Release notes 0.6.12: -Fixed the invisible zombies -For skill TIME FOR SOME REVENGE, do not respawn with perks -Limit the maximum multiplier for the PRECISION PAYDAY perk to 4x -Potentially fixed the zombies getting stuck in the airport map stairwell
Update 0.6.11
Release notes 0.6.11: -Actually, increase the cost of SILENTSTALKER from 0.6.9 -Changed the skill that reduces mystery box cost to 10%, makes a nice round number now -Fixed mystery box opening audio continuously looping -Fixed one of the engineering skills showing 0/1 and 1/1 at the same time, also, added a new skill -Fixed when getting grabbed the weapon continues to fire -Fixed zombies not getting killed by the electric fence when jumping through windows -Potentially fix the grenade bug where the player gets stuck in it -Reduce healthy heart regen rate to 2 health per second, from 5 health per second -Show a projectile line for a single shot on the ARC BLASTER
Update 0.6.10
Release notes 0.6.10: -Decrease build phase time by 30 seconds -Fix issues when accepting a game invite without the game open -Fixed duplicate players in the lobby -Increase mystery box cost by $500 -Potentially fix rare cases where the save files become corrupt
Update 0.6.9
Release notes 0.6.9: -Fixed a bug where zombies were missing the disappear, electric, or on-fire visual effects -Fixed an issue where buildings did not synchronize properly for new players joining in progress -Increased headshot damage by 25% for a more rewarding shooting experience -Potential fix implemented for an issue where zombies appeared alive on the client side but were dead on the host -Reduced weapon recoil by 20% for improved shooting accuracy -Updated weapon stats for better balancing
Update 0.6.8
Release notes 0.6.8: -Change the spawning dog's behaviour, as the wave progresses, spawn multiple of them at the same time -Changed auto sentry build limit to 4 -Changed tesla tower build limit to 3 -Decrease mechanic monster teleport rate -Decrease the minigun damage by 20% -Decrease the minigun magazine size by 40% -Disable the zombie respawning mechanism when the players are too far away -Fixed explosive barrels sometimes destroy your buildings -Fixed issues with the Phoenix perk on offline mode to defend the objective game mode -Fixed mechanic monster bugging out and becoming invulnerable when all players are dead -Fixed mouse buttons not being bindable -Fixed pressing the "E" key in the chat while on the mounted gun kicking the player off -Fixed sentry damage upgrade showing as if it loses damage when upgrading, the same fix might apply to other upgrades -Increase zombie health for all difficulties(some more than others) -Increased laser fence health by 150% -Increased total zombie count per wave on all difficulties by around 20% -Normal zombies will target teleporter -Potentially fix the menus scrolling up constantly -Reduce boss health -Reduce mechanical monster health when more than 1 player is in the game -Reduce the hell dog's stun strength by 50%
Update 0.6.7
Release notes 0.6.7: -Reduce sentry damage by 15% -Reduced mounted heavy machine gun damage by 40% and set build limit to 2 -Updated german, dutch, korean and russian localisations -Fixed fortress and the building repair skill costing money when used as a client -Fixed lurker boss stopping after picking up the host player -Fixed explosive buildings damaging and destroying other buildings
Update 0.6.6
Release notes 0.6.6: -Fixed a spelling mistake with "PURCHASE NEW WEAPON" -Fixed controller pointing downwards when aiming -Fixed free buildings not possible to repair(ammo box)
Update 0.6.5
Release notes 0.6.5: -Fixed the options menu going crazy with the mouse wheel -Fixed the price of some buildings(mainly ammo box) being a negative value -Fixed the repair all button having a negative repair value, therefore doing nothing when pressed -Fixed the server not syncing the game mode properly with the client, most notably some clients would fall to their death when teleporting to hell -Fixed the voting yes/no text to fit properly
Update 0.6.4
Release notes 0.6.4: -Added difficulty on the server browser -Changed the chance to repair all buildings from 50% to 10% -Fixed money popups sometimes not showing up in the bottom left of the screen -Fixed placement issues, especially on the cemetery map -Update russian localisation
Update 0.6.3
Release 0.6.3: -Changed quick matching button, now servers that are nearly full and close to the start of the game will be preferred over games that are really far in. Wave 20 and above will be ignored. -Fixed the multiplayer issues, most of the joining issues and gameplay issues(introduced in 0.6.2) -Fixed the player getting stuck in the grenade throwing animation -Fixed SENTINEL GL32 and RPG not rearming at ammo boxes -Updated the engine version, should reduce the amount of crashes