Ultimate Zombie Defense 2 cover
Ultimate Zombie Defense 2 screenshot
Genre: Strategy, Adventure, Indie

Ultimate Zombie Defense 2

Release notes 0.6.19

Hello everyone!

We've been a bit heavy handed in recent balancing - sorry about that - so we're coming back with some buffs and other bug fixes:

- Mounted heavy machine gun damage increased by 2x
- Reduced the price of the heavy machine gun to it's original cost
- Removed the line of sight check on tesla towers
- Increase the amount of XP earned by +50%
- Fixed exploding enemies resetting the precision payday perk
- Steam deck fixes, the game is now fully playable

Really want something else? Let us know by joining our discord!
https://discord.gg/UJWGVWdxt3

Cheers

Terror Dog Team

Release 0.6.18 - hot fix

Small update to fix negative skill points if the player has large amount of xp gathered

Release 0.6.18

As we get closer to the next map release, the update is much larger than previous ones. In addition, with these changes, I hope the smaller patches will be smaller in download size.

Release notes 0.6.18:
-Add a red beacon to the weapon upgrade machine
-Allow special zombies to target high-value buildings
-Change the building upgrade costs to 2.5k, 5k and 10k respectively
-Don't allow the fortress perk to stack with other players Fortress perks
-Don't limit the maximum level a player can reach
-Fixed MECHANICAL BOSS gaining permanent slowdown when going through BARBED WIRE
-Fixed money drop glitch where all clients lost all their money
-Implement an overheating behaviour to the HEAVY-MOUNTED MACHINEGUN
-Implement rebuild all buildings button
-Increase HEAVY MOUNTED MACHINEGUN price by 200%
-Increase HELL DOGS damage to the buildings
-Increase odds of getting better weapons in the mystery box, so the players won't only get the special weapons
-Increase the damage laser fence does to the player
-Increase the minion spawn rate in later boss fights in hell
-LASER FENCE does damage per second instead of instantly doing it on contact
-Limit the amount of money the player can earn from repairing barricades
-Lose half of the money when the player dies when they have more than 20k cash, the player won't have less than 20k after this
-Make BARBED WIRE take damage when zombies go through it, bosses will do significant damage to them
-Make the HANDIWORK skill occur half as likely, don't stack this with multiple people
-Make the dropped money glowing green
-Reduce HEAVY MOUNTED MACHINEGUN ammo regen when fully upgraded from 5 per second to 2 per second
-Reduce HEAVY MOUNTED MACHINEGUN damage, especially when fully upgraded
-Reduce cash rewards on all difficulties by like 20%
-Reduce the fortress damage/durability multiplier to 10% from 25%
-Reduce the slowdown effect of the BARBED WIRE
-Remove a double texture quality option in the graphics options
-Reworked the skill levels and their effects(pretty much all of them)
-Show the ready hint until wave 10
-TESLA TOWER now ignores any zombies, players or buildings for its line of sight check
-Update simplified Chinese translations
-When a HELL DOG explodes, make it do explosive damage to buildings

Release 0.6.17 Hotfix

Release notes 0.6.17 hotfix:
-Fixed boomer bugging out when spawning. Potentially fixed the bosses bugging out as well

Release 0.6.17

Release notes 0.6.17:
-Add health bars to the smaller Soupex versions
-Add the player's ability to make it rain(throwing money)
-Fixed HANDIWORK costing money when used
-Fixed leaderboards not updating
-Fixed tesla tower sometimes not targeting zombies
-Fixed the boomer zombie crawling and then standing up to attack
-Fixed the player falling through one of the floors in the cemetery map

Release notes 0.6.16 - hotfix:

-Fixed terminator towers idle effect

Update 0.6.16

Release notes 0.6.16:
-Add in terminator tower
-Change the skill that reduces weapon prices from 50% to 25%
-Double the world weapon upgrade machine price
-Fixed some strings not showing up correctly due to the system language, mostly the graphics options for non english languages
-Reduce the tesla tower damage by half when fully upgraded
-Update Korean localisation

Update 0.6.15 - hot fix of sorts

Release notes 0.6.15:
-Add weapon upgrade in the normal world after defeating the boss
-Fixed zombies simply walking through certain buildings and not melee attacking them
-Increase tesla tower limit to 4 and 6 with architect perk

Update 0.6.14

Release notes 0.6.14:
-Combine the second and third areas on the Airport map
-Damage the player, if they are fixing a barrier and a zombie, is attacking it
-Fixed player being able to get out of the map on the Airport Map(hopefully)
-Fixed player's weapons doing damage to the spiked fence
-Fixed zombies running through defences
-Increase hip fire accuracy by 100%
-Increase the wave everyone is running to wave 20
-Limit the amount of freezing sound effects played when freezing multiple zombies
-Make the first tier 1 weapon upgrade for free in hell after defeating the boss

Update 0.6.13

Release notes 0.6.13:
-Fixed barbed wire showing the slowdown upgrades like it is making them worse
-Fixed the invisible zombies, for real now
-Fixed the repair all price showing up different compared to when using it for the client
-Give zombies fixed reward amount
-Increase Mechanic monster damage to the defend the objective by quite a bit
-Increase SENTINEL GL32 damage by 250%
-Increase armor price by 400%
-Increase mechanic monster default speed by 240%
-Increase the slowdown effect from the goo zombie by 100%
-Increase witches slowdown effect on player by 30%
-Make the spitter and suicider damage scale with the waves
-Potentially fix the zombies getting stuck in the stairwell on Airport Terminal map
-Potentially fixed the zombies standing on or in the well on the Cemetery map
-Reduce SILENTSTALKER recoil by 50%
-Reduce the grabbers pull speed by 50%
-Reduce the suicider explosion range by 50%
-Reduce witch screen shake by 30%
-Show the value of each of the skills in it's description
-Slow down the player when there are too many zombies around them