We're very excited to preview our first major content update for UnderMine! Welcome to the Collector Update, featuring new content, lots of balance changes, even more bug fixes, and our all-new Familiar system.
We've written up an extensive preview on our website. So, if you'd like to discover what is coming up in the UnderMine, head over here:
If you would like to discuss this preview, please join us in our Discord or leave us a message on the UnderMine discussion boards.
- Derek + Clint
UnderMine In More Languages!
We're very excited to announce that we are working with our localization group to bring you UnderMine in the following new languages:
French
Spanish
Simplified Chinese
Japanese
Korean
We will continue to translate the game into other languages as we can. We're also investigating ways to get our community involved in translation. Whether that means polishing up some lines, translating announcements like this, or helping us with small, spot translations for new items and features.
The game no longer crashes if unable to initialize the Steam API. If Steam fails to initialize, you'll still be able to play, however achievements will be disabled until the problem is resolved.
If you have encountered this problem, please check the Steam Discussion Forums for solutions.
Update 0.1.3 Hot Fixes
Bug Fixes
Swapping or picking up a new potion right as your current potion finishes drinking no longer prevents you from drinking more potions
Censer now blesses you on the first room of the Mines even if you already have a blessing
Even better fix for duplicate Blessings and Curses in the UI
Fixed an issue that prevented Offering upgrades from displaying correctly in the Journal
Added some validation to save files that had previously gotten into a bad state by purchasing too many Dibble Membership upgrades
Intro videos now play at the lowest volume setting set on the options menu
Fixed an issue that allowed Freeloader Draught to make TRANSMUT3 indefinitely free
IRL and Game Updates!
Hey Everyone!
Big week! Seriously though, we are blown away with the reception to UnderMine. Derek and I spent late nights talking through our thoughts on how the game would be received. Our biggest worry was that we would release the game and no one would care. Well... we can lay that worry to rest, because it seems like a lot of people care, which is incredible.
We are very excited for the future of UnderMine and we look forward to working along side you to turn it into something very special. And with that said, here is another update!
This will be the last update before PAX West. Both of us are attending so there won't be any time to work on the game. However, if you are in Seattle and attending the show please come by the Indie Megabooth and say 'hi' to us.
Update - Version 0.1.2.13
Features
You can now mouse-over your potion and bomb for a tooltip
UnderMine now detects up to 3 controllers at once
A new secret door has been added to the HUB: Keep Out!
Added a few more Goldmine encounters
Bug fixes
Resource caps are now better enforced
Throwbo much less likely to get stuck in his throwing animation, preventing the doors from opening
Killing an awakening peep skeleton now no longer keeps doors shut
Skulls now die if they fall in a pit
Fixed an issue related to doors closing briefly when killing a Curse Wisp or skull with a ranged attack
Footman shield bash now hits one frame later in the animation to be more readable
Black Rabbit’s chest game or the Pilfer Loyalty program are now declined if you close their dialog with the close button
Fixed an issue related to stacking multiple +MaxHP items
Fixed the dungeon encounter that sort of looked like “that symbol”
Fixed a bug preventing your key bindings from correctly saving changes to the Journal key
Fixed a mine encounter that could spawn holes at the end of bridges
Fixed a bug causing the Goldmine music to loop too early
Fixed a bug preventing you from moving after jumping down a hole to the next zone
Fixed a bug where killed furnaces would show up in the vanquished enemies section of the game over screen
Waking Light and Rain of Fire no longer activate in Hoodie’s room
Tickers now display damage numbers when attacked
Opening the Steam overlay no longer locks your movement when returning to the game
Fixed a crash related to corrupted save data. Still investigating the cause of corruption
Balance Changes
Spider and Wolf Spider attack radii reduced
Spider and Wolf Spider hitbox increased so that they can be hit easier when leaping
Spiders now appear in lower quantity
Arachnophobia curse only releases 1 spider, down from 1-2
Peasant no longer loses gold when picking up the Summoning Stone, or Stone of the Recreant
Noori’s health has been increased
Elixir now heals the player to full
Catalyst now heals the player for an additional 1 HP when healed from any source other than Catalyst
Each Berry upgrade now adds an extra 20% base potion duration instead of a flat 15s
Auglycerin now spews more gold but for less duration
Shop in a Bottle now has a lower discovery chance
Health lever encounters now scale their cost when they are used
Health lever encounters now have more generous and varied rewards
The first relic room is now always unlocked
Rewards (items dropped from the ceiling after combat) have been reduced in frequency
Rewards can now include steaks (ceiling meat)
Moving diagonally while using the keyboard no longer causes you to move faster
Blackguards deal slightly more damage
Blackguards now ignore the peasant’s damage grace period
Other Changes
Some special encounters are now labeled on the minimap
By default, Interact is now E, Bomb is now R, and Craft is now F. Apologies to all the people who dropped bombs on themselves while trying to talk! Note that these changes should not overwrite existing binding configurations
Update - Version 0.1.1.3
Features
The minimap now hides during combat. This functionality can be disabled via the options menu and is on by default.
Intro videos can now be skipped by pressing any button.
Clicking outside the game window when running in full-screen no longer minimizes the game.
The Journal and Crafting keys are now remappable via the options menu. The default Journal key has been changed to Tab.
Bug Fixes
Treasure from a chest partially surrounded by impassable rocks now spreads much more evenly.
Enemy pathing has been improved which should result in less enemies getting stuck along walls and help rats get down from statues easier
Gargoyles can now more reliably shoot south
Fixed an issue loading into Mortar’s room related to killing bosses out-of-order
The Fortitude blessing no longer auto-unlocks when you pick up its recipe.
Fixed an issue causing floors to lay themselves out in a fashion that would soft lock the player (pillars or pits blocking doors)
Fixed an issue with a Halls encounter that forced the player into a hole upon re-entry
Fixed an issue with a Mines encounter that caused a lever to not work if used upon re-entry
Other Changes
Changed the sprites for exploding barrels and loaded rats to be more distinguishable for color blind people
Hot Fixes - Version 0.1.0.38
Bug Fixes
Fixed a crash that would occur when talking to Lillyth in the Hub’s main room
Fixed a German localization issue preventing you from joining the Pilfer Loyalty Program or playing Black Rabbit’s treasure chest minigame
Fixed an issue preventing your ignited pickaxe from igniting enemies
Improved the particle rendering order for certain status effects
Added extra logic to prevent the Rockpile Mimic from clipping through the wall during his boulder move
Hot Fixes - Version 0.1.0.27
Bug Fixes
Fixed an issue that caused mouse aim to not work properly at resolutions other than 1920x1080
Fixed a crash that infrequently happened during the health-lever encounters
Fixed an issue where blueprints lingered in Black Rabbit's chest game
Balance Changes
Increased the gold from rocks and walls that appear after killing RPM, but before killing Selt
The peasant’s grace period expanded from 0.3s to 0.5s
Damage from the ignite status effect now ignores the peasant's grace period
Damage from the poison status effect now ignores the peasant's grace period
Damage from electrified water now ignores the peasant's grace period
Damage from spikes now ignores the peasant's grace period
Other Changes
Mouse aim is now set to on by default for mouse and keyboard controls
A quick explanation about the grace period changes:
The peasant's grace period is the invulnerable state he enters after he takes damage. We increased this from 0.3 seconds to 0.5 seconds. This will hopefully reduce some of the frustration from taking rapid hits from enemies.
Because we expanded the grace period, we needed to make sure other types of damage were not giving the peasant a "damage shield." Status effects like fire and poison now ignore the grace period, which means they do not interact with it. This is so that the peasant can still take regular hits while on fire, or so that he can't skip over spikes by running really quickly.
UnderMine is Out Now!
Hey everyone!
We are proud to announce that UnderMine has officially launched into Early Access and we are incredibly excited to finally share our baby with the world.
We have worked very hard on this project and hope it lives up to your high standards. We also look forward to working with you, the community, to deliver amazing updates that continue to expand UnderMine into something you can play for years.
- Clint and Derek of Thorium
Early Access Trailer
Hello peasants!
Release is just around the corner and we have a brand new trailer to make sure you are as hyped as possible. It is currently listed on the store page, but you can also check it out here on YouTube:
https://youtu.be/9uWrr1zSoL4
If you like what you see, throw it a like and spread it around. We want to see UnderMine everywhere!
We'd like to give a special thanks to M. Joshua for making this fantastic trailer. You can check out more of his work here Alright, back to fixing bugs. We'll see you all on the 20th!
For more information on UnderMine, check us out on: