We have some exciting things lined up for the world of Tyranny going forward!
To tease your pallet the Overlord Kyros will first bring some new faces to all the Fatebinders out there! Our new character Portrait Pack releases right here on Steam on April 4th at $3.99, what comes next, you will have to wait and see.
Tyranny Patch Notes - 1.0.4.0048
In the latest patch, we have included a 64-bit executable Windows, as well as fixed many issues brought up by the community. The more prominent fixes are listed below.
Quest Fixes (Spoilers Hidden):
Hostile characters in Duskwatch will no longer become invincible.
Cut-scene will correctly trigger when killing the Voices of Nerat.
Bleden Mark will correctly appear in Ashweald if the player returns the Magebane Helm to Eldian.
It is no longer possible to have insufficient Power to cast the final Edict on the North.
"At Any Cost" correctly updates if everyone at Jagged Maw Shrine is killed.
Stonestalker Tribe no longer attacks the player during the Rite of Blood.
Gameplay Fixes :
Weapons in the 3rd and 4th weapon slots (from the Bandoleer Player Talent) will no longer be removed when traveling.
Bonuses applied by consumables will now consistently apply the correct bonus and respect their duration.
Fixed an issue where corpses would appear in places that they could not be looted from.
Spoiler: Gameplay fixes containing Spoilers:
The Sunset Spire is now accessible in Act 3 even if the party did not go to Lethian's Crossing during Act 2.
Re-entering Sentinel Stand Keep will always place the party at the correct entrance now.
Companions left at the Spire will no longer gain stacks of Armor.
Dead soldiers will not initiate dialog with player if they visit the "Oldwalls Breach" in Act 3.
Fat Ulsten's corpse will no longer fade out, leaving it available to loot.
Companions will no longer re-gain starting abilities that have been upgraded via other talents, this will also fix some issues of companions tracking talent points spent incorrectly.
Companions can now be switched when at the Infirmary Spire Upgrade.
The "Stand Together, Stand Tall" ability no longer disappears on level transition.
The Spire Forge's upgrade UI now correctly displays damage types for thrown weapons, such as Lantry's Quill.
Eb now falls over dead if the Fatebinder chooses to execute her at the end of Act 1.
Progress bars at the Spire Forge upgrade should now progress correctly.
Programming fixes:
Logging in to your Paradox account on Linux should now work as expected.
The Reputation Menu Hotkey (R) can now be bound to a user defined key. This also addresses the issue of assigned 'R' to a different key, giving it two functionalities.
Text Fixes:
<*>Addressed multiple reputation changes whose reasons for change were not <*>Reputation Menu spacing updates correctly when changing languages for the first time.
<*>Many typos found by the community have been addressed throughout the game.
Spoiler: Text fixes containing Spoilers:
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Tyranny Patch Notes - 1.0.3.0031
Hi all!
For the latest patch, we have included 64-bit executables for OSX, along with fixes for additional community reported issues. Please note that quest related fixes may contain spoilers.
List of changes can be found below!
Quest Fixes (Contains Spoilers)
Retroactively fixed saves that were unable to turn in "Language of the Ancients" quest.
Welby can be defeated at Twin Rivers.
"Search and Rescue" will no longer become stuck when selecting specific dialog options with Stone-Warden.
Applied a retroactive change to saves that had been stuck on the "Search and Rescue" quest as per the above note.
All of the Chorus characters holding Plainsgate or Halfgate should be hostile if the player travels there during the climax of the Stone Sea region while hostile to the Chorus.
Isadora will now recognize that a player has resolved the Gulfglow situation, even if they're Prima of the Stonestalkers.
Gate from Unbroken camp in Rust Canyons will now open after defeating the Unbroken on the Disfavored path.
Clarified Act 3 objective to defend Lethian's Crossing, for players allied with the Vendrien Guard, must be completed before traveling to Iron Hearth or Cacophony.
Graven Ashe will no longer submit to the player's authority before the player deals with Voices of Nerat.
Clarified information given by the resonator atop Mountain Spire, to players allied with the Vendrien Guard, during "The Armies in the North" quest.
Red-Fang should always be present in the Gulfglow Runic Hall for players not aligned with any faction.
Unbroken guards at Trapper's Junction no longer perish if not in combat with the player.
Octave now appears in Howling Rock for all Scarlet Chorus Players
Trial of Blood now correctly updates when the quest is complete.
Text Fixes
Many typos found by the community have been fixed
Removed some errant text that appeared in the combat log in the Blade Grave Oldwalls.
Corrected text in the companion AI menu that referred to the old name for an ability.
Companions won't suggest the player use an item they don't actually have when solving a puzzle in the Blade Grave Oldwalls.
Gameplay Fixes
Numerous changes to Lethian's Crossing to clarify flow through the area
Players can now leave the Forest of Stone.
'On Hit' auto-pause option will no longer trigger when allies are hit by friendly effects.
Gameplay Fixes Containing Spoilers
Verse's conversation can be advanced if she's recruited in Act 2.
Fifth Eye, Iron Marshal Erenyos, and Tarkis Arri are no longer standing at the base of the Mountain Spire if killed during the climax of act 1.
Blood Mulch no longer gives multiple copies of the Sigil of Blood.
Rumalan can no longer be targeted before the drawbridge at Sentinel Stand Keep has been lowered.
Mortally-wounded Sage in the first level of the Burning Library ruins will actually die when the text says he does.
Spire research and crafting will no longer get stuck on certain items.
Sirin can now be recruited if player initially rejects her in their first dialog with her.
Art Changes
Sword Breaker is no longer lime green.
Programming Updates
Path of the Damned Achievement will now be rewarded on completion of the game in that mode.
Programming Updates Containing Spoiler
Verse will no longer become stuck after using certain abilities.
You can also find the full notes for our previous update, 1.0.2.0021, here: https://forum.paradoxplaza.com/forum/index.php?threads/tyranny-patch-notes-1-0-2-0021.985677/
Patch Notes - 1.0.1.0010
Hi all!
In this patch we have resolved many issues reported by community members through our forums, focusing primarily on quest and progression related issues.
The full patch notes are below!
Quest Fixes:
In Sentinel Stand Keep, navigating over the bridge near the exit is improved.
Killing Bleden Mark in Tunon's Court after agreeing to meet him in Ashweald is now supported.
"Person of Interest" conversation options have been revised.
Nerat will now attack the player after delivering the Writ of Execution for Scarlet Chorus players.
In "At Any Cost", Rebel players who recruited the Stonestalker tribe and betrayed their alliance to become an Anarchist can now progress properly.
Fighting Hundred-Blood solo on the Rebel path will now update "Forging The Way" properly.
The Rebel player will no longer get multiple options to recruit factions out of sequence.
In "A Breach Between Worlds", using the Ocean Spire directly after getting the Steadfast Insignia should now update correctly.
The Vendrien Guard fight in Tripnettle Wilderness has been improved.
Iron Marshal pathing is improved.
"Final Judgment" will progress properly when selecting the Kills-In-Shadow dialogue option upon delivery of the Writ of Execution.
"The Armies in the North" will now begin properly after killing Bleden Mark in Tunon's Court. A fix for existing saves will be forthcoming.
In "Leave No One Behind", the quest will now continue properly for Rebel players that starts the quest after fighting Raetommon and siding with the Bronze Brotherhood.
The Blade Grave region is no longer available in the last act for a Scarlet Chorus player.
Gameplay Fixes:
Verse will now revive if the player dismisses her while she was unconscious.
Characters will now properly transition from being suspended in air when swapping their active weapon set.
Lantry will now grant healing magic to the player in the second act after agreeing earlier.
Invisibility potions will now wear off when leveling up while invisible.
Sirin's stanza durations should now remain at the proper timing. If her stanza duration has already been reduced, those saves will not be changed.
Companions will now auto-attack when companion AI is enabled and no weapons are equipped.
Enjoy!
Tyranny has been RELEASED upon us all!
https://www.youtube.com/watch?v=Sg0WsR3EnGg
It is out!
Hail Kyros the Overlord!
Tyranny Release Stream TODAY at 16:00CET
The day is upon us! We're just hours away from Tyranny being released upon us all!
TUNE IN to our Release Stream starting at 16:00CET where we'll stream all up until release!
Tyranny - Video Dev Diary 3 - Gameplay and Mechanics
"In this final episode, gamers will see how the many design elements of Tyranny come into play – from the companions to spell creation, reputation, combat, and beyond."
https://www.youtube.com/watch?v=Te_ZLdC_Wmc
Tyranny Dev Stream - Second Hour of Gameplay TODAY at 4:00PM PST
Join us for the third day in a row, this time for the weekly Dev Stream where the devs will continue from their previous save and play the second hour into the game!