We're proud to reveal DYSPLACED - an huge open world rpg with survival, builder and crafting gameplay. Thrown into a realm of myth & magic its up to you to learn how to thrive in this world. Play solo or with a friend - online or local!
Mac OS users have been suffering from a rendering issue in the citadel area, caused by an OpenGL shader bug. Patch 1.0.5 is fixing this, along with a few other tweaks.
- Fixed stonebarracks OpenGL render bug - Added small minimum time for trying raise on button press to make hold action more clear - Fixed 'Power Elixir' and 'Race for the Relic' quests getting stuck at times - Fixed sound engine issues - Fixed Draugr Sword icon overflow - Added missing effect gfx
Big Screen Game of the Year + Patch 1.0.4
The annual Finnish Game Awards were held in Helsinki, Finland on 4th of May, and Undead Horde 2: Necropolis came home with the Big Screen Game of the Year award!
Here's the change log for the accompanying patch:
- Lots of performance improvements - Added localization Credits - Fixed inventory stuck on exit - Fixed 'command cap full' error message when trying to rise unraisable graves - Spawning a megacoin if loot value is huge, to reduce perf hit on high dimension looting - Fixed necro urn not breaking at very high dimensions - More legendary drops at very high level - Crash bug fix - Fixed some memory leaks
Patch 1.0.3
We have received a bunch of requests for changing the gamepad tooltip icons, and version 1.0.3 is now out with options for xbox, ps4, ps5, or even nintendo switch icons! You can find the selection under Control Options. Mouse cursor hiding should also work better now, when playing with a gamepad. Meanwhile under Graphics Options, a display selector has appeared over the resolution list for those of you with multiple monitors. A smattering of other tweaks and fixes are along for the ride.
Here's the complete change log, which you can find inside the game as well:
- Added option to change gamepad icon typeset - Added option to select active display in graphics settings - Added 1000 gold rewards for returning excess jars/runes/effigies in ng replaying dimension 1 - Fixed bone wall hitting enemy very near player - Fixed hovering bone walls when casting near ledge - Fixed soul jar disappear bug - Fixed cursor hiding when using gamepad - Clarified a talent description - Forced 1 unit type to revive wheel when starting ng+ to avoid getting stuck in tutorial - No respawn button in tutorial - Fixed Soul Searching quest getting stuck - Added worldmap hint to a quest shard in The Last Resort - Forcing raised units to pathfinding grid if spawned inside collider - Fixed camera distance bug - Fixed UI shader transition - Replaced floating fences with bare trees in the first forest level - Fixed text overflow in Anvil UI with some languages - Improved performance on initial rubble remove
Patch 1.0.2
Version 1.0.2 is bringing some features and improvements we've received requests for from all of you, so thanks for those! A preview of the item being crafted has been a particularly requested thing, so that's now here, as well as a keyboard shortcut to the quest log. Also included is a performanc optimization when applying a rune effect to a large horde, a couple of new item affixes, and a smattering of bug fixes of course.
Here's the change log:
- Added preview of item craft - Made early levels in Dimension 2+ more difficult - Reduced the effect of Staff Cooldown reduction item property at higher levels - Two new item affixes that increase Poison/Fire damage to enemies - Rebalanced mana costs to be cheaper at lower levels, and more expensive at higher levels - Rebalanced summons to last longer at lower levels, and less at higher levels - Fixed loot system bugs - Fixed stash gamepad tooltips orientation - Fixed giants not being able to fit into a tunnel at Plunderer's Retreat - Fixed Dimension 4 not being unlocked - Fixed Areas Cleared miscalculation - Hidden levels now remain visible on the world map after you have visited them - Added 'Q' as a shortcut button to open Quest Log - Fixed mana cost affix duplicating/compare bug - Aligning leaderboard names after 1k/2k ranks - Optimized beam drawing - Blocked dropping of items with level req > max player level - Fixed word order for items in Chinese - Renamed Animalism talent to Food Chain, to avoid confusion with the Animalism affix
First Post-Release Patch
The first patch 1.0.1 is out now, with tons of tweaks and fixes, based on all of your wonderful feedback! We'll be taking a short Easter break as usual here in Finland, but there's plenty more improvements to make come Tuesday.
Here's a change log:
- Removed EA roadmap from change log - Fixed language choices not being saved - Fixed issues with players sometimes experiencing lag when switching levels - Fixed zombie hp increase ability - Fixed King of Undead achievement unlocking bug - Fixed Benevictus repeat in Old Town - Fixed npc/noble house build bug - Baroness of Fire/Ice now follows player faster, reducing kiting tactics - Improved HP of enemy buildings in Dimension 2+ - Fixed Templar's Holy Aura to only work against melee attacks - Rune of Isolation's duration set to 5 - Fixed enemy units getting stuck in Solarfall - Tweaked the effectiviness of Support units - Reduced the length of Confusion spell at higher levels - Fixed Magnar and Brown Beard reappearing after player death - Throne screen defaults to max era instead of current - Fixed grave-raised units being stuck in a swamp level - Tweaked leaderboards drawing a bit - Fixed player getting stuck when raising inside exit - Tweaks to loot rarity - Updated icon for Vigor level up cards - Fixed keybinding bug with F1 - Fixed Horde Info screen tutorial for German language - Fixed Summoner's amulet being written in black in German
Thank You! - Post Launch Update #1 in Beta
First of all: Thanks to all the players. The launch went better than we expected. In fact Undead Horde 2: Necropolis has a bit more players than the first game at this stage. We weren't expecting that, so a huge thanks to all you people! We couldn't be happier as Undead Horde 2 is a really important product for us this year.
Also, the first post-launch update is now in beta. This means it won't be automatically available yet. You need to opt-in to play the beta. If you want to do it now, here's how to access the beta branch: https://steamcommunity.com/app/2065810/discussions/0/3720566578371791473/?snr=1_5_9_
We'll move the beta build into main once we're confident it's stable and "better" than the previous main branch build.
In this first update we're reacting to all kinds of bug reports and requests. Here's the change log:
Fixed issues with players sometimes experiencing lag when switching levels
Fixed language choices not being saved
Fixed zombie hp increase ability
Fixed Benevictus repeat in Old Town
Fixed grave-raised units being stuck in a swamp level
Tweaked leaderboards drawing a bit
Tweaks to loot rarity
Updated icon for Vigor level up cards
Removed EA roadmap from change log
Fixed Horde Info screen tutorial for German language
Fixed Summoner's amulet being written in black in German
Rise and Conquer: Undead Horde 2: Necropolis Exiting Early Access!
Undead Horde 2: Necropolis is now exiting Early Access. The game includes all the planned and unplanned features we aimed to incorporate. Much of the content added during the Early Access period emerged from the EA process itself. Our most sincere gratitude goes to all the players who began playing early!
Here's a pair of pictures from the very beginning to this point.
We started with a rough draft of Necropolis in Dec 2021...
...and ended up with a glorious Necropolis in March 2023!
What's next then? We'll be still monitoring your feedback and we will fix any problems which might arise quickly. You can reach us in the Steam discussions or on discord here: http://discord.gg/10tons
At some point there'll be a larger update which may or may not include new features (this depends on whether we encounter some needs which can be addressed effectively).
And here's the 1.0 change list.
Opened up NG+ dimensions after 2
Added Mac support
Added the rest of the localizations
Updated Main Menu with new boxshot and layout
Added player highlight option
Fixed chickens not attacking buildings correctly
Fixed missing secret in desert
Fixed level cap bug
Fixed Support unit casting leveling
Increased cooldown for Heart of Helob
Skeleton Bard's attack speed boosts now lasts as long as the damage boost
Made summoned spiders stronger in Dimension 2+
Reduced xp from monsters in dimensions 2+
Fixed Battle Angel monsterpedia entry
Fixed bug to update shop items localizations when changing language
Fixed unit building upgrade info localization bug
Crash fix in Necrodome
Undead Horde 2: Necropolis Full Launch This Thursday
We have a date: This thursday March 30th! Undead Horde 2: Necropolis will leave Early Access on that day. The game now has all the planned features plus some unplanned features we picked up during the Early Access from all of you guys! Thank you!
We'll be releasing a more complete update announcement on Thursday.
If you want to play the full launch version immediately, you can find it in the beta. Here are the instructions: https://steamcommunity.com/app/2065810/discussions/0/3720566578371791473/
The full version has all the planned localizations plus an endless NG+: You can play as long as you can survive, but the difficulty increase should bring an end to even the most skilled necromancers in the higher dimensions.