camera preview.
  • Fixed/All: Fixed an intermittent issue with the camera missing the first preview spot on level start.
  • Fixed/All: Fixed female workers sometimes not being assigned first names for their ID cards.
  • Fixed/All: Fixed a few incorrectly worded error messages if a log file is generated.

Turnover: Beta Updated to 1.0.687, Includes Controller Binds Help

Turnover's beta branch has been updated to v1.0.687. This update includes a new launch option: setcontroller. Running this will take you right to the binds screen where you can set your correct controller binds down the line. This was added as a solution for some players who had issues navigating menus with the default controller binds.

v1.0.687 Beta Changelog




  • New: New launch options: setkbm and setcontroller. These take you straight to the Binds screen so you can set your binds down the line. Useful if you controller isn't compatible with the default binds.
  • Fixed/All: Fixed a HUD warning on the Binds Screen if a bind is not set.


v1.0.685 Beta Changelog




  • New: Controller aim sensitivity is now configurable from the Binds screen.
  • New: The Binds screen can be accessed from the Pause screen for quick changing/reference.
  • New: Sergeant alerts will now trigger the minimap alert indicator.
  • New: Alerting patrols/Sergeants will trigger a color desaturation effect. Colors return when patrols are no longer alerted.
  • Changed: Access to the Binds screen has been moved to the Options screen.
  • Changed: "Pause" will no longer skip the server preview and level opening. "Use" and "interact" still do.
  • Changed: Reworded some HUD text for clarity.
  • Changed: Slightly better fallback if the game's config file is corrupt/malformed.
  • Fixed/All: Fixed the camera flying to the wrong place if the game is paused during the server preview/opening camera preview.
  • Fixed/All: Fixed a few incorrect worded error messages if a log file is generated.


Accessing Beta Builds




  1. Start Steam and log in.
  2. Right click Turnover in your library and select "Properties".
  3. Click the Betas tab.
  4. Under access code, enter in this code: PaGdQCUE3pwh
  5. From the beta pulldown choices, select beta.


This will download the beta build for you to play and test. If you would like to return to the release version, select NONE from the beta pulldown choices to opt out of the beta branch. Please note, the beta build is "unsupported", and is used purely for testing.

If you would like to leave feedback for the beta branch, head over to Discussions and post in the beta thread.

Turnover: Beta Branch Open, Beta Build v1.0.685 Available

Turnover's beta branch is now available to anyone who wants to test the latest pre-release version. Here are the steps to access the beta build:


  1. Start Steam and log in.
  2. Right click Turnover in your library and select "Properties".
  3. Click the Betas tab.
  4. Under access code, enter in this code: PaGdQCUE3pwh
  5. From the beta pulldown choices, select beta.


This will download the beta build for you to play and test. If you would like to return to the release version, select NONE from the beta pulldown choices to opt out of the beta branch. Please note, the beta build is "unsupported", and is used purely for testing.

If you would like to leave feedback for the beta branch, head over to Discussions and post in the beta thread.

v1.0.685 Beta Changelog




  • New: Controller aim sensitivity is now configurable from the Binds screen.
  • New: The Binds screen can be accessed from the Pause screen for quick changing/reference.
  • New: Sergeant alerts will now trigger the minimap alert indicator.
  • New: Alerting patrols/Sergeants will trigger a color desaturation effect. Colors return when patrols are no longer alerted.
  • Changed: Access to the Binds screen has been moved to the Options screen.
  • Changed: "Pause" will no longer skip the server preview and level opening. "Use" and "interact" still do.
  • Changed: Reworded some HUD text for clarity.
  • Changed: Slightly better fallback if the game's config file is corrupt/malformed.
  • Fixed/All: Fixed the camera flying to the wrong place if the game is paused during the server preview/opening camera preview.
  • Fixed/All: Fixed a few incorrect worded error messages if a log file is generated.

Turnover is Now Available

Turnover is now available!

Thank you everyone who supported Turnover and helped it find a road to release. Shout out to the beta testers, KickStater backers, the Greenlight voters, and everyone who has followed development. Thank you!

Turnover: Coming December 15, 2015

The release date is all set -- Turnover will be released on December 15, 2015, and will be available on launch for Windows, Linux (64-bit), and Mac.

Only two weeks to go!

Post Release



Sometime after release, I'll be opening up a public beta branch to give everyone an opportunity to test new features and fixes. I have an update in the pipeline, and hopefully I can make that available to the beta branch sometime after Christmas. More info on the beta branch will be stickied in Discussions, so stay tuned!

Turnover - v0.0.670 [Pre-Release] Update

Turnover has been updated to v0.0.670 for everyone who has beta access. This update fixes some quirks with HUD elements and addresses other misc. issues.


  • New: Added more names to the NPC name generator.
  • Changed: In Options, the sound volume preview now affects music.
  • Changed: Default first-run KB/M move binds are now wasd.
  • Changed: Cleaner looking HUD Hints.
  • Changed: Tweaked HUD Hint position and reworded a few HUD text elements.
  • Changed: Edited some gameplay hints to be clearer.
  • Fixed/All: Fixed how some in-world HUD elements are updated, eliminating odd jittering when player is in motion.
  • Fixed/All: Fixed long bind names breaking HUD Hint placements in some spots.
  • Fixed/All: Fixed a sound issue when regaining window focus.
  • Fixed/All: Fixed an issue with the Steam Achievement "The Shield and Sword" not unlocking.
  • Fixed/All: Fixed an incorrect default bind.

Release Candidate 2 - Build 658 Updated

Turnover's second RC build is up for testers. This update is a polish build that fixes up a few things and finalizes the game's story line and cut scenes.


  • Changed: Spot decorated a few level parts.
  • Changed: Added some missing shading to a couple of wall sprites.
  • Changed: Reworded / clarified some in-game text.
  • Changed: Polished up the game's story script.
  • Changed: Updated credits.
  • Fixed/All: Fixed a few incorrect placements of decorations & lighting.
  • Fixed/All: Fixed various minor collision issues.
  • Fixed/All: Fixed incorrect alignment of some cut scene text.

Release Candidate 1 Build 656 Updated

Turnover is out of beta and the first RC build has been updated for testers. This build addresses numerous issues, adds more helpful alerts to the game, increases collision accuracy for decorations, and polishes the game up a bit.


  • New: Added "Danger Arrows" to minimap. If an enemy is now offscreen & nearby, an arrow will display on the minimap to alert the player.
  • New: Added additional NPC "Call" and "Dismiss" HUD hints.
  • New: Added an alert when player tries to exit a level with uncompleted objectives.
  • Changed: Reduced the amount of stamina Clea loses when stunned by a Shock Trooper.
  • Changed: Darkened shadows.
  • Changed: Increased pickup radius.
  • Changed: Eased a few frustratingly difficult situations in certain levels.
  • Changed: Tweaked a few sprites.
  • Changed: Tightened the collision on numerous decorations. Should increase collision accuracy.
  • Changed: Slightly raised the level ambient sound volume.
  • Changed: Tweaked fire generation positioning.
  • Changed: Tweaked Vision Cone style.
  • Changed: Tweaked a couple of pieces of dialog.
  • Changed: Made all screen hints stylistically consistent.
  • Fixed/All: Fixed a intermittent issue where a Shock Trooper or Fireman's Vision Cone would continue to draw after their death.
  • Fixed/All: Fixed an issue with fire not killing enemies.
  • Fixed/All: Fixed an issue with the Rent a Cop not firing on enemies sometimes.
  • Fixed/All: Fixed text positioning on Theater screen.
  • Fixed/All: Added back a few missing ambient sounds in levels.
  • Fixed/All: Fixed a few shadow issues.
  • Fixed/All: Fixed some pickups being unable to be picked up.
  • Fixed/All: Level 22: Returned missing Security Camera.
  • Fixed/All: Fixed a couple of clipping issues and added a few missing clips.
  • Fixed/All: Fixed issue with some floating HUD overlays being drawn over the camera fade out.
  • Fixed/All: Fixed a couple of missing screen hints.
  • Fixed/All: Fixed an issue where objective text would incorrectly show up when completing a level with Victoria.
  • Fixed/All: Fixed entries incorrectly unlocking on the Theater screen.
  • Fixed/All: Fixed an issue with the Sergeant detecting the player.
  • Fixed/All: Fixed an issue with the Shock Trooper sometimes sticking on the player against a wall when attacking.
  • Fixed/All: Fixed the fourth hidden perk (and Steam Achievement) being blocked from unlocking if the player is ever killed.