Ukrainian Ninja cover
Ukrainian Ninja screenshot
Genre: Indie

Ukrainian Ninja

Achievements are coming - UPDATE

So we are getting ready for achievements, they will be in our next update. You will see that the game has 12 achievements, however you cant access them yet because we need to test them. This is our 1st time doing this so have to make sure it all works. 

I did a small update to fix a few level bugs 

World 2 - Added failsafe to Mech boss, and redid how it works. 

World 3 - Added failsafe to final boss.

Help test the new Worlds - UPDATE

So finally the new worlds are here! They still need some testing though, so we decided to open them up to the public. You will see the new worlds in the Single and Multiplayer Menus so you can play and test with your friends. We have the new maps marked as - BETA on the buttons

What we ask, is if you find any errors in the map, please post them in the bug forum here.

http://steamcommunity.com/app/339000/discussions/1/

Whats new on this update

- 4 New worlds for SP and MP
- 12 New bonus maps
- New enemys
- More options in settings including sound volume controlls

Version 3.2 - Weekend Update

So we are finishing up getting everything polished up, and we had some FPS bugs that we fixed. We decided to do an update, before we update the new worlds. Here's what we fixed.

- Polished jumping and wall grabbing mechanics
- Speed up all worlds so they run at a faster fps ( still having issues with certain computers still running at a low fps, its an engine issue we are trying to solve)
- Polished up all stunts, getting ready for achievements. Big worlds have 6 stunts small worlds have 3
- Fixed some of the survival rounds where the AI would stay outside the map and shoot you.
- Fixed some glitches and exploits
- Fixed MP coop volumes, where you would teleport around.
- Fixed disappearing Ai in places.
- Added a new emoticon :flagukraine:


Next up will be our world update, all worlds are made and bug tested, we are fixing code, and adding a couple special things as well as figuring out an ending. We should be ready for the new worlds in a couple weeks, just want to make sure that we provide the best we can.

Version 3.0 is Here

Version 3.0 is here. here is what we have added.

Added;
3 New Weapons
3 New Guns for the Solder
Steam Cloud Saving
Better Multiplayer Support
Dedicated Server Support ( Tutorial Here )

Fixed;
Some boss bugs, went though and polished the way they work
Disapearing Solider Bugs
Gamepad Controlls
Lots of code fixes

What is Gonna be Next?

We have all the new worlds made, what we are doing now is creating the final boss, and fixing some errors on a new enemy type we will be introducing. Once we get all these polished out, we will be updating the game with the new worlds.

Once we get the new worlds in, next will be adding achievements for all the worlds.

We also have plans on a PVP mode and introduce new gamemodes such as CTF and Deathmatches.

Worlds will be updated in a couple weeks, we are aiming for the end of June

Lets Have a Great Weekend - Heres a Progress Update

Lets have a great weekend everyone, here's is some news on what we have been up to.

Finally all the mapping has been completed, and we are now testing and polishing them up while the final boss gets made and the code gets finalized up. There's a lot of polishing to do to make sure that we give the best that we can.

Whats going on with multiplayer?

Im trying to figure out a way to get a couple dedicated servers up so that we can have places for people to play who cant host. I will be also writing up a guide on how to host in multiplayer and what ports need to be opened.

Click here for Dedicated Server Guide

We appreciate all your support with this game, and our expected release date of the new worlds will be near the end of June.

Happy Weekend! Heres an Update on our Progress

We have been working hard on the final world update, and we have also been polishing up and adding new features as well. Its been a long haul, but we are finaly nearing the completion of the worlds. We have been making sure that we give the best that we can give.

Some Features

We have added new weapons, so this means that also the enemies have the weapons as well. We added a way to give certain Ai special abilities, such as more health, and a more hostile stance. This creates sub bosses. For example; we have Rocket Soldiers that have 4x more health and a more defensive stance that fires with a bazooka at you.

You will be able to actually kill the bosses now, by picking up the weapons and shooting at them, so that its a more immersive experience, instead of just going to the weapon and it kills the boss itself.

Whats Coming Really Soon – Expected Date : End of June

We are finishing up the bosses for the last 4 worlds, as well as doing a lot of testing to make sure that everything is balanced. We have a new enemie type as well that is coming, however its super secret so I cant spoil anything right now. Should make the game more interesting because the Solders also have to fight this enemie, so there is an all out war going on in the last 4 worlds.

We are getting ready for all the achievements, we are going to have about 50 total because of all the worlds and what you can do in them, so its taking us time to code them all. They will most likely be after the world update, but they are on the list of things to be done.


We will be hosting a play with the devs event in the near future, and showing off a new map, so be on the look out for that, should be in the next couple weeks. Im working on getting a new internet service up so it will be efficient, its taking time, but will be up soon.

We are working with a Ukrainian Group to get a language patch as well, so that we will have a Ukrainian version. Also, if there is anyone who is able to help us translate into other versions, please get in contact with me.

Thank you all to have supported us, we are doing our best to inform, and give you our best for being our first game as a team.

Much Love

Multiplayer is ready, thanks to all who helped test

Finally Multiplayer is here for Ukrainian Ninja!

You can now play with your friends, and compete against each other to see who is the best ninja. We also have added a lot more features in order to enhance the gameplay, throughout this process, and have fixed a lot of issues.

We still are in the process of finishing up the final worlds, we are very close, however we are spending some time to polish them up so they are the best that we can give you.

New Features That Have Been Added

Multiplayer / Co-op Capabilities
Tutorial Map added
Can change your Ninja's color in multiplayer
Ability to move into the background for harder areas
Enhanced Trader Menu for easier buying of weapons
Enhanced attack animations, and added graphics
Better air control
Remade death animations
Moved all single player kismet, into multiplayer code
Maps count items collected and tasks, to set us up for Achievements (coming on next update)
Added team checkpoints, so players have to stick together

If you have any questions or comments, you can post on the community, or on our website forums at

http://www.dragonfiregamesinc.com/

Multiplayer Player Update - Help Test MP with us

So we finally have multiplayer ready for public testing, and we have enabled the multiplayer button in the main menu. We are allowing everyone who wants to try the multiplayer to test it out, and report back any errors in the community forums that you find so we can get them filtered out.

We have a disclaimer in the multiplayer area, so you know what is going on with the testing.

Known Errors:

You might have to open up your ports in order to host, we are working on that so you wont have to.

Port to Open: TCP 27015 (SRCDS Rcon port - For dedicated and listen servers)

Community Bug Forums
How To Open Ports

Come Test Multiplayer - Opt in is now Public

Finaly we have compleated our multiplayer code, and it is ready for testing.

We have opened up the Beta to the public, so everyone can test it, and help get this game to be the best possible game we can make.

NOTE: It wont switch over when the password is off for some reason, so you need to enter in the password: imaninja1111

Known Errors :

You might have to open steam ports in order to host, we are working on fixing this so that you wont need to. Here is a link to a tutorial on how its done, however you only need to open the ports. UDP 27015 to 27030 for (Typically Matchmaking and HLTV)

Tutorial on Opening Ports

How to get to the Multiplayer Opt in

- Right click Ukrainian Ninja game in Installed Games
- Goto Settings
- Click on the Beta Tab
- Put in password : imaninja1111
- Click the pull down tab and click opt in beta.
- The game will download again, the new mp version and you are ready


Any bugs our errors you find, report them in our steam community Multiplayer section, or in our forums on our website at www.dragonfiregamesinc.com

Post Bugs and errors here

Multiplayer Beta is Open - Opt In is public

Finaly we have compleated our multiplayer code, and it is ready for testing.

We have opened up the Beta to the public, so everyone can test it, and help get this game to be the best possible game we can make.

Post Bugs and errors here

Known Errors :

You might have to open steam ports in order to host, we are working on fixing this so that you wont need to. Here is a link to a tutorial on how its done, however you only need to open the ports. UDP 27015 to 27030 for (Typically Matchmaking and HLTV)

Tutorial on Opening Ports

How to get to the Multiplayer Opt in

- Right click Ukrainian Ninja game in Installed Games
- Goto Settings
- Click on the Beta Tab
- Click the pull down tab and click opt in beta.
- The game will download again, the new mp version and you are ready


Any bugs our errors you find, report them in our steam community Multiplayer section, or in our forums on our website at www.dragonfiregamesinc.com