Unbearable cover
Unbearable screenshot
Genre: Adventure

Unbearable

Fixed errors when loading game and added new mechanics.



-Fixed the bug that caused key items to disappear or not display correctly when loading the game (Finally).

-A new mechanic has been added: Interactive objects will activate the interaction image when they are at a farther distance (this to help recognize them more easily) and when they are inside the interaction area it will change depending on the button needed if a joystick is used or keyboard. [Reference image].

-Friendly fire is disabled. It will still play an impact animation but will not take damage, this to prevent unintentional deaths.

-Fixed the bug that allowed the cinematics to be played twice in the introductory scene.

-Camera sensitivity and precision are adjusted by changing it in settings.

-Removed the collision with objects that should not move.

-Added more shotgun ammo.

-The automatic rotation option has been removed to avoid involuntary compartments of the camera.

-An invisible wall in the scene of the call is eliminated, being changed by a door that closes and opens respectively.

Changes to improve graphical fidelity and the overall gaming experience.


-Now the tutorials will only show the buttons depending on whether you are using a keyboard or joystick.

-Changed the key mapping:
Shift - to run.
Space - to dodge.

-Improvements and adjustments in textures and effects.

-Increased quality of shadows and lighting.

Fixes and adjustments in the introductory level:
- Removed the invisible barrier that wouldn't let you go up to a roof.
-Fixed the error that the cinematic did not start when loading the game.
-Pistol is now re-equipped after charging for game continuity.
-Decreased the difficulty of the first boss.
-The movement of doors that did not close completely is modified.
-Fixed AI navigation path to make it less common for them to go outside of zone boundaries.
- Now the dialogues will be canceled when starting cinematics.

-Fixed the error that did not correctly show the ammunition that was in the inventory with which it appeared when equipping the weapons.

General Companion AI Improvements:
-Your partner will no longer perform the move animation while standing still.
-Now it will move so as not to interrupt the path.
-Added hiding places for your partner.

-Sounds of footsteps are adjusted, depending on the surface on which the character is.

Melee combat improvements and new and improved puzzles.



-All combat animations of human characters are changed and improved to have a more fluid and dynamic combat.
-The AI ​​of companions and enemies is improved.
-A completely new puzzle is added to add variety and atmosphere to the hospital scene.
-Dialogues are added to help solve puzzles better.
-Scenarios are expanded.
-Improved lighting in certain scenes and events.
-Addition of volumetric lights.
-Major improvements in shadows.
-Certain object models are changed to have better graphical fidelity.
-New moves are added.
-General bug fixes.

Hotfix

-Improved facial animations.
-Arrangements in scenarios.
-Minor bug fixes for a smoother gaming experience.

New introductory level to the "Unbearable" story.


After months of working on an introductory scene, it finally arrives for this spooky season.
An entirely new level is added that serves as an introduction to the game's story and mechanics.
Trying to create a more cinematic and interactive experience, new scenes and mechanics are added that emphasize the interaction of the characters with the game world.
New weapons are introduced such as the revolver and a long-range rifle (the latter being only playable during specific scenes). In addition to a round of improvements, bug fixes and problems that the game had in previous versions.

Full list of improvements:
-A completely new level is added, with scenarios and characters never seen before.
-A new weapon is added: "Revolver". [During this month of October it will be obtainable for free just by finding it in the game, then it will become part of the collectibles and its obtaining will require more elements].
-The collision of the camera with walls is improved and now it will be possible to see the face of the characters when they stand still for a few seconds.
-Animations are added and adjusted to have a better visual and interactive experience.
-New scenes are added in final levels of the game.
-New footstep sounds are added, depending on the type of surface the characters are walking on.
-Physics are implemented in some objects.
-Adjusted and improved certain puzzles.
-Aspects of melee combat and AI of enemies are improved.
-Added difficulty to boss fights.
-Locations of objects and enemies are changed.
-Player 2 interaction with key objects is improved.
-Certain scenarios are expanded.
-Improved post-processing effects.
-Hair textures and physics are improved.
-Fixed bug where player 2 would play a falling animation when climbing.
-Fixed minor bugs that were ruining the overall experience.

New introductory level to the "Unbearable" story.


Full list of improvements:
-A completely new level is added, with scenarios and characters never seen before.
-A new weapon is added: "Revolver". [During this month of October it will be obtainable for free just by finding it in the game, then it will become part of the collectibles and its obtaining will require more elements].
-The collision of the camera with walls is improved and now it will be possible to see the face of the characters when they stand still for a few seconds.
-Animations are added and adjusted to have a better visual and interactive experience.
-New scenes are added in final levels of the game.
-New footstep sounds are added, depending on the type of surface the characters are walking on.
-Physics are implemented in some objects.
-Adjusted and improved certain puzzles.
-Aspects of melee combat and AI of enemies are improved.
-Added difficulty to boss fights.
-Locations of objects and enemies are changed.
-Player 2 interaction with key objects is improved.
-Certain scenarios are expanded.
-Improved post-processing effects.
-Hair textures and physics are improved.
-Fixed bug where player 2 would play a falling animation when climbing.
-Fixed minor bugs that were ruining the overall experience.

Adjustments to improve solo and co-op experience.

-Fixed the error that when loading did not appear in the last saved point.
-The game over screen is adjusted so that it is faster and you can return to the game faster.
-Aspects of aiming are adjusted and modified for both players, achieving a more fluid and precise experience.
-Other fixes and minor adjustments.

Hotfix

-Adjustments in animations and models of some characters.
-Fixed bugs related to game over.
-Fixed some bugs with enemies and added a death sound.
-Other minor adjustments and fixes.

Fixes, fixes and more tweaks.

The devil works hard, but I work harder.
-Added more interactions for the second player and now the interaction icon will change color when only player one can interact with said object.
-New elements are added to improve the setting.
-Now the clothes of the characters will dry more naturally.
-Fixed the error that reproduced the elevator scene again when starting that level.
-Fixed the bug where the shotgun bullets did not match the ones in the inventory.
-Improvements when loading the game.
-Minor fixes and scenario changes to improve player experience.

Fixes and improvements in mechanics.

-Fixed and improve the starting position after loading the game.
-Fixed bug that didn't allow characters to focus on enemies directly in melee.
-Fixes and improvements in cinematics.
-Minor changes in mechanics to improve the cooperative experience.
-Visual post-processing improvements.