UBoat cover
UBoat screenshot
Genre: Simulator, Strategy, Tactical, Indie

UBoat

2024.1 Patch 15

Dear captains,

There is a new patch ready for version 2024.1.

Localization:


- Chinese localization update by Alex Zheng, JM-LeiDao, 36 D, Xenon_Tennessee, 人生多忐忑, 肚子困脑袋饿, Parrot with Carrot.
- Ukrainian localization update by vovanvoks.
- German localization update by Ruby.

Simulation:


- Fix: T5 torpedoes no longer react to a sound emitted behind them.
- Fix: Nelson's hull was impossible to break in half in certain circumstances.

Missions:


- Various improvements to the assignment on Hopen Island to make it clearer which structure to locate and where to look for it.
- Fix: If a button for quickly leaving a port was used during tutorial no. 2 in Brest, the previously plotted route was cleared and it was necessary to plot it once again.
- Fix: Tutorial missions were providing more fuel to Type IIA U-boats than their maximum fuel capacity.

Crew:


- Discipline now regenerates during time skipping.
- Fix: If a sailor with a specialization was wounded, his associated specialization point was lost, but after he recovered, the point wasn't coming back until other event triggered a recalculation.
- Fix: Sometimes an officer with a suitable role wasn't automatically coming back to observe the surroundings from the conning tower after surfacing from a periscope depth, but instead was continuing to use a periscope.

World:


- Increased a number of AA guns in several ports.
- Improved the default undock route in Brest.
- Fix: When a very large group of ships was approaching a waypoint (for example a waypoint of a convoy), all ships in the group were heading to a single spot, before heading to the next waypoint on the route. This behaviour became especially apparent with the recently added larger convoy sizes.
- Fix: Improved algorithm that splits large groups of ships into smaller ones. It could sometimes cause mild AI issues or make it so that ships were loaded too close to the U-boat, especially with the recently added larger convoy sizes.

Graphics:


- Fix: Incorrect view could be rendered for a duration of a time skip, if the time skip was initiated on a zoomed out map.
- Fix: Lighting wasn't smooth on an attack periscope tube on Type II U-boats.
- Fix: Black pixels on the side, when looking up from the inside of Type II U-boat through an open hatch.
- Fix: Added texture precaching during an assignment summary sequence, to avoid displaying a blurred out map on the table at the end, before it was streamed in a full resolution.
- Fix (regression): The night illumination of UZO / periscope graticule introduced in Patch 13 wasn't looking correctly, when a periscope was used in a fullscreen mode.
- Fix: If a manual periscope usage mode was left using a mouse wheel, sometimes the transition wasn't fully smooth, and there was an instant FOV change.
- Fix: Improved crew pathing on Type II, to avoid sailors clipping with the storage or galley.
- Fix: If a crew member remaining inside the U-boat was picked for an external interaction and then he was removed from the selection, he had a wrong lighting on him later on and could also become invisible in some circumstances. There were other, more complicated, ways to make this happen, but all of them revolved around sending a crew member to an external interaction. This problem was clearing itself once he left the U-boat's interior and entered back.
- Fix: There was a gap in the Brest submarine pen's ceiling due to occlusion culling in a map view.

UI:


- Improved descriptions of certain budget operations in the tooltip.
- Removed keyboard navigation on items in the MENU dropdown.
- Fix: Points added on the map using drawing tools, now remain draggable, even when they are in a place covered by a contact visualization (blue / green arcs) and drawing tools aren't used.
- Fix: If any ship was selected and a list of officers that could target it was opened, and then the ship was deselected, and then UI scale was adjusted, then after selecting any ship again, the list of officers was in an incorrect place.
- Fix: The notification about missing watch crew, was sometimes appearing too fast, before a ship fully surfaced and anybody could go out.
- Fix: Ongoing tasks listed in the HQ view were not reacting to clicks on the officer portraits inside them.
- Fix: After following certain steps, it was possible to make it so, that the red arrow on the UI telegraph was blinking indefinitely.
- Fix: Added a larger timeout to the missing cook notification. It was sometimes appearing without a need.
- Fix: Change course orders spoken by the skipper were missing in the crew reports log, if they were initiated using an UI compass.
- Fix: "Course to view" command on the UI compass was sometimes not working correctly.

Modding:


- Fix: If a mod's source code was recompiled, the mod's assembly was loaded twice into the memory. It could cause issues in some cases.
- Fix: Mod compilation errors weren't written to a log (mods were compiled before a logger was fully initiated).

Uboatopedia:


- Updated Polish version of Uboatopedia.

Technical:


- Optimizations to physics and particle effects that are mostly aimed at improving performance of a high time compression near large convoys.
- Fix: An error that could sometimes make a saved game state unloadable.

General:


- Fix: If certain steps were performed before initiating a carry items order between two storages, it was possible for an item that was present in the officer's backpack (for example, a med-kit) to end up in the storage that doesn't accept such an item type, for example an ammunition storage.
- Fix: If certain steps were performed on Type VII U-boats, it was possible for some of the torpedoes in a salvo to be announced as a dud and sink right after they were launched.
- Fix: Meat hanging in Type II control room was sometimes clipping through the ceiling into the conning tower.
- Fix: Fuel consumption reduction that could be obtained after completing weather station placement assignments, was being lost after changing U-boat to another type.
- Fix: Errors spotted in the player logs.

Yours,
DWS

2024.1 Patch 14

Dear captains,

There is a new patch ready for version 2024.1.

Localization:


- French localization update by FvJ and Placebo.
- Ukrainian localization update by vovanvoks.
- Japanese localization update by かねのもうじゃ.
- Russian localization update by Hard.

Crew:


- Sailors assigned to officers are no longer counted towards overwork penalty if they don't do anything.

UI:


- Fix: It wasn't possible to use map drawing tools on areas covered by contact visualizations (blue / green contact arcs).
- Fix: After loading another game state in-game, the silent running and alarm buttons in the TAB menu were remaining in the previous state, and potentially weren't reflecting the actual state of a silent run and an alarm.
- Fix: In the machine room and the torpedo room of Type II U-boats, there was a carry water button appearing in the bottom UI, but it didn't make sense in the case of these U-boats as the water may flow freely between the rooms.
- Fix: If an attempt was made to scroll text in a radio message view using a mouse wheel, the view was closed instead of scrolling the text.
- Fix: Assignment name was sometimes not fitting into the text area for some assignments in some languages.
- Fix: If a map drawing tool was toggled, something was started to be drawn and then another tool was toggled without completing the previous drawing, the previous drawing would remain on the map and wasn't possible to remove.

World:


- Fix: Sometimes sunk merchant ships were later displayed as having an unknown origin and an unknown destination. This problem may stick around for a while in the old game states but should disappear after some time passes in-game.
- Fix: Fixed probably all causes of a relatively rare situation where after sinking a ship with a certain name, a new one could be encountered with the same name shortly after. This problem may stick around for a while in the old game states but should disappear after some time passes in-game.
- Fix: After leaving a submarine pen and docking in another pen nearby, the leading officer from the previous pen could remain and duplicate.

Graphics:


- Fix: Asset loading error that could cause various issues: pink particle effects, sailors with missing jacket geometry, etc.
- Fix: Unusual, intense reflections around the lens of an observation periscope on Type VII and both periscopes on Type II.

Achievements:


- Fix: If certain steps were performed, it was possible to obtain a Needle In a Haystack achievement for sinking a ship in a group smaller than 15 ships.

Modding:


- When binoculars are used in manual mode, from now on an attempt is made to load a fullscreen overlay from such a path: "Images/Periscope Overlays/Binoculars Fullscreen". This allows mods to use a different overlay for the binoculars than for UZO.

General:


- Fix: In some cases, the amount actually paid for various U-boat upgrades was lower than initially declared in the UI (sometimes they were completely free).
- Fix: Autosave on dock wasn't working if a quick return to port was used.
- Fix: Sometimes the external hatch wasn't being closed, even though the entire crew entered the U-boat. Consequently, the sailor responsible for flooding the tanks would await closing the hatch indefinitely.
- Fix: Quick mission completion wasn't working correctly if it was clicked while using a device in manual mode (for example, a periscope).
- Fix: In some cases, if a ship was accidentally hit by its ally, it could take away credit for sinking from the player.
- Fix: Fixes to various errors spotted in logs sent using a bug reporting tool.

Yours,
DWS

2024.1 Patch 13

Dear captains,

There is a new patch ready for version 2024.1.

Localization:


- Japanese localization update by かねのもうじゃ.

Simulation:


- Added periscope and UZO graticule illumination in a dark weather.

Technical:


- Fix: Resolved incompatibility with Intel graphic processing units that was leading to various artifacts being displayed near ports.

Missions:


- Multiple patrol assignments with the same destination are no longer offered at the same time.
- Added objective markers that point wolfpack formation spots. Please note, that they will appear only for wolfpacks formed after the update, but the coordinates can be also read from the HQ message saved in the journal.
- Fix: Japanese submarines could sometimes remain permanently at the rendezvous spot after a mission.
- Fix: It's no longer possible to change torpedo run depth during tutorial #3. Instead, their depth is automatically set to 1.5 meters.
- Fix: Dirty interiors modifier may no longer appear during tutorials.
- Fix: Reworked tutorial #4, so that all officers remain selectable during its duration. Previously they were becoming unselectable to prevent assignment to stations that were later explained how to use.

UI:


- Adjusted how cursor highlights work in the main menu settings.
- Added a loading hint that explains that navigator may cease to work in publicly known areas like ports, as it's not possible to get lost near them.
- Fix: Gazala mission was lacking an objective description at the mission selection screen.

World:


- Fix: Resolved issue with Italian fishing boats spawning in German ports and later becoming hostile after Italian surrender, causing entire port to become alert.
- Fix: Brest submarine pen wasn't visible on the world map.
- Fix: After undocking and docking at a different slot of a submarine pen, warehouse worker and a recruitment officer could duplicate.
- Fix: Brest submarine pen wasn't already built in the late starting scenarios that had all other submarine pens built.

Graphics:


- Fix: NPC U-boats weren't affected by the ambient lighting present inside submarine pens and were looking a bit out of the place, if they docked there.

Achievements:


- Fix: Battleship Hunter achievement change from Patch 12 was rarely working in practice.
- Fix: Researcher and Safe and Sound achievements could be obtained in campaigns that started at a later date than those mentioned in their descriptions.

General:


- Time compression is now limited to x12 during torpedo launching, since higher time compression could decrease salvo accuracy, especially if FPS wasn't high enough.
- Fix: If certain steps involving saving and reloading were performed, it was possible for a single shell or rocket damage to multiply many times and become unreasonably high.
- Fix: If scroll at the screen edges option is enabled, the map is no longer being scrolled when the game's window doesn't have an active focus or the cursor is outside the window.

Yours,
DWS

2024.1 Patch 12

Dear captains,

There is a new patch ready for version 2024.1.

Localization:


- Ukrainian localization update by vovanvoks.
- Japanese localization update by かねのもうじゃ.
- Russian localization update by Hard.

UI:


- Fix: Inconsistent text alignment was present for save file info when text was long enough to be wrapped.
- Fix: Capacity bar no longer appears when cargo hold contents are viewed on an inspected merchant ship.
- Fix: When a stadimeter wasn't present on the used periscope, the stadimeter button wasn't changing visually and was still looking like it would be active. Also, added a tooltip that explains why it's not available.
- Fix: When an observation periscope was used manually on a Type II, the depth visualization control was displaying an attack periscope instead of the observation periscope.

World:


- Reworked Brest submarine pens to make them compatible with the lowest tides possible in the area. Each bunker now features a water gate with a regulated water level on the inside.

Ships:


- Fix: NPC U-boats had audible propellers, even when they were docked.

Graphics:


- Fix: Dashed lines on puppet state territories were moving during a high compression travel.
- Fix: When ballast tanks were flooded on Type II U-boats, for a few seconds, there was a moving water surface visible in FPP near the ceiling near the loading hatch.
- Fix: When a scene visible during an external interaction was closed, for a fraction of a second, it could be visible with a wrong lighting.

Audio:


- Increased volume of ambient sound in the hydrophone. Also it now varies depending on the direction, when bearing is adjusted.
- Fix: Music and ambient audio could stop to play, when there were many ships nearby due to hitting a sound effects limit in the engine.

Achievements:


- Battleship Hunter achievement can be now achieved also by sinking battleships travelling in a group with other warships rather than only in a convoy.

General:


- Fix: Aircraft could sometimes end up in the water, if they were loaded during a high compression travel. This could cause issues, especially during tutorial #4.
- Fix: Type II U-boats had a stadimeter present on their observation periscopes. It was removed to be in line with Type VII.

Yours,
DWS

2024.1 Patch 11

Dear captains,

There is a new patch ready for version 2024.1.

Localization:


- Russian localization update by Hard.
- Japanese localization update by かねのもうじゃ.

UI:


- Added a new gameplay setting to determine, if dates in the game should be displayed in U.S. or British date format. This setting is present only when the game is running in English.
- Fix: Improved formatting of dates in all languages.
- Fix: Mouse wheel no longer zooms in or out the view, when mouse is over any scroll list or outside of game's window.
- Fix: Double clicking a portrait of any officer was entering into FPP mode of that officer in all cases with the exception of a radioman working in the radio room. It was changed to work consistently in his case too.
- Fix: Character role dropdown was scrolled very slowly when a mouse wheel was used for that.
- Fix: When a radioman was asking for resupply, the button for cancelling that request was flickering when hovered with a cursor and was hard to click.
- Fix: Changed the associated sound effect to a better fitting one when a bow decoration or torpedo paint is swapped.
- Fix: Resolution change confirmation popup background wasn't covering the entire screen in case of high resolutions and wasn't capturing clicks.

Graphics:


- Fix: On Type IID, rain could remain visible on a part of the deck in the side view after U-boat had submerged.
- Fix: Conning tower of the U-boat could sometimes appear too bright and washed out after loading a game state, in which there were NPC U-boats nearby that had the same emblem.
- Fix: Occlusion culling wasn't working correctly in Brest submarine pens. It was affecting performance a bit and there were errors in the game's log.
- Fix: Improved the look of a highlight on a diesel compressor on Type VII U-boats, previously it had an irregular shape that wasn't looking well.
- Fix: Diesel compressor internal elements, visible in the section view, were too bright.
- Fix: Foam spray behind dinghy departing from the U-boat was looking a bit wrong.

Crew:


- From now on, when an officer leaves the U-boat during an external interaction, his helpers are unassigned from him and it's also no longer possible to assign any new helpers when he is not on the ship.
- Fix: After diving below periscope depth, sometimes one of the sailors was moving around the boat, starting various actions and stopping them right away without a clear reason.

Simulation:


- Fix: It was too easy to sink ships with a 20 mm gun.
- Fix: On Type IIA and Type IID, the crew wasn't suffocating when air quality was dropping to zero. Also, water wasn't accumulating in the bilges as it should when realistic bilges were toggled on.

Missions:


- Fix: Quick mission completion button was requiring too much fuel to return to port.
- Fix: Mission with detonating a railway wasn't possible to complete in Czech.

Achievements:


- Fix: "Fresh air..." achievement could be received by loading a saved game state file from another player who completed it at any point in the loaded playthrough.

Modding:


- Fix: Modifiers to a DamageProtection parameter on ships weren't applied when they were defined in the sheets.
- Fix: Changes to equipment and entity modifiers in the data sheets are now updated in the loaded game states (although only to new instances of that equipment / entity).

World:


- Added better defences to Thames.
- Fix: Aesthetical fixes to Kiel.

General:


- Voice language is now set to English by default, when the game is launched for the first time and the game's language is English.
- Fix: When an automatic route was plotted from Kiel to areas north of Britain, the route was entering and leaving Kiel canal without need. It was also indirectly affecting tutorial #4, if it was started in Kiel.
- Fix: Certain hotkeys were accessible on a character customization screen and could cause various issues when used (for example, a hotkey for journal).
- Fix: Side view camera was sometimes positioning itself incorrectly, when it was simultaneously zoomed in or out and switched between the deck view and interior view.
- Fix: Fixes to several errors spotted in logs attached to bug reports.

Yours,
DWS

2024.1 Patch 10

Dear captains,

There is a new patch ready for version 2024.1.

Localization:


- French localization update by FvJ and Placebo.
- Japanese localization update by かねのもうじゃ.
- German localization update by Ruby.

Crew:


- Sailors promoted to officers now always start with energy at 100%.
- Fix: There was a timeout after ordering a dive, during which it wasn't possible to assign an engineer to manage diving planes station.
- Fix: Sometimes sailors could become stuck in an idle animation, while performing an order on the valves and were blocking other crew members from accessing them.
- Fix: It wasn't possible to order flooding the tanks on valves without selecting any officer first, even though all other orders present there were accessible in such a way.

Graphics:


- Fix: There was a bright pixelating outline around periscope lenses when any upscaling was in use (DLSS or FSR).
- Fix: Decreased flickering due to aliasing on the gangway between the U-boat and the ports.
- Fix: Volumetric lighting was sometimes much more intense than intended during sunsets and sunrises, for example in Kiel.

Missions:


- Gibraltar crossing assignment now grants the Mediterranean flotillas emblem (a donkey).
- Fix: In tutorial #4, if the game was running in a low enough resolution to not fit all portraits in the map view, it was possible for radioman's portrait to temporarily disappear during the mission.
- Fix: A rare issue in mine planting assignments where mines were not being loaded despite freeing up space for them.
- Fix: Corrected flotilla change assignments initiated on demand. These assignments were previously awarding budget and reputation upon completion, even though that wasn't intended and there were no rewards listed in their description.

Technical:


- Optimizations to rendering on CPU and GPU side.

Ports:


- Added imports and exports to ports that didn't had them defined.
- Fix: It wasn't possible to dock in Copenhagen.
- Fix: Aesthetical fixes to Rotterdam.

General:


- Fix: After unlocking Eagle's Nest, the access to it was lost after reloading a game state.
- Fix: Fixes to several errors spotted in logs attached to bug reports.

Yours,
DWS

2024.1 Patch 9

Dear captains,

There is a new patch ready for version 2024.1.

Localization:


- Japanese localization update by かねのもうじゃ.
- German localization update by Ruby.

Missions:


- Fix: It wasn't possible to start an escort duty assignment associated with Mediterranean Operations campaign objective, if the game was running in s. chinese, japanese, korean, russian or ukrainian.

Achievements:


- Fix: If saved game states from various playthroughs were loaded in a certain sequence, it was possible to not get The Long Haul or Ace of the Depths achievements after completing a campaign that was eligible to have them.

UI:


- Added a dropdown for switching between the section view and the external view to the upgrade screen.
- Added notifications when major resources become completely depleted. Previously, there were notifications only about them reaching a low level. Additionally, when such notifications appear, time compression is being stopped.
- Fix: When a new assignment was being selected and new choices were requested at a cost of reputation, it was possible that a patrol area of previously selected patrol was becoming stuck on the map. This issue was happening only in some languages.
- Fix: Updated icons of Turm I, Turm II and Turm IV research on the HQ map. They were still using the previous naming convention for T1, T2 and T4.
- Fix: Improved description of improved conning towers research to specify that these conning towers are meant specifically for Type VIIC and Type VIIC/41. Previously, this description mentioned Type VII generally, but that wasn't true for Type VIIB.
- Fix: Improved behaviour of dropdowns that expand automatically when cursor hovers over them. Sometimes they weren't expanding, if they were hovered back quickly after unhovering.
- Fix: If loading of cargo from a wreckage was ordered and then the wait screen was left, then after coming back to it, the wait time was going below zero.

Graphics:


- Fix: Partial and full submarine pens in La Rochelle had outdated lightmaps and occlusion culling data and had minor artifacts.
- Fix: Resolved artifacts due to a parallax effect on some port surfaces that were appearing when camera was getting close to them.

Ports:


- Fix: Snow was missing during winter on a fragment of Port of Arkhangelsk.

General:


- From now on, realism percentages are computed using only settings that were present in the game at the time the campaign was being started. This means that a game started with realism at 90% or higher will remain eligible for Ace of the Depths achievement despite new realism settings being introduced to the game later on in future versions.
- Time compression is now disabled after reaching the end of a plotted route.
- Fix: Periscope was remaining locked on a target when a chronometer tool was opened, making it impossible to measure target's speed when "Enabled (partial)" option was selected for periscope stabilization when a campaign was being started.
- Fix: Improvements to leaving U-boat in FPP through the gangway on Type VII U-boats.
- Fix: A rare issue where a contact could become "stuck" and be constantly displayed at the same direction despite U-boat moving.

Yours,
DWS

2024.1 Patch 8

Dear captains,

There is a new patch ready for version 2024.1.

Localization:


- Russian localization update by Hard.
- Japanese localization update by かねのもうじゃ.
- Ukrainian localization update by vovanvoks.

Crew:


- Fix: An issue where the cook or cleaner could be missing when expanded crew management was disabled. This fix also improves crew shift management, ensuring the correct number of sailors are assigned to each shift even if some crew members become unavailable while they're active.

Missions:


- Troopship convoys generated in escort duty assignments are no longer affected by the convoy size realism setting. They shouldn't be larger than they were by default. It was also making these assignments impossible to loose, since enemies weren't able to sink as many ships.

UI:


- Fix (regression of Patch 7): Repaired an issue with cyrillic characters in the main menu while setting up a new campaign.
- Fix: When playing a game without any periscope stabilization (such option was introduced in Patch 7), it's no longer a requirement to hold a hotkey for half a second to select a target. Instead, it's now enough to press it.

Simulation:


- Fix: Binoculars weren't stabilized, if they were opened by pressing a shortcut button on an officer's portrait.

Ports:


- Fix: Improved the default undock route in Marseille.
- Fix: It was possible for two merchant ships to spawn in each other in Bergen.

General:


- Fix: Repaired one problem that could make it impossible to save a game state.

Yours,
DWS

2024.1 Patch 7

Dear captains,

There is a new patch ready for version 2024.1.

Localization:


- Ukrainian localization update by vovanvoks.
- Russian localization update by Hard.
- Japanese localization update by かねのもうじゃ.

Simulation:


- Added a new realism setting that specifies the desired type of periscope stabilization in the game. There are three choices:

  • Enabled: This is the previous default behavior with stabilized periscopes and UZO.
  • Enabled (partial): This setting is similar to the previous one, but there is no additional stabilization when a chronometer tool for velocity estimation is open in the periscope or UZO view.
  • Disabled: All forms of periscope and UZO stabilization are disabled.
- Fix: Hydrophone contacts are no longer possible to appear through lands.

Crew:


- Fix: It's no longer possible to simultaneously load several torpedo tubes or perform maintenance on torpedoes inside them, if those tasks would require the same space to complete.
- Fix: Sunglasses were never appearing on randomly generated people due to using a wrong ID for them. There was only an error present in the log whenever they were meant to appear.

Achievements:


- Fix: "Convoy? What Convoy?" achievement wasn't possible to obtain.

Missions:


- Fix (regression since Patch 6): Spy, war correspondent and a demolition team leader could no longer be welcomed until they arrived at the deck.

UI:


- Added color-coding for positive and negative budget changes in the tooltip (they are now green and red respectively).

General:


- Hand binoculars are now stabilized, since officer can move them freely with hands. Their stabilization is unaffected by the newly added realism setting described above.
- Time compression is now disabled when entering a view with external interaction or when entering a radioman's menu.
- Improved the loading time of terrain near Brest.

Yours,
DWS

2024.1 Patch 6

Dear captains,

There is a new patch ready for version 2024.1.

Localization:


- Portuguese localization update by AlexShuma.
- Russian localization update by Hard.
- Japanese localization update by かねのもうじゃ.
- Ukrainian localization update by vovanvoks.

Missions:


- Fix: Escort duty assignments weren't being generated in many languages aside from English.
- Fix: Norwegian campaign assignments were considered as non-routine and it was hard to complete it within the time limit, if a routine mission style was selected when a new campaign was created.

Crew:


- Fix: Issue with an officer not being selectable, because he was participating in an event that was already ended. This fix will repair this situation in an existing game states.
- Fix: "Merchant" personal skill now works differently when the game is running in a captain-only mode. It's no longer a requirement to initiate a dialogue with that officer in such a case - it's enough to have him in the crew.
- Fix: Officers were stopping to work on the navigator's station when any ships were nearby. It was changed to work in a following way: 1. officers stop to work at the navigator's station when U-boat is in a known location, since navigation quality doesn't fall in such a case, 2. navigation quality work is considered slightly less profitable during an alarm.

Audio:


- Fix (regression): Ambient sounds were too quiet in the hydrophone.

Graphics:


- Minor updates to port textures.

UI:


- Fix: Energy bars of regular sailors are no longer displayed during external interactions, for example when a merchant ship is being inspected, since this mechanic is relevant only to officers.

General:


- Fix: It was possible for the time to permanently slow down during tutorial, if a game state was saved at a certain time. This fix will repair this situation in existing game states. Please report that to us, if some variant of this problem would persist, but so far it was fixed in all reports that we've received.
- Fix: Keyboard shortcuts for switching between the section view and the outer view weren't working in an upgrade mode. This made it not possible to switch views in this mode, when "Scroll between view modes" setting was disabled.
- Fix: Resolved some issues with trade UI not working.
- Fix: When a keyboard shortcut for binoculars view was pressed and during the view transition, a dialogue with port officer was initiated, the officer could end up in an incorrect state and it wasn't possible to control him in FPP.
- Fix: Most likely resolved all cases of disappearing UI elements in a section view and an external view.
- Fix: If the game was running with disabled contacts on the map and at that point another game state was loaded with enabled contacts on the map, the fog of war would remain uncovered inside the sight circle. This problem was also happening the other way around.

Yours,
DWS