Ultimate Racing 2D 2 cover
Ultimate Racing 2D 2 screenshot
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Genre: Racing, Simulator, Sport, Indie

Ultimate Racing 2D 2

Patch 1.0.2.4 released!

-Bugs fixed
-New advanced settings for tyres, pit speed and slipstream

Patch 1.0.2.3 released!

-Bugs fixed

Track Editor update:
-grid alignment for objects/tracks/walls/terrains (+custom grid size)
-it's now possible to shift all objects/tracks/walls/terrains with control + arrow keys
-extra margin around the edge of the map, to allow for easier editing around the maps edges (real track is within white borders)
-bug fixes

Patch 1.0.2.2 released!

-Career event and season mode bugs fixed
-New tyre wear settings 0.25, 0.5 and 0.75
-Online multiplayer bugs fixed
-Time trial challenges show number of players and current position for each challenge

Weekly Challenges and Online Server update- Patch 1.0.2.1 released!

-Online server update fixing several bugs: full lobby bug, double names in lobby, reducing teleports, huge delay bug for 1 player (more than ping suggests) and other bugs caused by missed data packets.
-Weekly challenges added (9 categories: Formula A, Formula eSports 2, Random, GTW, Oval, Dirt Oval, Karting, Historic, Lap)
-Daily challenges are made shorter to allow for a quick challenge
-Option to show active time-trial events only (to hide finished and infinite events)
-1 lap time-trial events without AI now have infinite laps



Daily Challenges and Custom Time-Trial Events - Patch 1.0.2.0 released!

-Daily time-trial challenges added
-Create custom time-trial events with your own race settings
-Time-trial activity showing recent records
(Windows update, Mac/Linux updates coming later today)

Patch 1.0.1.9 released!

-Optimizations to make the game run better (faster)
-Graphics option for reduced damage effects and further optimizations
-Memory optimizations to prevent memory crashes
-Online mode start light(stall) bug fixed
-Season mode car upgrades bug fixed

New tracks/cars+online multiplayer improved - Patch 1.0.1.8 released!

-Online multiplayer netcode update (fixing server disconnections/lag storms and cars taking turns too wide)
-New tracks included
-New cars included (Formula eSports, Formula eSports 2, Formula Volt, Formula C, Formula Speedway, Sports Prototype C, Prototype Multiclass, GTW)
-New cars/tracks included in career modes
-Credits button in options menu showing track/car creators, big thanks to the creators!
-Car editor settings added for AI turn rate and max turn rate (turn rate increases to this value for players when turning longer)
-Fixed bug in car editor where AI turn rate would not change with the player car turn rate
-Fixed Steamdeck not loading track/car images bug

Patch 1.0.1.7 released!

-Ghosted pit lane option for all tracks (on/off in options menu)
-You can now select championship tracks in career event mode (or use the preset tracks)
-Improved AI strategy: more variety in tactics and not pitting in final laps

Track editor:
-Fixed bug where closed walls/paths get open at the start point when reloading a track in track editor (open track in track editor again and save track to fix)
-Reduced quality save options added (1/2/3 keys) to prevent a game crash when not having enough memory available.
-Saving minimap without extra roads

Small bugs fixed including:
-world record times not loading for more than 100 tracks (loading will take 3s per 100 tracks)
-Fixed bug with the same name on multiple positions in race HUD
-Collisions off race, AI will use only race line now instead of overtaking ghosts




Custom Checkpoints - Patch 1.0.1.6 released!

Custom checkpoints added for track editor:
-extra checkpoint
-ghost checkpoint (start/end ghost, place on both ways of a crossing for best result)
-lap counter (could be used on finish for rally track)
-pit counter (could be used on joker laps, +10/+100 options added to have a different counter)
(keep at least a car length between checkpoints as the game can't check 2 checkpoints at the same time)
-You can now go to the options menu from the race settings menu (to change zoom/finish counter/controls etc.)
-Option to switch between drive and spectate from race pause menu
-DNF car can move on a very slow speed to move a little bit (experimental option)
-Spectator mode option to have both the names shown and the HUD sorted by fastest lap

Bugs fixed - Patch 1.0.1.5 released

-fixed game won't start bug
-fixed AI driving wrong way bug
-checkpoints have to be followed in right order to avoid cheating
-fixed online bug were spectators kept their race/quali time for the next race
-online all cars damaged race not ending bug
-Steamdeck controller not detected bug fixed