1. Fixed no units defeat check after retreated ships disappear 2. Added sorting filters for naval guns and hand weapons 3. Removed double reward in British campaign 2nd stage 4. Restored field artillery splash and damage on swamps/passable water 5. Added credits and backers list.
v0.10.08 rev.36840
1. Fixed land units custom names reset 2. Fixed issue with admiral marker after detaching crew 3. Fixed inconsistencies between admiralty and port prices 4. Fixed German localization layout in tutorial battles main screen 5. Fixed an issue with retreat fleet objective that could result a defeat
v0.10.07 rev.36826
1. Fixed objective issues after loading a mid battle save 2. Fixed a crash on loading a save taken when coastal artillery crew wavers 3. Fixed issue with empty boats disappearing after loading 4. Fixed issue with Ai ships spawn in Dinner for Admiral mission 5. Increased rewards for Hard difficulty 6. Improved land unit group formation moves
v0.10.06 rev.36804
Due to changes in all land battles, after this patch installation, the previous mid land battle saves will not work.
1. Restored quick save/load (F6/F9) 2. Reduced difficulty for Easy difficulty level 3. Increased ship surrender chance for the cases of being surrounded, badly damaged, and left with no sails/masts 4. Fixed reported mid battle loading issues 5. Fixed issue with restarting a tutorial battle 6. Fixed cooper upgrade bonus display 7. Fixed admiralty tab capacity display 8. Fixed wrong weight of British field artillery 9. Fixed an issue with masts/sales disappearing after a manual aim
v0.10.05 rev.36769
Important: Some updates in missions may result old mid-battle saves not working. In this case, the message "Mission has been updated after this save and shall restart" will be shown.
1. Fixed reported cases of not loading a mid-battle save 2. Fixed a case where Next Stage did not work 3. Fixed a critical error in Whitehaven mission 4. Fixed missing Tripolitan limbered artillery animation 5. Fixed cargo save/load in main and side missions with ships carrying specific cargo like a treasure, supplies, etc. 6. Restored maximum number of selected units to 16 to avoid critical errors 7. Fixed wrong Defeat result in Block Island mission, when player retreated to safety the ship objectives 8. Added Draw conditions for the Pillars of Hercules mission 9. Added cannon weight in deck equip slot for quick reference
Mid-battle saves are live and stability improvements
We released mid-battle saves in the Beta branch a week ago. Now the patch is ready to become public. Moreover, we made a significant improvement in the stability of the game.
v0.10.04 rev.36742
Known critical issue: Mid-battle saves are corrupted in battles with coastal artillery.
1. Added mid-battle saving. 2. Fixed a crash when allied units attempt to deploy scouts. 3. Fixed a case where Ai supply units might stuck to the borders. 4. Fixed a case with units wrong retreat direction. 5. Fixed artillery crew teleport after second limbering. 6. Fixed a case with a blank unit hud icon of allied artillery unit. 7. Fixed a case in Intelligence where Draw conditions prevented the battle end. 8. Fixed captured enemies exchange applying always to the total number of captives. 9. Fixed the cases with missing captains of allied ships. 10. Fixed the cases with low-rank commanders of allied SoLs. 11. Fixed the case with news for Furs mission appearing before the battle. 12. In Barbary Wars the USS Syren removed from the player's starting fleet. Now she will join the player in the battle, preventing the player from selling her before the mission 13. Militia minimum size reduced to 60. 14. Cavalry units re-balanced. 15. Infantry in Hold position get a bonus against cavalry. 16. Restored missing cover in the fields of the Whitehaven map. 17. Dragoons equipped with carbines. 18. Proper nation muskets for Ai ship crew in the British campaign. 19. Proper nation muskets for player allied units. 20. various camera move improvements. 21. various battles improvements according to community feedback. 22. various UI fixes/improvements according to community feedback. 23. various localization fixes/improvements according to community feedback. 24. Fixed artillery and supply Xp resetting after used in battle 25. Fixed some cases producing memory leaks 26. Increased player's local units Xp in Crossfire mission 27. Fixed potential crash for some players 28. Fixed potential memory leaks causing crashes. 29. Fixed penetration issues resulting reduced damage 30. Fixed artillery and supply promotion reset after a battle 31. Fixed cases where the weapon of unit embarked in a boat did not match with the real unit weapon
Mid-battle saves in Beta branch
We have not updated the game for a long time because we were busy implementing mid-battle saves. Now the anticipated feature is added. Moreover, we fixed multiple issues reported by players.
1. Added mid-battle saving. 2. Fixed a crash when allied units attempt to deploy scouts. 3. Fixed a case where Ai supply units might stuck to the borders. 4. Fixed a case with units wrong retreat direction. 5. Fixed artillery crew teleport after second limbering. 6. Fixed a case with a blank unit hud icon of allied artillery unit. 7. Fixed a case in Intelligence where Draw conditions prevented the battle end. 8. Fixed captured enemies exchange applying always to the total number of captives. 9. Fixed the cases with missing captains of allied ships. 10. Fixed the cases with low-rank commanders of allied SoLs. 11. Fixed the case with news for Furs mission appearing before the battle. 12. In Barbary Wars the USS Syren removed from the player's starting fleet. Now she will join the player in the battle, preventing the player from selling her before the mission 13. Militia minimum size reduced to 60. 14. Cavalry units re-balanced. 15. Infantry in Hold position get a bonus against cavalry. 16. Restored missing cover in the fields of the Whitehaven map. 17. Dragoons equipped with carbines. 18. Proper nation muskets for Ai ship crew in the British campaign. 19. Proper nation muskets for player allied units. 20. various camera move improvements. 21. various battles improvements according to community feedback. 22. various UI fixes/improvements according to community feedback. 23. various localization fixes/improvements according to community feedback.
Rebalance of naval battles for classic mode
This update offers a rebalance of naval battles with goal to offer a more smooth progression for players of classic mode. Before, the balance was more realistic, closer to history, but it was observed that it caused spikes in difficulty for most players. Furthermore, the "Classic mode" in enabled by default when you start a campaign, while the scaling of AI is optional. One other aspect of the patch is the addition of cavalry in campaign battles, following the successful testing of cavalry units in the previous patch.
Patch notes v0.9.49 rev.36439:
1. Fixed an issue in the Chelsea River battle that could lead to a crash or in fps drop 2. Balanced ship rates in naval battles for no adaptation campaign mode 3. Wind improvements in naval battles 4. Added cavalry units in some battles as local units 5. Other minor fixes/improvements 6. Fixed crash in land battles 7. Increased naval guns damage 8. Increased thickness and hp mast 9. Fixed interruption of charge command.
Cavalry is here!
We added cavalry into the game. You can test cavalry units in a few battles in the "Battle" section. Try your cavalry units in the roles of reconnaissance, screening, and harassing in the enemy army.
Additionally, we fixed multiple issues reported by you.
Patch notes:
1. Added in Battles a test battle introducing Dragoons to collect feedback about cavalry unit performance 2. Decreased hint time 3. Increased starting career points for DLC 4. Added a notification when the leadership of a group is slowing down waiting for the following delayed ships to get positions in group formation 5. Fixed several issues with ships sailing in formation with damaged mast/sails 6. Corrected typos according to feedback reports. 7. Fixed issue with artillery collision 8. Fixed issue with mortar unit get stuck while on the move 9. Fixed a case in port with negative refilling supply cost 10. Fixed issue with the sliding soldiers after artillery incoming 11. Fixed inconsistency of ship capacity in Marine Corps window 12. Fixed several issues in port with fleet scroll, trophies, and marines picker 13. Fixed an issue with player units in Desert March that may get stuck on entering 14. Other minor fixes/improvements
"Barbary War" DLC, new game engine, and other
An important historical period of US history at the beginning of the 19th century is introduced in the new DLC "Barbary War". The DLC is free for all Early Access buyers and transfers the player into the early forming of the United States as a new country, capable of protecting itself and its citizens. You will be able to stop the extortions and atrocities of pirates in North Africa, organize the first landing operation on foreign territory in the history of the United States, and feel the power of "Old Ironsides" USS Constitution and other legendary American ships.
We have fully reworked the movement mechanics of the in-game soldiers, so that their animations and behavior are much smoother and more realistic. Additionally, we worked on improving the naval AI, making the AI ships to maneuver much more intelligently.
We've fixed a number of crashes and memory leaks and upgraded the game engine. All those improvements have significantly increased the game stability, which was one of our main goals for this update. Unfortunately, there are still some known crash issues and we are working to eliminate them.
Patch notes:
1. Barbary War DLC. The DLC is free for all Early Access buyers. 2. New game engine. 3. Improvements and fixes in naval AI, tuning in Naval AI aiming. 4. Fixes of crash and bug reports. 5. Removed legacy deployment points information from intro maps. 6. Increased the limit of the number of soldiers in battle. 7. Added map navigation on edges of the screen. 8. Hints' appearance time is tuned. 9. Increased range for land artillery and mortars. 10. Various fixes in unit's attributes calculations. 11. Fixed issues with the grouping of units. 12. Fixes of memory leaks. Many other changes and fixes.