Ultimate Zombie Defense 2 cover
Ultimate Zombie Defense 2 screenshot
Genre: Strategy, Adventure, Indie

Ultimate Zombie Defense 2

Release 0.6.22 - hotfix

A small change to fix the player not being able to interact with the pause menu while on the HEAVY MACHINE GUN

Release 0.6.22

Release notes 0.6.22:
-Fixed HEAVY MACHINE GUN not flashing red when taking damage
-Fixed clients not being able to get on the HEAVY MACHINE GUN
-When rearming in hell, it rearms all weapons

Release 0.6.21

Release notes 0.6.21:
-Add a button on the skill tree to allow players to reset their skill points
-Disable the overheating mechanism on the HEAVY MACHINE GUN
-Fix AUTO SENTRY not targeting reliable through SPIKE BARRICADE
-Fix collisions on some trees in the Cemetery map so the player can't walk up itself
-Fix free upgrading for the building upgrades
-Fix players seing themselves when turning quickly on the HEAVY MACHINE GUN
-Fix the XP going back on itself at the end of the game
-Increase build phase duration to 2 minutes
-Increase the amount of money the player throws out to 250
-Potentially fix the HEAVY MACHINE GUN being used by 2 players at the same time
-Reduce the overall recoil of the guns by 30%
-Show a message in the chat when a building gets upgraded
-TANK TRAPS take only 50% of explosive damage

Release 0.6.20

Release notes 0.6.20:
-Add a pickup sound when the player collects dropped cash
-Fixed AUTO SENTRY's bullets being visible through walls
-Fixed some cases of zombies doing damage to buildings from long distances
-Increase ELECTRIC GRIDs damage to zombies by 200%
-Increase SPIKE BARRICADE and WOODEN SPIKES unupgraded damage
-Increase unupgraded buildings' health
-Increased TELEPORTER health by 250%
-Increased TERMINATOR TOWER health by 200%
-Reduce HELL DOGS damage towards players by 50%
-Reduce HELL DOGS explosive damage by 40%
-Reduce TERMINATOR TOWER charging time by 50%
-Reduce how much BARBED WIRE slows down the player
-Reduce the placement area size of the FLAMEABLE BARRELS, EXPLOSIVE BARRELS and LAND MINES take significantly
-Reduce SPIKE BARRICADE and WOODEN SPIKES limit by 40%
-Revert to LASER FENCEs doing instant damage

Release notes 0.6.19

Hello everyone!

We've been a bit heavy handed in recent balancing - sorry about that - so we're coming back with some buffs and other bug fixes:

- Mounted heavy machine gun damage increased by 2x
- Reduced the price of the heavy machine gun to it's original cost
- Removed the line of sight check on tesla towers
- Increase the amount of XP earned by +50%
- Fixed exploding enemies resetting the precision payday perk
- Steam deck fixes, the game is now fully playable

Really want something else? Let us know by joining our discord!
https://discord.gg/UJWGVWdxt3

Cheers

Terror Dog Team

Release 0.6.18 - hot fix

Small update to fix negative skill points if the player has large amount of xp gathered

Release 0.6.18

As we get closer to the next map release, the update is much larger than previous ones. In addition, with these changes, I hope the smaller patches will be smaller in download size.

Release notes 0.6.18:
-Add a red beacon to the weapon upgrade machine
-Allow special zombies to target high-value buildings
-Change the building upgrade costs to 2.5k, 5k and 10k respectively
-Don't allow the fortress perk to stack with other players Fortress perks
-Don't limit the maximum level a player can reach
-Fixed MECHANICAL BOSS gaining permanent slowdown when going through BARBED WIRE
-Fixed money drop glitch where all clients lost all their money
-Implement an overheating behaviour to the HEAVY-MOUNTED MACHINEGUN
-Implement rebuild all buildings button
-Increase HEAVY MOUNTED MACHINEGUN price by 200%
-Increase HELL DOGS damage to the buildings
-Increase odds of getting better weapons in the mystery box, so the players won't only get the special weapons
-Increase the damage laser fence does to the player
-Increase the minion spawn rate in later boss fights in hell
-LASER FENCE does damage per second instead of instantly doing it on contact
-Limit the amount of money the player can earn from repairing barricades
-Lose half of the money when the player dies when they have more than 20k cash, the player won't have less than 20k after this
-Make BARBED WIRE take damage when zombies go through it, bosses will do significant damage to them
-Make the HANDIWORK skill occur half as likely, don't stack this with multiple people
-Make the dropped money glowing green
-Reduce HEAVY MOUNTED MACHINEGUN ammo regen when fully upgraded from 5 per second to 2 per second
-Reduce HEAVY MOUNTED MACHINEGUN damage, especially when fully upgraded
-Reduce cash rewards on all difficulties by like 20%
-Reduce the fortress damage/durability multiplier to 10% from 25%
-Reduce the slowdown effect of the BARBED WIRE
-Remove a double texture quality option in the graphics options
-Reworked the skill levels and their effects(pretty much all of them)
-Show the ready hint until wave 10
-TESLA TOWER now ignores any zombies, players or buildings for its line of sight check
-Update simplified Chinese translations
-When a HELL DOG explodes, make it do explosive damage to buildings

Release 0.6.17 Hotfix

Release notes 0.6.17 hotfix:
-Fixed boomer bugging out when spawning. Potentially fixed the bosses bugging out as well

Release 0.6.17

Release notes 0.6.17:
-Add health bars to the smaller Soupex versions
-Add the player's ability to make it rain(throwing money)
-Fixed HANDIWORK costing money when used
-Fixed leaderboards not updating
-Fixed tesla tower sometimes not targeting zombies
-Fixed the boomer zombie crawling and then standing up to attack
-Fixed the player falling through one of the floors in the cemetery map

Release notes 0.6.16 - hotfix:

-Fixed terminator towers idle effect