Unbearable cover
Unbearable screenshot
Genre: Adventure

Unbearable

Fixes and improvements in mechanics.

-Fixed and improve the starting position after loading the game.
-Fixed bug that didn't allow characters to focus on enemies directly in melee.
-Fixes and improvements in cinematics.
-Minor changes in mechanics to improve the cooperative experience.

Hotfix

Fixed bug that caused the first boss to not hit.
Improved friendly and enemy AI.
Fixed the error that caused the character to appear in a different position than the desired one when loading the game.

New character models and cutscene improvements.

In the last update I updated 2 character models, which made the others look worse, in this update all the other characters are updated and with this the facial expressions of the characters are improved, thus giving a better visual experience in cinematics and gameplay.

Improvements in facial animations.
Significantly improved the boss fight, adding a bit of difficulty and a more responsive AI.
Difficulty is added to certain puzzles and improvements to them.
Improved camera collision to prevent the camera from going through walls (not perfect yet, but significantly improved from previous versions).
Fixed and improved situations that were ruining the experience with companions.
Fixed the bug where you could attack even with time paused.

Hotfix

Minor changes and adjustments from the previous update.

Improvements in melee combat and addition of new skills to improve the fluidity

After listening to the comments and complaints from the community, a round of quick adjustments was made to fix major and minor bugs, all these to give a better experience to the player, resolving almost all of the bugs that were reported personally or directly as game review.

One of the most criticized aspects of the game was the melee combat, this one feeling slow and heavy.

With this update, the ability to dodge in the direction of the character's movement is added, as well as new combat movements, these being faster and more fluid.
Now when in close range with enemies, your character will automatically turn towards them to avoid missing hits.
Many animations are revamped to make the game feel and look better.
The ability to crawl by holding the crouch button is added, this to have better control when passing through small places and with this addition, scenarios are modified to make better use of this new ability.
Completely revamped the start menu, adding new animations and a new opening cinematic, all for a better representation of the game's story.
New parts on maps to add complexity to the puzzles, as well as adding a completely new one.
The model of 2 characters is changed, with Emma being the main one (it would seem that now they all wear the same clothes, but don't worry, the models of all the characters will be changed soon).
A new weapon is added, the fire axe, this being a long-range, two-handed weapon.
The AI ​​of certain enemies is improved, these being able to dodge and block certain blows.
Fixed many bugs that were ruining the co-op experience, such as better targeting representation for player two, the new item pick system, and late-game bugs.

As you can see, this update is mainly focused on improvements to the player experience, I appreciate the feedback from all the people who shared their experience. All your comments were very useful to solve and improve certain aspects. As a developer I am totally committed to making “Unbearable” a better experience and a cooperative horror game that is liked by this community.

The next major update will emphasize the narrative of the game, adding new models for all characters, improved cutscenes, a whole new intro level, and hopefully getting character voices.

Fixes in experience with companions.

-Improve aiming with player 2.
-Fixed bug that caused player 2's direction to change after aiming.
-Improved NPC head tracking, eliminating awkward and unnatural situations.
-Fixed the bug that made the item selection menu stay open.
-Other minor bugs fixed.

Hotfix

Minor bug fixes to improve the overall player experience.

Hotfix

After the last update unexpected errors occurred. Most of these have been fixed with this patch.
As well as significant improvements to big enemies. These will be able to block your hits now.

-Improvements in the enemy AI.
-Fixed the error that caused the hospital scene to be repeated when loading the game.
-Fixed the error that did not change to the Spanish language when loading.
-General improvements to make it easier to see key items.

Hotfix

-Fixed the critical error that did not allow to pick up the flashlight in the hospital.
-Slightly improved enemy AI.
-Decreased the effect when rotating the camera.
-Minor bugs fixed.

PS: Working on new things. (reference image)

Hotfix

-Fixed the bug that made the main menu music to keep playing when loading a scene.