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Genre: Role-playing (RPG), Adventure, Indie

UnderMine

UnderMine 0.4.0 | Crystalline Update



Features:


  • Added the Shimmering Caverns, UnderMine’s fourth zone. It features new encounters, new traps, new enemies, new music, and more!
  • Added Ponzu, Scaled Assembly, lord of crystal, and boss of the Shimmering Caverns
  • Added over 200 encounters, spread across The Goldmine, Dungeon of Delvemore, Halls of Din, and The Shimmering Caverns

Added 13 new enemies

  • Glimmerweed
  • Churchbell
  • Lucent Imp
  • Sand Skulker
  • Ogre Bombardier
  • Troll Bombardier
  • Ogre Annihilator
  • Unbreakable Scale
  • Toxic Scale
  • Winged Scale
  • Scale Tunnel
  • ??
  • ??

Added 7 new achievements

  • Challenge Accepted - Lifted the Summoning Stone for the first time
  • Hurt Me Plenty - Lifted the Summoning Stone 10 times
  • Let’s Suffer Together - Lifted the Summoning Stone 30 times
  • An Unlikely Alliance - Hidden
  • All that Glitters is Not Gold - Entered the Shimmering Caverns
  • Hydra Slayer - Defeated Ponzu, Scaled Assembly
  • A Herculean Labor - Defeated Ponzu, Scaled Assembly without upgrades

Peasant Variation has been added

  • Peasants now come in all different color combinations

Bug Fixes:


  • Reflections have been fixed on several assets
  • Lurkers can no longer impale themselves
  • Fixed an issue preventing fire crystals and lightning crystals from spawning in the Dungeon and Halls
  • Gargoyles now indicate that they are immune to fire damage
  • Load order of certain relics and blessings has been improved, resulting in more accurate save restoring
  • Fixed a bug related to Compulsion making you drink a potion that would remove Compulsion
  • Fixed a soft lock that could be caused while dying with both Lucky Charm and Resurrection
  • Plague now works as intended on food purchased from the shop
  • Fixed an exploit allowing you to get an arbitrary number of Shiitake mushrooms by talking to Matsutake repeatedly
  • Fixed an issue related to rotating enemies with off-center collision shapes
  • Fixed a rare bug that could cause you to hit yourself if swinging and jumping on the same frame
  • Fixed numerous crash bugs across multiple systems

Balance Changes:


  • Increased the difficulty rating of Tickers, causing them to spawn in lower quantities
  • Increased the difficulty rating of Gargoyles, causing them to spawn in lower quantities
  • Footmen are now strong to ranged attacks
  • Many encounters that could only spawn a rare chest now spawn a random chest instead
  • Rare chest contain slightly less thorium
  • Duration of Battle Standard has been reduced
  • Inner Fire cast by Ardor Priests increases health and damage more
  • Damage from spikes and falling in holes increases with zone progression
  • Transmut3 Machines and “Health Levers” now have a chance to break after a certain number of uses (randomly decided on encounter start)
  • Thunderbird, Firebird, and Nikko take slightly more exp to gain level 2 and 3
  • Sylph requires more exp to gain level 2 and 3
  • Djinn requires slightly less xp to gain level 2, and slightly more exp to gain level 3
  • Spirit requires slightly more exp to gain level 2 and 3

Other Changes:


  • An improvement to skeletons
  • Gold cost scaling in the shop has been reworked. It increases at a slower pace, but reaches the same level at its current maximum
  • Added an extra arm to the Crypt Lurker
  • Spikes now have a unique look in each zone
  • Object occlusion has been standardized across objects
  • Items, enemies, and the Peasant now occlude environmental objects like pillars. Meaning you can see a silhouette of them.
  • Environmental objects no longer occlude other environmental objects
  • Cleaned up reflections and shadows on several objects
  • Our shader and material system has been overhauled in order to support faster and better visual effects, including better reflections
  • Wall and pillars have been rebuilt for most rooms, resulting in fewer texture layering issues
  • Cleaned up the navmesh, hazard grids, and added pilfer exits to nearly every room
  • Player HP bar is now capped at a maximum width (note that your Max HP can continue to increase as usual)
  • Improved detection and recovery of corrupted save files
  • Galoshes now leave oil on sand

Crystalline Update (0.4.0) Preview



The Crystalline Update (0.4.0) is UnderMine's biggest update yet, and it's set to release on Tuesday, December 17th! Lead the peasants deeper down than they have ever adventured. Enter the Shimmering Caverns, a glittering labyrinth of crystal. Challenge Ponzu, Scaled Assembly and his many minions. That's not all though, 0.4.0 adds hundreds of new encounters, over 10 new enemies, and more. For more information, head over to the UnderMine website:

https://undermine.game/crystalline-update

Want to chat about this preview? Join us in Discord or leave us a message on the UnderMine Steam discussion boards.

- Derek + Clint (and the UnderMine team)

UnderMine 0.3.3 | Hot Fixes



Features:

  • UnderMine now integrates with Discord on Windows to broadcast real-time information about your run!
  • Added 1 new major curse that didn’t make the cut for the last patch

Bug Fixes:

  • Fixed an issue allowing players to softlock themselves by attacking keys in the early game
  • Removed a confusing visual effect from gold ore in the dungeon
  • Fixed an issue that would grant you an additional bomb every time you reloaded into the Hub with a bomb relic equipped
  • Refactored the way that hardmode boss achievements work to be less prone to breakage

UnderMine 0.3.2 | Small Update



Features:


Players can now adjust their Summoning Stone level from the pause menu (it can be viewed at any time, but can only be adjusted when the peasant is in the hub)

Balance Changes:

  • Boss health and damage now scales by 25% per Summoning Stone level, down from 50%
  • The health and damage of normal enemies, hazards, and traps now scales by 5% per Summoning Stone level (these did not scale before)
  • Noori’s cursed fireballs now track slower, making them easier to dodge and jump over
  • Noori now pauses for longer when snuffing an individual torch, giving more opportunity for damage
  • Mortar now pauses for longer when collecting his orbs, giving more opportunity for damage

Bug Fixes:

  • Fixed a save/load issue with Pilfer Credit Card
  • Fixed a save/load issue with Mushroom
  • Fixed a freeze that could happen if Witch’s Brew gave you the Bottle Stopper curse
  • Fixed several Dungeon encounters where rocks would spawn inside of walls
  • Throwbo is now 32% less likely to get stuck on the scenery

UnderMine 0.3.1 | Hot Fixes



Bug Fixes

  • Fixed a crash related to loading Sho’guul’s lair
  • Fixed a crash relating to dying while holding a Pilfer Credit Card
  • Cooldown timers now scale correctly with status indicators and have been recolored
  • Fixed an issue with Doom Blade and the Pendant relics that prevented them from correctly calculating their stats when reloading from save state
  • Corrected some ownership issues preventing fireballs that had been reflected by Grimhilde’s Mirror from destroying their target
  • Cleaned up some layering issues around locked and rocked chests
  • Fixed an issue preventing some Mortar-related achievements from being obtained
  • Waking Light is now less likely to shoot you from across the floor
  • Big Chests now proc LockPick
  • Fan of Knives still procs even if the initial blow kills the target
  • Igniting your pickaxe while carrying lots of Gust stacks now looks better
  • Fixed a graphical issue causing burning oil to become invisible
  • Fixed some issues causing Dibble to stock too many relics and to restock his store after reloading
  • Fixed the cost scaling of Black Rabbit’s lever game

Balance Changes

  • Gold cap has been raised from 100,000 to 999,999
  • Relic Eater now destroys itself after eating 1 relic
  • Mutation now has a 50% chance of activating
  • Reduced the cost of Golden Popcorn to 550 from 850

Other Changes

  • Cleaned up some font-related issues across various languages
  • Glasses upgrade no longer allows you to see Mortar’s (beefy) arm HP
  • The invulnerability status granted after defeating a boss is now much less abusable
  • Glasses now allows you to see the HP of Toadvine and Bathcat
  • Added an audio cue when entering a room with an Imp in it

UnderMine 0.3.0 | Cursed Update



Features

  • Discover Sho’guul, the Opulent Demon. He only appears under certain conditions, but if you do manage to find him you can make a trade for some pretty powerful items.

  • New Legendary Relics that can only be found in Sho’guul’s lair. These new relics can increase your power, or significantly alter your playstyle, but they come at a cost.

  • Boss Reworks - Mortar and Noori have added new moves to their arsenal and provide an even bigger challenge than before.

  • Some fun surprises for Hallowe’en

  • A new Graphics Quality setting has been added to the menu in order to support low-end machines. Currently, this setting only affects Noori, but will be expanded in the future.

  • Now available in Russian!

Content


Added 20 new Relics:
  • Aphotic Charm - Heals upon entering a new encounter for each curse applied to the peasant
  • Battle Standard - Get increased swing, throw, and movement speed upon entering a new encounter
  • Chakram - When thrown, the pickaxe hovers in one spot and can be reclaimed by throwing again
  • Emperor’s Crown - Grants the stats of the Queen and King crowns as well as an additional blessing
  • Doom Blade - Increases damage for each curse applied to the peasant
  • Glass Cannon - Dramatically increases damage, and dramatically reduces maximum health
  • Hot Cross Bun - Increases maximum health by 1
  • Kurtz’ Stache - A locked box that opens when enough curses have been picked up
  • Lockpick - Opens doors without keys but has a chance to break
  • Lucky Charm - The peasant has a chance to live every time he takes lethal damage
  • Lucky Lockpick - The effects of Lockpick and Lucky Charm, but it can not break
  • Miniaturizer - Find small chests in all normal chests
  • Mjölnir - Cast an AOE lightning burst when grabbing the pickaxe
  • Karmic Scale - The peasants health is reduced to 5, but all damage and healing are changed to 1
  • Pocket of Holding - Gain two temporary bombs for each new encounter
  • Rabbit Gloves - Makes one item free in every shop
  • Pilfer Credit Card - Allows the peasant to go into debt, but it must be repaid
  • Fan of Knives - When enemies are hit with a ranged critical strike they fire daggers out that can themselves critical strike
  • Inverter - When losing a curse, gain a blessing
  • Sequence Breaker - Allows the peasant to teleport to the pickaxe when pressing the throw button again

Added 6 new Potions:
  • Absolution - Removes 5 curses, if the peasant has 5 curses
  • Cure All - Cures everything in an area
  • Purification Potion - Removes all curses, keys, bombs, and reduces the peasant’s health to 1
  • Witch’s Brew - Gives 13 curses
  • Blood Chalice - Spawns a couple items for 25% health, but has a chance of dropping another Blood Chalice
  • Ghostly Ichor - Heal over time, but grows stronger with curses

Added 3 new Blessings:
  • Demolition - Increase bomb radius
  • Mighty Hurl - Increase throw distance
  • Regeneration - Gain health for each new encounter

Added 7 new Curses:
  • Bottle Blight - Carrying potions into new encounters deals damage to the peasant
  • Bottle Stopper - Lose two potion slots
  • Mutation - Turns all relics into potions
  • Plague - Food is half as effective and may poison you
  • Relic Eater - Destroys a relic for every 50 enemies killed
  • Secrecy - Can no longer spot hidden walls
  • Spatial Sickness - Teleports the peasant to a random location when taking damage

Added 3 new achievements
  • A Deal With The Demon
  • It's A Secret to Everyone
  • Artisan IV

Bug Fixes

  • Fixed a bug where switch costs weren’t disappearing in a Halls encounter
  • Fixed an issue where spider eggs were spawning over pillars in a Halls encounter
  • Fixed a bug where the cost of Black Rabbit’s lever game was not scaling
  • Fast Metabolism no longer inadvertently stacks
  • The Hub navigation mesh has been rebuilt in order to prevent Sequence Breaker problems
  • Mrs. Rat’s crate now heals at a slightly slower rate
  • Immolation, Large Ember, and Radiance now perform better
  • Resource kickers no longer block mouse clicks
  • Fixed some issues causing Black Rabbit’s lever game chests to spawn in the wrong position
  • Cleaned up some old behavior that caused items in the secret shop to take damage when launched against the wall
  • Fixed a Goldmine encounter where a minecart was carrying a chest
  • Tenderfoot now has the proper curse border
  • Fixed an issue where players could constantly respawn a ghost bridge in a Halls encounter
  • Fixed an issue where Powder Shortage and other modifiers were conflicting with each other, producing weird stat results
  • Fixed an issue causing Slow Metabolism not to work as intended
  • Cleaned up some audio bugs causing a low-pass filter to persist after restarting in the Hub
  • Improved mouse-aim and UI support for non-16:9 resolutions
  • Fixed a few scaling issues with minimap icons
  • All bomb relics now correctly give +1 bomb

Balance Changes

  • Re-adjusted shop price scaling. Shop prices now scale per zone and per boss defeated
  • Dibble’s Emporium gold costs in the Hub now scale at the same rate as the shop in the Goldmines
  • Increased the purchase price of Golden Popcorn
  • Increased the purchase price of Pilfer Ring
  • Increased the purchase price of Sewing Kit
  • Increased the purchase price of Floating Skull
  • Increased the purchase price of Golden Powder
  • Guidance now does 20% less damage with each bounce
  • Golden Powder now extracts gold from all rocks but does not drop gold on its own
  • Noori and Mortar have been significantly tuned and rebalanced
  • Resurrected bosses now drop a special resource chest instead of loose gold
  • Resurrected bosses no longer drop thorium
  • Golden food and cooked food can no longer be re-rolled
  • Nullstone and Antimatter no longer trigger from the same damage event. Both now activate your grace period timer
  • Certain MaxHP modifiers (specifically Mushroom and Hot Cross Bun) are now applied after percent-based modifiers
  • Gust and King’s Crown no longer add a piercing modifier to your throw
  • Freeloader Draught is now a rare potion
  • Adventurer’s Whip is no longer available for purchase at the pilfer shop
  • Branding Bombs no longer spawn their projectiles if there are no enemies in the room
  • Branding Bombs are now a legendary relic and no longer require crafting
  • Boot relics now each give +5% move speed
  • Collecting 3 Will o’ the Wisps now deals damage to you in addition to applying a curse

Other Changes

  • Selt has been promoted to Queen
  • Golden food has been reworked:
    Heals for half the amount of regular food
    Counts as both gold and food in almost all cases
    Sells for its gold value + half its food value
  • Golden Delicious now doubles the base healing of golden food
  • Keyboard movement now changes direction when pressing a new key, rather than releasing and old key
  • HUD status indicators are now sorted in Relic -> Blessing -> Potion order and show cooldown timers via a progress bar
  • Bramble Vest now throws a spray of daggers when you get hit
  • Gecko’s Foot now picks up Thorium
  • Removed the Dynamism blessing (this was necessary to support new unique throwing items that significantly change how your thrown weapon works)
  • Certain sets of relics are now “slot-unique”. This means that only one at a time can be carried in a particular slot. Bomb relics have always operated this way and now Guidance, Chakram, and Sequence Breaker do as well
  • Iron Branch has been replaced by a stackable relic named Hot Cross Bun as the fallback relic when the pool has been exhausted

Cursed Update (0.3.0) Preview



It's time for another big update to UnderMine. This time around it is 0.3.0, the Cursed Update which brings a spooky demon, a whole lot of new items, boss reworks, and some fun surprises for Hallowe'en. Head over to the link below to find out more!

https://undermine.game/cursed-update

If you would like to discuss this preview, please join us in our Discord or leave us a message on the UnderMine Steam discussion boards.

- Derek + Clint

UnderMine in Russian!



Hey all,

Very excited to announce that our Russian translation is almost complete. You'll be able to play UnderMine in Russian as of the Cursed Update (0.3.0) which is due out in a couple of weeks. Keep your eyes peeled for a preview, coming soon.

That's it! Have a good one.

- Thorium

Hotfixes 0.2.2



Bug Fixes


  • Sylph’s Absolution ability now correctly reduces the cost of Penance
  • Tariffs now correctly double all costs rather than tripling them
  • The minimap now more reliably shows an open chest icon when you’ve collected the relic from the relic room
  • Fixed a rounding error when calculating your retained gold after a run
  • Fixed a bug in the Halls wave encounter related to destroying the sign before pulling the lever
  • Cursed torches can no longer curse enemies
  • Aegis no longer plays its proc sound when healing
  • Cell doors now trigger Haunted Locks
  • Fixed several input bugs related to falling down a pit while dead
  • Oil can no longer longer spawn on pits
  • Shop pilfers no longer get stuck if you buy their item before they’re done setting up
  • Mushroom babies are now much less massive
  • Firebird can now reliably hit Noori
  • Black Rabbit’s lever game chest spawn position has been fixed
  • Cooking re-rolled food now gives you the correct cooked food type
  • Fixed some damage calculation bugs with the Knight and Archer Pendants
  • Fixed a bug with KeyBlade that caused it to not recalculate its damage after drinking an Impish Key Bomb


Balance


  • Toughness now increases maximum health by 30
  • Minor Frailty now decreases maximum health by 30
  • Major Frailty now decreases maximum health by 60
  • Firebird's fireball now deals 50% of the peasant's throw damage rather than 100%
  • Firebird's fireball ignite damage is now based on the peasant's throw damage rather than swing damage
  • Fire Attunement now increases fire damage by 50% rather than 100%
  • Electrical Attunement now increases lightning damage by 50% rather than 100%
  • Nikko now deals 50% of the peasant's swing damage rather than 100%
  • Shadow's Fang now increases crit chance by 50% of base rather than 100%
  • Selt now takes 50% fire damage
  • Mortar now takes 50% lightning damage
  • (Bosses will be added to the journal soon so that players can see their strengths and weaknesses)
  • Warpaint now caps at 10 stacks
  • The maximum discount granted by Loyalty is now 80% off


Other Changes


  • The Djinn now gains experience from exploring secret and hidden rooms
  • Lowered the experience thresholds for the Djinn to level up
  • Non-16:9 resolutions are now available in the options menu. This change is to better support for older MacBooks that cannot run in 16:9 resolutions, but we still recommend running in 16:9 whenever possible
  • The simulation now pauses while you pick up a relic, blueprint, or artifact
  • Potions now remember their HP between pickups. This means that each potion can now only be re-rolled with Transmutagen Blast at most 4 times before breaking

Collector Update (0.2.1)



UnderMine is available in 5 new languages:


  • French
  • Spanish
  • Simplified Chinese
  • Japanase
  • Korean

The Collector and Familiars


Griswold, the Collector can now be unlocked. You must first find a dusty tome in the UnderMine and bring it to Arkanos’ Library. There you can unlock the bookcase behind the Archmage and discover Griswold.

Griswold can hatch hatchlings for the peasant. Hatchlings are schematics and the equivalent of blueprints and recipes. They are also unlocked using Thorium. Hatchlings are found in all the same places as other schematics, but can only be found once Griswold has been unlocked.

Familiars:
Familiars are creatures that follow the peasant and perform actions for them. For example, the Canary is a familiar and its level 1 ability is collecting gold for the peasant.

Each familiar has 3 levels, and they increase those levels by performing actions, and traveling deeper into the UnderMine. When the peasant dies, and a run is over, the familiar returns to level 1.

Each time a familiar levels up, it gains a new ability. For example, when the Canary levels up to level 2, it increases gold income for the peasant in addition to also picking up gold.

Each familiar has a theme, and supports a different kind of build and playstyle.

The Familiars:

  • Canary - The canary helps the peasant pick up gold and works well with resource strategies

  • Firebird - The Firebird fires large fireballs at enemies and helps support fire based builds

  • Thunderbird - The Thunderbird fires lighting at enemies and helps support lightning based builds

  • Sylph - The Sylph allows the peasant to pray more often and with reduced cost, supporting blessing based builds

  • Spirit - The Spirit lets the peasant carry more potions and helps with potion based builds

  • Nikko - Nikko, the flying monkey, pounds enemies in melee, and helps the peasant critical strike more often

  • Sol’s Phoenix - The Phoenix is a defensive familiar and will heal the peasant when they take damage

  • Djinn - The Djinn is crafty and will uncover secrets for the peasant


Other Features and Content


  • Introducing the Big Chest:
  • Opened for 3 keys
  • Spawns only in the Dungeon and beyond
  • Can appear where other chests do
  • Contains a lot of gold, a guaranteed ham, and some other things
  • Interacts with chest related things like Leftovers and Empty Coffers

  • Added the rare relic: Cosmic Egg
  • Cosmic Egg increases the rate that familiars gain experience
  • Added the common potion: Biscuits
  • Biscuits increases the rate that familiars gain experience for a limited time
  • Added many new encounters to the Goldmine, Dungeon, and Halls
  • Added a video option to constrain the mouse cursor inside the game window
  • Added 5 new achievements: “Everyone Be Cool, This is a Robbery,” “Behind the Bookcase,” “Breeder I,” “Breeder II,” and “Familiar with Familiars”


Bug Fixes


  • Improved landing logic of many entities that would often get stuck on top of torches and statues
  • Fixed an encounter in the mines where an electric crystal would spawn in rocks
  • Fixed an encounter in the mines where an ignited oil field could spawn on or near doors
  • Treasure rooms spawned from Adventurer’s Whip no longer spawn off of secret rooms
  • Black Rabbit no longer loses her talk function when leaving and reentering her secret encounter in the Dungeon
  • Many enemies have had their hitboxes cleaned up and should:
  • No longer get stuck on walls
  • Be easier to attack in some cases
  • Fall into holes more consistently
  • Fixed a bug where sometimes two chests would stack on top of each other when lighting torches in the goldmine
  • Fixed a spinner trap in the Dungeon and Halls that would sometimes move diagonally
  • PocketGrill no longer tries to cook cooked food that’s been re-rolled into uncooked food
  • Items that proc off resource gain (for example Conductor and Gold Tooth) continue to proc even when you’re at max for that type of resource
  • Fixed a display bug with Gold Frenzy that caused it not to reset to 0 when its timer expired
  • Fixed a bug that would cause arrow traps to spawn behind dynamic wall sections
  • Fixed a bug that would cause the Rockpile Mimic to remain idle after transforming
  • Food no longer plays any effect or grants certain achievements if you’re at full health and have the “Pickup food at full health” option disabled
  • Cleaned up a few peasant animation glitches
  • Fixed a crash that could occur when using a shrine with more slots than prayers to fill them
  • Fixed a bug that could occasionally cause the Imp’s flamestrike graphic to become stuck on-screen
  • Fixed an autosave issue related to Rainbow Kernels


Balance


  • There is a much lower chance of transmuting a Pilfer into a Hoarding Pilfer using a TRANSMUT3 machine
  • Lowered the chance that a TRANSMUT3 machine will appear in the shop for each level of the upgrade
  • The cost to use a TRANSMUT3 machine has been increased to 50 health, and increases by 50 health increments
  • Removed chance for enemies to spawn in a small bridge encounter in the Halls of Din
  • Spiders spawned from Spider Eggs are now considered minions and will not proc certain types of relics that look for enemy death
  • Skeletons swing attack has a smaller hit cone
  • The ignite damage taken from torches has been lowered
  • Ground flames now ignite the target for a uniform 3 seconds
  • You can now escape Selt’s rock cage by jumping out of it (slightly reduced the visual height of the rocks to help indicate this)
  • Reduced the size of the collider on Selt’s body segments
  • Lowered contact damage with Selt’s body segments
  • Altar rooms now have a 50% chance of being locked
  • Decreased the shop cost of Talisman
  • Increased the shop cost of Holy Water
  • Aegis now lowers base incoming damage by 50% when below 25% health
  • Hyperstone now increases base swing speed by 50%
  • Alacrity Serum now increases base swing speed by 50%
  • Savagery Serum now increases base crit chance by 200%
  • Shadow's Fang now increases base crit chance by 200%
  • Cracked Orb now increases base incoming damage by 20%
  • King's Crown now increases base swing damage by 10%, throw size by 0.35, and base throw speed by 40%
  • Queen's Crown now increases base throw damage by 10%, swing range by 0.4, and base attack speed by 20%
  • Iron Branch now increases base health by 10%, base swing damage by 5%, and base swing speed by 10%
  • Mediocre Ring now increases base health by 10%, base swing damage by 5%, and base throw damage by 5%
  • Demon Ring now increases base swing damage by 15%
  • Guantes now increases base throw damage by 15%
  • Ursine Ring now increases base health by 20%
  • Sonic Boom now increases base throw speed by 80%
  • Strength Serum now increases base swing damage by 25%
  • Haunted Locks now deals damage to the peasant when using a key instead of cursing them
  • Slightly reduced the health of the spate fly
  • Slightly lowered increased health gain from Shaker upgrades
  • Increased the damage of Large Ember
  • Increased the damage of Immolation Potion


Blessing and Curse changes


An explanation on blessing and curse changes:
Blessings have been unified to increase the base stats of the peasant by the same amount as an upgrade purchased by Wayland or Dodson. Minor curses are the same, only they reduce your base stats by the same amount a blessing would increase them. Now, for example, if you have a blessing of Strength you gain 4 damage to your swing, but if you have the Minor Weakness curse you lose 4 damage. They cancel each other out in this way. Any blessing now cancels out its minor curse equivalent.

Major curses are now the equivalent of 2 of their minor counterparts. Overall this makes a lot of the major curses much weaker than before. In general, blessings are marginally more powerful and curses are much weaker.

  • Minor Frailty now decreases health by 15% of your base health
  • Major Frailty now decreases health by 30% of your base health
  • Minor Weakness now decreases base swing damage by 4
  • Major Weakness now decreases base swing damage by 8
  • Minor Imbalance now decreases base throw damage by 3
  • Major Imbalance now decreases base throw damage by 6
  • Minor Arthritis now decreases base swing speed by 0.125
  • Major Arthritis now decreases base swing speed by 0.25
  • Major Brittleness now increases damage taken by 20%
  • Minor Famine now decreases healing by 10%
  • Major Famine now decreases healing by 20%
  • Minor Clumsiness now decreases gold retention by 5%
  • Major Clumsiness now decreases gold retention by 10%
  • Major Blisters now decreases throw speed by 8
  • Toughness now increases health by 15% of your base health
  • Balance now increases base throw damage by 3
  • Strength now increases base swing damage by 4
  • Craftsmanship now increases gold retention by 5%
  • Explosiveness now increases base bomb damage by 10
  • Exuberance now increases base attack speed by 0.125
  • Fortitude now lowers damage taken by 10%
  • Heartiness now increases healing by 10%
  • Wealth now increases base gold value by 10%
  • Savagery now increases base crit chance by 5%


Modifier Changes


Additive modifiers change your “base” stats
Percent-based modifiers calculate against your base stats but do not change your base stats

(What this means is that when you get a curse like Minor Frailty (which now reduces your health by 15%) it will be perfectly canceled out by Toughness which increases your health by 15%)

Other Changes


  • Improved support for widescreen resolutions
  • Hole graphics in the Halls to more accurately match their hitboxes
  • Wayland’s Boots now give immunity to Lurker spikes
  • Added a warning to the crafting menu explaining that though you can craft as many Relics, Potions, or Prayers as you want, you will only be allowed to use the first one on your next run
  • Clarified the effect of Cracked Orb
  • Clarified the effect of Key Blade
  • Removed the word “basic” from the description of Potion of Plenty
  • Improved the chance of finding Kurtz in the Delvemore Dungeon
  • Skeletons no longer chase the peasant with their move behavior
  • Changed the sprites for holes in the Halls of Din to better match the area where the peasant will fall into one and to be more consistent with the other zones
  • Tickers now perform an initial movement in which they can not activate. This should give the player a small window when entering a new room to reposition before they can explode
  • Bag O’ Bombs has a new icon to better indicate that it is a bag full of bombs
  • Hoodie now has a new minimap icon
  • Altar rooms are now properly marked with the candle icon instead of Hoodie
  • Recolored Seasoned Kernels to be more distinguishable from Popcorn Kernels
  • Items now have a brief invulnerability period when they first spawn. This will prevent items from instantly dying to your bomb blast if a cursed torch curses you with The Crumbles
  • Cursed torches now curse the source of their death
  • Gold and Thorium are now immune to status effects
  • Gaining or losing max hp now sets your current hp to the same ratio as before. Note that this does not proc items that listen for your current hp to change
  • Sacrifice spikes now only proc if they’ve actually done damage. This means that they cannot be triggered with Wayland’s boots or an active Nullstone
  • The canary, pilfers, and Pilfer Ring no longer try to pick up “costed” gold, for example, golden food for sale in the pilfer shop
  • Pilfer shop items can now be cooked and re-rolled with Transmuatgen Blast. Destroying a shop item now charges you for the cost of the item. As with all items, shop items have 5 hp and take damage in increments of 1
  • Melee attacks are now much more generous if you’re standing on top of the thing you’re trying to hit
  • Flying sparks from an exploding barrel now cast a shadow so they’re easier to predict
  • Oil can no longer appear on bridges
  • The lower-left status display can now show up to 60 elements at once
  • Changed the visual effect of Large Ember and Immolation Potion