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Genre: Simulator, Strategy, Adventure, Indie

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"Autocrafting" Released!

We just released the autocrafting update!

This will allow you to automate your base to a very high degree and automatically craft items in an assembler! In combination with the logistics system, the quarry and the autofarmer this brings this game to a whole new level of complexity!

Here you can see the assembler in action!


You can also design your own assembler in the object designer and we added autocrafting functionality to the arc furnace and to the mineral extractor!

We also added a Recycler which will allow you to destroy items. (materials you don't need from quarry for example!) Of course you can also design your own recycler in the object designer! In the future the recycler will also be able to dismantle items to get back their base resources.


We also added some creative energy source for creative mode so it's easier to try out stuff in creative mode which needs electricity! And of course we fixed a few bugs again! We hate bugs... they are nasty... uuurghh...


What's up next?



Now we will start working on gas/fluid pipes, oxygen and fuels. This means players will actually need an oxygen atmosphere to survive. If you build a space station or a base on the moon you will have to supply your base interior with oxygen! Also plants won't grow in vacuum anymore and furnaces won't work without oxygen anymore.
Also rocket engines won't run on electricity anymore and will use fuel which also can be made out of alcohol which will be made out of sugarcanes for example.
After this we want to refine vehicles because we are not very happy with their state at the moment and want to make them more useful! This means we want to add vehicle drills, autopilots (drones!) and connectors to connect vehicles to your base. (pipes and electricity)
And of course we will continue to fix bugs!



Join us on Discord!



Don't miss the latest dev info and updates on our discord channel! Join us now! I said now!!! did you already join?



Changelog:



- {ADDED} assembler. Introduces automatic crafting
- {ADDED} custom object function: assembler. Let's you design your own assembler
- {ADDED} autocrafting to arc furnace
- {ADDED} autocrafting to mineral extractor
- {ADDED} recycler object
- {ADDED} game version to HUD
- {ADDED} creative energy source (only in creative mode)
- {IMPROVED} sound for quarry and auto farmer
- {IMPROVED} moved GPS beacon crafting location to construction table
- {IMPROVED} laser effect
- {FIXED} automatic farmer sound was on, even if it was idle
- {FIXED} weird shadows on axe
- {FIXED} creative mode still consumed resources sometimes

"Automatic Farmer" now available!

We just added theWe just released another update which adds the "automatic farmer". This allows you to automatically harvest and regrow plants! It works very similar to the quarry in terms of controlling it! We also added a new custom object function so you can design your own automatic farmer!

We also improved a few things and fixed a few bugs!


Changelog:

- {ADDED} automatic farmer
- {ADDED} custom block function: automatic farmer (you can design your own automatic farmer)
- {IMPROVED} internal code for quarry
- {FIXED} client doesn't see correct current processed slice values in quarry ui
- {FIXED} when client joins running game, quarry visualization was not updated
- {FIXED} performance drop when adjusting quarry process area
- {FIXED} crash to desktop (FATAL ERROR), due to voxel engine error on maps with a lot of digging going on

Quarry and more!

You don't want to mine by hand anymore? No problem now there's an automatic quarry which can do that for you!

We just released another update containing some cool new features! Including an automated quarry, 2 new custom block functions (design your own quarry and a recycler), a new ruler item to take measurements, a farming table and a lot of improvements and bug fixes!

Let us know what you think about it! If you haven't already, join us on discord to save the whales!

Here's some pictures!

In the first picture you can see the visualization of the area the quarry will process. You can adjust this area and hide the visualizer!


Here you can see the quarry in action and the laser going down!



Changelog:

- {ADDED} quarry (for automated mining)
- {ADDED} object designer function: quarry (you can design your own quarries!)
- {ADDED} object designer function: recycler (can destroy items. In a later update it will let you disassemble items/custom objects again into their resources)
- {ADDED} ruler item (instead of hammer for taking measurements)
- {ADDED} farming table (moved all farming related crafting items to this table)
- {IMPROVED} generator sound
- {IMPROVED} increased torch lifecycle
- {IMPROVED} sound attenuation for various blocks
- {IMPROVED} sound volume for various blocks
- {FIXED} player can interact with world (F) while in inventory or some other ingame menu
- {FIXED} lamps did not glow for clients
- {FIXED} cable and pipe view points had collisions
- {FIXED} client origin rebasing not working after being on the server for a while
- {FIXED} solar panels not generating electricity when they're on a wall or have an object behind them
- {FIXED} pipe sorter doesn't consume voltage
- {FIXED} pipe sorter can't be disabled in electricity tab

Logistics Update #1 Released!

We just released another major update, the "Logistics Update #1"!

First of all, join our discord now to prove the earth is not flat!

Did you join? Alright, good, let's continue!
This update introduces a lot of things to make transporting, sorting and storing items a lot easier! We added item transport pipes (gas and fluid pipes will come later!), pipe sorters, pipe crossings, blacklists/whitelists for all that, new UI, new chests and to supplement all this, inventory space is now limited and each inventory only holds a specific amount of weight! For your custom created blocks the weight they can hold and the weight they have even depends on their size and material!

We also fixed a lot of bugs and made the game more stable on top of that! See the full changelog below!


So, what can i do with all that stuff?



You now can connect a lot of blocks (predefined and user created) to pipes and transport items through these pipes. You can also apply whitelists/blacklists to filter the items you want to transport. We also added a sorter block to allow you to sort items, to make a sorting facility for example. The possibilities are endless and it's another big step forward for the game to become what it should! Pipe placement is very free and you can make them any shape you want!




What about "user created blocks"?



Since you can design your own blocks in this game, including functional ones like chests and workbenches this update has a huge effect on these type of blocks! Your custom created blocks' weight will depend on the material you have used and on the size! Also the size of the inventory in these kind of blocks will depend on how big you have designed them!




What's next?



The next few updates will be some bug fixes again and some cleanup. Following that the next milestone will be some automation stuff like quarries, auto-farming, and auto-crafting! Stay tuned and join our Discord server to get the latest news and updates!
Also take a look at our roadmap to see what we're working on and what we have planned for the game!




Changelog:



- {ADDED} item pipes. Allows you to transport items.
- {ADDED} blacklists/Whitelists for item pipes
- {ADDED} pipe crossing (to connect multiple pipes together)
- {ADDED} Logistics UI
- {ADDED} Pipe content popup UI (to see pipe contents)
- {ADDED} pipe connectors to various blocks to allow pipe connections
- {ADDED} pipe sorter block
- {ADDED} inventory weight limits
- {ADDED} weight info to item tooltip
- {ADDED} inventory space of custom made block depends on size of block
- {ADDED} weight of custom blocks depends on their components and size
- {ADDED} chest
- {ADDED} possibility to throw whole stacks of items out of inventory (default SHIFT + R)
- {ADDED} proper mesh for headlamp
- {ADDED} content UI info for bag items

- {IMPROVED} renamed storage custom block function to "chest"
- {IMPROVED} inventory weight UI info
- {IMPROVED} refactored some inventory code
- {IMPROVED} some font sizes and ui elements
- {IMPROVED} increased player max speed when weightless (in space)
- {IMPROVED} code for moving at high velocities
- {IMPROVED} removed inventory from blocks where it doesn't make sense (solar panel, power pack, etc..)

- {FIXED} various (severe) bugs after loading savegames with vehicles in it, which even could have destroyed savegames!
- {FIXED} when destroying a block which is connected to cables cables would be lost
- {FIXED} cables are sometimes tricky to dismantle
- {FIXED} player can not be controlled anymore when weightless and at max speed
- {FIXED} some blocks' initial rotation off by 90 degrees (this can lead to these blocks being rotated by 90 degrees in your savegames)
- {FIXED} power pack had crafting menu
- {FIXED} you can make a cable connection on the same block the cable starts from
- {FIXED} some smaller bugs and improved some internal code
- {FIXED} bag item being sticking in face when holding
- {FIXED} custom object rotation can be offset on vehicles for clients

Hotfix 3.3.9

Changelog:

- {FIXED} connection points popping up when approaching a block

Patch 3.3.8

Changelog:

- {IMPROVED} cable mesh
- {IMPROVED} cable cutter crafting has moved from workbench to electrician table
- {FIXED} cable placement not ending when switching item
- {FIXED} some cables could not be removed

Patch 3.3.7

Changelog:

- {FIXED} build block resetting while building when player is crafting at the same time
- {FIXED} build block twitching while building when player is crafting at the same time
- {FIXED} placed block disappearing

What are we doing at the moment?

We're busy doing the logistics stuff like item transport pipes! As soon as we have something to show you guys we will post it! Hope you like it!
In the meanwhile, show us your creations on our discord server in the #⁠community-screenshots channel!
Can't wait to see your creations!

Patch 3.3.6

Changelog:

- {FIXED} HUD speed text was always at 0 if in a vehicle
- {FIXED} vehicles are not parked after savegame load
- {FIXED} client could not find any ores
- {FIXED} client could sometimes not dig (or destroy voxels)
- {FIXED} client voxels getting out of sync with server (client sees voxels which are no longer present on server)
- {FIXED} other voxel related bugs

Patch 3.3.5

Changelog:

- {FIXED} client can't see gps beacon from far away
- {FIXED} objects not loading on big complex servers for clients
- {FIXED} objects do not have colliders on big complex servers for clients
- {FIXED} some crashes when loading or joining a game