We have been working on the first patch for Tyler Model 005 to improve your overall experience.
below is a short list of improvements that we are working on and we will get it out as soon as its ready.
Re-worked combat system.
The new combat system will allow players to combo their attacks without having to hold down the attack and will increase combat speed for players that like to have full control over the combat experience.
Re-worked lighting
Lighting has been reworked to improve visibility in the dark and reducing bloom and glare. This will give players more control over planning their next move.
Improved tutorial
Tutorial hints will show up as a UI interface making them more visible to all players.
Re-worked Climbing
Climb detection accuracy has been tuned for faster snapping and climbing.
Re-worked player control.
Tyler will instantly take player input without waiting for animations to end,
animations are still blended but input response time is reduced significantly.
Improved inverse kinematics.
More natural movement and foot placement.
Many bug fixes
Thanks for being patient.
Reversed Interactive.
Tyler: Model 005 leaves early access!
A Big Thank You!
Today Tyler: Model 005 first hit early access only a few months into development. after almost 2 years in the making, the game finally leaves early access for all of you to explore and enjoy.
you have been an awesome community during the development of Tyler: Model 005 and have helped shape the game to what it is today.
Whats Next For Reversed Interactive?
We can confirm we have started work on a new project that we will show off in 2019.
Thanks again,
Reversed Interactive
Release Date And Whats To Come!
Not Long Now.
Almost exactly 2 years after announcing the development of Tyler: Model 005 on indieDB we are finally getting ready to release the game on August 21st to Steam and Xbox One.
Early access player will see a big difference on the full release and here is a list of changes.
Major Changes.
Reworked controls and traversal.
Reworked story progression.
Reworked visuals and performance.
Reworked tutorial.
Puzzles.
Side quest are now hidden throughout the game.
Survival integrated into the story mode.
Additional combo cards.
Additional collectibles.
Weapons.
Updated UI.
A complete story.
New voiced hint system.
New VFX.
Support for English, French, German, Italian, Spanish.
Huge amount of fixes.
+ Much more.
As thanks for your support during early access Reversed Interactive would like to invite you to join our beta program for future games.
Head over to www.reversedint.com and use your Tyler: Model 005 steam early access key to get access to future betas.
Once again, a big thank you for your support during the development of Tyler: Model 005.
Development Update
Hi Comunity,
We have been working non-stop to give you an update that will bring more
features and exploration to the game along with a completely updated story.
By the end of next month, we will be sending out the final early access build,
This build will contain a ton of new features and part of the new story
One of the biggest things we wanted to add to Tyler model 005 is the ability to have more weapons so with the coming update you will be able to collect and use new weapons, these new weapons will be selectable at the customization portal and will all be usable in survival mode.
Whats coming in the early access finale?
Completely updated visuals.
Hidden sweet tins containing weapons or bolts.
A completely renovated traversal system.
New save system giving players the ability to backup saves.
huge performance improvements.
New locations.
Pluss a lot more
We don't want to give too much away just yet but here is a couple of screens from the upcoming build
As always feel free to ask any questions or visit the website
www.reversedint.com
Tyler: Model 005 V1.9 Now available.
Hi community,
V1.9 is one of the biggest updates released so far, after extensive testing and taking user experience feedback, V1.9 addresses the biggest issues and completes core mechanics of the game Eg, Memory's upgrades and features.
From here on in we will then be concentrating on adding to the story and side quests and then releasing another update.
From there we will be switching to internal testing for a few months why we get the game ready for its final release.
Below you will find a list of some of biggest changes.
Visual Effects And Rendering
Resolution scaling to maintain frame-rate (options menu).
Global illumination performance and update rate increase.
Evaporate particles from fallen enemies.
Layered shell shader for fur on rats.
Flickering lights now have reduced flicker intensity.
Flickering lights now have a random sine speed for more realistic lighting.
Improved glass shading.
Hit effect when Tyler is hit.
Fog effect added to all volumetric lighting.
Increased volumetric lighting density for better light visibility.
Decreased global illumination intensity for better light visibility.
Sound
Added Air whoosh when falling.
Battery pickup audio.
User Interface
Settings menu is now accessible in game.
Added a light bulb to indicate charging.
Improve charging UI (tutorial).
Subtitles (English only), unable to switch off in this build.
Targeted enemy now displays a horizontal cross-hair.
Battery efficiency now adds an extra notch to your battery.
User Interface
+30% input response time compared to the previous build.
+30% performance increase compared to the previous build.
Camera transition into the climb.
New tower defense build system.
Better Battery pickup detection.
Design
General balances (charging, combat)
Added additional props.
Cherry bombs added (Single and box of 5) (See controls)
Expanded intro to show how Tyler was powered up.
New AI behaviors.
Small spiders and ants wander around and can be avoided by keeping distance.
Maximum of 1 enemies will be in combat at one time while others that are ready for combat will hang back until a combat space becomes free.
enemies now charge their attacks for longer and brighten up before striking
giving the player the chance to evade attacks.
Updated textures on old props.
Enemies now produce multiple XP orbs.
Exaggerated enemy size for improved visibility.
added auto attacker select to enemy AI.
Enemies now back up when not attacking.
Enemies now commit to attacks.
Dodge on the controller now only needs to be pressed once.
Tyler needs to be looking with 120 degrees of a surface to climb.
Tyler now climbs surfaces he's looking at over one's off to the side.
Battery now resets to 50% when entering a room with below 50% battery.
The player is now notified when collecting a combo card part.
Combo cards are now unlocked by completing sticker cards (Not Bolts)
Agility upgrade now increases Tyler's climbing speed and hang-time.
Added more foliage to the environment.
4 recoverable memories (Complete with VO).
5 Audio triggers (Clock, Toys, Newspapers)
Stats table added under Tyler's Choirs.
Location: Forest.
Location: The Garage with Flashback audio triggers and climb points
implemented.
in mid-air the player can now dive and land into an evade.
Tutorial redesigned.
Added option to skip the intro.
Tutorial redesigned.
Hidden combo card (BoxBoy) unlocks an auto, Tesla.
Progression blockers now destroyable with cherry bombs Eg, Sewer pipes.
Changes
Pros now destroyable with cherry bombs Eg, Cups.
Increased the height that Tyler will transition to the fall state.
Tyler no longer has a sliding state.
faster fall speed.
Vertical wall run removed.
Player can now evade whilst holding attack.
Reverse time moved to L3 on the controller.
Increased jump height.
Rat (Chase and attack) animations improved.
Ant (Attack) animations improved.
Tyler now puts his sword away automatically when climbing.
We hope you like the new content and changes and we will still be active in the community hub to answer any questions.
Again big thanks for your support.
Whats to come in 2018?
Hi community,
First of all i would like to let you know a new update will be delivered within the net 10 days after testing has finished and all major bugs have been addressed.
V1.9 addresses the biggest issues and completes core mechanics of the game Eg, Memory's upgrades and features.
After 1.9 we will then be concentrating on adding to the story and side quests and release another update.
From there we will be switching to internal testing for a few months why we get the game ready for its final release.
Below you will find a list of changes that will be deliverd in the next update.
Visual Effects And Rendering
Dynamic screen resolution scaling to maintain frame-rate.
Global illumination performance and update rate increase.
Evaporate particles from fallen enemies.
Layered shell shader for fur on rats.
Flickering lights now have reduced flicker intensity.
Flickering lights now have a random sine speed for more realistic lighting.
Improved glass shading.
Hit effect when Tyler is hit.
Fog effect added to all volumetric lighting.
Increased volumetric lighting density for better light visibility.
Decreased global illumination intensity for better light visibility.
Sound
Added Air whoosh when falling.
Battery pickup audio.
User Interface
Added a light bulb to indicate charging.
Improve charging UI (tutorial).
Subtitles (English only), unable to switch off in this build.
Targeted enemy now displays a horizontal cross-hair.
Battery efficiency now add an extra notch to your battery.
User Interface
+30% input response time compared to previous build.
+30% performance increase compared to previous build.
Camera transition into climb.
New tower defence build system.
Better Battery pickup detection.
Design
General balances (charging, combat)
Added additional props.
Cherry bombs added (Single and box of 5) (See controls)
Expanded intro to show how Tyler was powered up.
New AI behaviours.
Small spiders and ants wander around and can be avoided by keeping distance.
Maximum of 1 enemies will be in combat at one time while others that are ready for combat will hang back until a combat space becomes free.
enemies now charge their attacks for longer and brighten up before striking
giving the player the chance to evade attacks.
Updated textures on old props.
Enemies now produce multiple XP orbs.
Exaggerated enemy size for improved visibility.
added auto attacker select to enemy AI.
Enemies now back up when not attacking.
Enemies now commit to attacks.
Dodge on the controller now only needs to be pressed once.
Tyler needs to be looking with 120 degrees of a surface to climb.
Tyler now climbs surfaces he's looking at over one's off to the side.
Battery now resets to 50% when entering a room with below 50% battery.
The player is now notified when collect a combo card part.
Combo cards are now unlocked by completing sticker cards (Not Bolts)
Agility upgrade now increases Tyler's climbing speed and hang-time.
Added more foliage to the environment.
4 recoverable memories (Complete with VO).
5 Audio triggers (Clock, Toys, Newspapers)
Stats table added under Tyler's Choirs.
Location: Forest.
Location: The Garage with Flashback audio triggers and climb points
implemented.
in mid air the player can now dive and land into an evade.
Progression blockers now destroyable with cherry bombs Eg, Sewer pipes.
Changes
Pros now destroyable with cherry bombs Eg, Cups.
Increased the height that Tyler will transition to the fall state.
Tyler no longer has a slide state.
faster fall speed.
Vertical wall run removed.
Player can now evade whilst holding attack.
Reverse time moved to L3 on controller.
Increased jump height.
Rat (Chase and attack) animations improved.
Ant (Attack) animations improved.
Tyler now puts his sword away automatically when climbing.
We hope you like the upcoming content and changes and we will still be active on the comunity hub to answer any questions.
Again big thanks for you support.
Tyler: Model 005 Now In Alpha, JET PACK?
Its been a long road but Tyler: Model 005 is now in its alpha stages.
During 2018 updates will go out about every 4 -6 weeks this is due to the amount of new content that will be going in and the necessary testing and changes that need to be made to make sure Tyler: Model 005 is everything it can be.
Although the game is in alpha there will still be balances and changes to the current mechanics of the game in 2018.
This update is revolved around on-screen and player feedback and improving the overall traversals in the game.
We have also implemented the most asked for item (The Jet Pack)
This replaces the low gravity mode when the Retro SCI-FI combo card is equipped.
List of changes and additions
[VFX] Increased brightness of attack particles.
[VFX] circuit board FX on walls and floors during the tutorial (Dream)
[VFX] Antialiasing improvements.
[VFX] Edge detection improvements (Removing visible faces on meshes)
[UI] Improved UI texture resolution.
[UI] Added Red Flash when taking damage.
[UI] Added corner brightness when charging.
[DESIGN] Combat feedback, sword will slow down when cutting through large amounts of enemies.
[DESIGN] slightly Faster battery draining to add more planning routes.
[DESIGN] New enemy attack animations with wind-up.
[DESIGN] Enemies will now cancel out of attack state to chase the player.
[DESIGN] New Level up system layout (Under Testing)
[DESIGN] added Slight emission to enemies for better visibility in the dark.
[ADDITIONS] Jet pack added (Requires the retro sci-fi combo card)
[ADDITIONS] New enemy, the Stag Beetle.
[ADDITIONS] Traversal level ups.
[ADDITIONS] Battery efficiency level ups.
[ADDITIONS] One exploration level up added.
[ADDITIONS] 4 new player skins to be found.
[ADDITIONS] 5 new side quests with unlocks.
[ADDITIONS] New story unravel (NOTE This may be subject to change)
[ADDITIONS] New main quest objective (The circuit breaker)
[TECH] Faster and smoother animator transitions for improved traversal.
We do recommend resetting your saves for the full experience but that is
entirely up to you.
I would like to thanks everyone that has supported us and our great partner Maximum Games, we also look forward to bring you the final game in 2018.
A-V1.699 Released! Big changes
As I was preparing the 1.7 update I was notified that the tower defence mode was no longer working since A-V1.69, this presented a bit of an issue for us as we had implemented some changes that we could not hold back when releasing a fix for the tower defence.
So luckily for you we have had to include these changes early.
As we are coming close to entering Beta we wanted to expand on the game
and give players the option to complete chores (Side Quests) and unlock some cool rewards including skill points, parts and upgrades.
This will give the players more freedom and even more playtime as we move from Pre-Alpha to Alpha release. :Model005:
Changes:
Levelling up now needs to be done via the upgrade portals found
throughout the house.
Some minor UI Changes.
Updated the tutorial to introduce upgrade portals.
Bigger sewer system (side quest unlockable)
New Time portal.
Additions:
Combat training mini game in the lab (Side quest)
Side Quests, these will give you the chance to get some quest only items
including towers, upgrades, sibling upgrades, additional bolts and collectables.
Area (The Attic WIP)
This area is available right away for you to take a look at but will
not contain collectables and mission items until A-v1.7.
Fixes:
Customisation portal back and forward buttons now working correctly .
Tower defence (Survival) now working as it should.
Issues climbing from the radio in the kitchen to the shelf above.
Basement items no longer show up in the lab.
Combat balancing.
So now we have had to release this early your probably wondering what will be added in V1.7 alpha ?
Coming in A-V1.7
New main story quests.
New side quests.
New collectables.
New tower defence levels.
This update should be releasing on the 15th of this month give or take a day.
Thanks again to everyone :Model005thumbs:
A-V1.69 Available Now
Hi community,
A-V1.69 has now been released,
This update concentrates on improving controls and visual quality whilst pre-loading content ready for the story update coming in A-V1.7
Enhancements:
Volumetric lighting now has 4X more detail.
Smaller HUD whilst keeping all the relative information.
Changes:
Improved wielding and un-wielding weapon sensitivity by 400% giving a faster transition out of combat to be able to climb.
More control over your jump distance.
Additions:
Area (The Lab)
This area is avalible right away for you to take a look at but will
not contain collectables and mission items until A-v1.7.
Thanks Again,
Tyler: Model 005 Trading Cards Are Now Live
Hi community,
Trading cards are now live for you to collect and allow you to unlock some awesome badges, profile backgrounds and emojis.
Being the developer i do want to collect all of these cards :)
If anyone has the folloing cards add me for trade.
The Gang
Ninja
Conrad
The Creator
for anyone looking for a Tyler card i have one for trade