Ty the Tasmanian Tiger cover
Ty the Tasmanian Tiger screenshot
XBOX Steam
Genre: Platform, Adventure, Indie

Ty the Tasmanian Tiger

Patch r829_v0.72 Has Been Released

Hi all,

The next exciting update for TY1 has been released. It's a larger download than normal (700MB or so); mainly due to the updated pre-rendered videos. In this build:

NEW FEATURES


  • Added "low/med/high/custom" pre-set graphics options to options screen; with better auto-setting for NVidia cards.
  • Added SSAO, Bloom and Color Correction post-effects. Not available for Intel cards. Only tweaked fully for for the first 5 levels (the others have default values).
  • Added high-res grass and shifted grass calculation to the GPU to help with CPU bottlenecks. High-res grass not availabe on Intel graphics cards.


UPDATED FEATURES


  • Higher resolution pre-rendered videos, for all languages, from original 480p BETAMAX source tapes (upscaled to 720p).
  • Updated texture for various critters
  • Updated texture for Shadow
  • Updated texture for Fluffy Boss
  • Updated texture for Aurora
  • Updated texture for Elizabeth
  • Updated texture for various Koala kids
  • Fixed Zoomerang issue


MISC ITEMS


  • Removed Hi-Res test video.


Please let us know any problems!

Cheers
Linds

A Preview of the Next Update

Hi All,

Thought I'd drop you a line to show a quick preview of the major item coming for the next update.
We've been Squeavering away (TY2 joke there for you) at a bunch more graphical updates:
  • SSAO
  • Bloom
  • Color Grading (hue/saturation/intensity shift)
  • Grass improvements to add some dynamics, and improve density - including running the grass on the GPU instead of the CPU; to help with our CPU performance

(note that the SSAO/Bloom/Color Grading post processes will not be available on Intel graphics cards; and the Grass improvements will have a low/high option - defaulting to "low" for Intel graphics cards).

This is how its looking at the moment (in GIF format for you):


We have a bit more to do, in setting up the values throughout the levels, but it'll be coming soon.

Oh - we've also got the as-high-res-as-we-can videos ready for all languages too, so that'll be in the next update (so the download will be a bit bigger than normal).

We're entering the home stretch as far as improvements goes. While we still have some audio updates to do, the majority of the remaining items to resolve are things like updated localizations, improving the look of the UI screens we've added (eg leaderboards) - and getting that "speed run" leaderboard I want in there! :)

Cheers!
Linds

TY4 Bush Week Sale - 75% Off Everything

Hey all,

TY4 and its DLC is on sale, for 75% off this week, in the TY4 Bush Week Sale.



Get it here!

http://store.steampowered.com/app/287840/
Cheers!
Linds

Survey on Potential TY2 Steam Port Kickstarter

Hi all,

We're doing some research into launching a Kickstarter for the TY2: Bush Rescue Remaster.

YOU can help us out by answering a few questions.
If you want to participate, here's the link!

https://www.surveymonkey.com/r/WCKBVHB

Cheers!
Linds

Build r804_v0.71 has been released

Hey all,

A new build (r804_v0.71) has been released and is now available.
Updates in this build:

NEW FEATURES


  • Trading cards are now live
  • MSAA (Anti-aliasing) is now supported (off, 2x, 4x, 8x). Set it through the Options->Screen menu. Note that you will have to restart the game to apply the changes. MSAA is supported on Intel cards.


CHANGES


  • CHEATS: The cheats have been changed to using the new control bindings; so that keyboard and mouse can also activate the cheats. Some achievements will not unlock in a save game in which you have used cheats (eg, getting all the 'rangs).
    As an example of the change, Infinite Health is now:
    MenuLeft, MenuRight, MenuLeft, MenuRight, Action, Action, Action, Action, Bite, Bite
  • BUGFIX: Fixed odd texture on the zoomerang
  • ART: Updated the grass textures for multiple grass types throughout the game
  • ART: Updated textures for these rangs: zoom, aqua, chrono, kaboom, infra
  • ART: Updated mulitple mission counter icons
  • ART: Updated Jeep texture
  • ART: Updated Andy texture
  • ART: Updated serpent rock textures, for the levels towards the end of the game
  • ART: Updated textures for the start area of Ship Rex
  • ART: Updated Grouper texture
  • ART: Updated crab texture

Build r791_v0.70 Released

Hey all,

A new build is up and available.
Changes in this build:

MAJOR FEATURES


  • Improved shadowing. Smoother, better, fewer calories. Across all levels of shadow (other than "off", heh)


UPRES


  • ART: Updated TY invulnerability texture
  • ART: Updated Ringo (the Octopus miniboss)
  • ART: Updated Fluffy (the giant robot and furry one)
  • ART: Updated Crikey
  • ART: Updated Shiela
  • ART: Updated Lenny
  • ART: Updated Rufus
  • ART: Updated "Snow Worries" environment textures for the chute section
  • ART: Updated Loading Screens for the last few levels that were not-completed
  • ART: Updated large rainforest tree texture for Walk in the Park
  • ART: Updated Crikey's Cove environment dome texture


BUG FIXES


  • Fixed shadow settings for all levels from Snow Worries until the end of the game


NEXT TIME, ON "UPDATING TY"


  • Anti-aliasing support
  • More audio additions
  • More art-upres
  • Looking at adding a speed-run leaderboard (time to complete the game)
  • Trading cards

Build r776_v0.69 Released

Hey all,

Build r776_v0.69 has been released.
Fixes in this build are:
  • ART: Up-res'd the snow level textures
  • ART: Up-res'd and repainted grass huts
  • ART: Up-res'd and repainted the palm tree fronds
  • ART: Up-res'd and repainted tin shacks
  • ART: Up-res'd and repainted the texture for the rock jump pillars in Two Up, to be higher resolution
  • ART: Up-res'd and repainted textures for the Bull boss fight
  • ART: Up-res'd and repainted textures for Outback Safari
  • AUDIO: Added friend-hit VO for non-English languages; from our best-available VO source
  • AUDIO: Made seahorse and Sly taunt VO work for all languages
  • AUDIO: Fixed Rex Marks the Spot minigame music not playing
  • CONTROLS: TY can now use JUMP to swim as well as FORWARD. So tap/hold JUMP or FORWARD to swim. Double tap JUMP or FORWARD to swim fast
  • GRAPHICS: Turned off environment shadows during the Sly boss fight, so you can see what you're doing
  • GRAPHICS: Added the "FlashWhite" and "FlashBlack" cutscene events, and made it work for a target fps of 60

Any problems, please let us know!

Build r767_v0.68 Released

Hi all,

A new patch has been released.
This build has the following updates.
  • ART: Up-res'd spider web texture
  • ART: Up-res'd mud-rock texture (for in cave)
  • ART: Up-res'd a heap of "Bridge on the River TY" environment textures
  • ART: Up-res'd Dennis texture
  • ART: Up-res'd Ranger Ken texture
  • ART: Up-res'd coral pillar texture
  • AUDIO: Added aquarang hit sound
  • AUDIO: Added crate smash sound variations
  • AUDIO: Added new crikey splash sound
  • AUDIO: Added new sounds for when you ledge grab, for the rangs hitting the object you're grabbing
  • AUDIO: updated rain environment sound
  • AUDIO: updated burning bushfire sound
  • AUDIO: updated talisman ring/land on ground sound
  • AUDIO: added new sound for when you bite and hit an object (in addition to the current sound)


Next work we're targeting is:
  • Continue with art up-res
  • Continue with addition of new audio
  • Look in to getting the character's VOX audio working for non-English languages
  • Performance and quality of graphics improvements (shadows, grass)
  • Planning update for "what is left to do"


Cheers
Linds

Build r763_v0.67 Released

Hey all!

A new patch has been released.
The changes in this build are:

NEW FEATURES



  • CAMERA: Added settings to control the camera speed in first person / third person for input devices (controller and keyboard and mouse). Found in the "Camera" section of the options.
  • KEYBOARD AND MOUSE: Added mouse pointer icons and ability to mouse click to UI elements on Main Menu, Pause Menu, set
  • GAMEPLAY: Made boss zone portals be able to be revisited after you've defeated the boss. Still testing and checking, and need to make sure it doesn't cause issues with gameplay progression, so this may be removed again... Please let us know any issues.
  • UI: added visual elements to tell you that you can change between levels on game info, change between rang information, etc
  • UPRES: Shazza textures
  • UPRES: Some snow tree textures
  • UPRES: HUD icon textures (for kill counters, koalas collected, etc)


BUG FIXES


  • GRAPHICS: Stop the Doomerang from aborting one of the Thunder Egg collect animations (the one where you throw the rang)
  • UI: Made the portal show a keyboard icon to enter it, not only use Controller icons
  • VIDEO: Alternative 720p HiRes video test added to recheck performance on lower end devices. Anybody how had FPS issues with the test video last build, please try in this build and let us know!

Build r737_v0.64 Released

Hey guys,

Build r737_v0.64 has been released!

IMPORTANT INFORMATION


  • GRAPHICS: Turned off RenderTargets for OpenGL < 3.0 and put up a message in options indicating lack of support for shadows, reflections and some other effects. Should be backwards compatible with previous settings.
  • VIDEOS: Added test 1080p video, to Extras in the Main Menu - to get feedback from people with different hardware as to performance. Please post any issues here http://steamcommunity.com/app/411960/discussions/1/368542844483649609/


NEW FEATURES




BUG FIXES


  • AUDIO: disable sound when you alt-tab out
  • CAMERA: Improved above to below water (and vice-versa) camera transitions
  • KEYBOARD AND MOUSE: Added some mouse smoothing
  • GRAPHICS: fix window move/resize
  • GRAPHICS: fix cursor visibility when alt-tabbing out or clicking back in.
  • SETTINGS: fix saving of camera invert controls - was using a different name to Read the settings than it did to Save the settings.
  • SETTINGS: Fixed bug that wiped keybindings if you went into the keyboard/mouse settings screen and exited without going into the keyboard bindings screen.



Cheers!