Another small update - with additional fixes for FMV playback performance and the water/collectable draw order issue.
BUG FIXES
GRAPHICS: fix draw order of post-draw-models (gems, misc) and the water layer
MISC: Better destruction/memory clean up on quitting the game
UI: Fix to size of the text for the "props" option in screen options menu
VIDEO: enable some optimisations with video playback
Cheers
Linds
Build r1153_v0.84 has been released
Hi all,
A new build of TY has been released. Along with a few small fixes, there are some bonus goodies in this build for you all! The quality of these isn't necessarily the best, as we're using videos that we made 15 years ago (video compression has come a LOOOONG way!), but hopefully they provide some enjoyment.
Changes in this build:
BUG FIXES
CONTROLS - Fixed mouse input on second page of videos when switching pages or returning to the screen after watching a video.
GRAPHICS - fix render order for transparent TY - this allows invisible items to be seen through transparent TY.
GRAPHICS - fix for incorrect rendering on the Kaboomerang over water
UI - fix for edge artefacts on the "hovering over an UI element" mouse pointer
VIDEO - buffered the videos in smaller chunks, to fix out of memory issue hit by some users. Tested this on a 5400rpm external USB2 hard drive and the update rate still appeared fine.
BONUS GOODIES
Added in the original TY Krome Logo as a video in extras
Added in a video of the original TY prototypes from back in 2000; at the highest quality we have.
Added in a video of the first pitch that we did for TY in 2001, to the extras.
Added in a video of the second pitch (living world) that we did for TY in 2001, including visuals of the original first level of the game (that we remade in the last week before release!), to the extras.
Added in video of the E3 trailer we made for the game for 2002 to the extras.
Current plans are to continue to work on a couple of small items and look to full release in December.
Any problems, please let us know.
Cheers
Linds
Build r1135_v0.82 has been released
Hey all,
Just a small update cleaning up a few things around the edges:
CONTROLS: Set default keyboard binding for "cycle camera distance" to C key.
LOCALIZATION: Updated "no audio device found " popup to have language translations for FIGS
PERFORMANCE: Removed unnecessary release logging during the game
UI: Fix for the background edge darken graphic on the Extras/Options screens on the main menu
UI: Added arrows for mouse input to movie and gallery screens.
UI: Moved gallery image counter text to closer to screen edges
Any issues, please let us know
Cheers
Linds
Build r1105_v0.81 Has Been Released - Almost last build before exiting EA
Hey all,
A new build is now available.
This is close to the final build that we'll release before we exit Early Access.
WORK REMAINING
A few more languages translations.
Anything that you guys bring up from this build, as there are a few "under the hood" changes.
New material for the store for launch
LEAVING EARLY ACCESS INFORMATION
When we leave Early Access, the current plan (subject to change) is:
Price will increase to $14.99USD (and equivalent for other territories)
For the first week out of Early Access, we'll look to doing a 10% Off Full-Launch sale (so $13.49USD price) - which will still give a wallet benefit to those of you who have supported the game during Early Access.
Our current thoughts are that we will not put the game on sale for greater than a 20% discount, for the first 3 months of full release, to ensure that anybody who supported us during Early Access is not out of pocket.
CHANGES IN THIS BUILD
GRAPHICS
Added threaded rendering support to reduce CPU use on rendering - should help framerate on a wide variety of hardware configurations - but there may be some artefacts we've missed fixing; so please let us know any issues
Fixed some objects that were not correctly shadowing
Added collision test against SNOW to keep camera out of the snow.
Tweaks to the ssao on snow level
Fix for bad window position when window got tabified.
Made the SSAO a little more subtle/blended
STEAM
Translated all achievements (EFIGS)
Translated store pages (EFIGS)
Updated recommended PC specifications on the Store page
MISC
Potential fix for game unable to start due to steam client not found.
Translation fixes for German
Translation fixes for the "Steam Client not running" popup (had the header text in the detail and detail text in the header)
Fixed large memory leak in loading DDS files.
Added new Krome Logo movie at 720p
Changed boot screen to say we're in BETA not ALPHA
Again, thanks to everybody for their support.
If there are any problems, please let us know as per usual, so that we can sort things out.
Almost there! Bush Rescue is calling! :)
Linds
Build r984_v0.79 Has Been Released
Hi all,
A new build is up and availbable.
"Bad" times from the leaderboards have been wiped - hopefully the changes in this build will assist in those not coming back.
Changes in this build:
NEW FEATURES
GALLERY: Extras screen now checks all three savegames for gallery image collection status, and combines them. The gallery button is initially disabled, and becomes enabled after the check is done, if any gallery image has been collected on any save game. The gallery screen now uses this combined collection to decide how many images to show.
BUG FIXES
ART: Updated maps for each level
ART: Updated stopwatch icon that didn't use the 3D model
ART: Improved font quality for the HUD elements
ART: Added drop-shadows to elements that were missing shadows on game-info screen
ART: Improved quality of rock texture on the frontend
LEADERBOARDS: Sanity check Game Time increments so they can't be negative or massive to avoid erroneous leaderboard postings
CONTROLS: Fix for edge case where if game ran continuously for 24 and a bit days, the keyboard and mouse click input would stop working for the next 24 and a bit days
TRANSLATIONS: Added in translations for new in-game options etc. Would be great for any native language users to let us know anything that is a problem.
OTHER
SAVE GAMES: Added extra logging to save games to help diagnose issues where people are losing their save games
GAME BOOT ISSUES: Added extra logging to the boot process to help diagnose launch-time issues (such as the game saying the Steam Client isn't running).
Cheers!
Build r887_v0.77 Has Been Released!
Hey all,
A new build has been released.
Can people who are/were having issues with the FMV stuttering playback please let me know here or via support@kromestudios.com; whether they are still having issues?
Changes in this build....
NEW FEATURES
CONTROLS - New keyboard and mouse snowball gun controls - use your mouse to turn, etc.
GRAPHICS - Added Anisotropic filtering and UI options to set this. Off/Low/Mid/High options. High == the maximum level that your graphics card can manage. Mid == 1/2 the maximum level that your graphics card can manage. Low == 1/4 the maximum level that your graphics card can manage.
PERFORMANCE - "low" detail grass now also uses a lower-resolution texture, to aid in performance on low-end devices (fillrate causing framerate to take a nose-dive)
BUG FIXES
ART - Tweaks to SSAO settings for all remaining levels (C and E zone)
ART - Fixed some issues with portal rendering, that were making the portals too bright, have visible edges, and the text for the level name be illegible.
PERFORMANCE - Committed water tesselation meshes to improve load times.
UI - Fix to load screen background model - was a little too small to fill the screen with the darkened edges
UI - Fix for pause/resume time increments
VIDEOS - make theora player a bit more robust (pauses when you lose focus, fixed a bug where it could kill the whole stream if the sound buffer ever emptied, some adaptive framerate/audio fixes for out-of-sync issues).
Please let us know any issues!
Cheers
Linds
New Build - r868_v0.76 Up
Hey guys
A small patch build - there were some issues with the 100% complete leaderboards that should now be resolved.
Cheers
Linds
Build r865_v0.75 Has Been Released
Hi all,
A new build has been released.
There are a few more new goodies in this build for you!
New Leaderboards
We have added four new leaderboards to the game, for tracking the time to complete the whole thing! They are:
Complete the game
Complete the game to 100%
Complete the game (while using cheats)
Complete the game to 100% (while using cheats)
ONLY SAVE GAMES STARTED IN THIS BUILD (OR FUTURE BUILDS! :p) WILL BE ABLE TO POST TO THESE NEW LEADERBOARDS The "using cheats" tracks if you've used the "find all objects" cheat, or the invincibility cheat, etc.
Additional Objects
We've started the roll-out of the additional dressing objects we're adding to the game. This is controllable via the option "Props" (Low/High).
"High" level props should only be used on more powerful graphics cards.
The first level (and only updated level in this build) with the additional placement is "Ship Rex".
Here's an example of what we mean...
Other Additions
Extended the mouse click area for load/save game to include the icons, as well as the text
Added scaling speed to transition to first person camera, so you don't have to release and move again, to start the first person camera moving
Updated "Walk in the Park" fern textures (more still to come)
Updated Leaderboard UI graphics
Fixed another thrown-rang graphical issue with the Zoomerang
Fixed bug in boomerang selector not always moving when changing screens in the UI
Added bloom/SSAO/etc settings for the 2nd zone of the game
Next Up
More object placement
More sound updates
Some bug-fixes to the community reported issues
Any problems, please let us know.
Cheers
Linds
Intel GPU Crash on Boot Patch Released
Hey all,
We've released another small patch to fix the "crash on boot" issue that people (mainly on Intel GPUs) were seeing.
This was actually caused by the GPU not supporting OpenGL3.3 - which was required by some of the new grass tech - so it would actually effect GPU types, if the graphics card drivers didn't support OpenGL3.3 - it's just that it's mainly the old Intel cards that have this issue (Nvidia and AMD cards tend to be higher than 3.3)
As our posted min-spec is OpenGL3.0, we have done up a fix that, if your graphics driver supports less than OpenGL3.3, your game will use the grass system, so the game will still run on legacy devices.
Thanks to those users who helped us out with figuring this issue out - it was greatly apprectiated.
Any issues, please let us know.
Cheers
Linds
Build r841_v0.73 has been released
Hi all,
A new build has been released - which will hopefully fix the issues being encountered by people with Intel GPUs on older graphics drivers.
Note that a bunch of features are locked out based on your graphics driver OpenGL version. SSAO is disabled for GPU types if you have less than OpenGL Shader version 4, now.
BUG FIXES
GRAPHICS: Fixed emu objective drawing a shadowed timer
GRAPHICS: Fix INTEL detection for disabling MSAA.
GRAPHICS: Pre-create a bunch of shaders to prevent runtime glitches.
GRAPHICS: Fixed shader detection code / UI options so game shouldn't crash on older cards now.
MISC: Fixed explosions causing camera shakes out of range
UI: Fixed pause screen ESCAPE / START button jumping straight out of OptionsScreen and messing up the MSAA confirmation.
NEW FEATURES
AUDIO: Added sound for hittingthe yabbie
AUDIO: Added sound for the yabbie stalactites falling and shattering
AUDIO: Added sound for when TY gets burnt by large-flame-walls
AUDIO: Added "stamp" sound for the cutscenes where TY gets boomerangs
GPU DETECTION: Added Nvidia GPU preference for non-Win10 OS
GPU DETECTION: Added AMD GPU preference for non-Win10 OS
Anybody who has been having loading issues, please let me know how you're going with this new build. I'll follow up with you on email too. Some of this is hard to test for as it required having older graphics cards (some in laptops only) with old video card drivers.