UBoat cover
UBoat screenshot
Genre: Simulator, Strategy, Tactical, Indie

UBoat

2024.1 Patch 5

Dear captains,

There is a new patch ready for version 2024.1.

Localization:


- French localization update by FvJ and Placebo.
- Japanese localization update by かねのもうじゃ.
- Ukrainian localization update by vovanvoks.

Graphics:


- Fix: When emblems were previewed in the U-boat upgrade mode, the currently painted emblem was flickering in between selections.
- Fix: Once Turm 0 received damage and became deformed, the emblem was disappearing from it until repaired.
- Fix: Paper pattern on the map was heavily vibrating after zooming in the map as close as possible.
- Fix: When a Type IID U-boat was submerged and the section view was being switched between an interior view and a deck view, for a second there was a fragment of conning tower visible that was completely dry.
- Fix: Emblems were appearing a bit blurry when DLSS or FSR were in use.

UI:


- The gyrocompass tool button for plotting a parallel course is now inactive, until a torpedo solution quality for the current target rises to at least 50%.
- Fix: A quick return to port button could be deactivated due to having not enough fuel, even if it was selected at the start of the campaign that this should not be a requirement.

Ships:


- Increased the rudder force on E and F class destroyers, their turning circle was too high.

Tutorial:


- Fix: It was possible for the quick return to port to be unavailable due to having not enough fuel after completing tutorial #2, #3 or #4 (it was still possible to return manually, as fuel is unlimited in tutorials).
- Fix: Tutorial no. 2 and tutorial no. 3 were failing at the beginning when they were started from Brest.

AI:


- Fix: NPC ships were crashing on land quite easily near ports when a high time compression was in use, the avoidance behaviour wasn't reacting quickly enough.

Missions:


- Fix: If a button for starting the selected assignment was rapidly clicked twice, the assignment could start in two copies and have various issues.

Ports:


- Fix: Minor aesthetical fixes to La Rochelle.

General:


- Fix: It was possible for the exclamation mark to remain above the head of a character that participated in a crew event. After activating that event again, it was usually not functional.
- Fix: Resolved various issues with Tight Packing skill.
- Fix: If a campaign was started in 1943 - 1945 and some time was skipped in the port, very outdated newspapers were appearing.
- Fix: Game could start to operate in a slow motion, even though pause wasn't toggled.

Yours,
DWS

2024.1 Patch 4

Dear captains,

There is a new patch ready for version 2024.1.

Localization:


- English localization update by Steve.
- Russian localization update by Hard.
- Italian localization update by BeeTLe BeTHLeHeM.
- French localization update by FvJ and Placebo.
- Japanese localization update by かねのもうじゃ.

Simulation:


- Fix: Impact of weather on detection range could stop to be updated. This fix will repair this problem in game states that were already affected.
- Fix: All hydrophone contacts could sometimes temporarily disappear from the map when U-boat was inside a large group of ships.
- Fix: It was also possible for hydrophone contacts to appear inside dead zone of GHG, when the U-boat was inside a large group of ships.

Controls:


- From now on, a keyboard shortcut for displaying UI in FPP and device manual modes works as a toggle (it's no longer required to keep it pressed). This behaviour may be configured in the control settings of the game.
- Fix: It's no longer possible to order a routine hydrophone check with a keyboard shortcut when U-boat is docked.

UI:


- Fix: Resolved various problems with UI disappearing or being in a wrong state, that could happen when a view change was initiated during a transition to another view, for example by toggling a free camera mode with a keyboard shortcut during a transition to dialogue or by entering a character customization screen during a dialogue.

Ports:


- Fix: An error written in a loop to a log while being near Helgoland without a submarine pen.

General:


- Fix: Fixes to various errors spotted in logs in bug reports.

Yours,
DWS

2024.1 Patch 3

Dear captains,

There is a new patch ready for version 2024.1.

Type II:


- Small updates to interior textures and optimizations.
- Fix: Switching between electric and manual diving planes steering wasn't fully working.

UI:


- Added a message explaining that a save file cannot be overwritten, when it's being accessed by an external process (for example an antivirus).

Graphics:


- Fix: After previewing a snorkel upgrade in the port, without installing it, the cavity for a snorkel was being permanently added to the current U-boat's deck even though it wasn't needed.
- Fix: Custom paint was not appearing on torpedoes bought after it was selected, only those present initially.

Modding:


- Updated Unity modding template: added missing libraries, updated shaders and migrated the project to use Scriptable Build Pipeline to resolve several compatibility issues that appeared with the new version of Unity.

Yours,
DWS

2024.1 Patch 2

Dear captains,

There is a new patch ready for version 2024.1.

Localization:


- Spanish localization update by Miguel Haakon.
- Czech localization update by Spid3rCZ.
- Fix: Resolved issues with Korean fonts.

Graphics:


- It's now possible to switch between DLSS and FSR directly without disabling the second effect first.
- Fix: The bottom part of the screen was not rendering correctly after zooming in map as close as possible.
- Fix: Torpedo skins were disappearing from the torpedoes after reloading a saved game state.

Type IIA:


- Fix: Corrected radar detector positions on the conning tower.

UI:


- Fix: If it wasn't possible to request transfer to any other flotilla from the current port and the menu for such request was opened, there were various issues present with that UI.

Crew:


- Fix (regression): Pipes were missing in the accessories menu on the character customization screen.

General:


- Fix: It wasn't possible to load a game state saved in the torpedo launchers manual mode.

Yours,
DWS

2024.1 Patch 1

Dear captains,

There is a new patch ready for version 2024.1.

Missions:
- Fix: If a rendezvous with a Japanese submarine mission was generated during a patrol, and a VIP was received, he sometimes wasn't leaving after the mission was complete.

Yours,
DWS

Final Beta Update Changelog

Dear captains,

Here is a changelog of the last beta update, with which it becomes the new stable version of the game.

Localization:


- Portuguese localization update by AlexShuma.
- Spanish localization update by Miguel Haakon.
- Japanese localization update by かねのもうじゃ.
- Korean localization update.
- German localization update by Ruby.

Graphics:


- Updated textures on most conning towers.
- Updated textures on one of the silo types in ports.
- Fix: Fixed navigation light colors on conning towers that had them reversed.
- Fix: During some transitions from FPP to section view, sea was not rendered.
- Fix: Wrong texture on pipes in battery room no. 2 on Type VII.
- Fix: Corrected position of one of the valves on Type VII.

Launcher:


- Added an installable package with an additional camouflage and U-995 historical emblem.

Uboatopedia:


- Updated Uboatopedia in Japanese, Spanish, English and German.
- A full document is now accessible from the main menu.

Modding:


- Updated Unity mod template to the latest version of Unity. Please note, that after importing assemblies into the project, Unity restart is required for the modding project to function correctly. We are looking how to make it unnecessary.

Type VII:


- Fix: It wasn't possible to turn off power in conning tower on Type VII U-boats in FPP (the action for that on power distribution board was missing).

Crew:


- Increased once again the time after which crew reports torpedo as a miss.
- Fix: The skipper could freeze and not be possible to control in FPP after the cutscene with salutation to orchestra.
- Fix: Problem with a sailor that wasn't hiding inside the boat and was making it impossible to dive.
- Fix: Decreased likelihood of having several cooks in the starting crew.
- Fix (regression of Preview 27): It wasn't possible to remove accessories of a character on the customization screen.

Ports:


- Fix: Corrected position of the U-boat in the welcome to port cutscene in La Spezia.

Missions:


- Speeded up terrain loading in the mission with recovering gold from a merchant ship's wreck. Previously, it was taking a long time and the wreck wasn't appearing until seabed was fully loaded.

General:


- Fix: Torpedo could be sometimes launched with an attached maintenance cable.
- Fix: After switching a boat to a different type, a button for switching between manual and electric steering mode was stopping to work.
- Fix: After leaving to the main menu from a playthrough where any U-boat types were unlocked and starting a new game, the unlocks were carried over to the new game.

Yours,
DWS

UBOAT - Supporter Pack DLC

Dear captains,

Along with UBOAT's full release, we've also prepared a Supporter Pack addon. It's a cosmetic DLC with various unique customization options for your U-boat.




  • Wooden Decks: Enhance the look of your Type IID, VIIB, VIIC, and VIIC/41 U-boats with meticulously crafted wooden decks.
  • Type IIA Metal Deck: Stand out with a unique metal deck for your Type IIA U-boat.
  • Fearsome Shark Bow Paint: Strike terror into the hearts of your enemies with menacing shark designs on the bow of all U-boat types.
  • 4 Additional Camouflage Patterns: Blend into the vast oceans with new camouflage options for all U-boats.


  • Predatory Torpedo Skins: Outfit your torpedoes with sleek shark paint schemes.
  • Viking Ship Emblem: Display a special emblem on your conning tower inspired by a historical emblem of U-83.
  • Jolly Roger Emblem: Historical emblem of U-189.
  • Steering Wheel Emblem: Authentic emblem of U-200 and also the arms of the city of Erfurt.
  • Grinning Fox Emblem: Emblem of U-255.




By purchasing this DLC, you're not just enhancing your UBOAT experience – you're also supporting our team's ongoing efforts to expand and improve the game. Join our wolfpack and help shape the future of UBOAT!

Yours,
DWS

2024.1 (Preview 27)

Dear captains,

There is a new patch ready for 2024.1 beta.

Localization:


- English localization update by Steve.
- Ukrainian localization update by vovanvoks.
- Russian localization update by Hard.
- Japanese localization update by かねのもうじゃ.
- Korean localization update.
- Portuguese localization update by AlexShuma.
- German localization update by Ruby.

Missions:


- Fix: In tutorial #3, if player has assigned sailors to officers up to the limit, it wasn't later possible to assign sailors to the officer when tutorial asked for that, without freeing them first from the other officers.

UI:


- Fix: There was still one tooltip left, where torpedo gyro angle could be displayed outside of 0 to 360 degrees range.
- Fix: It wasn't possible to use Czech characters while naming a point on the map.
- Fix: It wasn't explained in the description of Turm I, II and IV HQ tasks, that those conning towers are meant for Type VII U-boats.
- Fix: "Course to view" button now also works correctly in the other camera modes than a periscope.

Graphics:


- DLSS updated to version 3.7.20 from version 2.2.
- Fix: With some graphic settings, snow was visible through walls.

Uboatopedia:


- Added a Japanese version of Uboatopedia.
- Updated English, German and Polish versions.

Ports:


- Fix: While departing from Kiel and plotting a route to a destination somewhere on the Baltic Sea or north of Denmark, the automatic route was going through the lock of Kiel canal without a reason.

Crew:


- Fix: One of the officers on U-47 didn't had an assigned role by default.

Modding:


- It's now possible to define crew customization options in Crew.xlsx / Customization. This allows for adding new clothes etc. with mods.

General:


- From now on, after changing U-boat to another type, all stored items are moved to the new unit.
- Increased the time it takes for the officers to consider torpedo a miss.

Yours,
DWS

2024.1 (Preview 26)

Dear captains,

There is a new patch ready for 2024.1 beta.

Localization:


- Japanese localization update by かねのもうじゃ.
- French localization update by FvJ and Placebo.
- Ukrainian localization update by vovanvoks.
- Czech localization update by Spid3rCZ.
- Russian localization update by Hard.
- Italian localization update by BeeTLe BeTHLeHeM.
- German localization update by Ruby.
- Korean localization update.

Type VII:


- Stern gyro angle receiver is now implemented for manual use on Type VII U-boats. Warning: There may be minor issues present with it in old game states until changing the boat at least once to a different type.

Graphics:


- Updates to Type VII textures.
- Fix: DLSS, FSR, TAA and motion blur effects weren't working correctly on the sky. This had various side effects, for example, it could blur the stars on the sky.
- Fix: Dido-class cruisers didn't had a correctly rendered ambient on them and looked somewhat off.
- Fix: Labels on the map could intensively flicker during cutscenes, if FSR or DLSS were used.
- Fix: Smoke could sometimes appear for a short time in the middle of the sea with no ships nearby.
- Fix (regression): Wrong texture was appearing on the table in battery room no. 2 after it was folded out.

UI:


- Fix: Targeting symbols on a contact list weren't disappearing outside scroll range.
- Fix: Gyro angle displayed in the tooltips on a gyro angle receiver, was sometimes outside of the range used on the physical dials (0 to 360 degrees).
- Fix: When there were any orders listed in the bottom left part of the screen, they were clipping with buttons used to switch the map modes.

Uboatopedia:


- Fix: When Uboatopedia was opened, there was a pause sound effect played in the background.

Ports:


- Fix: Some areas were a bit too shallow near Brest and it was hard to leave the port during a low tide.

Crew:


- Fix: Improved alignment of several crew animations related to torpedo loading in the stern torpedo room and animations used near engines on Type VIIs.

Technical:


- Optimizations to memory usage and overall performance.

General:


- Fix: U-boat was moving considerably slower than it should with its current speed, on the two highest time compression levels.
- Fix: Shot down aircraft floating on the sea could explode after being rammed by an U-boat.

Yours,
DWS

2024.1 (Preview 25)

Dear captains,

There is a new patch ready for 2024.1 beta.

Localization:


- Russian localization update by Hard.
- French localization update by FvJ and Placebo.
- Italian localization update by BeeTLe BeTHLeHeM.
- German localization update by Ruby.
- Updated Korean font.

Graphics:


- Continuation of texture work for Type VII interiors. These new changes should improve performance on systems that experience lags due to a texture streaming feature.
- Fix: Various improvements to the bottom part of Type II engine room overall look and resolved various issues with volumetric fog that could appear there.
- Fix: Minor graphical issues with one of the cargo hold scenes on merchant ships.
- Fix (regression): Incorrect texture on an external hatch on Type VII U-boats. Also fixed an incorrect texture on antenna on preview models of several U-boats and incorrect texture on starboard wooden panels on Type VIIB conning tower.

UI:


- Added a hint to a manual mode of all devices that pressing ALT will show UI, while TAB will open the quick orders menu (it's the same hint that was used earlier exclusively in regular FPP). This hint may be disabled in the settings.
- Aesthetical improvements to Crew Specializations screen.
- Fix: Loading free items onto the ship is no longer mentioned in the budget log.
- Fix: Updated miniatures of U-764 and U-995 to have submarine pens in the background.
- Fix: In some cases, after clicking on a new message notification, while radioman was walking to his station, nothing was happening.
- Fix: Uboatopedia and Credits buttons in the main menu were remaining in the clicked state after use.

Audio:


- Fix: Radio music could sometimes desynchronize between individual speakers on the ship and have some echo.
- Fix: Radio music was remaining audible during map cutscenes, but it usually didn't fit there.

Ports:


- Fix: Terrain issue near Narvik.
- Fix: Some warehouses didn't had a visible roof from the inside.

Mission:


- Fix: Reworked initial objectives for the rendezvous with a Japanese submarine assignment. There were several issues with the previous objectives.

General:


- Using a mouse wheel to zoom out from a manual mode of a device now always switches the view to the section view of the U-boat (when playing with normal perspective selected in the settings). Previously, it was dependent on the previous views and sometimes confusing.
- Fix: Fixed several errors spotted in the logs sent with the use of the in-game bug reporting tool.
- Fix: It wasn't possible to completely disable periscope stabilization by editing game sheets.

Yours,
DWS