Ultimate Zombie Defense 2 cover
Ultimate Zombie Defense 2 screenshot
Genre: Strategy, Adventure, Indie

Ultimate Zombie Defense 2

Release 0.9.1

Release notes 0.9.1:
-Resetting leaderboards
-Add different fps sliders for the main menu, loading screens and game
-Allow equipping 3rd weapon with digit 3 on the keyboard
-Fix losing 3rd weapon with PHOENIX perk
-Fix memory leak of sorts, remove explosion effects when they're done
-Fix the broken map on the CEMETERY map

Release Notes 0.9.0: New skill tree

We’re thrilled to announce the release of the 3rd skill tree! Dive into new strategies and unleash unique abilities as you explore this fresh addition to your arsenal. Please note: only the skills from your currently selected skill tree will now be active, emphasizing focused and strategic gameplay. Choose your class wisely and adapt to the challenges ahead!

Upcoming Features Sneak Peek:
Here’s a glimpse at what’s coming soon in future updates:

Team Weapon Upgrades: Work together to upgrade your team’s arsenal, bringing even more depth to cooperative gameplay.
Weapon Upgrade Money Sink: Players will soon be able to sink resources into upgrading weapon damage over time, offering a steady progression path and a meaningful use for excess funds.

Additional release notes can be found at the bottom



Release notes 0.9.0:
-Fix FIRE BARREL doing damage to other buildings
-Fix players being able to fall by one of the perk machines in CEMETRY map
-Fixed MYSTERY BOX weapon not being shareable with other players
-Fixed WORKBENCH locking to other clients when a client goes on it
-Fixed one of the collectable(that still does nothing) from being shot on the AIRPORT map
-Fixed other players weapon going crazy in certain cases when it's near the screen end
-Fixed some of the lava meshes missing from the HELL map
-Fixed some stretched meshes on the CEMETERY map
-Improve the look of light beams and make them work on low-quality settings
-Increase MOUNTED HEAVY MACHINE GUN ammo regeneration at the highest level to 3 bullets a second
-Limit the active skills to only the class the player currently has selected
-New skill tree added
-Remove the inaccessible weapon on the AIRPORT map
-Stop the SUICIDER zombie from scaling their explosive damage with waves

Release 0.8.4

Release notes 0.8.4:
-Actually fix MONEY PERK being given at the start of the game as part of random skill
-Fixed LASER FENCE not doing damage to clients
-Increased the life of a SPIKED TRAP by 200%
-Increased the life of a SPINNING BLADE TOWER by 200%
-Fixed player being able to get more than 100 health points

Release 0.8.3

Release notes 0.8.3:
-Add a light source to the WORKBENCH
-Adjust MINEFIELD skill slightly(increase the damage by 5% instead of 100% for each level)
-Change how the armour system works
-Don't allow MONEY PERK to be given at the start due to the skill
-Fix some deformed meshes on the CEMETERY map
-Fix the player being able to enter one of the graves on the CEMETERY map
-Increase kill count for players' explosive weapons
-When purchasing armour, don't instantly heal the player

Release 0.8.2

Release notes 0.8.2:
-Fix HELL DOG highlighting
-Fixed player's explosive weapons doing damage to their buildings in some cases
-Fixed price and dollar sign being on different lines on the interaction dialogue
-Fixed auto sentries not shooting at zombies in some cases where the player has their back turned to the zombies
-Improve the rendering performance of the WORKBENCH on all maps

Release 0.8.1

Release notes 0.8.1:
-Disable SUPPRESSOR and FLASH HIDER as they need more implementation
-Fix cursors not appearing when getting kicked or the game ending suddenly and going back to the main menu
-Fix some weapons not updating the sights while on the WORKBENCH
-Fixed barrel attachments showing slightly offset
-Generally avoid spawning HELL DOGS in buildings
-Potentially fixed a rare case of a player being able to go through defences (no collisions), AUTO SENTRIES failing to target and wave not finishing as some zombies can't be found

Release 0.8.0

Hello, everyone!
We’re thrilled to introduce the latest content update to the game, featuring three exciting new buildings that will elevate your gameplay experience.

WORKBENCH
Discover this versatile station within the world, enabling you to customize your weapons with new scopes and attachments to suit your playstyle.


SPIKED TRAP
Lay this devious device on the ground to ambush your foes. Once triggered, it delivers instant, devastating damage to unsuspecting enemies.


SPINNING BLADE TOWER
Unleash chaos on your enemies with this relentless tower. Its continuously spinning blades shred through waves of attackers, leaving nothing but destruction in their wake.



For a full list of changes of 0.8.0:
-Add a new world-building called WORKBENCH, modify your gun attachments
-Added a new TRAP called SPIKED TRAP
-Added a new TRAP called SPINNING BLADE TOWER
-Change how the hints are initially displayed
-Change the text on the MYSTERY box and WALL GUNS when purchasing/equipping to display the weapon they will be replacing(if any)
-Fix players being able to get out of the map on the CEMETERY MAP
-Fix the player colliders on buildings so that they are not as easily climbable
-Fixed the buildings not showing correctly when filtering by their types in build mode
-Fixed zombies getting stuck in unreachable places on the AIRPORT map, as well as the other maps
-Instead of resetting the brain buster perk on missing, reduce the multiplier by 1.0x instead
-Reduce the volume of the TESLA tower idle sound
-Reworked the colours and categories for different buildings, added a new type called TRAPS and renamed MISC to UTILITY
-Show a discounted price alongside the original price on the interaction menu
-Show the perk machine descriptions sooner and from further away
-Update NECROMANCER sounds

Release 0.7.1

Release notes 0.7.1:
-Fix FLAMETHROWER and MOLOTOV COCKTAIL not earning any money
-Fix zombies getting stuck in the AIRPORT map by the large lobby
-Once unlocked, leave the WEAPON UPGRADE MACHINE in the world

Update 0.7.0: New Enemies Enter the Fray!

In this content update, we're introducing fresh challenges with two new enemies: the smaller yet agile Floating Eye and a larger mini-boss, the powerful Necromancer. Prepare yourself for tougher battles as these foes bring new abilities and excitement to your journey!

Detailed release notes below.

Release notes 0.7.0:
-Add a hint for dropping money
-Add a new enemy FLOATING EYE
-Add a new mini-boss NECROMANCER
-Allow players to build by the tower on the BRIDGE MAP
-Don't trigger any land-based traps with the WITCH or FLOATING EYE
-Fix GRABBER pulling the player down by the tower on BRIDGE MAP
-Fix RPG going through the floor sometimes
-Fix aspect ratio issues on the UI on some monitors
-Fix the attack sound missing from the client on TESLA TOWER
-Fix the hit indicator on the HEAVY MACHINE GUN
-Fix lighting issues on lower-quality settings
-Fix the password being ignored on the server browser
-Increase FLAMETHROWER damage by 20%
-Increase MOLOTOV damage by 120%

Release 0.6.23

Release notes 0.6.23:
-Receive extra money when killing zombies with headshots and melee
-Increase money rewards on easy difficulty
-RAPID REFLEX perk increases movement speed by 5%
-Potentially fixed the hang when starting up the game
-Increase the slowdown that BARBED WIRE applies to zombies by like 50%