uFactory cover
uFactory screenshot
Genre: Simulator, Strategy, Indie

uFactory

Patch 0.5.0.8 Released

Patch 0.5.0.8 has been released to the beta branch.

Changes:

  • Disabled zoom-on-scroll in factories when a menu is open
  • Removed erroneous limits in material importer in campaigns
  • Sorted conversion recipes by state of matter and then name
  • Fixed bug that caused some conversion processes to not use all available output pipes
  • Fixed disappearing tablet menu bookmarks

Patch 0.5.0.7 Released

Patch 0.5.0.7 has been released to the beta branch.

Changes:

  • Fixed issue causing tooltips to vanish after viewing process diagram in tablet
  • Gave industrial parks a separate pool of names to pull from (they used to use the same pool as city names), sourced from the hottest and coldest parts of Earth
  • Added one more gas output to vacuum distiller machine
  • Cleaned up names of several solid resources, removing unnecessary packaging prefixes
  • Fixed overflow when many pages are bookmarked in the tablet menu
  • Added "X" button to tablet home page bookmark buttons to remove them from that page
  • Added process diagrams to the types of pages that can be bookmarked in the tablet

Patch 0.5.0.6 Released

Patch 0.5.0.6 has been released to the beta branch.

Changes:

  • Rebalanced planet map detail generation algorithm for some biomes
  • Added Fluorite Mine
  • Added fluorite grinding to Mineral Grinder machine
  • Added additional output pipes to the atmospheric and vacuum distillation towers
  • Fixed issue preventing options list from populating on gas importer machine

Name-In-The-Game Promotion

We want to thank our players and make sure they're forever a part of uFactory, so we're launching our new Name-In-The-Game promotion, inviting our Early Access supporters to submit names to become a part of the random worlds uFactory creates.

For full details please click here: Name-In-The-Game Promotion Rules

Patch 0.5.0.5 Released

Patch 0.5.0.5 has been released to the beta branch.

Changes:

  • Added second gas vent output to Molten Electrolyzer
  • Fixed alignment issue with oil distillation machines
  • Fixed issue in converter machine menus that caused long processes to go beyond the window
  • Fixed issue where some machines would show incorrect ingredients in campaign mode
  • Replaced crate I/O with token I/O
  • Fixed overflow issue in resource gatherer window

Patch 0.5.0.4 Released

Patch 0.5.0.4 has been released to the beta branch.

Changes:

  • Fixed status display issue for assembler machines
  • Fixed issue preventing control buttons from appearing on factory panel
  • Fixed scroll speed on resource assembly step list
  • Fixed company dropdown in Finance P&L window

Patch 0.5.0.3 Released

Patch 0.5.0.3 has been released to the beta branch.

Changes:

  • Fixed issue preventing offset printer and gluer from prepping the wrapper for a pack of printer paper
  • Fixed issue preventing offset printer from printing the labels for beer
  • Fixed issue preventing spray painter from painting a sheet of bottle caps
  • Fixed issue preventing assembler from starting a stack of cardboard
  • Fixed issue preventing imprinter from fluting cardboard
  • Fixed issue preventing laser cutter from scoring mask foam cutouts
  • Fixed issue preventing assembler from starting a sack of road salt from a linen sack
  • Fixed issue preventing printer/cutter from turning a cardboard sheet into a folded 6-pack box
  • Fixed verbiage in new purchase order window
  • Fixed broken "back" buttons in new order windows
  • Fixed scroll speed in industrial park window
  • Replaced icon for sewer

Patch 0.5.0.2 Released

Patch 0.5.0.2 has been released to the beta branch.

Changes:

  • Fixed incorrect headers in Planet Resources offers list
  • Completed tablet page bookmarking system

Patch 0.5.0.1 Released

Patch 0.5.0.1 has been released to the beta branch.

Changes:

  • Fixed bug causing imported materials to be incomplete
  • Fixed display issue on planet factory window summary tab's buttons
  • Expanded maximum size of factory spaces
  • Added new factory space shape: Capital-L

Campaign Update Now in Public Beta!

uFactory v0.5 "The Campaign Update" is now available in Steam Beta.

To join the beta, right click uFactory in your Steam library and choose "Properties". Then, choose the "nextversion_publicbeta - v0.5.0 Public Beta" option. No private code is required. Steam should then update the game to the beta version through its normal update process. Once complete, you can launch the beta!

WARNING: This is an early beta of an Early Access game. We're not going to warn you that it might be broken. We can tell you with certainty that it is absolutely broken. So, if that's not your thing, then please keep waiting for a more stable version to release.

WARNING 2: Save files are incompatible between previous versions of uFactory and 0.5. Please back them up if you want to save them. Otherwise uFactory will update your save manufacturing company profile to the latest version and ignore your standalone factory save files.

What's in the update?


Funny you should ask:

Planetary Campaigns



Generate your own random planet and try to build a logistics empire on it. Design your factories (yes, plural), source your raw materials, and sell your products to the highest bidder. But don't forget to take into account rent, tax, and delivery fees. Can you outsell your AI competition and become a global manufacturing mogul?

Time-Tracking Rebuild



The entire time-tracking update system for factories has been rebuilt. Factory machines are no longer reliant on animations to perform their duties, and every machine works on a rhythmic beat to ensure they sync up as much as possible. This system also causes the simulation updates per second to drop considerably, allowing for a performance boost that allows for faster time lapse simulations.

In addition, machines will now (almost) universally be able to take in an "on-deck" object to work on. This, combined with the rhythmic time system, allows for significantly better throughput with existing factory designs as all the machines sync up.

Flow Rebuild



The entire flow system (for transporting liquids/gasses through pipes/vents) has been re-done. Originally, it used a segment-based system, but it never did quite work right, and complex adjacent pipe connectors prevented segments from forming, which caused more problems.
So, all that's been thrown out in favor of a tile-based simulation. This has the added benefit of making it very obvious where the pressure is in your pipe system, as you can literally watch the pipe fill up and the liquid flow to its destination. With the number of new machines that process oil, getting the liquid pipes right was essential.

Manual Rebuild



The old notebook manual was a bit of a mess, and growing to be a bigger mess with each successive update as uFactory grew. Since it was becoming unsustainable, it has been replaced with a nice, clean, efficient tablet that fits in better with the established style of the uFactory UI. Most of the content pages are data-driven and procedurally built instead of having to be built out individually by hand, allowing us to expose more information without fear of the work it would cause to have to update them after changes down the line.

But more than that, the tablet menu is just better. From the search bar on the homepage, to the bookmarking feature, to the saved states and generally more cohesive styles, we think you'll agree.

New Content



To make the campaign mode viable, we had to make sure every product made in uFactory could be traced all the way back to the raw materials provided by the earth. So, this includes dozens of new manufacturing processes, including Oil Refining, Glass Blowing, Acid Distillation, Industrial Papermaking, and many, many more. Get building!

What's not in the update?



The tutorials and standalone scenarios.


They need to be rebalanced, so they're not available in the beta. If you'd like to play them, you'll need to opt out of the beta.

Planned Content


The rest of these are not in this update, but will come in future updates:

  • Boats, Trains, Planes, and Helicopters. They're coming.
  • Corporate Intrigue
  • Disasters and Setbacks
  • Grants and Loans
  • Property Bidding
  • Electricity Management & Production
  • Machine Mod Chips
  • World/AI Customization Options for Campaigns
  • So much more...


Unplanned Content


There is currently no plan to build a Battle Royale mode into uFactory.



What's next?



Next, you start playing and report every bug you can find on our Bug Reports Forum. We'll squash those best as we can while implementing the most-requested quality-of-life upgrades. Once we have the campaign in a decent state, we'll polish up the tutorials and standalone scenarios and release 0.5 properly and start working on the next batch of content.