Not a very big, but very important update - the game now has the gamepad buttons assigned correctly, so you can play UNDER the SAND while sitting on your favorite chair :) A large number of bugs that interfered with the game have also been fixed. I want to thank you so much! Thanks to your feedback, the most important problems (with items disappearing and the player falling under the map) will be fixed in the next update!
UPDATE #10 CHANGELOG
MAIN
- Improved gamepad support
WORLD
- Added cactuses (just as decoration) - Fixed collisions in locations where the player could get stuck - Fixed "holes" in landscapes
CARS
- Farmer truck: Air filter position changed - C0-BR4: Changed appearance - C0-BR4: Now you can install the front bumper, ornament and windshield - C0-BR4: Improved collision - C0-BR4: Improved access to engine compartment - C0-BR4: Improved body paint
ITEMS
- Improved interactive areas for installing items on cars
FIXES
- Fixed a bug when it was impossible to interact with installed car parts - Fixed a bug with the physics of hoods - Other fixes and improvements
OPTIMIZATION
- Improved game code
Get ready, it's going to be dusty! ːplaneː Welcome to our DISCORD SERVER
UPDATE #9 - NEW CAR AND PLACES!
Hello Drivers! ːsteamhappyː
UPDATE #9 is now available!
You've been waiting so long, and I've been working on it for so long - the game now has a new feature - new cars! The first vehicle you can find and add to your garage is the C0-BR4. In future updates, there will be many more cars added! This update does not have save slots and settings for your journey, which I promised to be this update. It needs more testing, but I hope to have the feature ready for one of the next updates ːlunar2019piginablanketː
UPDATE #9 CHANGELOG
MAIN
- Added new mechanics - opening new cars
WORLD
- Added 2 new places to explore - Added birds - Changes in coqations: military base and bunker - Fixed chairs that could not be sat on - Minor changes to the starting location
CARS
- A NEW CAR ADDED - C0B-R4. To unlock, you need to explore the world. - Improved physics of all cars - When you release the gas, the car loses speed much faster - Farmer: Changed the position of parts under the hood - Engine speed now decreases when changing gears
ITEMS
- Money can now be found in locations - Changed the appearance of the engines - Fixed spawn locations for some items
FIXES
- Fixed a bug with squatting on seats - Fixed a bug with “flying” objects in the sky
OPTIMIZATION
- Optimized car meshes
Get ready, it's going to be dusty! ːplaneː Welcome to our DISCORD SERVER
UPDATE #8.1 is AVAILABLE!
Hello Drivers! ːsteamhappyː
UPDATE #8.1 is available!
UPDATE 8.1 CHANGELOG
WORLD
- Wind now affects sand scattering (just a graphical effect)
CARS
- Changed Ranger suspension physics - Improved controls for Ranger - The character's weight further affects the Ranger's suspension when the character sits inside
ITEMS
- Added two new audio cassettes (Luke Holizna) - Low-fi and chill music - The Scary collection (from Halloween update) audio cassette can now be found in locations - When starting a new game, random cassettes will now spawn in the character’s house
FIXES
- Fixed a bug with sleep - Fixed a bug where fuel in a canister (barrel) disappeared if the gas tank was full - Fixed the text of the "End trip" window. Please note - items in hand are not saved when returning home - Fixed known cases of falling under the map - Fixed flickering of sand near shops
INTERFACES
- Added backlighting and button sounds in the settings window
OPTIMIZATION
- Optimization of object drawing distance - Optimization of the starting location
OTHER
- New frame limits have been added to the settings (75, 100, 144, 160, 165)
Get ready, it's going to be dusty! ːplaneː
Screenshot by fl0ral
UPDATE #8 - MUSIC & BUGFIXES PACK
Hello Drivers! ːsteamhappyː
UPDATE #8 is available!
UPDATE #8 is almost entirely dedicated to fixing bugs and inaccuracies that appeared with update #7. Thanks everyone for the bug report! To make this update feel less empty, I've added as many as 10 new music tapes (CC0 and CC-BY licensed) from various artists. Information for streamers: please note that not all music is suitable for streams and let's plays, but you can now check the license for the [M] button while holding the cassette in your hands. The controls have been slightly changed - now installation of all components of the car (engine, doors, wheels, etc.) occurs on the [E] key, including installation of tires on rims. This is necessary for future mechanics.
UPDATE #8 CHANGELOG
WORLD
- Correction of road landscapes - Fixed POI landscapes - Fixed collisions of some objects (including the basketball hoop) - Added missing sounds (for example, the sound of opening refrigerators at a gas station)
CARS
- Fixed Wrangel interactive zones - Fixed collision of wheel arches on Ranger - Fixed music playback without a cassette
ITEMS
- Added 10 new music cassettes - New music cassettes have added information about the artist, album and license - Now installation of machine components occurs by pressing the [E] button - Barrels can now spawn full - Added new item spawn locations - Redistributed spawn chances for engines, roof lights and bumpers - Fixed the physics of objects when opening boxes - Fixed infinite use of first aid kits and pills - Pills and first aid kits no longer spawn “empty” - Flare no longer spawns "empty" - Added usage hint for Flare - Fixed tips for drinks - Fixed sounds of object impacts - Changed the sound of installing a canister on board the car
CHARACTER
- Fixed a bug where the character could not get up from a squat - Fixed a bug when walking animation was played in the car
FIXES
- Fixed some game loading errors - Fixed a bug where items in hands disappeared when loading the game and when moving to the next location - Fixed a bug with closing the gate to the next level - Fixed spawning of mail containers - Another fix for item duplication - Fixed spawn delay for starting items - Fixed a bug when the sound of installing wheels was played when starting the game - Fixed a bug when a character got into a car when installing doors - Fixed opening cardboard boxes - Fixed mesh of road signs - Fixed spawning of a “non-working” barrel
INTERFACES
- Added a window for viewing information about music cassettes
OPTIMIZATION
- Optimized purchasing and selling items
Get ready, it's going to be dusty! ːplaneː Welcome to our DISCORD SERVER
UPDATE #7 - WORLD GENERATION 3.0
Hello Drivers! ːsteamhappyː
Update #7 is available!
Note: The update doesn't include any Christmas events, I just didn't have time to do them. Anyway, Merry Christmas everyone! ːlunar2019piginablanketː
Update #7 introduces a new world generation system - World Generator 3.0, which I have been working on for the last six months. World Generator 3.0 includes larger locations, intersections with a choice of paths, detours, underground locations. With the new generation system, I will now have more opportunities to create new biomes, roads and POIs. In addition to the fact that new POIs were added, the old ones were also completely updated - they became more detailed. Some of the previous POIs have been combined into one location, and some have been removed (some of them will be returned to the game in future updates). The graphics were updated - they became brighter and juicier (the sun is hot!), various graphic effects were added and the lighting was updated. But the night has become even more “unsuitable”; it will be redesigned in the next updates. Get ready for the dark (car headlights are already fixed and shining correctly) The save system has been redesigned - bugs with duplication/disappearance of items should no longer be a problem. It took several weeks to get the saves from the old version to work. But it was worth it, you don't have to worry about your progress. But please note that when loading an old save, you will start the game in the starting location, this is due to the new world generation system - the old locations simply no longer exist. Still, due to the previous item duplication bug, I recommend starting a new game for proper balance. But the choice is of course yours. The assortment of stores has been changed. Now they sell only the essentials; everything else can be found only by exploring the locations. Some prices were also balanced (engine repairs are not so cheap now hehe).
UPDATE 7 CHANGELOG
- Global changes in post-processing with many new effects - Global lighting change. Including godrays - Global changes to the save system - Most objects have become "textured" - Changed the color of the sand - now it doesn’t look like dirt
MECHANICS
- Halloween is over. The witch has disappeared, the pumpkins have expired, the moon has turned pale - (But everyone liked the blood moon so much that in the next updates I will add it as a random event)
WORLD
- The system for generating and loading locations has been completely changed - Added road intersections with a choice of further path - now the world is not just a long road ahead - Added more than 90 kilometers of new roads - Locations can now also be UNDER THE SAND (bunkers are back!) - Complete remaster of all roads - Added new points of interest for all biomes - Remaster of old places of interest - they have become larger, more diverse and more interactive - Locations have become ~3 times larger - More than three hundred new objects for locations and points of interest - Added many interactive objects - doors, cabinets, bedside tables, drawers, boxes, etc. - Changed the transition between locations - The assortment of roadside shops has been changed - now they sell only the essentials - Added new types of roads (for example, filled-up highways) - The roads of the first biome have become more predictable, and no longer look like a roller coaster - There may now be detours on the roads - Changed the boundaries of locations - now it’s not a bare plane - New asphalt textures - Fixed asphalt loading - Asphalt no longer casts a shadow - Fixed object collisions - Minor changes to the starting location - Added holders for windshields in the store :)
CARS
- Correct operation of high beam headlights - Display of suspension operation - the first step in the mechanics of adjusting the suspension height - A fuel canister can be attached to the Farmer and Ranger - Vehicle handling has been adjusted - Minor changes in car physics - Fixed Ranger mesh -- Fixed dashboard -- Changed gas tank neck -- Fixed incorrect kinks - Fixed animation error when removing/installing the hood - Fixed the position of the figures on the dashboard - Added mirrors for Ranger doors - Improved smoke from the exhaust pipe - Improved collision between player and car
ITEMS
- Global change in the item generation system - New loot now appears based on distance traveled - Added 7 new steering wheels - Added a new item - first aid kit - Added a new item - beer - Added new items - flares of different colors - Increased prices for repair kit and pills - Repair kit is now used on the E button - Fixed the position of the repair kit in the hands - Added tooltip for repair kit - Changed mesh and material of the water bottle - Added a new mesh for drinking Sun Col and Moon Col - The power of an item’s “throw” now depends on the character’s speed - Changed physics and collision of some objects
CHARACTER
- Now the character can crouch (on CTRL) - Added the ability to jump into windows (be careful, you can cut yourself on broken glass) - Now the character can sit on various chairs/sofas/toilets - Fixed character falling on different surfaces - sand shock absorber deals even more damage - Added running effect
FIXES
- Fixed a bug with duplicating items when saving/loading - Fixed a bug where some items in the trunk could disappear - Fixed a bug when empty food/drinks spawned - Fixed a bug when it was impossible to sell a container with water - Fixed falling through the ground when loading - Fixed a bug with headlight reflections - Fixed a bug where water was displayed in empty bottles and cans - Removed the strange behavior of the farm truck when pressing the N button on the keyboard (I don't know what it was XD)
INTERFACES
- Changed the main font of the game - Changed loading screen - Added tips to loading screen
OPTIMIZATION
- Optimization of the “flow” of time - Optimization of sky, sun and fog - Character control optimized - Collision optimization - Optimized the character's house - many unused objects were removed
OTHER
- Changed the direction of the merchant's view
- Dozens of other fixes and improvements
Get ready, it's going to be dusty Welcome to our DISCORD SERVER
UPDATE 6 - TRANSFUSION OF LIQUIDS AND WINDSHIELDS
Hello, Drivers! ːsteamhappyː
Update 6 is here! You have long asked for the ability to transfuse liquids - and I did it!) Now organizing space in the trunk will become even easier. Barrels for all three types of liquids have also been added - they hold a lot of liquids, but also take up a lot of space in the trunk. A lot of work was also done with the glass. Firstly, windshields are now a separate component and must be installed separately on the car. Secondly, the glass material was completely redesigned - they no longer flicker when driving and look much prettier. Thirdly, windshields can now be tinted in different colors (check out the new assortment in the store)!
UPDATE 6 CHANGELOG
MECHANICS
- ADDED LIQUID TRANSFUSION SYSTEM
WORLD
- Added indication of direction of movement (arrow markings) - Fixed road junctions where the car could “stumble” - Changes in the starting location - Sellers will now feel less hot and less bored
CARS
- Windshields can now be installed on vehicles - Windshields can be tinted in a variety of colors - Windshields can now be damaged - The glass material has been changed - now they do not flicker, have reflections, and do not have sharp edges - A low gasoline level light has been added to the fuel scale - The text on the fuel scale has become more readable, and a bug that caused it to disappear has also been fixed - Farmer paint fixes - Fixed interactive areas of gas tanks
ITEMS
- Added a new item - Windshield - Added new items - Tint Films of different colors - Added new items - barrels for various liquids - Pouring liquids now occurs by holding the [E] button rather than pressing - Liquids can no longer be poured more than the required amount - Liquids are now measured in fractional values - Gasoline, water and engine oil now have a clear color indication (gasoline - red, water - blue, oil - gray) - Added the effect of the “fullness” of an object on its mass - Improved dragging of objects - Added hit sounds for all items - Changed the sound of pouring liquids - Some items have become more detailed
FIXES
- Fixed inverting the mouse inside the car - Correct operation of inverting the mouse in third person - The collision of the witch figurine has been fixed - now it does not fall underground - Fixed a bug where the purchase price of an item was not updated when switching it - Collision fixes on levels (including a fixed motel door) - Fixed price tags for tires in a roadside store - Fixed a glitch associated with overlapping glass material - Fixed an bug in calculating the mass of objects - Fixed description glitch when switching an item
INTERFACES
- Fixed the position of the durability and fill values of items - Changes in item descriptions - Other interface improvements
OPTIMIZATION
- Optimized camera control - Optimized item tooltips
Get ready, it's going to be dusty ːplaneː Welcome to our DISCORD SERVER
UPDATE 5 - PAINTING AND BUMPERS
Hello, Drivers! ːsteamhappyː
UPDATE 5 is now available! Finally, cars will gain more individuality - they can now be painted! The paint does not overlap, but mixes - you can truly invent your own color. Changes have been made to the wheels - if you had them in the trunk, then most likely (once, when loading an old save) an “explosion of objects” will occur. Front bumpers have been added, but for now as decoration (impact protection mechanics will be added soon). An old bug with “tiny items” was also fixed)
UPDATE 5 CHANGELOG
WORLD
- The number of generated locations has been redistributed - The roadside store is no longer generated on the first section of the path - The range of roadside shops has been expanded - Roadside shops now sell food
CARS
- Cars and parts for them can now be painted (use spray paint) - Added a new car component - front bumper - Roof lights no longer turn on while in the passenger compartment or trunk of the car - Wrangel body changes - Corrections to the Farmer body, it is also now initially rusty - Fixed the radius of wheels and tires on cars - Fixed the operation of the additional light button - Fixed Ranger suspension (was installed incorrectly)
ITEMS
- Added spray paint cans (8 different colors) - they can be bought in stores. Two pieces can be found in the starting house - Added 3 front bumpers - Added 4 new rims (2 old ones removed) - Globally changed the appearance of the rims - Changed the appearance of the tires - Changed the materials of most items - Balance of item spawning in locations - Changed prices for rims - Fix sprat and canned meat meshes - Fixed meshes of SunCola and MoonCola cans - now they have a closed state
FIXES
- Fixed a bug with "tiny items" - Fixed a bug where some items could not be taken while sitting in the car - Fixed an error in information about items that were inside the car - Fixed a bug when an item in the hands was displayed in a third-person camera - Fixed the display of the item in hands when leaving the car - Fixed the system for generating items in stores - Fixed the price tag for gasoline in the starting store - Fixed a bug with mirror reflections
OPTIMIZATION
- Optimized item collisions - Shadow optimization
OTHER
- Wood material no longer reflects light
UPDATE 3 - UPDATE 4.22 HALLOWEEN ed.
Hello, drivers! ːsteamhappyː
Work on trailers takes much longer than planned (already calculated in months), so they are not included in this update. In this update, work was done to optimize the game, fix many bugs, and also added lights to the roofs of cars, a new themed seller (will be available within a month), and new themed items.
What else is being worked on: - Driver customization (clothing, hats) - Replaceable bumpers - New third biome - Forks in the roads - And of course, new cars
Get ready, it's going to be dusty ːplaneː
CHANGELOG
HALLOWEEN UPDATE
- Added a new seller to the starting location - Added new bumper decoration - Added new figures to the dashboard - Added new music cassette - Merchant put on a strange hat
CARS
- Added mirror reflections in the Farmer (test mode, enabled in graphics settings) - Added engraving to engines - Changes in the Ranger interior - Fixed Wrangel body - Changes in the Wrangel interior - Added sunvisors to the Farmer - Improved locking system for items in the trunk - Cars turn off when returning home - The right Wrangel door is placed only on it - Farmer and Wrangel is no longer dirty - Added gear lever to cars - Added wheel installation sound - Added headlight state saving - Added sunvisors state saving - Correct position of the ignition key after the tunnel - Added sound for repairing parts - The water tank can no longer be repaired - Improved engine sound positioning - Improved music positioning in car
CHARACTER
- The character's jump has been significantly improved: -- Easy to jump into cars and trunks -- Increased jump height -- Fixed tripping on edges - The animation of entering and exiting the car has been accelerated - The direction of view is maintained when exiting the car - Fixed camera shake when leaving the car - Fixed "floating" control bug - Character no longer accelerates on hills - Improved character control
ITEMS
- Added 5 roof lights for cars (can be purchased from the starter store) - Added tire bounce sound - Music cassettes now have a price - Fixed a bug when the next track in the radio did not turn on - Fixed the sound of placing a figure on a dashboard
FIXES
- Fixed loot generation system - Fixed the sand texture of the first biome - Fixed collisions in locations - Fixed a bug with a jerky third-person camera - Fixed spawn - Fixed road joints - Fixed a bug with the end of trip window - Fixed a bug with pushing the car - Fixed bench near the house
INTERFACES AND MENUS
- New statistics - number of tunnels traversed - Added tooltip for pills - Added game volume setting - Added new interface sounds - Added new tooltips - Improved menu transitions - Some changes in settings
OPTIMIZATION
- Interactive car sections have been optimized - Fixed and optimized item collisions - Start location optimization - Sand material optimized - Improved performance on ultrawide monitors
OTHER
- Updated metal material - Sand material no longer reflects light
UPDATE 4.22 HALLOWEEN ed.
Hello, drivers! ːsteamhappyː
Work on trailers takes much longer than planned (already calculated in months), so they are not included in this update. In this update, work was done to optimize the game, fix many bugs, and also added lights to the roofs of cars, a new themed seller (will be available within a month), and new themed items.
What else is being worked on: - Driver customization (clothing, hats) - Replaceable bumpers - New third biome - Forks in the roads - And of course, new cars
Get ready, it's going to be dusty ːplaneː
CHANGELOG
HALLOWEEN UPDATE
- Added a new seller to the starting location - Added new bumper decoration - Added new figures to the dashboard - Added new music cassette - Merchant put on a strange hat
CARS
- Added mirror reflections in the Farmer (test mode, enabled in graphics settings) - Added engraving to engines - Changes in the Ranger interior - Fixed Wrangel body - Changes in the Wrangel interior - Added sunvisors to the Farmer - Improved locking system for items in the trunk - Cars turn off when returning home - The right Wrangel door is placed only on it - Farmer and Wrangel is no longer dirty - Added gear lever to cars - Added wheel installation sound - Added headlight state saving - Added sunvisors state saving - Correct position of the ignition key after the tunnel - Added sound for repairing parts - The water tank can no longer be repaired - Improved engine sound positioning - Improved music positioning in car
CHARACTER
- The character's jump has been significantly improved: -- Easy to jump into cars and trunks -- Increased jump height -- Fixed tripping on edges - The animation of entering and exiting the car has been accelerated - The direction of view is maintained when exiting the car - Fixed camera shake when leaving the car - Fixed "floating" control bug - Character no longer accelerates on hills - Improved character control
ITEMS
- Added 5 roof lights for cars (can be purchased from the starter store) - Added tire bounce sound - Music cassettes now have a price - Fixed a bug when the next track in the radio did not turn on - Fixed the sound of placing a figure on a dashboard
FIXES
- Fixed loot generation system - Fixed the sand texture of the first biome - Fixed collisions in locations - Fixed a bug with a jerky third-person camera - Fixed spawn - Fixed road joints - Fixed a bug with the end of trip window - Fixed a bug with pushing the car - Fixed bench near the house
INTERFACES AND MENUS
- New statistics - number of tunnels traversed - Added tooltip for pills - Added game volume setting - Added new interface sounds - Added new tooltips - Improved menu transitions - Some changes in settings
OPTIMIZATION
- Interactive car sections have been optimized - Fixed and optimized item collisions - Start location optimization - Sand material optimized - Improved performance on ultrawide monitors
OTHER
- Updated metal material - Sand material no longer reflects light
ABOUT UPDATE 3
Hello, Drivers! ːsteamhappyː
The next update will be released in a few days and will contain: TRAILERS for cars, new attachments for cars (for example, bumpers and roof lights), new places of interest for the first and second biome, new shops, new characters (for example, a strange figurine seller ), new sounds for items, a ton of fixes and improvements, as well as optimization.
The collision of the blue pickup (Ranger) will be changed, it is better to remove items from its interior and body before updating (you can just put the items nearby).