Hello everyone. We finally got to the bottom of the pathfinding bug which caused units to randomly want to go for single points on the map, which also lead to many of them suiciding caused by excessive amounts of units in a single spot.
-Pathfinding bug fixed which caused the black hole effect and mass suicide. -Reduced bunching/crowding along wall and cliff edges.
Let us know if you find any other issues!
Tsunamis, New Unit & Other Features/Fixes v0.2.5
Another update! This is the last content update for a little while. (Probably 3 or more weeks). We will be diving full time into the campaign systems for the next update. That said, this medium update has some exciting new things!
-New god power 'Tsunami'. -New unit, 'Heavy Knight' add to medieval. -Heavy Knight uses new unit stat, "Armor" (Not yet available in unit customizing). -Fire ball added to custom projectiles. -Bug fixed causing splash damage to stop working when more than 4 armies had splash damage. -Chunk Norris uses armor instead of shield, which would slow him down when fired upon. -Tank now also uses armor instead of shield. -Battle Ducks buffed to also use armor. -Pathfinding improvements for water avoidance. -Pathfinding improvements for character and crowd avoidance(Helps spread frontlines even further). -Pathfinding improvement to accelerate search for new target when old target died/removed. -Other smaller fixes and features added.
Have a fantastic weekend everyone!
Nukes, New Map, New Units And Much More! - Alpha v0.2 Live!
Hello everyone. Here is the first large content update for UEBS2. We put a great deal of hard work to get this to you in just over 2 weeks of development time. A bonus feature in this update is the new order in the battle menu called 'Guard'. Guard can be really useful for many situations. During guard mode, units will hold ground until they are under threat, once they determine this, they will go into full attack mode and even pursue the enemy. During guard mode, a frenzy will cause other AI in guard mode to join the fight, and finally when all threats are gone, they will go back to guarding. It's worth noting that AI must visibly see any enemy to be alerted, this is also useful for setting up your own interesting scenarios like shooter mini games where AI behave close to a typical NPC. Tip: Try spawning a bunch of zombies spread out set to 'guard' in City Of Troy, then play/possess a 'Action Man' to take them out as a hero in your own mini game!
New Content & Features/Fixes:
-New map, Dead Marshland. -3 New Egyptian units including the new magical hero, Cleopatra. -Nuke added to god powers. -New 'Guard' behavior added to orders in battle editor. (Not in RTS menu) -When in possession, your character is now affected by physics/ragdoll. -Control customization menu added to in game menu. (Not in main menu yet). -Many tooltips and pointers added to menu buttons and functions to better explain their functions.(Including RTS). -Some performance improvements in larger maps (When boundary local to battle is enabled). -Map boundaries are now visible in both battle map and in game when you are near edge. -Battles can no longer happen off the edge of maps. -Fly cam no longer able to leave map boundaries. -Bug fixed where pathfinding would completely break in certain map areas after an amount of time. -Many other small changes and fixes were made.
Hope everyone has a fantastic weekend!
Soon..
Soon..
Official Roadmap
Hello, as promised here is the official roadmap for UEBS2 early access.
Note: We understand the importance of mod support, but in its current state it's just not possible to have mod support until the game is closer to version 1.0, there will be too many technical issues this early. Mod support will be a massive focus as we near version 1.0 and beyond, with everything from character modding, to campaign mods and even the ability to create entire mini games. With that said, we have some awesome things in store, and we can't wait to share them. Another thing to keep in mind is that the listed updates below are 'major' updates, there will likely be lots of small patches in-between.
First Content Update - Quality Of Life (2-3 weeks from now) This update will mostly focus on polishing the game into a better state plus some new content.
-1 New map. -2 to 3 new units (Possible new ancient Egyptian category). -Control customizing. -Polish in UI and more clear labels. -Help and tutorials -Tooltips -Visible map boundaries in battle editor and in game -Possible expansions on cinematic mode(If we have time, auto cinematic) -General bug fixes and improvement in stability. -New god power.
2nd Content Update - Introduction To Campaigns (2-3 weeks from previous)
-A one level RTS campaign demo with storyline, cinematics and objectives. (Likely Roman times). -New units. -Possible new map if time allows. -General bug fixes and improvement in stability.
Content Updates Galore! - 2 To 3 Months Of Solid Content Updates & Fixes.
-Completion of all levels of the first campaign. -FPS Invasion will be added and included with campaigns during period. -Other brand new campaigns with new storylines and even genres. -Lots of new maps! -Lots of new units! -Expansion on RTS features. -More god powers. -General bug fixes and improvement in stability.
Final Updates Leading Up To Release - (1 Month from previous)
-A shift of focus to mod support. -Mod support added for characters. -Campaign editor/mod support, where you make your own mini games. -New maps. -New units.
Release Of Version 1.0!
-Massive modern city map. -Full mod support. -New Units.
We hope this gives everyone a clear idea of where things are headed. Let us know if you have any questions or concerns. We understand the level of content is not what some were hoping for, but hang in there, tons of stuff is coming! Thank you everyone for your amazing support in this journey!
Hello everyone. We have another hot fix for you. This fix focuses on the rank shape no load bug, as well as in game graphics card testing to notify users when their graphics card is not compatible with UEBS2.
-Rank Shape/No Load bug fixed. Error happened for users in European and some other regions, where a text function was expecting a comma instead of a period for decimal numbers in Rank Shape. This caused a single error which lead to a chain reaction of errors which stopped levels from loading. Hence the reason some stated changing the rank shape to a whole number fixed the issue.
-In menu graphics card test added (Tests for DX 11.1 features). Unfortunately there are some older graphics cards that will likely never be able to run UEBS2(Such as the GTX 600-700 series and under). Red text will show on the bottom of your screen if your card is not compatible. Note that there are some graphics cards that even 'claim' they are DX 11.1 compatible, such as the GTX 880M, however they are still missing DX11.1 features UEBS2 requires. For more information please see this wiki page: https://en.wikipedia.org/wiki/Feature_levels_in_Direct3D
-Finally, Chunk Norris is now completely invincible!
Hope everyone is having a fantastic week!
Battle Reset Button & More! Day 2 Patch
Hey everyone, we have another patch here to address some of the issues you are having. This patch was actually released yesterday but Steam has been buggy lately and we were unable to post patch notes until today.
-Battle reset button. This will help with loosing armies off screen as well as being able to start from scratch. -Performance warnings adjusted(It was getting a little carried away with large maps). -Vsync added to menu.
We hope you have a fantastic weekend everyone! Thanks again for your amazing support!
Initialization Freeze/Crash Fix - Day 1 Patch
Hello everyone, we are working hard to make sure this launch is as stable as possible. The load crash bug was never something we saw until launch day and we apologize. Here are the day one fixes. Let us know if you have any other issues, or if you are still having the same freeze/crash.
-Fixed loading hang/crash on battle initialization (We tested on 3 different Nvida PCs). -Added a skip option for battle initialization (This risks AI navigation not working well at the start of battle). -Added new warning for placing armies too far apart. -Buffed 'Noah's Flood' god power.
Out Now! (Alpha v0.1)
Hello everyone, we are pleased to officially release Alpha v0.1. We would first like to thank everyone for your amazing support through our continued journey of bringing the largest battles in history to your screen. Below we will list the features and content available in initial release.
Alpha v0.1 Features/Content:
-5 large open world maps. -2 God Powers including 'Noah's Flood' -19 unique units(Including 3 heroes). -Sandbox mode. -Custom units editor. -1st and 3rd person in unit possession. -RTS mode, with full drag select unit/army commanding. -Experimental blood volumes -Body piles to form literal mountains. -Revolutionary dynamic swarm pathfinding which updates to changes in environment. -Mass ragdoll physics(Faked but beautiful).
Known issues/bugs
-Custom units often don't have correct sound, or any sound for firing projectiles. -Leaf tree in City Of Troy has bugged out close render distance(This showed up last minute) -Bodies often flicker on the ground. -Animation speeds and other animation bugs often happen in possession. -Order arrow in RTS stays behind after use. -There are still remaining issues in RTS unit selection and orders. -Battle maps, do not show boundaries. PLEASE do not spawn units near map edge or in heavily obstructed areas.
Early Access Starts May 12th
We wanted to announce that we have decided to release in early access. UEBS2 is a huge game, and we have already accomplished far more than our predecessor. Though we feel the experience is already far better than UEBS1, we want this game to be even bigger. In particular, we feel the campaigns as well as modding need more time to finish. If you want to get in early on wagging nation size battles, while supporting us in creating our best title yet, then early access is for you.
Our initial EA release will have the full sandbox battle mode with 5-6 maps and a large selection of units. We also hope to get a demo of the campaign to give you a taste of things to come. The battle editor will have more options and flexibility than UEBS1, while allowing unlimited size of battles in the millions of characters.
We are super excited to finally share this beast with you all. Thank you everyone for your continued support.