Gameplay Stream shows naval, land, and landing battles in the game.
New balance and Multi-language support
The patch is focused on the improvement of gameplay. We collected your feedback, analysed your reports, and took the best things from "Darthmod" version. The range of naval guns was increased. The long guns' range provides a better tactical gameplay especially in the ship-of-the-line battles. Other elements of naval gameplay were re-balanced like penetration and damage. Land battles were reconsidered too. Firearms range, morale changes, and damage were rebalanced. Land and naval battle AI was improved.
Additionally, the game has received Multi-language support in the following languages: German, French, Russian and Chinese.
Here is the list of changes:
*v0.9.18 rev.35832 patch notes* 1. Increased range of naval guns. 2. Tuned penetration and damage. 3. Slightly increased naval speed. 4. Improved smoke particles for naval combat. 5. Rebalance of land battles: damage, range, and morale. 6. Improved flanked and rear attack logic. 7. Fixed similar ships in large battles in the last chapters. 8. Fixed disappearing captures. 9. Many other minor fixes. 10. Adaptation of UI for 4K. 11. Fixed ship models. 12. Added notification when a player tries to start a battle with unassigned ships. 13. Fixed issue with ship's armor thickness. Slightly tuned penetration and damage. 14. Improved aiming for AI ships. 15. Shallow water notification. 16. Ship fire arcs became optional (you can disable with button). 17. Fixed missing captives exchange quest in some chapters. 18. Fortifications have more hp. 19. Fixed flags in the air when a mast was destroyed. 20. Fixed battle end reports. 21. Skipping a ground battle no longer has reputation penalties. This will allow players who do not want to play land battles to simply skip over them. 22. Added information about expenses per ship. 23. Balance of expenses. The US have lower salary and higher maintenance costs. Britain has lower maintenance costs and a higher salary. 24. Rebalance of large guns' weight. 25. Save and load for custom battles. 26. French, German, Russian and Chinese language support.
Upcoming things: 1. Rework of animation and dot system for land units. Support of cavalry units. 2. Further improvements in retreat logic. 2. Free DLC "Barbary War" for "Early Access" buyers. 3. AI improvements 4. Bug fixing.
DarthMod “Age of Sail”
Hello everyone,
Many of you might remember me from my mods. Recently we decided to try some beta improvements, which I personally suggested and, hence, we named them with my old trademark.
Since the game is already in very fine shape, with extreme level of detail in historical and realism aspects, my proposed improvements are not so many, yet they should significantly improve the gameplay.
We just deployed a beta branch of the game which includes the following:
Naval Battles
- Ship movement speed slightly increased. Ships should now behave more realistically and not feel overly slow as before. - Ship turning rate reduced to more realistic levels. - Ship visual gun ranges increased to match the historical gun ranges. Now ship tactics become deeper, as line tactics evolve from long to deadly close range fire-fights. - Naval AI improved to support the enlarged combat ranges and desire to keep line formations, more often. - Fine tuned damage in all aspects. In every volley, there should be noticeable impact in damage to crew/structure/sails but the ships will be able to sustain a lot of this damage and keep fighting, if handled correctly. Ships will more often, realistically sink or surrender, after a decisive action or prolonged fight, than be completely destroyed by an explosion or complete structure destruction.
Land Battles
- Several repairs to AI. The AI should be, overall, more effective in creating firing lines and respond to player threats. - Improved player AI so that it responds more actively to threats without too much micromanaging. - Gun ranges increased. Previously gun ranges were too short, limiting the firefight actions or creating targeting issues to AI and player units. - Increased accuracy bonus due to altitude difference, enhancing the tactical impact of the high ground. - Improved retreat mechanics. Units of player and AI should more effectively retreat at safe directions close to allies. - Fixed issue of AI supply wagons moving too close to player units. - WIP: The historical “Battle of Bunker Hill” is improved to include more units from both sides, offering a more immersive combat experience. Furthermore, the initial deployments are closer to historical facts.
All those changes are not definite and might change according to player feedback. We hope you will like them.
Access was closed due to many bug reports that are fixed in the main version and broken battles in campaigns. We merged some changes from Darthmod into the main version basing on your feedback and reports.
We will release DarthMod version later when all issues are fixed.
Additional fixes & improvements offered by the “Ultimate Admiral: Age of Sail” team:
1. Adaptation of UI for 4K 2. Fixed ship models 3. Added notification when player tries to start a battle with unassigned ships 4. Fixed issue with ship's armor thickness 5. Improved aiming for AI ships 6. Shallow water notification improvement 7. Ship fire arcs became optional (you can disable with button) 8. New ship firing effects with heavier smoke
The devil is in the game difficulty
In this patch we have added the option to change the difficulty for individual battles. We have also added a no adaptation mode where the enemy units will be static instead of adapting to the player's forces. We hope these options will allow each player to find the right balance between challenge and fun that they are looking for.
v0.9.5 rev.35490
1. Fixed lags in some battles 2. Fixed "Man O' War" issues 3. Minor fixes in text 4. The wind is changed in the "Harm rum" mission 5. You can return ships from side missions if the mission is not in progress. If a mission is in progress, then the mission will be canceled. 6. "No adaptation" mode in campaign difficulty. We have to collect data to balance the mode. 7. New feature: you can change the difficulty of a battle. The increment of difficulty will offer a bonus reward, lowering will decrease reward. 8. Fixed cases when a captured ship did not follow orders. 9. Fixed "The Escape" mission goal. 10. Added the Dutch nation into missions and custom battles. 11. Fixed artillery rotation after firing. 12. Fixed case when battle report has 9999 13. Fixed battle goals in the Battle of Cape Henry and the Battle of the Chesapeake.
Many other fixes and improvements.
"European Voyage" chapter in the US campaign
It is time to strike at Britain on its own territory. Prepare a fleet, crew, and officers to create chaos off the coast of Britain.
v.0.9.1 rev.35314
1. Fixed multiple issues with land units retreat 2. Improved naval AI 3. Large naval battles rework including goals and enemy behavior 4. A new chapter in the US campaign "European voyage 1777-1778". "Barbary war" chapter moved into DLC. Unfortunately, all saves are outdated after the US third chapter. 5. Added a land battle in the last British chapter. Unfortunately, all saves are outdated in the fifth (last) British campaign. 6. Adaptation of UI for further localization. 7. Fixes in naval goals. 8. Different improves and fixes in missions basing on your reports. 9. Rebalance of boats. Their chance to survive is decreased. Many other minor changes, fixes and new bugs
Captains, to avoid any confusion with good saves US campaign: last good save should be 4 CHAPTER END (last battle should be Battle of Valcour Island) after that, we have the new 5th chapter in Europe (British isles) and then the last 6th back in American coast/Caribbean GB campaign: last good save should be 5 CHAPTER END (last battle should be Battle of Copenhagen)
If you wish to continue to play in the previous version of the game them please switch into "legacy" branch. Password: aoslegacybranch
British Royal Navy: Full Campaign
Take control of famed naval commander Horatio Nelson and follow his life and career to become the famous admiral of legend.
Train your crews and officers, equip ships and lead your forces in the 38 British land and naval battles including:
- Battle of Toulon (1793) - Glorious First of June (1794) - Croisière du Grand Hiver (1794) - Battle of Cape St. Vincent (1797) - Battle of the Nile (1798) - Battle of Alexandria (1801) - Battle of Camperdown (1797) - Battle of Copenhagen (1801) - Battle of Cape Finisterre (1805) - Battle of Trafalgar (1805)
Patch notes: v0.8.17 rev.34928 1. Full British campaign 2. Destroying of a captured ship won't spawn enemy boats anymore 3. New mission and battle goal - destroy X ships. 4. Improves and new bugs in different game elements. 5. Fixed "Finish Battle" dialog. 6. Battle of Martinique AI behavior improvement. 7. Fixed exploit when the player was able to stop the whole line of AI ships. 8. Fixed sails animations. 9. Fixed wrong calculation of captured ships in the campaign's final statistics. 10. Fixed exploit with converting of captured units through boats 11. Fixed issue with the tutorial 12. Fixed issue with the start of land battles in section "Battles" 13. Fixed issue with global bonuses. Some bonuses gave an inverted effect. 14. Fixed cases with defeat when goals are fulfilled. 15. New "Custom battles" mechanics. 16. Added more autosaves 17. Improved hint logic 18. Removed some memory leaks 19. Crew slider improved. You can click on min, optimal, and max to get value. 20. Boat's HUD shows kind of loaded unit 21. Many other fixes and improvements.
United States Navy: Full Campaign
USA! USA! Full campaign for United States Navy is now available.
Train your crews and officers, equip ships and lead your forces in the 40 American battles including: - Battle of Bunker Hill (1775) - Burning of Norfolk (1776) - Siege of Savannah (1779) - Battle of Cape Henry (1781) - Battle of the Chesapeake (1781) - The burning of the USS Philadelphia (1804) - Capturing of Tripoli (1805)
Patch Notes: v0.7.0 rev.34405 1. Full US campaign. US4 and US5 chapters are added. 2. Performance optimization for large naval battles. We still work to improve performance. 3. Fixed some crashes in land battles. 4. Added visualization of trophy cost when you do not have enough reputation 5. Improved the battle of Valcour Island. You will get small ships from Congress for the battle. 6. US techs' cost rebalance. 7. A permanent module can be removed for an additional cost. Now it is a complex upgrade. 8. When you replace upgrade with higher-level modification then cost will be lower. 9. Bunker Hill battle was reverted and adapted to different difficulties. 10. Improved retreat direction for land units. 11. Fixed bug in Retreat Fleet conditions. 12. Removed timer in Object in Motions 13. We improved the balance system for land battles. 14. Increased crew for transports in first naval US missions. 15. Increased player's character leveling speed. 16. Epic battles defeat penalties decreased. 17. Improved performance of naval pathfinding. There are still problems but we work to fix them. 18. Fixed issue with Withby in Hurm Rum. When the captured ship did not accept orders. 19. Fixed a graphical artifact with the sea when a ship's trail was partly culled. 20. Added hints helping better understand game elements. 21. Epic battles do not block the end of a chapter anymore. 22. When you return to harbor your fleet window will be loaded at first. 23. Notification that you do not have ships to start a mission and have to visit fleet management. 24. Fixed issue with soldiers under the ground. 25. Added a feature when two ships colliding each other, a bowsprit can be broken. 26. Fixed description of the Battle of Block Island. 27.. Switch to standard localization when a game version is updated. 28. Speed of mortars' movement is increased 29. Improved fire mechanics. 30. Added details into weapons' hints. 31. Fixes in land battles related to units that do not accept orders. 32. Fixed issue with the movement of mortars and arty. 33. Improved ship's fire effect visuals.
Hope you love this update Generals and Admirals. Thank you again for support and great feedback!
Large "rebalance" patch
v0.6.38 rev.34099 is released
Large "rebalance" patch affecting units, weapons, ship and difficulty system. We increased the transparency of characteristics by adding more tooltips. The patch must fix the most frequent reported crashes.
Patch notes: 1. Improved longboat pathfinding. You can feel that in the Snatch mission. 2. Experimental mode "match speed". Your ship will sync her speed with an assigned target. 3. Added hint for units and improved hint for firearms. 4. Re-balance of land units 5. Re-balance of firearms 6. Re-balance of naval guns. Fixed reload time and weight. 7. Improvements in naval AI 8. Different fixes of crashes and issues in land battles. 9. You can send your boats directly to enemy ship in boarding. Not necessary to sail around of enemy hull. 10. Fixed graphical artifact in sea rendering. 11. Fixes and improves in UI. 12. Different improves in text 13. Tuned difficulty of the Bunker Hill battle. 14. Fixed crash in land battles being a source of the game's freeze or deployment of a ship in the battle. 15. Rebalance of ships' characteristics: turn rate, armor, and structure. 16. Rework of difficulty system based on your activities and reports. 17. Fixed issue when AI ships did not land troops 18. Added LOS button. 19. Added new quotes.
Enemy Line Spotted, Clear Decks for Action
We are excited to announce that Ultimate Admiral: Age of Sail will be available on Steam in a few short days!
Ultimate Admiral: Age of Sail is a unique wargame allowing you to experience the best of the Ultimate Series AI and tactical engine in naval, land and combined arms landing operations, witnessing the birth of the marines. The early access edition will feature two campaigns: for Britain or United States; each with 30 sea and land battles across 3 chapters. During Early Access we plan to expand both campaigns with two additional chapters that will each include about 15 new battles.
We are extremely excited that the game goes live on Steam. We have been working very hard to ensure that the game has the level of quality and polish that our fans expect. Thank you to everyone who has backed us, everyone who has followed us on social media, and everyone who has played the Backer build and helped make this game better.
Thank you again for your support.
FIRST LOOK: ULTIMATE ADMIRAL: AGE OF SAIL BACKER BUILD 3