Two years has passed since we brought Tyranny to the land of Terratus where your choices would shape the fate of many. In celebration of this we're bringing a FREE update to all our players in form of two new portraits and some gear!
We will also be giving away some copies of the NEW Tyranny Gold Edition for free on our Anniversary stream starting RIGHT NOW: https://www.twitch.tv/paradoxinteractive
Join us for our Tyranny 2 year anniversary stream!
Two years ago we set you on a journey were your choices would have world-altering effects. Join us in celebrating the two year anniversary or Tyranny TODAY at 19:00 CET at: https://www.twitch.tv/paradoxinteractive/
Tyranny Patch Notes - 1.2.1
Hey everyone! These are the patch-notes for our latest patch that will release in just about an hour!
The 1.2.1 patch addresses multiple issues, many of the more prevalent issues are listed below. Please note that many of these notes contain spoilers:
'Sneak Attack' talent will no longer stack with itself when used repeatedly.
Passives removed from Respec'ing or upgrading to a higher talent are now properly removed from the character.
Weeping Whispers will no longer apply bleeding to allies that target the wearer with a buff. (This was resulting in allies turning against the party in some cases)
Loading a save from a previous patch will no longer get players stuck in World Map Events nor Ambushes.
Spell slots are now properly removed when the item/talent granting them are removed.
Updated Tooltip on maps that are inaccessible due to party members not being active in the party, to better convey why the map is locked.
Throwing knives and Javelins now properly received the accuracy bonus from the Duelist Talents.
Fixed an edge case where some Skill Checks could display a value of -1.
Heartseeker Base Damage no longer scales with character level.
Removed an errant sigil from Phaedrus's Store.
Re-added a missing string from Rixatrix's piglet.
Imported versions of Weeping Whispers now have the correct reputation strings.
Silvercore's Cumbersome ability description now lists itself only once in the recovery UI.
Recruit Selina now offers training in One Handed instead of Subterfuge.
Blood Mulch is now listed correctly for his lines in act 3.
Re-added some translated strings for unlocking spell notifications.
Rebounding Blade now uses the correct icon when targeting.
Re-added multiple missing strings to the base game.
Updated Weeping Whispers to more consistently affect Recovery Time.
Updated World Map Events UI to better display the reputation changes for Companions.
Circular Reasoning now displays its projectile correctly if imported to New Game+
Updated some visual and sound effects for Edicts in world map event scenes.
Updated the World Map Event UI to better display multiple reputation changes from a single choice.
VFX for the Edict for of Storms now appear correctly at the Sentinel Stand Outskirts
Improved the load time of the Title Screen.
Reputation changes in World Map Events now display the correct information for the change.
Fixed an edge case where the audio for the End Game Cutscene may mute the VO track.
Updating the Targeting UI in Bastard's Wound scenes to display more consistently.
Overwriting Paradox Clouds saves will now automatically flag the new save for syncing with the Paradox Cloud.
Updated Paradox Cloud save UI so new saves can have the Sync State picked before saving.
Updated Character Shadows in some Bastard's Wound Scenes.
Updated Title Screen News button to not clip with DLC banners when using localized text.
Fixed various typos.
Spoilers
Tyranny Patch Notes - 1.2.0.0121
This patch addresses issues that were preventing players from completing various quests after the 1.2.0 update. Below are a list of the specific fixes that are included in this update, please note that many of these notes contain spoilers for the DLC and end game content:
Companions wielding Penumbra can now be removed from the party without causing errors.
Fixed a rare case where players could no longer leave Bastard's Wound after completing the content there.
Armor values now correctly recalculate after loading a save for a character with a stance that affects armor.
Added localized text for several lines that were displaying English text.
Readded a missing line of Graven Ashe's Dialog.
Tyranny - Bastard's Wound is NOW AVAILABLE! Enter a new secret corner of the Tiers, Fatebinder
STOCKHOLM – Sep. 7, 2017 — Paradox Interactive, a publisher of games full of hidden secrets, today released a major expansion for Tyranny, the award-winning role-playing game (RPG) developed by Obsidian Entertainment. This new expansion, Tyranny: Bastard’s Wound, is available today on Windows, Mac, and Linux PCs for $14.99. Players who add Bastard’s Wound to their game will discover an all-new in-game region with new quests to solve, new secrets to uncover, and new ways to deliver the Fatebinder’s unique brand of justice.
See what awaits in Bastard’s Wound in a game trailer:
https://www.youtube.com/watch?v=dboFrN4Jsb0
Purchase Bastard’s Wound here Tyranny, an original RPG from Obsidian Entertainment, takes place in a world conquered by Kyros the Overlord – and the player, as one of Kyros’ Fatebinders, must enforce the new laws of the land as they see fit. This expansion adds a new region, the titular Bastard's Wound, a hidden corner of the Tiers where the castoffs and refugees of Kyros' conquest struggle to survive. Players will find new lands to explore and challenges to complete, along with new random events, new powerful artifacts, and new companion quests featuring Verse, Barik, and Lantry.
A free update has also arrived today for all players of Tyranny, featuring new voice acting and expanded story content including expanded conversations, missives, and a new cinematic finale. Tyranny can now be experienced like never before, with even more momentous decisions and world-shaping choices awaiting both veterans and newcomers. Read the full Patch Notes here
Tyranny - Bastard's Wound - Release streams and Obsidian Q&A
Calling upon all the followers of Kyros!
As we're only one day away from entering the Bastard's Wound we shall as tradition dictates gather once more and bend our knees in unison to our great Overlord!
Join us tomorrow at 5PM CEST for our Release stream for Tyranny - Bastard's Wound straight from the Paradox Offices together with @Gruffa and @cKnoor as we celebrate our granted entry into this new corner of the tiers.
TUNE IN at the Paradox Interactive Twitch Channel
Stick around though for a couple of hours later at 12AM CEST the developers of the game over at Obsidian come live with some very special guests from the Tyranny cast! In this stream the team of Obsidian will also answer YOUR Q&A questions posted in this thread!
TUNE IN at the Obsidian Entertainment Twitch Channel
Submit your Q&A questions about Tyranny to the team and cast HERE!
Tyranny - Bastard's Wound Cinematic Trailer, Bastard's Wound will be released on September 7th, Pre-Order TODAY!
STOCKHOLM – Aug. 23, 2017 — Paradox Interactive, a publisher of games and a loyal servant of Kyros, today announced the release date for Bastard’s Wound, the next expansion for Tyranny. Featuring major new challenges for the player and new companion quests for the award-winning role-playing game (RPG) developed by Obsidian Entertainment, Tyranny: Bastard’s Wound will become available worldwide on September 7, 2017 for Windows, MacOS, and Linux PCs. The expansion will be available from digital retailers everywhere for $14.99.
To set the stage for the events of Bastard’s Wound, Paradox and Obsidian revealed a new cinematic trailer today at Gamescom. View it here:
https://youtu.be/b3TzucxIBnE
The Bastard’s Wound DLC adds a new region to the game, with a host of new quests and people to conquer. Delve deeper into the mysteries of Terratus as you bring Kyros' justice (or your own version of it) to a new corner of the Tiers. In addition to the new region, Bastard's Wound gives you a chance to learn more about your party in a trio of companion quests featuring Lantry, Verse, and Barik.
Tyranny Patch Notes - 1.1.1.0094
Hi all!
We just released a small update containing some general improvements to the game:
The Killing Rush Talent will now properly carry over for New Game+ Characters.
Loading a save from within a World Map Event scene will now load correctly.
Fixed a rare issue in which the party could not travel on the world map.
Added additional telemetry reporting
Many small text fixes
Watch this space for more Bastard's Wound news in the coming weeks!
Paradox and Obsidian Announce First Expansion and Event Pack for Tyranny
New Area, Stories, and Characters Coming Soon in "Bastard's Wound"; Expanded Game Content Available Now in "Tales from the Tiers"
STOCKHOLM - June 13, 2017 — Paradox Interactive, a publisher of games for good and evil players alike, today announced new content for Tyranny, the award-winning role-playing game (RPG) developed by Obsidian Entertainment. Tyranny: Bastard’s Wound will launch later this year on Windows, Mac, and Linux PCs, and will offer players a new major quest line set in the mysterious illegal settlement of Bastard’s Wound. Read more about the upcoming expansion here: http://store.steampowered.com/app/651440
In addition, for players who can’t wait to experience new content, a new Event Pack has been released today, titled “Tales from the Tiers,” featuring new world events and expanded quests for the original Tyranny. Tales from the Tiers is available now; find it here: http://store.steampowered.com/app/647560
See what awaits in Bastard’s Wound in a new trailer:
https://www.youtube.com/watch?v=dbGDJaWdCgo
Tyranny, an original RPG from Obsidian Entertainment, takes place in the fantasy realm of the Tiers, where evil has conquered the known world and it’s up to the player to decide what is right or wrong as a Fatebinder - to mercilessly enforce the law or recklessly flout it. During this quest, the player will encounter Bastard’s Wound, a settlement and refuge from the dark, war-torn world, established in secret as a haven for those fleeing the wrath of Kyros the Overlord. The player must decide what is to become of the inhabitants as they mete out Kyros’ justice.
Featuring new characters and storylines, Bastard’s Wound takes a closer look at the race of the Beastmen, the fate of the refugee settlements, and all-new companion quests featuring three of Tyranny’s most memorable party members: Verse, Barik, and Lantry. Bastard’s Wound will also arrive alongside a free update to Tyranny, including new voice acting, expanded content in the game’s third act, and an all-new path to an unseen ending.
What’s more, players can explore new content starting today with a series of hidden stories from the world of Tyranny in Tales from the Tiers, a new Event Pack available now. The Event Pack features the untold stories of the many inhabitants of the hazardous, war-torn Tiers, including rebels, merchants, servants of Kyros, and even dangerous creatures. With new random encounter events, new quests, and new interactions with iconic Tyranny characters, Tales from the Tiers will allow players to experience a new facet of the game’s rich and compelling story.
For more information on Tyranny, please visit https://www.paradoxplaza.com/tyranny
Tyranny Patch Notes - 1.1.0.0023
Tyranny Patch Notes - 1.1.0.0023
Some sections of these patch notes contain spoilers to the story, spoiler tags have been added to those sections of the patch notes.
A New Game+ mode has been added, and can be used from the New Game menu. Choosing to start a New Game+ requires a gamecomplete save. Gamecomplete saves are automatically generated when the game is completed (both in this patch and since the game was launched). When starting a New Game+, the following choices are now available:
[B]Item Importing[/B]
Players may select up to 2 items to bring from a previous playthrough.
The number of items that can be imported increases by 1 for each subsequent New Game+ playthrough.
Valid items include:
*Artifacts that the player had previously gained renown.
*Non-artifact Items acquired by killing an Archon.
Once an Item has been unlocked for a New Game+, it can be selected on future playthroughs of the same character without being unlocked each time.
[B]Character Creation[/B]
*All previous choices up until conquest will be kept, but can be changed.
*Attribute Points can be reassigned.
*Experience in Skills can be re-assigned.
*If Attributes or Skills are re-assigned during character creation, all talent points will also be refunded. These can be reallocated after character creation.
[B]Conquest[/B]
*All previous actions chosen in conquest in the previous play-through are highlighted to remind players of which choices they made previously.
[B]Reputation Abilities[/B]
*Players will be able to unlock up to 2 reputation abilities they had unlocked in their previous playthrough.
*The number of unlockable reputation abilities will increase for each new play-through.
[B]New Merchant[/B]
*On New Game+ playthroughs, there is a new merchant available in game.
*There is now a merchant in the Disfavored camp in Act 1, who possess some unique items that players may have found essential to their playstyle in previous play-throughs.
*This merchant can also be hired at the spire starting in Act 2.
[B]Other Notes[/B]
*All rings acquired from the previous play-through will carry over to New Game+ Characters.
*All Spell Cores, Expressions, and Accents unlocked will carry over to New Game+ Characters.
*The level cap for New Game+ Characters has been raised to 99.
*Enemies will also scale to meet the player's new starting level.
Training Improvements
*Gaining a level now increases the number of times a character can train by 5, with no maximum (Previously there was a maximum of 5 training points that could be acquired per character.)
*Players may now disable selected skills from leveling via the lock icons on Character Screen menu.
*A new recruit has been added to the game. This new recruit will allow characters in your party to reallocate their Talents Points, Attribute Points and Experience, for a price. Retraining a character will refund all Attribute & Talent points, as well as allow you to re-assign experience from skills.
Combat Updates
Changes to Difficulty *Enemies on Story Mode, Normal, and Hard now use abilities more frequently.
*Companion AI now uses abilities more frequently on Normal, Hard, and Path of the Damned difficulties.
*Characters on Normal and Hard difficulties will now only gain wounds when they are knocked out.
*Path of the Damned still grants wounds when characters are reduced to 25% health.
*Enemy AI Targeting has been updated for Hard and Path of the Damned Difficulties.
*Health of enemies increased on Story Mode Difficulty.
Thrown Weapon Skill Removed Characters using thrown weapons no longer need to level both their thrown weapon skill and One Handed (or Dual wield) skill. Instead they will now use their equivalent melee skill when attacking from range with thrown weapons.
*Throwing skill has been removed.
*Characters will instead use the One Handed or Dual Wield Skill when wielding thrown weapons.
*Any experience previously gained in throwing will automatically be moved to either One Handed or Dual Wield based on whichever of the two had more experience before the game update.
*Melee damage of thrown Daggers and Javelins increased to match melee counterparts.
*Skill trainers that previously trained in Thrown weapons now train in another skill instead.
*Javelin Expertise in Character Creation grants ranks in One Handed instead of Thrown weapons.
*Lawbreaker background now provides a bonus to Dual Wield skill instead of Thrown Weapons.
*Updated Lantry's Learned Instructor to no longer provide a bonus to thrown weapons, and instead grant all party members an additional spell slot.
Changes to Spells *Characters may only have 1 beneficial enchantment spell of each of the following types: Focused Intent, Material Force, and Guarded Form. Casting a second of the same type will replace the first.
*Volcanic Weapon Mod now applies on Critical hits instead of hits.
*Sigils of Bound Bolts I and II now cause +1 and +2 bounces instead of +2 and +4. Damage of bounces also reduced by 50%.
*Lore Requirement to craft Life and Gravelight spells increased by 20.
Changes to Talents
*Heavy Guard I & Heavy Guard II player talents now provide -5% and -10% reduction to character recovery time.
*Duelist ability only grants Riposte to characters wielding nothing in the off-hand.
*Healing amount from Second Wind reduced from 35% to 25%.
*Warrior's Respite and Concealing shadows are now only usable while in combat.
*Sirin's Guise of Innocence Talent now grants 50% crit to hit deflection instead of 100%
*Damage dealt by Terratus' Embrace has been reduced.
*Kills-in-Shadow Relentless talent now reduces recovery time and grants hit Precision when Kills-in-Shadow is wounded.
General Combat Changes *Finesse Attribute now applies +2 Accuracy per point instead of +3 per point.
*Finesse now applies a flat amount of deflection per point over 10, regardless of what armor is worn.
*Characters wielding a weapon in each hand now gain a base 20% reduction to character Recovery.
*Scales of Mercy: Balance the Scales now applies a flat bonus to hit precision.
*Precision granted by Gloves has been reduced.
*Characters will gain more experience for landing low accuracy attacks, and less for attacks with a high chance of hitting.
*Wounds no longer give a penalty to skills.
*Healing Potions base healing amounts reduced from 35/50/100% to 25/40/75%.
*Increased cooldown on Iron Walker's Ground smite and made it unusable during act 1.
*Hobbled affliction is now removed at the end of combat.
Quest Fixes
*Bleden Mark will no longer forcefully take you to Tunon's Court, causing a scene load error.
*Red Fang will no longer repeat a line of dialog after negotiating a truce in Gulfglow.
*Graven Ashe will no longer speak of Amelia being alive if the player killed her.
*Portcullis now remains open in Iron Hearth upon loading a save after killing Graven Ashe.
Gameplay Fixes
*Movement speed is now returned to normal when removing the Gambler's Treads.
*Chaotic Descent spells now maintain their Intensity mods when loading a save.
*Artifact abilities will now correctly queue as the next action when selected.
*Fixed a rare issue where the HUD UI would disappear.
*Updated Charge ability to only hit once when using 2 handed spears.
*Updated Hierarch's Robes to be of Superior Quality when they are first crafted.
*Using the Thrust ability no longer interrupts allies.
*Fixed an issue where some Artifacts were changing their displayed quality when reloading a save after acquiring them.
*Using attack abilities while unarmed will correctly display as a melee ability, rather than ranged.
*Updated the time it takes to travel between locations in various places.
*Companions no longer gain stacks of Armor when sent to the player's spire.
*Face of Judgment Active ability now scales correctly with Renown.
*Lohara will now provide the player with the correct artifact when the player gives her recipes.
Programming Fixes
*Fixed an issue that was causing save files to become corrupted and not load.
*Updated game launcher for Linux to 64 bit.
*Shadows now display correctly on 64 bit machines.
*Removed old 32 bit launcher for windows.
*Added many Memory usage optimizations.
*The version of Unity being used has been updated, incorporating various Unity fixes to bugs.
Text Fixes
*Adding missing text to Gravebow to indicate that one of its effects works only on the Bane.
*Many typos found by the community have been addressed throughout the game.
*Sirin's Summons from Embodied Nightmare and Embodied Memory now display their translated names.